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Restoring price competition -- ban resale of goods for 30 days?

  • silvereyes
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    Kwoung wrote: »
    silvereyes wrote: »
    Kwoung wrote: »
    And yes, you could buy components and use them to craft items for resale and honestly, craft bag items wouldn't really need the limitation at all.
    I'm glad you realize this. Having separate craft bags for bound and unbound mats would be super unpopular, as well as would having bound mats not allowed to enter the craft bag.

    That said, materials, especially gold boosters, are the things I hear complained about the most when it comes to prices and inflation, so exactly what problem are we trying to solve here?

    Not IMHO, I think the problem is more around stuff like recipes, motifs and rarish gear getting flipped.
    You answered your own question there. They are rarish, and demand is high. Literally anyone in the game can farm them. But they are very time consuming to do so. A high price is justified.

    The problem isn't flippers. The problem is the supply. If people could just go farm it themselves quickly, prices would drop like a rock.
  • AJones43865
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    There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.

    The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.
  • Kwoung
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    There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.

    The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.

    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading. There is no reason a healthy economy can't exist without that activity, which is mostly pointless anyways. Yay, I amassed hundreds of millions of gold and wrecked thousands of other players game experience in the process... so what now, buy all the crown houses with gold and call it a day?
  • jaws343
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    Kwoung wrote: »
    There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.

    The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.

    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading. There is no reason a healthy economy can't exist without that activity, which is mostly pointless anyways. Yay, I amassed hundreds of millions of gold and wrecked thousands of other players game experience in the process... so what now, buy all the crown houses with gold and call it a day?

    You know what would stop flipping? Players not listing items 200% below the value those items sell at.

    Literally no one's gaming experience is ruined by flippers.

    The original seller is getting the exact price they asked for the item.

    The buyer is paying that price and relisting at a more normalized price.

    The only person out in this transaction is some third party buyer who thinks they have a right to a lower prices item. They have just as much right to the item as the buyer. It's a first come first serve market.

    People always try to spin this that flippers are manipulating the market and taking advantage of sellers. But in reality, it's just disguised jealousy that the third party wasn't able to take advantage of the lower price first.

    That isn't a market problem. Especially when these items can be farmed by anyone.

    And, again, you want to prevent flipping, sell items at or around the actual median price and not well below it. Sorry, but if I see an item that sells for 100k listed for 10k I am buying it. Next time don't list it that low.
  • SilverBride
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    Kwoung wrote: »
    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading

    They also probably didn't consider TTC that makes it super easy for flippers to find the cheap items to buy and resell.
    PCNA
  • jaws343
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    Kwoung wrote: »
    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading

    They also probably didn't consider TTC that makes it super easy for flippers to find the cheap items to buy and resell.

    That's the other part of this. Most of these "blow up the trading system" posts revolve around the issues with PC.

    You know what would likely help the PC market, eliminating add-ons in trading. There is a reason the console markets are far more healthy than PC. There is a reason PC has so many issues. And it has nothing to do with actual game mechanics and everything to do with PC players incessant need to warp the game with add ons and then complain about the results of that as if it is a problem with the game.

    Get rid of add ons and you get the market as intended. Where a centralized database of items and prices is mostly non existent and the market is far healthier.
    Edited by jaws343 on February 6, 2022 9:19PM
  • silvereyes
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    Kwoung wrote: »
    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading

    They also probably didn't consider TTC that makes it super easy for flippers to find the cheap items to buy and resell.
    It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.

    I don't understand this argument at all. How would reducing pricing information help the flipping problem? All I see that doing is making the market less efficient.
  • Kwoung
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    jaws343 wrote: »
    Kwoung wrote: »
    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading

    They also probably didn't consider TTC that makes it super easy for flippers to find the cheap items to buy and resell.

    That's the other part of this. Most of these "blow up the trading system" posts revolve around the issues with PC.

    You know what would likely help the PC market, eliminating add-ons in trading. There is a reason the console markets are far more healthy than PC. There is a reason PC has so many issues. And it has nothing to do with actual game mechanics and everything to do with PC players incessant need to warp the game with add ons and then complain about the results of that as if it is a problem with the game.

    Get rid of add ons and you get the market as intended. Where a centralized database of items and prices is mostly non existent and the market is far healthier.

