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As a PvE'r and this PvP event.

  • Mayrael
    Mayrael
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    Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.

    PvP is gankers, 1vXers and Ball Group players, if you are not built for one of those then you will die everywhere, glass cannon builds only exist for Sorcs and Nightblades because of the incredible escapes they have been given.

    Nothing is being given just like that. NB have to work for it's survival, you can play pure glass canon NB vs newbies but not against exp players who will counter cloak 9/10 times. Sorc has it a bit easier but still it's not like press one key and you're good. This mind set is what causes most PvErs to wonder why their play style doesn't work. Because other players are not braindead NPCs, players know how to counter, adjust and make decisions in a blink of an eye.

    Usually I have 3/4 PvP builds which differ quite a lot and still I can play each of them with success. I'm not trying to make anyone feel bad, I'm just giving you tips. PvP in this game is hard to master, and I do understand the frustration behind the process of learning it... but when you finally start to get it, it gets really addicting, you want more, and before you know you're one of PvPers :)

    On a side note. New world was a total failure. Amazon has other, better title (I won't mention it to not break any rules) but it's not even close to ESO. I've tried it and TBH ESO PvP is much more fun and challenging, while PvE... Let's just say that even ESO daily quests are far more complicated than main story there, while character development there is complete opposite. It's very complicated, gated behind heavy grind and you can't swap chars just like that like we do in ESO.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • drsalvation
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    Mayrael wrote: »
    Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.

    PvP is gankers, 1vXers and Ball Group players, if you are not built for one of those then you will die everywhere, glass cannon builds only exist for Sorcs and Nightblades because of the incredible escapes they have been given.

    Nothing is being given just like that. NB have to work for it's survival, you can play pure glass canon NB vs newbies but not against exp players who will counter cloak 9/10 times. Sorc has it a bit easier but still it's not like press one key and you're good. This mind set is what causes most PvErs to wonder why their play style doesn't work. Because other players are not braindead NPCs, players know how to counter, adjust and make decisions in a blink of an eye.

    Usually I have 3/4 PvP builds which differ quite a lot and still I can play each of them with success. I'm not trying to make anyone feel bad, I'm just giving you tips. PvP in this game is hard to master, and I do understand the frustration behind the process of learning it... but when you finally start to get it, it gets really addicting, you want more, and before you know you're one of PvPers :)

    On a side note. New world was a total failure. Amazon has other, better title (I won't mention it to not break any rules) but it's not even close to ESO. I've tried it and TBH ESO PvP is much more fun and challenging, while PvE... Let's just say that even ESO daily quests are far more complicated than main story there, while character development there is complete opposite. It's very complicated, gated behind heavy grind and you can't swap chars just like that like we do in ESO.

    I'm a hobbyist game developer, and if amazon taught me any type of valuable lessons is that it's a lot easier to send a bald bloke in a phallic shaped ship to space and back than it is to make a good game.

    Lol, but back to topic.
    I know that hardcore PvP builds like glasscannon nightblades who struggle with survivability is a thing, you can call that "balanced"
    but truth is it's not.
    It's RNG, it's completely unfair.
    And the people who complain are in the perspective of the receiving end, they don't care how much you struggle with surviving, they care how easily their tank builds got wiped in an instant without a chance to respond or do anything at all.
    I have a video where a single player was able to bomb two of us (and the ONLY reason I survived was because he decided to kill the other player, giving me a split second to spam scion and recover all my health).
    I obviously can't post it because of names, and I don't have editing software to remove them.

    But in my experience, I've been in that position where one moment I'm walking, and the next moment on my knees, and before I can even break free, I'm already dead.

    It's simply not fair (by fair I mean in terms of fair fights. Getting instantly killed without a chance to do anything isn't fair, there's no learning curve, there was no way to anticipate it, and there's probably no way around it until you die and fix your build outside of PvP before you step back in).

    Why do expert PvP'ers survive stealthy bombers? Hint: It's not because of their insane reflexes where they can spot you a millisecond before you become visible and successfully roll dodge in that fraction, because even if they did have that millisecond reaction, we all know server lag won't simply allow it.
    The fact is that there's only one single ACTIVE skill in the entire game that prevents you from getting knocked out from stealth ambushes (by active I mean it's a skill that takes a slot in your bar).
    Just one single skill.
    Only one skill.
    Only 1.
    So why is it that something so important to prevent you from getting one-shot, something so important that could make battles fair and balanced, something so important like that is hidden behind a mage's guild skill morph?

    I agree that nothing is given, that builds in this game are RNG in some sense, you won't have a one-build-trumps-everything, and as much as that annoys me, I'm ok with it if that's what the game wants to do.
    But we should be considering the side-effects of instantly killing players and their perspectives.
    You simply can't learn, you can't "git gud", if you can't participate.

    And one simple bad experience in a moment to one player can become a life-long lesson.
    Avoid PvP at all costs.

    I've been playing this game ever since it released on consoles, I always main tanks, it feels wrong if I'm not tanking (needless to say, the tank experience in this game is also highly depressing), so when I got instantly wiped in PvP when I tried Cyrodiil for the first time, I did nothing wrong per-se. I was just riding my horse one moment, the next moment I was knocked out and then I died. That second and a half was a meaningless moment to the player who killed me, but to me, it was an experience where I learned that my "awesome" tank build wasn't enough, and I even stopped trying dungeons because I wasn't sure if I'd be able to tank them considering I died in a split second in PvP, for 6 years, I just played story content as a tank (do you know how much time it takes for a tank to defeat a horde of enemies? It's endless!).

