Remathilis wrote: »
I think the biggest problem is that nightblade IS more or less the vampire class but without any of the burdens. We can't have a valid vampire system as long as this class exists in its current shape. Half of its identity revolves around illusion magic and manipulation of vital forces. All the good things packed into two skill lines, with the actual curse tacked on as optional condition.Remathilis wrote: »At this point, does vampire bring anything to the table that a decently built nightblade doesn't?
Remathilis wrote: »I have a theory that ZoS doesn't know what it wants to do with vampire....
Remathilis wrote: »I have a theory that ZoS doesn't know what it wants to do with vampire....
At this point I think this is more than just a theory. ^^
The recent change to mist form no, but vampires having a mostly useless skill set does have a lot to do with it. Out of the abilities that vampires used to have in proper TES games, nightblades already exhaust all the illusion magic options with their invisibility, fear and shadow image. All the blood magic and draining stuff is covered by their siphoning skill line too, it's actually right in the skill descriptions ("Steal an enemy's life force," "Siphon the vigor from your enemies' blood"). TES 5 vampires could raise undead servants. Well too bad, because in ESO there is a dedicated necromancer class, and it's a paid feature which will always take priority over vampires. Even the penchant for frost magic that TES 5 vampires had is now covered by wardens.I don't think Mist Form mitigating damage in PvE has anything in particular to do with Night Blades. So whether that class existed or not, this would have happened.
The recent change to mist form no, but vampires having a mostly useless skill set does have a lot to do with it. Out of the abilities that vampires used to have in proper TES games, nightblades already exhaust all the illusion magic options with their invisibility, fear and shadow image. All the blood magic and draining stuff is covered by their siphoning skill line too, it's actually right in the skill descriptions ("Steal an enemy's life force," "Siphon the vigor from your enemies' blood"). TES 5 vampires could raise undead servants. Well too bad, because in ESO there is a dedicated necromancer class, and it's a paid feature which will always take priority over vampires. Even the penchant for frost magic that TES 5 vampires had is now covered by wardens.I don't think Mist Form mitigating damage in PvE has anything in particular to do with Night Blades. So whether that class existed or not, this would have happened.
So if vampires were just deprived of their most unique feature, the mist form, what other skills could be given to them if other classes already cover basically every aspect of vampirism, down to utilizing the blood of their enemies with cool bloody effects? That's the main problem. Vampires can't be fixed and given a functional toolkit without copying skills from already existing classes. All the good and thematically fitting options are already exhausted.
The recent change to mist form no, but vampires having a mostly useless skill set does have a lot to do with it. Out of the abilities that vampires used to have in proper TES games, nightblades already exhaust all the illusion magic options with their invisibility, fear and shadow image. All the blood magic and draining stuff is covered by their siphoning skill line too, it's actually right in the skill descriptions ("Steal an enemy's life force," "Siphon the vigor from your enemies' blood"). TES 5 vampires could raise undead servants. Well too bad, because in ESO there is a dedicated necromancer class, and it's a paid feature which will always take priority over vampires. Even the penchant for frost magic that TES 5 vampires had is now covered by wardens.I don't think Mist Form mitigating damage in PvE has anything in particular to do with Night Blades. So whether that class existed or not, this would have happened.
So if vampires were just deprived of their most unique feature, the mist form, what other skills could be given to them if other classes already cover basically every aspect of vampirism, down to utilizing the blood of their enemies with cool bloody effects? That's the main problem. Vampires can't be fixed and given a functional toolkit without copying skills from already existing classes. All the good and thematically fitting options are already exhausted.
The recent change to mist form no, but vampires having a mostly useless skill set does have a lot to do with it. Out of the abilities that vampires used to have in proper TES games, nightblades already exhaust all the illusion magic options with their invisibility, fear and shadow image. All the blood magic and draining stuff is covered by their siphoning skill line too, it's actually right in the skill descriptions ("Steal an enemy's life force," "Siphon the vigor from your enemies' blood"). TES 5 vampires could raise undead servants. Well too bad, because in ESO there is a dedicated necromancer class, and it's a paid feature which will always take priority over vampires. Even the penchant for frost magic that TES 5 vampires had is now covered by wardens.I don't think Mist Form mitigating damage in PvE has anything in particular to do with Night Blades. So whether that class existed or not, this would have happened.
So if vampires were just deprived of their most unique feature, the mist form, what other skills could be given to them if other classes already cover basically every aspect of vampirism, down to utilizing the blood of their enemies with cool bloody effects? That's the main problem. Vampires can't be fixed and given a functional toolkit without copying skills from already existing classes. All the good and thematically fitting options are already exhausted.
I think I understand what you're saying. But the Vampire Skills have been functional in the past without encroaching on other classes. As mentioned, Mist Form used to be good. Drain used to be good (it functioned differently from the Night Blade abilities in that it stunned and took health by a percentage). Blood Frenzy used to be good. Eviscerate and its morphs used to be good. So they have been able to come up unique abilities for the Vampire. I think the only reason Vampires can't be "fixed" is because the developers are obsessed with nerfing them into the ground. Don't ask me why.
Oh, they do ask the question on every change, siding on the "less" part of the answer.Thannazzar wrote: »The key problem is ZOS never ask themselves: 'Will this change make the game more or less fun to play?'
Currently everyone wants to be a vampire to the point of you can buy a bite, or in some cases get one for free.
So how about making vampirism incredibly rare....but they have the ability to enter villages and NPC dwellings... until they are spotted of course for what they are, then they become full PVP Full loot.
Any takers...no?
Honestly you should really be grateful for what you have.
Currently everyone wants to be a vampire to the point of you can buy a bite, or in some cases get one for free.
So how about making vampirism incredibly rare....but they have the ability to enter villages and NPC dwellings... until they are spotted of course for what they are, then they become full PVP Full loot.
Any takers...no?
Honestly you should really be grateful for what you have.
Thannazzar wrote: »The key problem is ZOS never ask themselves: 'Will this change make the game more or less fun to play?'
Uh...would you care to provide proof that "everyone wants to become a Vampire", because the majority of what I've seen and heard have said the complete opposite. People have been able to get bites for free for years, people have been selling bites for years. That has nothing to do with the state Vampire is currently in.Currently everyone wants to be a vampire to the point of you can buy a bite, or in some cases get one for free.
So how about making vampirism incredibly rare....but they have the ability to enter villages and NPC dwellings... until they are spotted of course for what they are, then they become full PVP Full loot.
Any takers...no?
Honestly you should really be grateful for what you have.
Currently everyone wants to be a vampire to the point of you can buy a bite, or in some cases get one for free.
So how about making vampirism incredibly rare....but they have the ability to enter villages and NPC dwellings... until they are spotted of course for what they are, then they become full PVP Full loot.
Any takers...no?
Honestly you should really be grateful for what you have.
Don't tempt me with a good time.
Edit to clarify: I'd be invisible while sprinting, incredibly hard to kill, I'm a PvPer experienced with brawler melee builds, and am so rich losing my gear is a big meh. Be careful when making suggestions like this cause someone will bite.
Currently everyone wants to be a vampire to the point of you can buy a bite, or in some cases get one for free.
So how about making vampirism incredibly rare....but they have the ability to enter villages and NPC dwellings... until they are spotted of course for what they are, then they become full PVP Full loot.
Any takers...no?
Honestly you should really be grateful for what you have.
Don't tempt me with a good time.
Edit to clarify: I'd be invisible while sprinting, incredibly hard to kill, I'm a PvPer experienced with brawler melee builds, and am so rich losing my gear is a big meh. Be careful when making suggestions like this cause someone will bite.
Was that a pun, Vevvev?