    I will agree with this as well. I used to have a lot of fun and found it rewarding to travel about looking for good deals, it took time and was an actual type of gameplay. Even ATT made it simpler, by allowing me to create many specific searches I could quickly click through, and TTC telling me exactly where to go for a deal made it even easier. Now playing ESO includes camping TTC with auto-refresh on a second monitor and speed running to a vendor to beat everyone else who is doing the same thing to the punch.
  • Lady_Galadhiel
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    I agree with people who say that flippers aren't the problem,they buy cheap and sell for a normal price.
    People being impatient and buying stuff for whatever price is part of the problem as well. I think.
    I don't remember which motif it was but some weeks back I was looking for a specific motif page and saw 6 on the market on TTC all from the same guy selling for 10 times as much as it normally should.
    I didn't rush to buy it even I could have been able to afford it without problems.
    Next day I checked out TTC again and saw one page at normal price, did rush there and got it.
    Edited by Lady_Galadhiel on February 6, 2022 9:42PM
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Northwold
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    silvereyes wrote: »
    Kwoung wrote: »
    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading

    They also probably didn't consider TTC that makes it super easy for flippers to find the cheap items to buy and resell.
    It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.

    I don't understand this argument at all. How would reducing pricing information help the flipping problem? All I see that doing is making the market less efficient.

    If there is a centralised database of price and, as a result, little variation in pricing, then you might as well have an auction house and an auction house would be significantly easier to use is, i think, the point being made. And it is a very valid one. If part of the reasoning for using individual guild spots was to ensure price competition, the effect of TTC, by introducing price transparency, has been to eliminate price competition and ensure price following behaviours across every guild trader.
    Edited by Northwold on February 6, 2022 9:46PM
  • Amottica
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    There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.

    The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.

    The game seems very much designed for it since players that take their time to find deals are players that purchase items in out-of-the-way traders and bring them to the more robust markets. That is performing a great service to people who use those out-of-the-way traders.

    It is also an assumption this activity is causing notable inflation vs something that is one-off. Heck, a number of posts in this thread have pointed out the real negative effects this suggestion would have on the game.

    Edited by Amottica on February 6, 2022 9:45PM
  • Kwoung
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    I agree with people who say that flippers aren't the problem,they buy cheap and sell for a normal price.
    People being impatient and buying stuff for whatever price is part of the problem as well. I think.
    I don't remember which motif it was but some weeks back I was looking for a specific motif page and saw 6 on the market on TTC all from the same guy selling for 10 times as much as it normally should.
    I didn't rush to buy it even I could have been able to afford it without problems.
    Next day I checked out TTC again and saw one page at normal price, did rush there and got it.

    My wife had that exact same experience, it took her 1.5 months to buy the motif at the "normal" price, because some guy kept snapping them all up and re-listing them at 10x normal pricing. She also finally got lucky and one went up for sale while he wasn't online and was able to finally grab one at near-normal prices. I say near normal, because the guy snapping them all up managed to raise the average price due to his actions.
  • SilverBride
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    silvereyes wrote: »
    Kwoung wrote: »
    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading

    They also probably didn't consider TTC that makes it super easy for flippers to find the cheap items to buy and resell.
    It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.

    I don't understand this argument at all. How would reducing pricing information help the flipping problem? All I see that doing is making the market less efficient.

    I didn't suggest reducing pricing information. I was merely making an observation.
    PCNA
  • newtinmpls
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    Don't buy overpriced items and the prices will go down.

    You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC

    I totally agree.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Kwoung
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    newtinmpls wrote: »
    Don't buy overpriced items and the prices will go down.

    You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC

    I totally agree.

    Yes, I should just put my game on pause and forgo my goals for a couple months, while some guy buys up and flips every motif X that I need to finish a collection that pops up on the market and re-lists it at 10x normal value.
  • kargen27
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    "The people "playing the market" in ESO should find a different game that is designed for that kind of gaming."

    ESO was designed with that kind of gaming in mind. That is why there are over 200 traders scattered across the entirety of the map. They couldn't design a better system for flipping items than the one that exists. This wasn't an accident.

    "There is no reason a healthy economy can't exist without that activity, which is mostly pointless anyways. Yay, I amassed hundreds of millions of gold and wrecked thousands of other players game experience in the process"

    There is also nothing preventing a healthy economy from existing with players searching for bargains to flip. In fact looking at ESO's economy we see a healthy economy and in my opinion that is in part because of players looking to flip items. If there was no option to resell there would be no incentive for players to venture to traders outside the heavy traffic areas. Absolutely everything found in the traders can be obtained through other activities in the game. Selling something at a profit doesn't wreck even one persons game experience.
    The economy is healthy. Most players (even new players) can get everything they need and most anything they want at a price they can afford. Prices are fluid and move based on supply and demand. What you spend is completely up to you. You can just purchase the first item you see no matter the price, visit multiple traders looking for a good price or farm the item yourself. It comes down to gold vs time and which is more important to how you play the game.