    In fact, the only way I started "getting better" was watching others on youtube sharing their builds and see spoilers on dungeons, which made me start tanking for PUGs (only on normal, I still don't have confidence I can tackle them on veteran) again, and with armory, I was able to ditch the tank and try some PvP builds, and even tho I started killing players and surviving a lot longer, it has never felt satisfying to me, because it doesn't feel like I improved as a player, it just feels like my build is doing everything, because I didn't change my playstyle (at least not as much) to make it feel like I contribute to my own victories.
  • spartaxoxo
    spartaxoxo
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    In fact, the only way I started "getting better" was watching others on youtube sharing their builds and see spoilers on dungeons, which made me start tanking for PUGs (only on normal, I still don't have confidence I can tackle them on veteran) again, and with armory, I was able to ditch the tank and try some PvP builds, and even tho I started killing players and surviving a lot longer, it has never felt satisfying to me, because it doesn't feel like I improved as a player, it just feels like my build is doing everything, because I didn't change my playstyle (at least not as much) to make it feel like I contribute to my own victories.

    It's exacerbated in this game, though not the worst I have seen, but this is true of MMO PVP in general. Many Game developers did not have the guts to make people use different gear in PVP so that the difference was skill and not builds.

    Some people will want to come back with their own pvp build and get into the pvp scene. But many more will just not bother with it and go for a different game when they want to pvp, because they value fair match ups where skill rather than which build you are using determines the victor over the challenge of trying to put together a pvp build before they can actually have fun.
    Edited by spartaxoxo on February 20, 2022 2:16AM
  • Mik195
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    They should stop adding tickets to the PvP events.

    A modest proposal. Let people turn the quests from the base in with the Impressiorio. Not the town quests, just the ones where the turn in is in safe areas. I want my tickets, but have little interest in pvp so I do a bunch of quests and then just turn them in.

    A few minutes ago on XBox the lowst queue time was 15 minutes for Cyrodil. If we let people like me not have to go to Cyrodil to turn in a scouting or bounty hunting quest, it should make the login shorter for those of you who want to.
  • FlopsyPrince
    FlopsyPrince
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    The undersizing of the resources for this event are the most annoying part, even with ganking I hate so much.

    Having to take so long with the force waits in IC to get the quests or get back up after a death is horrible.

    Having wait queues on all non-CP Cyrodiil instances means they prepped far too few.
    PC
    PS4/PS5
  • vibeborn
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    I just became Tamriel Hero yesterday, ironically during Whitestrake's Mayhem, and I've done all the required quests in Cyrodiil during this event. I'm not a PVPer by any means, so I was killed a lot, but I found it not impossible to do PVE in Cyrodiil during the event (admitted I did have some help at some of the places, but during the times I was alone, I just had to bite my foot and hope for the best) I could have been lucky by picking one of the less crowded campagns, but who knows

    So I'm on team, let PVPers have this event in peace, us PVErs have what 20 other zones and X amount of events.
  • Arunei
    Arunei
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    cyberjanet wrote: »
    [snip]
    Those screenshots sums up exactly what I said before. The people who seem to think PvEers have no right to be in Cyro and actively talk crap about them, even though most PvEers don't WANT to be there, are a big reason people complain about being forced to PvP for tickets.

    It's literally not about dying for most of us. It's not wanting to be subjected to [self-snip] attitudes for being forced into something we would rather not do and have no control over, or being killed repeatedly while just trying to turn in a quest so we can leave.

    And I say this as someone who typically runs with groups during Mayhem on top of doing some town dailies, mostly because I'm trying to reach the Lieutenant rank so I can get the title on one of my RP characters. I decided this year it would be easier to pick up a "kill 20 players/class" daily from the board every day rather than mess with the town quests as well, but obviously for people who don't need or want AP this isn't going to be a good solution for them.

    [edited to remove quote]
    Edited by ZOS_Icy on February 20, 2022 5:57PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • etchedpixels
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    cyberjanet wrote: »
    [snip]

    This.. is what the report button was invented for 8)

    [edited to remove quote]
    Edited by ZOS_Icy on February 20, 2022 5:58PM
    Too many toons not enough time
  • Aldoss
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    Why do expert PvP'ers survive stealthy bombers? Hint: It's not because of their insane reflexes where they can spot you a millisecond before you become visible and successfully roll dodge in that fraction, because even if they did have that millisecond reaction, we all know server lag won't simply allow it.
    The fact is that there's only one single ACTIVE skill in the entire game that prevents you from getting knocked out from stealth ambushes (by active I mean it's a skill that takes a slot in your bar).
    Just one single skill.
    Only one skill.
    Only 1.
    So why is it that something so important to prevent you from getting one-shot, something so important that could make battles fair and balanced, something so important like that is hidden behind a mage's guild skill morph?

    I agree that nothing is given, that builds in this game are RNG in some sense, you won't have a

    Quoting this to help highlight that you started to understand something about expert PvPers, but then got sidetracked and tunnel visioned.

    Expert PvPers don't (always) die to bombers or gankers because, as hard as it is to believe, ganking isn't that easy. It takes a lot of time to become successful and also involves a ton of down time. Hence, many gankers and bombers specifically sit near high chance targets - quest givers, flags, quest locations, boss battles, doorways, high traffic travel lanes, etc.

    Expert PvPers first off, don't care about any of those things, so they'd never get caught there in the first place.

    Secondly, they know when they're in one of those scenarios and are literally expecting it every second. I was once watching a combathammmer stream and he was sitting outside Ales talking to chat with his hands off the keyboard. Ganker initiates with incap, combat hears the sound, and uses undo before the execute. Ganker dies 2 seconds later.

    No it's not because he had a mages guild skill slotted for passive protection. No expert pvper uses that skill. Why would they when they can already survive those moments without it?

    There is no magic pill for this. It's just experience. You learn to predict what's going to happen and you have muscle memory to react when those possible scenarios show.

    Being on the receiving end of a gank sucks, yeah, but that's not 100% of PvP. Most people never learn to get better at PvP because they are so used to brainless npcs that they rush in guns a blazing to every scenario without thinking about it, then get frustrated that they die within one stun from a dozen people light attacking them.

