Rouse a loyal grizzly to fight at your side. The grizzly's swipes at an enemy, dealing 277 Magic Physical Damage, and something swipes all enemies in front of it, dealing 1121 Magic Physical Damage and stunning them for 2 seconds.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing the grizzle to maul an enemy for 1345 Magic Physical Damage Deals 100% more damage to enemies below 25% Health.
Morph 2 (Eternal Guardian):Increases the damage and converts it into Physical Damage.
See? Do you see that?The grizzly respawns when killed.
Converts it into Frost Damage. After causing Guardian's Wrath, grizzly deals X Frost damage to all enemies around him for Y seconds.
Morph 1 (Subterranean Assault):Stir a group of Shalk that attacks after 3 seconds, dealing 1275 Magic Poison Damage to enemies in front of you.
Morph 2 (Deep Fissure):Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.
Morph 1 still has better damage in general, but Morph 2 allows us to keep 100% Brittle uptime with Reach + Master Staff in semistatic rotation:Applies Major Breach to enemies hit, reducing their Physical and Spell Resistance.
Converts it into Magica ability and deals Frost Damage. The shalk inflict enemies chilling poison, reducing their movement speed by 40% and dealing X frozen damage for 6 seconds.

I understand what you're saying. But I'm saying that's an illusion. The only difference with these changes are now you don't have to put any thought into a build.
I have been using curse on a hybrid Stam sorc for a long time and let me tell you, it was very effective. All the available options were there before, you just had to put effort into a build, where now you don't.
this was exactly the point.
a lot of the low dps that tanks and healer complain about in dungeon finder are people who don't understand how damage scales in this game and aren't going to go looking to find out. they used what skills and sets were fun and looked cool. this patch will dramatically increase their dps while only moving the top end a little.
it's good for the game.
this update and the previous one have done the most to "raise the floor" without really affecting the ceiling that i've seen zos do.
The whole conversation is just about endgame. And there are no changes, we still forced use daggers or fire staff (if you cannot use daggers), just because it is way more effective then anything else.
These homogenization changes were never going to increase build diversity. Anyone who thought that didn't know how to properly build previously, or just lacks sense.
Already answered here and here.My question to the people against this is what is your angle? What do you hope to achieve for being against hybridization.
Answered hereYou are not forced, you follow the meta. The essence of the meta is to find the best possible combination out of all options. If tomorrow 2H Axes or Forst Staffs would have 0.1% more DPS than the current used weapons you would use them instead. Build diversity is nearly impossible for meta builds because it would require that builds are exactly equal, not just nearly.
Answered hereYou are not forced, you follow the meta. The essence of the meta is to find the best possible combination out of all options. If tomorrow 2H Axes or Forst Staffs would have 0.1% more DPS than the current used weapons you would use them instead. Build diversity is nearly impossible for meta builds because it would require that builds are exactly equal, not just nearly.
It's clear some people can't stop themselves from chasing a meta like addicts. As long as something is competitive, there is nothing from stoping you playing a magicka DK with a Fire Staff and using only Magicka abilities. There is a ton of great skills. I still want changes too, way more, but I don't understand this mentality of do or die. Adapt or quit. Who is forcing that on you?
Again, as long as it's competitive (I'd argue I also hate the idea's behind Fire vs Shock staves). Idealy there is risk/reward in your choices. Daggers are nice, but now you're 100% melee. Your dummy parse is based on a non moving target. What is that extra 5% dps mean in a real fight when you spend 10% less time damaging your target while also putting yourself in greater danger by tunnel visioning a dps rotation?
I get the idea of FEELING shoehorned into a certain playstyle, but I've never felt that with ESO and I won't feel it with the changes because the floor/ceiling is really not that far a part when it comes to BIS vs not BIS. Usually it's like 5-15% at most.
Does anyone consider playstyle and whats fun anymore? These are probably the same people that hop class to class each update to get that juicy 2% more dps after some buffs/nerfs.
The conversation isn't about that you're forced to use meta by your oddity. It's about endgame content, only about endgame content. Where you have to reach maximum effectiveness. While 11 people hard try near you, you have no right to play as you want, at least for now, with this balance of skills and weapon lines.
Amount of quality progressive groups, that closing trial HMs and trifecta, much less than the amount of dds, who want to close it. And you can't compensate your poor build by yourself skill to still be competitive, because this game has 1s GCD for each skill, and you will never overcome it.
