WhiteQueen wrote: »SNIP
If you like this game and this genre, perhaps it is time to step up and do something about this as a community.
Making the game a little more difficult, or inconvenient is a small price to pay.
"Small price to pay." Possibly for you. For others it's a death knell. A lot of the less social players earn their cash with small private trades.
Perhaps, but I imagine that this also applies to the vast majority of RMT as well.
So, for the sake of the game, get a little more social.
I don't usually reuse comments on Forums but you seem to be "special" so I will make an exception.
Stalin would be proud of you
Arsenic_Touch wrote: »This is a terrible idea and does nothing to address the mail system which renders your suggestion pointless. Are you going suggest they disable mailing other players too?
Not sure if this follows from what I said. I am solely talking about the RMT trading in game.
Arsenic_Touch wrote: »This is a terrible idea and does nothing to address the mail system which renders your suggestion pointless. Are you going suggest they disable mailing other players too?
Not sure if this follows from what I said. I am solely talking about the RMT trading in game.
I'm sure others have replied to this, but I don't want to scroll through the posts. How exactly would they eliminate trade specific to RMT without harming normal players? It's not worth the effort their coders would have to go through to create specific scripts to detect 'possible' bots and then block mail and trade. It's much easier to just GM mass-kill accounts and hope that regular players don't get caught in the swipes.
Exactly. Trading is AWESOME I trade weapon drops and other stuff with my friends OFTEN - it is part of what's FUN!Nox_Aeterna wrote: »Honestly , where people even get these crazy ideas lols.
*snip*
Right now, it would seem that RMT is as easy as one in-game player opening a trade window with another in-game player.
If you remove this ability, then the only way to exchange goods is through a guild store.
*snip*
Right now, it would seem that RMT is as easy as one in-game player opening a trade window with another in-game player.
If you remove this ability, then the only way to exchange goods is through a guild store.
Ever heard of the mail system? Or did you want to abolish that as well.
Nox_Aeterna wrote: »Well , i guess the huge backlash from everyone was enough to show how absurd this idea is.
Nox_Aeterna wrote: »Well , i guess the huge backlash from everyone was enough to show how absurd this idea is.
Actually, I do think it would make ESO much less attractive to Gold Sellers.
Since that is the desired goal, I have yet to see any good argument as to why this is absurd.
norrisnick wrote: »Nox_Aeterna wrote: »Well , i guess the huge backlash from everyone was enough to show how absurd this idea is.
Actually, I do think it would make ESO much less attractive to Gold Sellers.
Since that is the desired goal, I have yet to see any good argument as to why this is absurd.
The desired goal should be to create a game that is fun to play online. With others. Which necessitates interaction with others. Not a guild store UI. Seriously... you're arguing for the next single player TES. ESO is not for you.
It is absurd because you should not be forced to join or make a guild in order to socialize. You should not be forced to join or make a guild in order to trade with friends. You should not be cut off from the economy for not joining or making a guild.
I love the guild system and I'm in several.
I also love the trading system and use it all the time.
Goldsellers are already forming guilds and inviting people to them. So your suggestion would not stop RMT. Period.
I love this game and as such I wish that ZOS would take the egregious step, to some, of removing player-to-player trades.
Trading should be done only through the guild store system. It will make suspect activity easier to identify.
When a suspect activity is discovered, the guild as a whole could then be investigated and the guilty parties dealt with.
At worst, such will keep the cheaters playing with themselves and allow the rest of us to simply ignore them as they will have no impact on our game play due to the nature of the guild based economy.
I love this game and as such I wish that ZOS would take the egregious step, to some, of removing player-to-player trades.
Trading should be done only through the guild store system. It will make suspect activity easier to identify.
When a suspect activity is discovered, the guild as a whole could then be investigated and the guilty parties dealt with.
At worst, such will keep the cheaters playing with themselves and allow the rest of us to simply ignore them as they will have no impact on our game play due to the nature of the guild based economy.
The economy is already fragmented and terrible enough. Please don't let this obsessive fear of bots impacting this game's economy isolate it even further.
And besides, you are free to trade only with your guild if you wish. No one is forcing you to do otherwise.
But for those of us who are not deathly afraid of bots manipulating us - we should be able to freely and conveniently trade with each other.
Duckfather wrote: »Zenimax could do worse than look at how Eve Online have dealt with this.
They created an item called a PLEX (Pilot License EXtension) which can be bought with real money (about twice the monthly subscription fee). This is a token which can be used to give 1 months subscription, or can be used for many in game services such as character transfers, character portrait changes etc. It's also tradeable in game. While this means that some people who are cash rich in game can play for free by buying game time with game money, many, many others buy these from the Eve store for in game cash.
The net result is that there is another constant revenue stream for CCP (the makers of Eve) and in game RMT is almost non-existent. Effectively, people who buy PLEX are paying 2 x a monthly subscription (on top of their subscription) to allow one other person to play free, just so they get some in game money. People who want a quick in game cash boost are happy. People who can play for free are happy. And CCP are more than happy
Of course, because of the 'unique' economy of ESO, that may not work in this circumstance, but a variation on the idea may have some impact.