    If you want to get better, keep trying. Stop rushing into every situation. Start paying attention to what happens when you die and make changes to see if you can survive for longer. That's what expert PvPers have done. There are no secrets being withheld from you.
  • VaranisArano
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    cyberjanet wrote: »
    [snip]

    The first one I'm right there with you. That's uncalled for.


    The second one...the language was uncalled for. As for the sentiment, I'm going to say this to try to be helpful because that person wasn't, and I think it's something that might help some new PVEers walking into Cyrodiil.

    You do melt.

    Its extremely noticeable during Whitestrakes Mayhem because we're used to fighting players with 25-35k health, with full impenetrable gear, who proactively heal and buff, and who know to break free and dodge roll as soon as they get hit with CCs. We're built to wear down or burst down fellow PVPers.

    When we start blowing up groups or there's a lot of players dying a lot faster than we're used to, it's not hard to guess these are inexperienced and unprepared PVEers.

    If your build is adequate to good for PVE DPS, it's almost certainly going to qualify as "meltable" in PVP.

    Story time: my SO doesn't care for PVP but is willing to casually play during Whitestrakes Mayhem. They bring their crit-focused PVE DPS stamblade build to Cyrodiil. Sure, they melt in battle. They also routinely burst kill other PVEers with their critical damage, vs the PVPers they don't do near as much damage to.


    Okay, now that's done, how is this helpful?

    First up, it's okay to melt, as long as you don't get upset when you blow up in a couple of critical hits. If you are okay with being squishy, cool! Get out there, have a blast, and laugh at the PVPers snarking in zone chat.

    Second, if you don't want to melt, you'll want to take a look at why PVPers aren't meltable. A lot of it is practice, but there's some tricks to it.
    • Impenetrable- ZOS gave everyone some base Impenetrable value, but this trait adds some major protection against getting blown up when a PVPer looks at your funny. And also against your fellow PVEers who are rocking their crit builds.
    • Tankiness - A pretty solid combination is heavy armor, a HOT you can keep running all the time, a defensive buff you can keep running all the time, and enough stamina to break free/dodge roll.
    • Play Cautiously - this is kind of like the advice I'd give players trying vMA. "Don't get greedy." When I was inexperienced, I stuck together with people in my alliance and tried neither to be the first nor last one to push on the attack. If I fought on my own, chased after an enemy, or found myself in the focus of siege weapons, I melted. If you want to live, it's often best to be in the middle, surrounded by allies. At least you won't melt alone!
    • Be Obviously Alert - hold block whenever you are staying around and keep those defensive buffs/HOTS ticking.


    Again, it's going to take practice. At least, it took me lots of practice to be a lot less meltable than when I started. Don't get discouraged and you'll get there too.

    Of course, you don't have to practice. You can be like my SO who's okay with staying casual and having fun being meltable and melting others when they get in some good hits. If casual is your style, I hope you enjoy yourself!

    Or you can try to avoid PVP as much as you can and still get the event rewards. More power to you!

    But if you want to be less meltable, I hope this helps.

    [edited to remove quote]
    Edited by ZOS_Icy on February 20, 2022 5:59PM
  • SeaGtGruff
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    cyberjanet wrote: »
    [snip]

    This.. is what the report button was invented for 8)

    Yeah, that kind of hateful talk about other players merely because they fall into some broad category might qualify as "hate speech."

    [edited to remove quote]
    Edited by ZOS_Icy on February 20, 2022 6:00PM
    I've fought mudcrabs more fearsome than me!
  • BronzeCaiman
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    Mayrael wrote: »
    Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.

    PvP is gankers, 1vXers and Ball Group players, if you are not built for one of those then you will die everywhere, glass cannon builds only exist for Sorcs and Nightblades because of the incredible escapes they have been given.

    Nothing is being given just like that. NB have to work for it's survival, you can play pure glass canon NB vs newbies but not against exp players who will counter cloak 9/10 times. Sorc has it a bit easier but still it's not like press one key and you're good. This mind set is what causes most PvErs to wonder why their play style doesn't work. Because other players are not braindead NPCs, players know how to counter, adjust and make decisions in a blink of an eye.

    Usually I have 3/4 PvP builds which differ quite a lot and still I can play each of them with success. I'm not trying to make anyone feel bad, I'm just giving you tips. PvP in this game is hard to master, and I do understand the frustration behind the process of learning it... but when you finally start to get it, it gets really addicting, you want more, and before you know you're one of PvPers :)

    On a side note. New world was a total failure. Amazon has other, better title (I won't mention it to not break any rules) but it's not even close to ESO. I've tried it and TBH ESO PvP is much more fun and challenging, while PvE... Let's just say that even ESO daily quests are far more complicated than main story there, while character development there is complete opposite. It's very complicated, gated behind heavy grind and you can't swap chars just like that like we do in ESO.

    Okay so lets look at some of cloak counters, Detection pots, Sentry set, Magelight, Expert Hunter, and Flare.

    Magelight and expert hunter and flare are easy to see when they are on, cost a ton of resources, they were all made to counter one move that only one class gets.

    The sentry set and detection pots have a cooldown, its easy to gank someone once they are on cooldown if you know they have it and are using them. Also having to waste something like a 5 piece armor set or drink a potion to counter one move, that is fair to you?

    What does Cloak have that makes it strong? Removes tab target, gives movement with vampire and concealed weapon passives, gives you major resolve from NB passive, gives you enough time to charge a full heavy attack while invisible, grants damage buffs from leaving stealth from both NB and vampire passives and gives you a 100% crit chance on your next move.

    Cloak is way worse than bolt escape, at least I can still see my tab target when my enemy has rolled 3 times into 3 bolt escapes across the whole battleground.

    PvP in this game is honestly rediculous, 1vX builds are another major issue, when 1 guy thinks he should kill 12 people you start to wonder where the balance is, then when a set like dark convergence and plaguebreak is made, everyone´s a 1vXer and the PvP community starts crying.