So, being the best of the best, it's all about gear and skills. It's not about 500 dps difference between daggers and fire staff, it's 5-15k depending on class in real content, not dummy. Don't forget also, that daggers buff not only single target skills, but also AoE damage. Same with skill morphs.
Take off your rose colored glasses, its not a single-play chapter, its MMO. If you "have never felt shoehorned into a certain playstyle" it doesn't mean that it's point of view problem.
It only means that you don't have that experience YET. Not about "game fatigue", but the conditions in which people are REALLY forced to play every day to achieve a result.
And again, there is nothing to stop you playing as you want in normal randoms or open world. You don't need massive gameplay hybrid changes for that. It's only affected endgame, and it's killing endgame every patch. One good change like templar buff or adding frost spammable crossed out by a dozen changes that make at least the slightest acting out of any archetype with the exception of the hybrid clown.
Vet trials is not an endgame. I already told about this, you quoted it yourself. Endgame is vet trial HMs, trifecta and than - scor pushes. And you max your damage not because game "becomes easier this way", but only because your time limited. And I'm talking not only about speedruns, but raid time too. Faster try -> more tries you can do -> more practice and more chances to close trifecta.If you go with endgame you have not to reach maximum effectiveness. You just try to reach it because the content becomes easier this way. Even for vet trials you can see this happen where you by no means need full meta builds.
No, they might not. I also already told about this:The main issue of the meta and end game is that players expect everyone to use meta builds and with this killing build diversity while ignoring that some players might get a better performance with some less effective off meta builds because they are better in executing them.
And you can't compensate your poor build by yourself skill to still be competitive, because this game has 1s GCD for each skill, and you will never overcome it.
Vet trials is not an endgame. I already told about this, you quoted it yourself. Endgame is vet trial HMs, trifecta and than - scor pushes. And you max your damage not because game "becomes easier this way", but only because your time limited. And I'm talking not only about speedruns, but raid time too. Faster try -> more tries you can do -> more practice and more chances to close trifecta.If you go with endgame you have not to reach maximum effectiveness. You just try to reach it because the content becomes easier this way. Even for vet trials you can see this happen where you by no means need full meta builds.
Why are you so selfish that you cannot accept the fact that people are trying not only for themselves, but for the whole group?
And they are forced to play in the conditions in which they were driven by ZoS. For now these conditions makes suffering, killing last fun from gameplay.
Noone obliges you to play the way you want in your casual swamp. No need to equate your gaming experience and the gaming experience of people who have to go through this every day.
No, they might not. I also already told about this:The main issue of the meta and end game is that players expect everyone to use meta builds and with this killing build diversity while ignoring that some players might get a better performance with some less effective off meta builds because they are better in executing them.And you can't compensate your poor build by yourself skill to still be competitive, because this game has 1s GCD for each skill, and you will never overcome it.
Yes. But there is difference between 0.5k and 15k gap.You created a circular dependancy without even realizing it. Meta builds are made in almost every build if possible for the sake of playing as efficiently as possible.
I use meta builds not because they are the most efficient. Just because other builds way, way worse. Like sorcerer with storm staff.You say ZOS forces you into playing this way. You use meta builds because they are the most efficient to do the content and you complaint that meta shifts.
Overland is not a problem at all. Noone forces you use good build, you play for yourself, not for group result. You can use poor gear if it's not enought difficult.Overland is a great example for this problem.
There are not really bad players in the endgame.the execution decides how good a player is
MashmalloMan wrote: »My question to the people against this is what is your angle? What do you hope to achieve for being against hybridization. It's going to happen, so provide solutions to the issues you think are there instead of just saying this is bad.
I am also against these changes because I don't think most players really understand what a hybrid is. A hybrid in any RPG is a jack of all trades, Master of none. What a lot of players in this game have been advocating for is that they want hybrid builds to be optimal, meaning they would be Jack of all trades, master of everything. That would never be balanced and defeats the entire purpose of a hybrid. What zos is doing is effectively making everyone a hybrid in order to appease the vocal hybrid crowd.
I am also against these changes because I don't think most players really understand what a hybrid is. A hybrid in any RPG is a jack of all trades, Master of none. What a lot of players in this game have been advocating for is that they want hybrid builds to be optimal, meaning they would be Jack of all trades, master of everything. That would never be balanced and defeats the entire purpose of a hybrid. What zos is doing is effectively making everyone a hybrid in order to appease the vocal hybrid crowd.