    "You know what would likely help the PC market, eliminating add-ons in trading. There is a reason the console markets are far more healthy than PC."

    Are the console markets healthier? Prices are lower but that doesn't mean the market is healthier. I'm not sure the trading add-ons are causing the high prices. I would go so far as to say they might be helping keep prices in check. Other add-ons in my opinion cause the rise in prices. We have add-ons that help with all kinds of things for making gold. It takes very little time to do writs across 18 characters. I think prices on PC are higher because there is more gold in the market. I make tons of gold doing master writs then selling what I get with the vouchers. With add-ons it takes really no time at all to do 100+ master writs. The higher prices aren't really affecting the economy. Inflation is kept fairly low because the economy is a closed system.
    If they ever introduced cross play then the higher prices on pc would be a concern and inflation would be much more real. Players on consoles would be at a disadvantage in making gold so would get hurt by what they would see as artificially high prices. Prices don't matter. What matters is buying power and players on PC have more buying power than console players.

    Flipping items doesn't hurt the economy or other players in any way.
    and then the parrot said, "must be the water mines green too."
  • peacenote
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    Kwoung wrote: »

    The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.

    I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading. There is no reason a healthy economy can't exist without that activity, which is mostly pointless anyways. Yay, I amassed hundreds of millions of gold and wrecked thousands of other players game experience in the process... so what now, buy all the crown houses with gold and call it a day?

    No way. I used to go around, looking for deals on motifs and re-selling them, years ago. I can't imagine anyone making a game with any kind of economy not expecting people to flip items.

    Plus, the copyright on Tamriel Trade Centre is 2015! It's not exactly new. If this is a more recent problem, you need to look to more recent changes, imo.

    Regardless, I don't like the no-resale idea. As others have said, my inventory has enough issues as it is. I don't have time to play the market anymore (in fact I barely consult the add-ons when I list things), but it still sounds horrible. And console players shouldn't be punished if it's not a universal problem.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • edward_frigidhands
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    Northwold wrote: »
    Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.

    But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.

    So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?

    This is not a good idea.

    And a bad direction for the game to go as well. I don't want the devs to micromanage basic player functions.
  • Jeffrey530
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    Kwoung wrote: »
    newtinmpls wrote: »
    Don't buy overpriced items and the prices will go down.

    You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC

    I totally agree.

    Yes, I should just put my game on pause and forgo my goals for a couple months, while some guy buys up and flips every motif X that I need to finish a collection that pops up on the market and re-lists it at 10x normal value.

    Honestly what even defines the 'normal value' of a motif lol, if people are buying at 10x the price, it is just your problem you aren't willing to spend that money.

    If you really don't want to farm it or earn the gold to buy it or look out for cheaper prices, imo it is more on you than the flipper.
  • Kwoung
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    Once again, if people were only buying up underpriced items and re-listing them at market value, that would be fine, and was what used to happen and still does on consoles.

    But that isn't the problem, the problem is player X or player X and a few of their friends buying up ALL (or most) of a particular item and artificially inflating it's value. That was not ever an intended feature of the game and I can guarantee ZOS didn't think about there being very robust addons that would turn their design of disparate guild traders scattered about the world into what has basically become a centralized auction house with a one stop shopping website.

    The time and effort involved in buying up all of a particular item without a website telling you when and where every instance of that item comes up for sale, it neigh impossible to accomplish.
  • zaria
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    That is absurd, would needlessly create new problems in inventory tracking and more, and anyway, would have a net effect of raising prices.
    This, and it will not work on stackable items as it need an sold_by entry.
    It could work for equipment but not materials, motifs or blueprints.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kargen27
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    Kwoung wrote: »
    newtinmpls wrote: »
    Don't buy overpriced items and the prices will go down.

    You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC

    I totally agree.

    Yes, I should just put my game on pause and forgo my goals for a couple months, while some guy buys up and flips every motif X that I need to finish a collection that pops up on the market and re-lists it at 10x normal value.

    You have some options. Pay the higher price. Search for a lower price. Wait for the price to settle back down. Farm the motif for yourself. You don't need to stop playing how you like to play because you are two motifs short finishing the collection.
    and then the parrot said, "must be the water mines green too."
  • silvereyes
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    Kwoung wrote: »
    I agree with people who say that flippers aren't the problem,they buy cheap and sell for a normal price.
    People being impatient and buying stuff for whatever price is part of the problem as well. I think.
    I don't remember which motif it was but some weeks back I was looking for a specific motif page and saw 6 on the market on TTC all from the same guy selling for 10 times as much as it normally should.
    I didn't rush to buy it even I could have been able to afford it without problems.
    Next day I checked out TTC again and saw one page at normal price, did rush there and got it.