    A ball group is the only thing that should counter a ball group, end of story.
    Edited by BronzeCaiman on February 21, 2022 4:02PM
  • ectoplasmicninja
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    I'm primarily a PvEer and I only PvP during Mayhem, but I honestly really enjoy it. I wish PvP could get at least one event per quarter. Double AP is great bait and if some more cosmetics were added I'm sure it would encourage many more people to dip their toes in. The lag, though...big yikes. So many of my skills just aren't happening. And I'm playing in no proc, so it doesn't look like the absence of all those server calculations is helping performance.

    I genuinely don't understand why PvP is so hated by so many PvEers. Maybe it's just because I'm a healer and can barely kill a mudcrab but nobody hate whispers me. When I get killed I just respawn. Dying costs you nothing but a ride back to the action if nobody can get the rez. I never get salty about dying. It's a war, the point is to kill each other. It's not like players get to loot your gear or gold or AP from your corpse - just respawn and try again, or find a different front to fight on.
    PC NA, CP2500+. Character creation is the true endgame.
  • Vrienda
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    I think PvPers get enough already considering story and lore was already sacrificed to enable the three banners war.

    This event is a mess, it's always been the worst of the lot because it's always the one there's just never enough tickets for and the best way to catch up is to grind super low drop chance bosses in a city swarming with zergs, oneshot gankers and enemies that USED to be threatening but are now just there to prevent you mounting up mid combat.

    I wouldn't mind if it was a Battlegrounds event, at least that game mode is actually kinda fun but Imperial City is just a mess of a zone that doesn't know what it wants to be and the rewards are skewed to make you buy tickets for crowns rather than suffer through the horrible grind for style pages twice a year.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • ArchMikem
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    My only input,

    If the Town can't be captured, then why are PvPers even there. Cheydinhal has no flags, it's not an objective. Real PvPers have no reason to be there when they could be out actually playing the objective against other PvPers.

    If they give Cheydinhal flags then my point becomes moot and Questers are truly Fetched.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Zama666
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    If it weren't for Zergs, I would not survive. I find them FUN!
    As a terrible healer, I find myself not just wildly spamming, but running towards my weakest zerg members to help them out. And also get targeted.

    And I have managed to get a little bolder and try some 1:1 (which ends very badly....)

    Zergs and Ball Groups are also fun when you run into opposing Zergs and Ball Groups! Mayhem!

    My $0.02
  • hafgood
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    Vrienda wrote: »
    I think PvPers get enough already considering story and lore was already sacrificed to enable the three banners war.

    This event is a mess, it's always been the worst of the lot because it's always the one there's just never enough tickets for and the best way to catch up is to grind super low drop chance bosses in a city swarming with zergs, oneshot gankers and enemies that USED to be threatening but are now just there to prevent you mounting up mid combat.

    I wouldn't mind if it was a Battlegrounds event, at least that game mode is actually kinda fun but Imperial City is just a mess of a zone that doesn't know what it wants to be and the rewards are skewed to make you buy tickets for crowns rather than suffer through the horrible grind for style pages twice a year.

    No, the event isn't a mess. Just because you don't like it doesn't make it a mess.

    I don't like Jesters Festival, I don't like Witches Festival, I absolutely loathe the New Life Festival but I'm not complaining about them. They are what they are, I can choose to take part or I can choose to miss them. This event is no different.

    Do it, don't do it, accept its not for you and move on. Don't try to change it to something more desirable to your needs, that's not how the game works.

    No one is entitled to have everything suit them in the game. No one.
    Edited by hafgood on February 20, 2022 5:36PM
  • Vrienda
    Vrienda
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    hafgood wrote: »
    Vrienda wrote: »
    I think PvPers get enough already considering story and lore was already sacrificed to enable the three banners war.

    This event is a mess, it's always been the worst of the lot because it's always the one there's just never enough tickets for and the best way to catch up is to grind super low drop chance bosses in a city swarming with zergs, oneshot gankers and enemies that USED to be threatening but are now just there to prevent you mounting up mid combat.

    I wouldn't mind if it was a Battlegrounds event, at least that game mode is actually kinda fun but Imperial City is just a mess of a zone that doesn't know what it wants to be and the rewards are skewed to make you buy tickets for crowns rather than suffer through the horrible grind for style pages twice a year.

    No, the event isn't a mess. Just because you don't like it doesn't make it a mess.

    I don't like Jesters Festival, I don't like Witches Festival, I absolutely loathe the New Life Festival but I'm not complaining about them. They are what they are, I can choose to take part or I can choose to miss them. This event is no different.

    Do it, don't do it, accept its not for you and move on. Don't try to change it to something more desirable to your needs, that's not how the game works.

    No one is entitled to have everything suit them in the game. No one.

    Yes, it is a mess. It's designed specifically to get people to shell out for tickets. PvPers like the 100% alliance points boost. I doubt any of them like grinding bosses.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • hafgood
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    Vrienda wrote: »

    Yes, it is a mess. It's designed specifically to get people to shell out for tickets. PvPers like the 100% alliance points boost. I doubt any of them like grinding bosses.

    I enjoy Midyear Mayhem. I won't be grinding bosses for the style pages, I don't need them, my life won't be affected by me not having them. If I wanted them I'd go to IC and grind bosses with other people, but honestly I'm having too much fun in Cyrodiil to care about style pages
  • VaranisArano
    VaranisArano
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    Vrienda wrote: »
    hafgood wrote: »
    Vrienda wrote: »
    I think PvPers get enough already considering story and lore was already sacrificed to enable the three banners war.

    This event is a mess, it's always been the worst of the lot because it's always the one there's just never enough tickets for and the best way to catch up is to grind super low drop chance bosses in a city swarming with zergs, oneshot gankers and enemies that USED to be threatening but are now just there to prevent you mounting up mid combat.

    I wouldn't mind if it was a Battlegrounds event, at least that game mode is actually kinda fun but Imperial City is just a mess of a zone that doesn't know what it wants to be and the rewards are skewed to make you buy tickets for crowns rather than suffer through the horrible grind for style pages twice a year.

