You answered your own question there. They are rarish, and demand is high. Literally anyone in the game can farm them. But they are very time consuming to do so. A high price is justified.silvereyes wrote: »I'm glad you realize this. Having separate craft bags for bound and unbound mats would be super unpopular, as well as would having bound mats not allowed to enter the craft bag.And yes, you could buy components and use them to craft items for resale and honestly, craft bag items wouldn't really need the limitation at all.
That said, materials, especially gold boosters, are the things I hear complained about the most when it comes to prices and inflation, so exactly what problem are we trying to solve here?
Not IMHO, I think the problem is more around stuff like recipes, motifs and rarish gear getting flipped.
etchedpixels wrote: »There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.
AJones43865 wrote: »etchedpixels wrote: »There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.
The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.
AJones43865 wrote: »etchedpixels wrote: »There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.
The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.
I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading. There is no reason a healthy economy can't exist without that activity, which is mostly pointless anyways. Yay, I amassed hundreds of millions of gold and wrecked thousands of other players game experience in the process... so what now, buy all the crown houses with gold and call it a day?
I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading
SilverBride wrote: »
It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.SilverBride wrote: »
SilverBride wrote: »
That's the other part of this. Most of these "blow up the trading system" posts revolve around the issues with PC.
You know what would likely help the PC market, eliminating add-ons in trading. There is a reason the console markets are far more healthy than PC. There is a reason PC has so many issues. And it has nothing to do with actual game mechanics and everything to do with PC players incessant need to warp the game with add ons and then complain about the results of that as if it is a problem with the game.
Get rid of add ons and you get the market as intended. Where a centralized database of items and prices is mostly non existent and the market is far healthier.
silvereyes wrote: »It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.SilverBride wrote: »
I don't understand this argument at all. How would reducing pricing information help the flipping problem? All I see that doing is making the market less efficient.
AJones43865 wrote: »etchedpixels wrote: »There are a whole load of people who play ESO as an economics and trading game so that would go down about as well as fixing the oversupply by say disabling crafting writs for a month, or removing quest rewards.
The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.
Lady_Galadhiel wrote: »I agree with people who say that flippers aren't the problem,they buy cheap and sell for a normal price.
People being impatient and buying stuff for whatever price is part of the problem as well. I think.
I don't remember which motif it was but some weeks back I was looking for a specific motif page and saw 6 on the market on TTC all from the same guy selling for 10 times as much as it normally should.
I didn't rush to buy it even I could have been able to afford it without problems.
Next day I checked out TTC again and saw one page at normal price, did rush there and got it.
silvereyes wrote: »It also makes it super easy for non-flippers to find the item they are looking for. It also makes it super easy for sellers to do market research to find the median price they should sell at.SilverBride wrote: »
I don't understand this argument at all. How would reducing pricing information help the flipping problem? All I see that doing is making the market less efficient.
SilverBride wrote: »Don't buy overpriced items and the prices will go down.
newtinmpls wrote: »SilverBride wrote: »Don't buy overpriced items and the prices will go down.
You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC
I totally agree.
AJones43865 wrote: »
The people "playing the market" in ESO should find a different game that is designed for that kind of gaming. Engaging in the activity in ESO hurts everyone trying to play the game how it was designed.
I agree. The ESO economy wasn't designed to include flipping and I am quite positive that ZOS never even considered that activity when they implemented trading. There is no reason a healthy economy can't exist without that activity, which is mostly pointless anyways. Yay, I amassed hundreds of millions of gold and wrecked thousands of other players game experience in the process... so what now, buy all the crown houses with gold and call it a day?
Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.
But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.
So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?
newtinmpls wrote: »SilverBride wrote: »Don't buy overpriced items and the prices will go down.
You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC
I totally agree.
Yes, I should just put my game on pause and forgo my goals for a couple months, while some guy buys up and flips every motif X that I need to finish a collection that pops up on the market and re-lists it at 10x normal value.
This, and it will not work on stackable items as it need an sold_by entry.Araneae6537 wrote: »That is absurd, would needlessly create new problems in inventory tracking and more, and anyway, would have a net effect of raising prices.
newtinmpls wrote: »SilverBride wrote: »Don't buy overpriced items and the prices will go down.
You are so wild to think that folks would listen to [pause for emphasis] actual LOGIC
I totally agree.
Yes, I should just put my game on pause and forgo my goals for a couple months, while some guy buys up and flips every motif X that I need to finish a collection that pops up on the market and re-lists it at 10x normal value.
There's an easy solution to this problem. This guy selling at inflated prices doesn't have a monopoly on motifs, only those listed in the guild traders. If you think it would take you more time to earn the gold this guy is charging for the motifs than it would to farm them yourself, you can save yourself some value by farming them yourself. If not, then the motifs are obviously worth more to you than you give them credit for, and it's not this guy's fault for realizing that and trying to make a profit on it.Lady_Galadhiel wrote: »I agree with people who say that flippers aren't the problem,they buy cheap and sell for a normal price.
People being impatient and buying stuff for whatever price is part of the problem as well. I think.
I don't remember which motif it was but some weeks back I was looking for a specific motif page and saw 6 on the market on TTC all from the same guy selling for 10 times as much as it normally should.
I didn't rush to buy it even I could have been able to afford it without problems.
Next day I checked out TTC again and saw one page at normal price, did rush there and got it.
My wife had that exact same experience, it took her 1.5 months to buy the motif at the "normal" price, because some guy kept snapping them all up and re-listing them at 10x normal pricing. She also finally got lucky and one went up for sale while he wasn't online and was able to finally grab one at near-normal prices. I say near normal, because the guy snapping them all up managed to raise the average price due to his actions.
Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.
But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.
So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?
Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.
But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.
So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?
Doing daily writs on a few characters you can accumulate all the gold mats you need to upgrade your gear, all the mats you need for making food, potions, poisons, repair kits, of course you won't get those things instantly, even with 18 characters it can take me a week of mat drops to gold out a piece of jewelry for example, half a week for most sets of armor, a couple days for weapons if your lucky with RNG when it comes to the gold mat drops.
Lots of comments lately about inflation and how the vast majority of traders end up posting goods for sale at the same price.
But a subset of that is people complaining that when people DON'T sell at the same price their items get snatched up at speed and resold at a profit at the same price as everyone else.
So what do people think of banning resale of an item bought in a guild store for, say, 30 days, to try to discourage this and improve price competition?
Doing daily writs on a few characters you can accumulate all the gold mats you need to upgrade your gear, all the mats you need for making food, potions, poisons, repair kits, of course you won't get those things instantly, even with 18 characters it can take me a week of mat drops to gold out a piece of jewelry for example, half a week for most sets of armor, a couple days for weapons if your lucky with RNG when it comes to the gold mat drops.
Quite honestly, who are these people who do 18 sets of daily writs a day? It is not a normal thing to do unless you spend the entirety of your free time playing ESO.
If so, there's nothing wrong with that, but it is vanishingly improbable that that is a normal playstyle.
One of the biggest issues with this sort of "game the market" behaviour is it means price competition does not happen and that pushes housing for example, and crafting furnishings, into a crown store or bust pursuit unless you really do play ESO every single day. Even more than ZOS already are doing by inflating the materials requirements in furnishing plans and requiring increasingly difficult to obtain region specific materials.
You will never find a bargain if people are scouring the listings on an industrial scale who literally spend all day every day playing. And that helps tip the game, more than is fun, towards the tiresome grind end of the spectrum.
You seriously think that flippers are not subject to price competition?One of the biggest issues with this sort of "game the market" behaviour is it means price competition does not happen