    My wife had that exact same experience, it took her 1.5 months to buy the motif at the "normal" price, because some guy kept snapping them all up and re-listing them at 10x normal pricing. She also finally got lucky and one went up for sale while he wasn't online and was able to finally grab one at near-normal prices. I say near normal, because the guy snapping them all up managed to raise the average price due to his actions.
    There's an easy solution to this problem. This guy selling at inflated prices doesn't have a monopoly on motifs, only those listed in the guild traders. If you think it would take you more time to earn the gold this guy is charging for the motifs than it would to farm them yourself, you can save yourself some value by farming them yourself. If not, then the motifs are obviously worth more to you than you give them credit for, and it's not this guy's fault for realizing that and trying to make a profit on it.

    There's nothing that says that for a game economy to be healthy, you need to be able to always get every item you want right when you want it at a price comparable to what you saw it listed at before. If an item has supply problems, then it's natural for the price to be high.
  • bmnoble
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    Northwold wrote: »
    Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.

    But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.

    So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?

    How would that work for things like mats that just get dumped into your craft bag after purchase, I don't think they would be able to set aside separate piles, with little timers counting down to a month for each and everything someone bought.


    And with what you have just said I don't see a problem at all:

    Person A listed their items at the price they chose, they got bought, they got the gold the asked for in their price.

    Person B who bought them might have been someone who needed them to use.

    Alternatively Person B who bought them might have been someone who bought them to relist and sell at a higher price for profit.

    You don't know who person B was you can't know for certain if they are re listing stuff or just needed it.

    The fact is person A got there gold.

    Now you have person C complaining both that prices are too high and gold is too easy to get, if gold is so easy to get why are you having trouble affording things?

    If person C dislikes the prices all they have to do is not buy the items.

    Doing daily writs on a few characters you can accumulate all the gold mats you need to upgrade your gear, all the mats you need for making food, potions, poisons, repair kits, of course you won't get those things instantly, even with 18 characters it can take me a week of mat drops to gold out a piece of jewelry for example, half a week for most sets of armor, a couple days for weapons if your lucky with RNG when it comes to the gold mat drops.

    All you need to buy on occasion is the mats needed to allow you to keep doing those daily writs, alternatively you could harvest those mats instead.

    Of you could just use a harvesting build, think I based my own off Alcast's Speedy farmer build, farm mats for an hour, sell them on guild traders, if you farm in Craglorn at a quiet time of day you can make a comparable amount sometimes even more than someone doing 18 characters of daily writs that day.

    You can sell the mats raw or refine them or you can just not sell those mats and make use of the now refined mats and gold upgrade mats for your needs without having to rely on the guild traders at all.


    Everything on guild traders can be farmed by person C just like the people listing those items, its up to you whether you want things now for gold or a prepared to take the time to get them even if that length of time is days weeks or months, this is an MMO your not suppose to be able to get everything quickly.
  • BlueRaven
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    TTC has been around forever, it’s not the problem. I think everything changed when “gifting” crown store items started.

    Suddenly people who don’t normally have a lot of gold, became flush with it. And the “real” in game price of things became a bit meaningless.

    “Oh I need 30 dwax to gold my gear, I will sell some crowns to make it possible. I have no idea what dwax normally costs, but I want it now and relatively convenient so I will pay whatever.”

    I think the selling of crowns is just easier on pc as it’s easier to type offers or requests in zone chat, compared to console where many players may not have a keyboard attachment to help them.

  • Northwold
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    bmnoble wrote: »
    Northwold wrote: »
    Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.

    But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.

    So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?



    Doing daily writs on a few characters you can accumulate all the gold mats you need to upgrade your gear, all the mats you need for making food, potions, poisons, repair kits, of course you won't get those things instantly, even with 18 characters it can take me a week of mat drops to gold out a piece of jewelry for example, half a week for most sets of armor, a couple days for weapons if your lucky with RNG when it comes to the gold mat drops.



    Quite honestly, who are these people who do 18 sets of daily writs a day? It is not a normal thing to do unless you spend the entirety of your free time playing ESO.

    If so, there's nothing wrong with that, but it is vanishingly improbable that that is a normal playstyle.

    One of the biggest issues with this sort of "game the market" behaviour is it means price competition does not happen and that pushes housing for example, and crafting furnishings, into a crown store or bust pursuit unless you really do play ESO every single day. Even more than ZOS already are doing by inflating the materials requirements in furnishing plans and requiring increasingly difficult to obtain region specific materials.