    No, the event isn't a mess. Just because you don't like it doesn't make it a mess.

    I don't like Jesters Festival, I don't like Witches Festival, I absolutely loathe the New Life Festival but I'm not complaining about them. They are what they are, I can choose to take part or I can choose to miss them. This event is no different.

    Do it, don't do it, accept its not for you and move on. Don't try to change it to something more desirable to your needs, that's not how the game works.

    No one is entitled to have everything suit them in the game. No one.

    Yes, it is a mess. It's designed specifically to get people to shell out for tickets. PvPers like the 100% alliance points boost. I doubt any of them like grinding bosses.

    It ain't the only event like that.

    It's just that some people enjoy grinding PVE zones and hard Undaunted dungeons for hours, and I don't.

    ZOS has been using events to sell event tickets for a while now. Mayhem isn't unique, though perhaps you notice the monetization a little more clearly because you don't like doing the activities that give event rewards for this specific event.


    (This isn't a "PVPers have to PVE too" argument. I happen to like PVE. It's an acknowledgement that if I want all the event rewards, ZOS wants me to grind out their activities or else buy tickets. If I want to do neither, I don't get the rewards.)
    Edited by VaranisArano on February 20, 2022 6:23PM
  • Kwoung
    Kwoung
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    Yes, we love 100% AP boost, except since I can't get in mostly, or stay in for more than a few minutes after a hour queue, I am earning less than without the bonus.

    As for event tickets, only took 8 minutes to earn them today, once again no deaths, didn't even see another player in Cyrodiil. People really have a lot of inaccurate stuff roaming around in their heads about "PVP Events". Quite honestly, the New Life quests are more annoying by a long shot.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on February 20, 2022 6:42PM
  • Arunei
    Arunei
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    ✭✭✭✭
    cyberjanet wrote: »
    [snip]

    The first one I'm right there with you. That's uncalled for.


    The second one...the language was uncalled for. As for the sentiment, I'm going to say this to try to be helpful because that person wasn't, and I think it's something that might help some new PVEers walking into Cyrodiil.

    You do melt.

    Its extremely noticeable during Whitestrakes Mayhem because we're used to fighting players with 25-35k health, with full impenetrable gear, who proactively heal and buff, and who know to break free and dodge roll as soon as they get hit with CCs. We're built to wear down or burst down fellow PVPers.

    When we start blowing up groups or there's a lot of players dying a lot faster than we're used to, it's not hard to guess these are inexperienced and unprepared PVEers.

    If your build is adequate to good for PVE DPS, it's almost certainly going to qualify as "meltable" in PVP.

    Story time: my SO doesn't care for PVP but is willing to casually play during Whitestrakes Mayhem. They bring their crit-focused PVE DPS stamblade build to Cyrodiil. Sure, they melt in battle. They also routinely burst kill other PVEers with their critical damage, vs the PVPers they don't do near as much damage to.


    Okay, now that's done, how is this helpful?

    First up, it's okay to melt, as long as you don't get upset when you blow up in a couple of critical hits. If you are okay with being squishy, cool! Get out there, have a blast, and laugh at the PVPers snarking in zone chat.

    Second, if you don't want to melt, you'll want to take a look at why PVPers aren't meltable. A lot of it is practice, but there's some tricks to it.
    • Impenetrable- ZOS gave everyone some base Impenetrable value, but this trait adds some major protection against getting blown up when a PVPer looks at your funny. And also against your fellow PVEers who are rocking their crit builds.
    • Tankiness - A pretty solid combination is heavy armor, a HOT you can keep running all the time, a defensive buff you can keep running all the time, and enough stamina to break free/dodge roll.
    • Play Cautiously - this is kind of like the advice I'd give players trying vMA. "Don't get greedy." When I was inexperienced, I stuck together with people in my alliance and tried neither to be the first nor last one to push on the attack. If I fought on my own, chased after an enemy, or found myself in the focus of siege weapons, I melted. If you want to live, it's often best to be in the middle, surrounded by allies. At least you won't melt alone!
    • Be Obviously Alert - hold block whenever you are staying around and keep those defensive buffs/HOTS ticking.


    Again, it's going to take practice. At least, it took me lots of practice to be a lot less meltable than when I started. Don't get discouraged and you'll get there too.

    Of course, you don't have to practice. You can be like my SO who's okay with staying casual and having fun being meltable and melting others when they get in some good hits. If casual is your style, I hope you enjoy yourself!

    Or you can try to avoid PVP as much as you can and still get the event rewards. More power to you!

    But if you want to be less meltable, I hope this helps.

    [edited to remove quote]
    It's not about being meltable. The advice is good and I'm sure will help someone, but the point of the screenshots wasn't to show someone claiming PvEers melt like a candle under a flamethrower. That's going to be a given. The point was that people abuse and harass PvEers for daring go into their precious Cyrodiil to get tickets that, aside from shelling out in the CS, there's no other way to get.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Agenericname
    Agenericname
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    ✭✭
    Arunei wrote: »
    cyberjanet wrote: »
    [snip]

    The first one I'm right there with you. That's uncalled for.


    The second one...the language was uncalled for. As for the sentiment, I'm going to say this to try to be helpful because that person wasn't, and I think it's something that might help some new PVEers walking into Cyrodiil.

    You do melt.

    Its extremely noticeable during Whitestrakes Mayhem because we're used to fighting players with 25-35k health, with full impenetrable gear, who proactively heal and buff, and who know to break free and dodge roll as soon as they get hit with CCs. We're built to wear down or burst down fellow PVPers.

    When we start blowing up groups or there's a lot of players dying a lot faster than we're used to, it's not hard to guess these are inexperienced and unprepared PVEers.

    If your build is adequate to good for PVE DPS, it's almost certainly going to qualify as "meltable" in PVP.