You should put this into a Elderscrolls context. Unlike many RPGs that go with classes and define specific fields of expertise that you follow more or less, Elderscrolls was always about freedom, allowing you to efficiently combine everything with everything and get it to work. The hybridization is moving the game into that direction. So far ESO is a game that combines the look and feel of Elderscrolls but deep down uses RPG systems like classes and fields of specialization that stem from other RPGs and typical MMOs. As an Elderscrolls player my biggest suprise when seeing this game for the first time was the fact that it had classes.
SNIP
Now you would be punished for not being a hybrid, lol. It's the same, but before you had 2 "flavors" in one role that was effective, and for now you have only 1 that is not overboard.Now you won't be.
Now you would be punished for not being a hybrid, lol. It's the same, but before you had 2 "flavors" in one role that was effective, and for now you have only 1 that is not overboard.Now you won't be.
Because those "flavors" were pretty different before hybridization, and before hybridization it sould be balanced to gain you true variativity after.
Just to understand more clearly what would be great to be achieved with Warden as an example.
Feral Guardian:Rouse a loyal grizzly to fight at your side. The grizzly's swipes at an enemy, dealing 277 Magic Physical Damage, and something swipes all enemies in front of it, dealing 1121 Magic Physical Damage and stunning them for 2 seconds.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate, causing the grizzle to maul an enemy for 1345 Magic Physical Damage Deals 100% more damage to enemies below 25% Health.
Morph 1 (Wild Guardian):Morph 2 (Eternal Guardian):Increases the damage and converts it into Physical Damage.See? Do you see that?The grizzly respawns when killed.
Converts it into Frost Damage. After causing Guardian's Wrath, grizzly deals X Frost damage to all enemies around him for Y seconds.
People could have choice not only between additional damage and its absence. They could have choice between stronger solo damage and frost morph with aoe damage. So they could balance their build, e.g. wearing Frostbite to equalize damage and focus on Brittle or take full meta setup with fire staves/daggers and Yokeda/Kinras.
And we're also keeping the logic that the grizzly is after all, first of all, an animal, and must inflict physical damage, with changing that in one of the morphs.
Or another example:
Scorch:Morph 1 (Subterranean Assault):Stir a group of Shalk that attacks after 3 seconds, dealing 1275 Magic Poison Damage to enemies in front of you.Morph 2 (Deep Fissure):Converts to a Stamina ability and deals Poison Damage. The shalk burrow after attacking, and attack again after a delay.Morph 1 still has better damage in general, but Morph 2 allows us to keep 100% Brittle uptime with Reach + Master Staff in semistatic rotation:Applies Major Breach to enemies hit, reducing their Physical and Spell Resistance.
Converts it into Magica ability and deals Frost Damage. The shalk inflict enemies chilling poison, reducing their movement speed by 40% and dealing X frozen damage for 6 seconds.
Also, Morph 2 could still be relatable in PvP, even much more than now.
It's just only one of many variations how could magica morphs be maded more competitive without making them too op to overcome stamina "more damage" morphs.
hybrid idea is the worst idea I have ever heard.... so why dont we make 1 resource instead of mag/stam???
more diversity will only be when we have 3 sets available to wear. thats it
Zenimax changes how the related mechanics worked lightning staves were replaced with fire staves in raid groups as they provided the best results.
If devs really cared about variety we would have a much better combat system than each class having a choice of 2 *** spammables, same exact dots as all other classes and 1 or 2 unique skills which (whether they suck or not) class can't do without. I'm looking at you grim focus, shalks, sorc pets, whip, blastbones.
We need better class skills. Freaking stam tools end up using like 3 or 4 class abilities.
Zenimax changes how the related mechanics worked lightning staves were replaced with fire staves in raid groups as they provided the best results.
Not just best. Way, way, way better then anything else. You cannot make viable PvE build with lightining staff, that could be competitive against daggers, or even fire staff, just because its stats. It is always huge gap, huge peak at meta point.
But before, you could see 2 peaks on this chart at least: best stamina and best magica builds. With U33 there will be only 1.
All i ask: ZoS should smooth graph as possible as they can before this changes. I accept that I could lost 2-4k from meta point, if i will choose only magica based morphs, weapons, sets, its pretty ok.
But not -5k for each compromise, or even more.