    You will never find a bargain if people are scouring the listings on an industrial scale who literally spend all day every day playing. And that helps tip the game, more than is fun, towards the tiresome grind end of the spectrum.
    Edited by Northwold on February 6, 2022 10:50PM
  • Sylvermynx
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    I did writs on 18 a day on two accounts for the first year I played. Because I remembered how tight gold was in WoW and RIFT, and I didn't plan on that being an issue for me in ESO.

    After that I've just gone back to writs on my 50s on both accounts both PC megaservers - because I have gold in the bank for say, buying Water's Edge or Strident Springs....

    And yes - I can and do play for many hours a day - I'm retired, this is my hobby.
  • Hapexamendios
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    Not an issue on PS4
  • bmnoble
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    Northwold wrote: »
    bmnoble wrote: »
    Northwold wrote: »
    Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.

    But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.

    So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?



    Doing daily writs on a few characters you can accumulate all the gold mats you need to upgrade your gear, all the mats you need for making food, potions, poisons, repair kits, of course you won't get those things instantly, even with 18 characters it can take me a week of mat drops to gold out a piece of jewelry for example, half a week for most sets of armor, a couple days for weapons if your lucky with RNG when it comes to the gold mat drops.



    Quite honestly, who are these people who do 18 sets of daily writs a day? It is not a normal thing to do unless you spend the entirety of your free time playing ESO.

    If so, there's nothing wrong with that, but it is vanishingly improbable that that is a normal playstyle.

    One of the biggest issues with this sort of "game the market" behaviour is it means price competition does not happen and that pushes housing for example, and crafting furnishings, into a crown store or bust pursuit unless you really do play ESO every single day. Even more than ZOS already are doing by inflating the materials requirements in furnishing plans and requiring increasingly difficult to obtain region specific materials.

    You will never find a bargain if people are scouring the listings on an industrial scale who literally spend all day every day playing. And that helps tip the game, more than is fun, towards the tiresome grind end of the spectrum.

    Takes a bit over an hour a good 15 minutes of that is loading in and out of characters, with lazy writ crafter, took a few years to set all the characters up though, I didn't just start the game and start doing writs on 18 characters from day 1.

    It took a long time before I was able to make a lot of gold regularly, heck spent the first month just playing the game leveling to CP160 doing quests completely ignored gold making, it wasn't until I started getting into group content that I felt the need for better quality gear but kept running into the issue of not being able to afford much from the quest gold.

    I used nearly daily thieving to finance leveling up the crafting levels on all my alts and pay my first guild trader fees, it took a lot of time and effort to reach the point where I could make more gold than I know what to do with.


    You don't need 18 you can manage with much less just takes more time to accumulate what you need, I mentioned my 18 characters to give an example:

    When it comes to Chromium plating I get on average 4 platings a week take 3 weeks to gold out a full set of jewelry that way. If you had less characters it would probably take a few months but its still doable.

    These days I alternate between doing writs one day gathering mats the other day and more often than not I have a break for a few months and don't bother with either during that time.



    As for furniture and housing that is a gold sink, your not intended to start the game right away and be able to afford all that early on its something you work on over a long period of time.

    If you don't figure out a way to make a reliable supply of gold of course your constantly going to be struggling to pay for things, they made it that way to push you into buying that stuff in the crown store, they are at the end of the day cosmetic items for the most part of course they are going to milk them for all they are worth.


    The reason everyone eventually sells at a similar price is because they know there items will get bought and sold for profit if they sell too low, after awhile people just stop selling at a low rate. The furniture items and mats you have mentioned in particular are on the rarer end when it comes to supply its not surprise those prices are especially high because they are a pain to farm.

    You ever think those items sell out quickly because people want them for all their furniture, you can lay the blame at re listers as much as you like but your competing against a lot more legitimate buyer as well. There are players out there who love their housing and won't hesitate to drop millions to get the furniture houses and mats they need for their own use, why do you think brand new furniture plans sell for so much because people out their have the gold to pay those prices without thinking about it, the prices only drop once the rich who are willing to pay those outlandish prices have their items and have moved on to the next shiny thing.
  • silvereyes
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    Northwold wrote: »
    One of the biggest issues with this sort of "game the market" behaviour is it means price competition does not happen
    You seriously think that flippers are not subject to price competition?

    To quote the earlier motifs example, do you really think that guy listing all motifs at high prices would continue to do so if they sat unbought for 1.5 months? No, people must be buying them at those prices, or he would stop. In which case, that's the market price at the moment.

    Sorry, but this is the natural byproduct an efficient free trade system. The prices are set by what people are willing to pay, and those who have invested the most and play the longest will have more resources to pay with.
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