    Story time: my SO doesn't care for PVP but is willing to casually play during Whitestrakes Mayhem. They bring their crit-focused PVE DPS stamblade build to Cyrodiil. Sure, they melt in battle. They also routinely burst kill other PVEers with their critical damage, vs the PVPers they don't do near as much damage to.


    Okay, now that's done, how is this helpful?

    First up, it's okay to melt, as long as you don't get upset when you blow up in a couple of critical hits. If you are okay with being squishy, cool! Get out there, have a blast, and laugh at the PVPers snarking in zone chat.

    Second, if you don't want to melt, you'll want to take a look at why PVPers aren't meltable. A lot of it is practice, but there's some tricks to it.
    • Impenetrable- ZOS gave everyone some base Impenetrable value, but this trait adds some major protection against getting blown up when a PVPer looks at your funny. And also against your fellow PVEers who are rocking their crit builds.
    • Tankiness - A pretty solid combination is heavy armor, a HOT you can keep running all the time, a defensive buff you can keep running all the time, and enough stamina to break free/dodge roll.
    • Play Cautiously - this is kind of like the advice I'd give players trying vMA. "Don't get greedy." When I was inexperienced, I stuck together with people in my alliance and tried neither to be the first nor last one to push on the attack. If I fought on my own, chased after an enemy, or found myself in the focus of siege weapons, I melted. If you want to live, it's often best to be in the middle, surrounded by allies. At least you won't melt alone!
    • Be Obviously Alert - hold block whenever you are staying around and keep those defensive buffs/HOTS ticking.


    Again, it's going to take practice. At least, it took me lots of practice to be a lot less meltable than when I started. Don't get discouraged and you'll get there too.

    Of course, you don't have to practice. You can be like my SO who's okay with staying casual and having fun being meltable and melting others when they get in some good hits. If casual is your style, I hope you enjoy yourself!

    Or you can try to avoid PVP as much as you can and still get the event rewards. More power to you!

    But if you want to be less meltable, I hope this helps.

    [edited to remove quote]
    It's not about being meltable. The advice is good and I'm sure will help someone, but the point of the screenshots wasn't to show someone claiming PvEers melt like a candle under a flamethrower. That's going to be a given. The point was that people abuse and harass PvEers for daring go into their precious Cyrodiil to get tickets that, aside from shelling out in the CS, there's no other way to get.

    Im sure that its not the case 100% of the time, but the people harrassing PvEers typically arent PvPers. There's not point. Its not their Cyrodiil, if anyone at all could claim it.

    Last night a guild group was running and opened one of the gates so that people could get the shards. The faction who owned it did mount a defense, but it was centered on scroll, they didnt care about the shard at all. Going in one of the group members was noticeably slower, and a friend of mine, so I stayed with them. They were of course attacked and dismounted.

    There were two nightblades. Both failed to kill either of us. Ive encountered enough nightblades in Cyrodiil and the IC to know who the PvPers are and who googled the latest bomber build.

    The thing about PvEers in PvP land during these events, or any other time, is that its not always obvious who they are until you fight them. Ive done several town quests during this event. Contrary to what others say, I do the quests. I havent encoutered a PvPer yet.

  • carlos424
    carlos424
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    Jim_Pipp wrote: »
    Midyear Mayhem should have a community event element - like the main chapter events a website tracks every players progress, and grants incremental rewards based on the total alliance points earned during the event.

    So exactly the same PVP, but instead of being purely competitive, there is an underlying co-operative element.

    PVP is a different mindset than PVE, and it isn't fun to get repeatedly killed by an experienced group camping around a quest objective, but if your death helps the whole community towards a bigger goal it will make your death a sacrifice for the greater good.

    Just an idea from someone else who does not enjoy this event, but does it anyway.

    Pvp is fine battling for keeps, etc. But it’s not fun when you try to level skill lines on new toons in a town and have somebody camping the quest giver. Not trying to retake the town, mind you, just killing level 15 players. So I switch to leveled toon, go back and kill the jackwagon, bag a couple times, and switch back. Lol. But that’s why pvpers get grief…the few troublemakers : )
    Edited by carlos424 on February 20, 2022 7:53PM
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Arunei wrote: »
    cyberjanet wrote: »
    [snip]

    The first one I'm right there with you. That's uncalled for.


    The second one...the language was uncalled for. As for the sentiment, I'm going to say this to try to be helpful because that person wasn't, and I think it's something that might help some new PVEers walking into Cyrodiil.

    You do melt.

    Its extremely noticeable during Whitestrakes Mayhem because we're used to fighting players with 25-35k health, with full impenetrable gear, who proactively heal and buff, and who know to break free and dodge roll as soon as they get hit with CCs. We're built to wear down or burst down fellow PVPers.

    When we start blowing up groups or there's a lot of players dying a lot faster than we're used to, it's not hard to guess these are inexperienced and unprepared PVEers.

    If your build is adequate to good for PVE DPS, it's almost certainly going to qualify as "meltable" in PVP.

    Story time: my SO doesn't care for PVP but is willing to casually play during Whitestrakes Mayhem. They bring their crit-focused PVE DPS stamblade build to Cyrodiil. Sure, they melt in battle. They also routinely burst kill other PVEers with their critical damage, vs the PVPers they don't do near as much damage to.


    Okay, now that's done, how is this helpful?

    First up, it's okay to melt, as long as you don't get upset when you blow up in a couple of critical hits. If you are okay with being squishy, cool! Get out there, have a blast, and laugh at the PVPers snarking in zone chat.

    Second, if you don't want to melt, you'll want to take a look at why PVPers aren't meltable. A lot of it is practice, but there's some tricks to it.
    • Impenetrable- ZOS gave everyone some base Impenetrable value, but this trait adds some major protection against getting blown up when a PVPer looks at your funny. And also against your fellow PVEers who are rocking their crit builds.
    • Tankiness - A pretty solid combination is heavy armor, a HOT you can keep running all the time, a defensive buff you can keep running all the time, and enough stamina to break free/dodge roll.
    • Play Cautiously - this is kind of like the advice I'd give players trying vMA. "Don't get greedy." When I was inexperienced, I stuck together with people in my alliance and tried neither to be the first nor last one to push on the attack. If I fought on my own, chased after an enemy, or found myself in the focus of siege weapons, I melted. If you want to live, it's often best to be in the middle, surrounded by allies. At least you won't melt alone!
    • Be Obviously Alert - hold block whenever you are staying around and keep those defensive buffs/HOTS ticking.


