ArgonianAssassin wrote: »Okay, but then we need a way to pick out fighter's guild members, they have a way to pick us out of a crowd, why should they just blend in AND be super OP against us?xxslam48xxb14_ESO wrote: »Wouldnt this do nothing but make them MEGA op for 24 hours, then they would simply feed when the time is almost up? Want to fix vampires? Give them sun damage at all stages! Or even if they dont outright take damage at day time, make them much MUCH weaker during day. Like no regen of any kind at stage 4 and higher damage taken from all types. They are creatures of the night and that should mean something!
Also to combat vampires they could just buff fighters guild. Give all fg skills a new unresistable damage type like "sun damage" that is 50% stronger against deadra/undead. That way even if they put all fire resist on their gear they wont be able to counter vampire hunters and that is how it should be. Predator > prey not prey > predator. Make the vampires fear a fully decked out fg member!
Since vampire hunters are technically just human(though in reality here you can be a vampire and a vampire hunter) they really shouldn't be distinguishable from a crowed however they can be seen the same way non-fighters guild players see vampires by their abilities.
Once they start throwing out silver bolts should be pretty clear they have that what could be fun is a ability to smell non-vampires by their blood giving them a red highlight or something and to expand letting werewolfs and vampires be able to smell each others too this would be a significant plus in PvP and also make for great roll playing and sense of brotherhood.
This is so nonsens!
Forcing an Edward to drink blood in order to not become weak...
Where the hell did this idea come from?
Everyone knows that blood is poisonous for Edwards and if they avoid that they become stronger and stronger...