I love this game and as such I wish that ZOS would take the egregious step, to some, of removing player-to-player trades.
Trading should be done only through the guild store system. It will make suspect activity easier to identify.
When a suspect activity is discovered, the guild as a whole could then be investigated and the guilty parties dealt with.
At worst, such will keep the cheaters playing with themselves and allow the rest of us to simply ignore them as they will have no impact on our game play due to the nature of the guild based economy.
The economy is already fragmented and terrible enough. Please don't let this obsessive fear of bots impacting this game's economy isolate it even further.
And besides, you are free to trade only with your guild if you wish. No one is forcing you to do otherwise.
But for those of us who are not deathly afraid of bots manipulating us - we should be able to freely and conveniently trade with each other.
You would be free to join the bot guild...
Or, even have a bot join your guild, if you prefer...
I love this game and as such I wish that ZOS would take the egregious step, to some, of removing player-to-player trades.
Trading should be done only through the guild store system. It will make suspect activity easier to identify.
When a suspect activity is discovered, the guild as a whole could then be investigated and the guilty parties dealt with.
At worst, such will keep the cheaters playing with themselves and allow the rest of us to simply ignore them as they will have no impact on our game play due to the nature of the guild based economy.
The economy is already fragmented and terrible enough. Please don't let this obsessive fear of bots impacting this game's economy isolate it even further.
And besides, you are free to trade only with your guild if you wish. No one is forcing you to do otherwise.
But for those of us who are not deathly afraid of bots manipulating us - we should be able to freely and conveniently trade with each other.
You would be free to join the bot guild...
Or, even have a bot join your guild, if you prefer...
I don't understand your point.
Nor do I want to join a bot guild....
I just don't want this game forcing me to only be able to trade with certain guilds because of this irrational fear people have of bots controlling the economy.
I love this game and as such I wish that ZOS would take the egregious step, to some, of removing player-to-player trades.
Trading should be done only through the guild store system. It will make suspect activity easier to identify.
When a suspect activity is discovered, the guild as a whole could then be investigated and the guilty parties dealt with.
At worst, such will keep the cheaters playing with themselves and allow the rest of us to simply ignore them as they will have no impact on our game play due to the nature of the guild based economy.
The economy is already fragmented and terrible enough. Please don't let this obsessive fear of bots impacting this game's economy isolate it even further.
And besides, you are free to trade only with your guild if you wish. No one is forcing you to do otherwise.
But for those of us who are not deathly afraid of bots manipulating us - we should be able to freely and conveniently trade with each other.
You would be free to join the bot guild...
Or, even have a bot join your guild, if you prefer...
I don't understand your point.
Nor do I want to join a bot guild....
I just don't want this game forcing me to only be able to trade with certain guilds because of this irrational fear people have of bots controlling the economy.
This has nothing to do with a fear of bots.
This has, strictly, to do with RMT in this game.
norrisnick wrote: »
It's unfathomable to me that removing peer to peer trading in an online game would ever be preferable to putting up with gold sellers/spammers. One is exponentially more harmful to the game than the other.
I love this game and as such I wish that ZOS would take the egregious step, to some, of removing player-to-player trades.
Trading should be done only through the guild store system. It will make suspect activity easier to identify.
When a suspect activity is discovered, the guild as a whole could then be investigated and the guilty parties dealt with.
At worst, such will keep the cheaters playing with themselves and allow the rest of us to simply ignore them as they will have no impact on our game play due to the nature of the guild based economy.
norrisnick wrote: »Oh I thought about it. You want the item system of a single player game. Loot or buy/sell w/ vendor.
Any moves planned by Zenimax with the intent of 'curbing' the RMT market that also inconveniences the legitimate player base needs to be seriously reconsidered. I don't care if something would remove 100% of all gold spammers/botters/etc... If it hampers real players interacting with other real players in a way that is fun and fulfilling in an online gaming setting, it can't happen. So many idioms to use here. Cutting your nose off to spite your face. Tossing out the baby with the bathwater.
It's unfathomable to me that removing peer to peer trading in an online game would ever be preferable to putting up with gold sellers/spammers. One is exponentially more harmful to the game than the other.
norrisnick wrote: »Oh I thought about it. You want the item system of a single player game. Loot or buy/sell w/ vendor.
Any moves planned by Zenimax with the intent of 'curbing' the RMT market that also inconveniences the legitimate player base needs to be seriously reconsidered. I don't care if something would remove 100% of all gold spammers/botters/etc... If it hampers real players interacting with other real players in a way that is fun and fulfilling in an online gaming setting, it can't happen. So many idioms to use here. Cutting your nose off to spite your face. Tossing out the baby with the bathwater.
It's unfathomable to me that removing peer to peer trading in an online game would ever be preferable to putting up with gold sellers/spammers. One is exponentially more harmful to the game than the other.
How, exactly, does using the existing guild store system equate to "the item system of a single player game"?
Logic much?