    Again, it's going to take practice. At least, it took me lots of practice to be a lot less meltable than when I started. Don't get discouraged and you'll get there too.

    Of course, you don't have to practice. You can be like my SO who's okay with staying casual and having fun being meltable and melting others when they get in some good hits. If casual is your style, I hope you enjoy yourself!

    Or you can try to avoid PVP as much as you can and still get the event rewards. More power to you!

    But if you want to be less meltable, I hope this helps.

    [edited to remove quote]
    It's not about being meltable. The advice is good and I'm sure will help someone, but the point of the screenshots wasn't to show someone claiming PvEers melt like a candle under a flamethrower. That's going to be a given. The point was that people abuse and harass PvEers for daring go into their precious Cyrodiil to get tickets that, aside from shelling out in the CS, there's no other way to get.

    And my point was not merely to dispense advice. It was to show that for all that there are vocal PVPers being jerks in zone chat, there are also vocal PVPers who will try to help.

    I used to hate the thought of PVP. But as I started PVPing, I've been fortunate enough to meet a number of PVPers through Cyrodiil. Many of the good ones are enormously helpful to other players. PVP guilds and random groups can be great experiences for players looking to jump into PVP during the Mayhem events.

    Yeah, there have been jerks along the way.

    No, they didn't derail my journey to loving PVP, in large part because a lot of PVPers were willing to pass on advice, lead random groups, and teach me to play.

    And as I've learned to play, I've tried to always remember that I too was a "pve scrub" once, and to give a helping hand to players who are following in my footsteps. I'm a PvPer now because other PVPers helped me. The least I can do is do the same for others.

    I can't tell that jerk to be nice in zone chat. I wasn't there, and they probably wouldn't have listened.

    I can try to set an example for how that PVPer should have lent a helping hand instead.
  • BronzeCaiman
    BronzeCaiman
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    Vrienda wrote: »
    hafgood wrote: »
    Vrienda wrote: »
    I think PvPers get enough already considering story and lore was already sacrificed to enable the three banners war.

    This event is a mess, it's always been the worst of the lot because it's always the one there's just never enough tickets for and the best way to catch up is to grind super low drop chance bosses in a city swarming with zergs, oneshot gankers and enemies that USED to be threatening but are now just there to prevent you mounting up mid combat.

    I wouldn't mind if it was a Battlegrounds event, at least that game mode is actually kinda fun but Imperial City is just a mess of a zone that doesn't know what it wants to be and the rewards are skewed to make you buy tickets for crowns rather than suffer through the horrible grind for style pages twice a year.

    No, the event isn't a mess. Just because you don't like it doesn't make it a mess.

    I don't like Jesters Festival, I don't like Witches Festival, I absolutely loathe the New Life Festival but I'm not complaining about them. They are what they are, I can choose to take part or I can choose to miss them. This event is no different.

    Do it, don't do it, accept its not for you and move on. Don't try to change it to something more desirable to your needs, that's not how the game works.

    No one is entitled to have everything suit them in the game. No one.

    Yes, it is a mess. It's designed specifically to get people to shell out for tickets. PvPers like the 100% alliance points boost. I doubt any of them like grinding bosses.

    I think the sadest thing people dont even realize is how scummy the actual top PvPers actually are and how broken Cyrodiil as a system actually is. I was in a 7 day Cyro campaign only to see 1 man with double the score of any other player of any alliance even his own, 6m vs 3m. Now it starts to get really shady when your scroll disappears behind you without your keep getting flagged. But the most interesting thing is when this AD player with 6m score, is assaulting a keep and several DC players see him and let him pass unharmed 5 meters in front of them while they work together to seige our EP keep. Hilarious though that its one of the only two keeps that they need for emperor, both of which were EP.

    I ask around and I´m told that he never sleeps, abuses low pop bonuses, and whatever else these people tell themselves to make Cyrodiil seem okay.

    What I think? He has other people play his account, he has other people log onto other faction characters, hand him scrolls, divert players and give information about locations and movements of factions, and all the other scummy stuff you can think of.

    You know if you google "buy emperor ESO" you will find a range of websites charging anywhere from 1000$ to 500$.
    Edited by BronzeCaiman on February 21, 2022 4:00PM
  • Garrick
    Garrick
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    I quite like PvP. But this event is made poor by all the strange PvP changes ZoS made. I've been playing for 2 days solid and I've died many times. In all the times I have died, I have yet to actually see the person or people who killed me. I don't mean I was ganked in the classic nightblade sense - that I can handle. I mean, I am at full health, then I am dead, and my death screen shows that I was hit by all these attacks, not one of which did I see. Many times there is this whirlpool effect that drags me and other people towards the center (Dark Convergence I believe), and even if I roll / block / walk out of it I still suddenly die. Sometimes I am a good distance away, and it's not even pulling me in, and I still die. I don't even stay near other people - but it doesn't seem to matter.

    Whether this is lag or poor design I do not know. It's not THAT annoying, but it's a really strange sort of PvP where there are NO melees, no-one rushing up to me with a big axe, no nightblades decloaking behind me, it's just instant death no saving throw. There's not even a zerg. I can run away from a zerg, but not this.

    I'm sure the people using these sets are having a laugh, and since they kill many people they are probably raking in the AP, but it's not exactly fun for anyone else. As soon as I max out my Alliance War skill trees I am out of here.
  • neferpitou73
    neferpitou73
    ✭✭✭✭✭
    Garrick wrote: »
    I quite like PvP. But this event is made poor by all the strange PvP changes ZoS made. I've been playing for 2 days solid and I've died many times. In all the times I have died, I have yet to actually see the person or people who killed me. I don't mean I was ganked in the classic nightblade sense - that I can handle. I mean, I am at full health, then I am dead, and my death screen shows that I was hit by all these attacks, not one of which did I see. Many times there is this whirlpool effect that drags me and other people towards the center (Dark Convergence I believe), and even if I roll / block / walk out of it I still suddenly die. Sometimes I am a good distance away, and it's not even pulling me in, and I still die. I don't even stay near other people - but it doesn't seem to matter.

    Whether this is lag or poor design I do not know. It's not THAT annoying, but it's a really strange sort of PvP where there are NO melees, no-one rushing up to me with a big axe, no nightblades decloaking behind me, it's just instant death no saving throw. There's not even a zerg. I can run away from a zerg, but not this.

    I'm sure the people using these sets are having a laugh, and since they kill many people they are probably raking in the AP, but it's not exactly fun for anyone else. As soon as I max out my Alliance War skill trees I am out of here.

    That's definitely DC and the issues you're seeing are because of the Lag.

    Also as a general suggestion for any trial guilds reading here. Ball groups are essentially just trial groups designed for killing players instead of trash packs. I think you'd have a lot of success having your members switch to impen and switching out their single target spammables/dots for AOE spammables and just treating Cyrodiil as a big trial.
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Every aspect of PvP was made free for a reason, its terrible. The most popular PvP streamer who streamed since release left with the release of New World and shows no signs of coming back. PvP is heavily class based IMO and counterplay is non existent against skilled players.

    PvP is gankers, 1vXers and Ball Group players, if you are not built for one of those then you will die everywhere, glass cannon builds only exist for Sorcs and Nightblades because of the incredible escapes they have been given.

    Nothing is being given just like that. NB have to work for it's survival, you can play pure glass canon NB vs newbies but not against exp players who will counter cloak 9/10 times. Sorc has it a bit easier but still it's not like press one key and you're good. This mind set is what causes most PvErs to wonder why their play style doesn't work. Because other players are not braindead NPCs, players know how to counter, adjust and make decisions in a blink of an eye.

    Usually I have 3/4 PvP builds which differ quite a lot and still I can play each of them with success. I'm not trying to make anyone feel bad, I'm just giving you tips. PvP in this game is hard to master, and I do understand the frustration behind the process of learning it... but when you finally start to get it, it gets really addicting, you want more, and before you know you're one of PvPers :)

    On a side note. New world was a total failure. Amazon has other, better title (I won't mention it to not break any rules) but it's not even close to ESO. I've tried it and TBH ESO PvP is much more fun and challenging, while PvE... Let's just say that even ESO daily quests are far more complicated than main story there, while character development there is complete opposite. It's very complicated, gated behind heavy grind and you can't swap chars just like that like we do in ESO.

    Okay so lets look at some of cloak counters, Detection pots, Sentry set, Magelight, Expert Hunter, and Flare.

    Magelight and expert hunter and flare are easy to see when they are on, cost a ton of resources, they were all made to counter one move that only one class gets.

    The sentry set and detection pots have a cooldown, its easy to gank someone once they are on cooldown if you know they have it and are using them. Also having to waste something like a 5 piece armor set or drink a potion to counter one move, that is fair to you?

    What does Cloak have that makes it strong? Removes tab target, gives movement with vampire and concealed weapon passives, gives you major resolve from NB passive, gives you enough time to charge a full heavy attack while invisible, grants damage buffs from leaving stealth from both NB and vampire passives and gives you a 100% crit chance on your next move.

    Cloak is way worse than bolt escape, at least I can still see my tab target when my enemy has rolled 3 times into 3 bolt escapes across the whole battleground.

    PvP in this game is honestly rediculous, 1vX builds are another major issue, when 1 guy thinks he should kill 12 people you start to wonder where the balance is, then when a set like dark convergence and plaguebreak is made everyone a 1vXer the PvP community starts crying.

    A ball group is the only thing that should counter a ball group, end of story.

    All I see is someone who was never on recieving end of those counters to cloak. Give me a skill that completly disables shields of all sorcs in 12m radius, or skill that completly disables heals in 12m radius and we can talk.

    Let me think, Ball of Lightning is easier to deal with than cloak? Ok. Fact check.

    Counters to cloak? Any direct AoE skill. Expert hunter and morphs. Mages light and morphs. Revealing flare and morphs. Detect potions. Thanks to some bugs/ninja nerfs some passives.

    Counters to Ball of Lightning? Gapclosers. Thats all. Sorc that has this morph and decides to run away will succeed 99/100. Streak is not very different you just do it through your opponents and before they can break free and turn away youre far away.

    I've played sorc for 3 years in PvP and can compare those classes pretty good. Even when I was PvP noob sorc allowed me to fight much better players.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Roukoru
    Roukoru
    ✭✭✭
    as an old timer (let's start ... from UltimaOnline and Lineage2) with ESAK mindset, I see PvP in ESO as an absolutely idle thing (you even won't hit by a friendly fire ever), not worth to be crying about (execept slightly bruised ego, sometimes).
    See, if killed, PC don't lose anything, from items and levels to quasi-permadeath. Except for your time to travel to the quest objective, of course.
    Hence, you may look at gankers, campers and griefers as some sort of a (group) mob (scripted to {while(true) getNextTarget().attack();} loop). So, band with other PvErs, and wipe gankers for the greater good. Or return later.
    p.s. with other side, if ZOS will set an auto-revival (i.e., unless dead PC will not resurrected by other PC) delay for a dead PC to significant amount of time (from end of campaign to several hours), PvP will be much more different and ... dazzling. ;)

    ---
    listening: Robin Hood -- Men in Tights Song (by Mel Brooks, et al.)
    Edited by Roukoru on February 21, 2022 3:52PM
    置之死地而后生 (In the land of death -- fight!)
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