It's clear some people can't stop themselves from chasing a meta like addicts. As long as something is competitive, there is nothing from stoping you playing a magicka DK with a Fire Staff and using only Magicka abilities. There is a ton of great skills. I still want changes too, way more, but I don't understand this mentality of do or die. Adapt or quit. Who is forcing that on you?
Again, as long as it's competitive (I'd argue I also hate the idea's behind Fire vs Shock staves). Idealy there is risk/reward in your choices. Daggers are nice, but now you're 100% melee. Your dummy parse is based on a non moving target. What is that extra 5% dps mean in a real fight when you spend 10% less time damaging your target while also putting yourself in greater danger by tunnel visioning a dps rotation?
I get the idea of FEELING shoehorned into a certain playstyle, but I've never felt that with ESO and I won't feel it with the changes because the floor/ceiling is really not that far a part when it comes to BIS vs not BIS. Usually it's like 5-15% at most.
Does anyone consider playstyle and whats fun anymore? These are probably the same people that hop class to class each update to get that juicy 2% more dps after some buffs/nerfs.
These homogenization changes were never going to increase build diversity. Anyone who thought that didn't know how to properly build previously, or just lacks sense.
If they truly wanted to increase build diversity, they would balance the skills they currently have, or add new skills to the game to compete with what we have.
We are playing completely different games, I've finished nearly all trials not even near maximum effectiveness in my PVP gear set-up, maybe 30-40k damage at max. I'm not even ashamed.The conversation isn't about that you're forced to use meta by your oddity. It's about endgame content, only about endgame content. Where you have to reach maximum effectiveness. While 11 people hard try near you, you have no right to play as you want, at least for now, with this balance of skills and weapon lines.
The difference between poor vet and HM is the same as between vet and normal.We are playing completely different games, I've finished nearly all trials not even near maximum effectiveness in my PVP gear set-up, maybe 30-40k damage at max. I'm not even ashamed.
These homogenization changes were never going to increase build diversity. Anyone who thought that didn't know how to properly build previously, or just lacks sense.
If they truly wanted to increase build diversity, they would balance the skills they currently have, or add new skills to the game to compete with what we have.
You already can play anything while doing quests, without hybridization.
This change opens up more build possibilities in general, Graveyard being more viable on Stamina Necro, Entropy on Stamina builds, Barbed trap being viable on mages, Maelstrom staves on stamina builds, conduit on stamina sorcerers, I could go on and on.
If you have been following meta builds to do the most DPS, I don´t see what the problem is, just look up another guide content creators will have ready for you. All the work is being done for you. This update is for theory crafters and for more freedom in more aspects of the game.
Seraphayel wrote: »These homogenization changes were never going to increase build diversity. Anyone who thought that didn't know how to properly build previously, or just lacks sense.
If they truly wanted to increase build diversity, they would balance the skills they currently have, or add new skills to the game to compete with what we have.
Balancing the skills doesn’t help. People would still figure out the best way to play and everybody would run the same loadout again. This is happening now too, but the new system doubles the possible options. Stamina Sorcs with Frags and Curse, Magicka Sorcs with Bound Armaments etc. - sure, there will be THE META build again, but now the pool of usable abilities has doubled for everyone. Which is good.
ProbablePaul wrote: »These homogenization changes were never going to increase build diversity. Anyone who thought that didn't know how to properly build previously, or just lacks sense.
If they truly wanted to increase build diversity, they would balance the skills they currently have, or add new skills to the game to compete with what we have.
Increasing the viable number of ability combinations reduces the homogeneity of the existing build diversity, so what do you mean? Assuming there are an equal amount of stamina and magicka abilities, the potential combinations available have grown dramatically; also, because not everyone makes the same decisions, not every person is going to select the same abilities, even if they're taking skills from the same trees.
If your concern revolves around optimization, then your perceived problem exists without hybridization - there's no fixing the homogenous builds created and supported by min/maxers because there can only be so many optimal combinations. Something is either optimal, or it's not; there's no grey area.
Seraphayel wrote: »These homogenization changes were never going to increase build diversity. Anyone who thought that didn't know how to properly build previously, or just lacks sense.
If they truly wanted to increase build diversity, they would balance the skills they currently have, or add new skills to the game to compete with what we have.
Balancing the skills doesn’t help. People would still figure out the best way to play and everybody would run the same loadout again. This is happening now too, but the new system doubles the possible options. Stamina Sorcs with Frags and Curse, Magicka Sorcs with Bound Armaments etc. - sure, there will be THE META build again, but now the pool of usable abilities has doubled for everyone. Which is good.
Absolutely wrong.
The pool of skills has not doubled, because they haven't added any skills to the game. Previously if you wanted to use a fun combo of skills, you had to build for it. Now you don't. That's the only difference. They are just dumbing everything down.
As a Stamsorc you could use Curse, but not effectively. As a MagSorc you could use Bound Armaments, but not effectively.
I understand what you're saying. But I'm saying that's an illusion. The only difference with these changes are now you don't have to put any thought into a build.
I have been using curse on a hybrid Stam sorc for a long time and let me tell you, it was very effective. All the available options were there before, you just had to put effort into a build, where now you don't.
As a Stamsorc you could use Curse, but not effectively. As a MagSorc you could use Bound Armaments, but not effectively.
What do u mean by effectively? Doesnt that mean: one ability provides much more dps increase then another?
So that, Stx is absolutely right.
2 patches ago magica warden bugs were more efficient then stamina morph, if you max magica pool. And vice versa. But for now, stamina morph is almost x2 more efficient.
For both mag and stam dd. For pvp and pve. Doesnt that mean, that amount of efficient skills halved?
Yes, it does.
As a Stamsorc you could use Curse, but not effectively. As a MagSorc you could use Bound Armaments, but not effectively.
What do u mean by effectively? Doesnt that mean: one ability provides much more dps increase then another?
So that, Stx is absolutely right.
2 patches ago magica warden bugs were more efficient then stamina morph, if you max magica pool. And vice versa. But for now, stamina morph is almost x2 more efficient.
For both mag and stam dd. For pvp and pve. Doesnt that mean, that amount of efficient skills halved?
Yes, it does.
ProbablePaul wrote: »These homogenization changes were never going to increase build diversity. Anyone who thought that didn't know how to properly build previously, or just lacks sense.
If they truly wanted to increase build diversity, they would balance the skills they currently have, or add new skills to the game to compete with what we have.
Increasing the viable number of ability combinations reduces the homogeneity of the existing build diversity, so what do you mean? Assuming there are an equal amount of stamina and magicka abilities, the potential combinations available have grown dramatically; also, because not everyone makes the same decisions, not every person is going to select the same abilities, even if they're taking skills from the same trees.
If your concern revolves around optimization, then your perceived problem exists without hybridization - there's no fixing the homogenous builds created and supported by min/maxers because there can only be so many optimal combinations. Something is either optimal, or it's not; there's no grey area.
If you don't care about being optimal, then all the combinations already existed in game for you to use. If you do care about being optimal (imagine that in a team setting) than build diversity is indeed going down, once people figure out the new best set of skills. Before you had optimal pure builds, 2 per class, now there will just be one, because quite literally everyone will be hybrid.
Honestly, you can't reach complete equivalence, yes. But you can try to lower difference as much as you can, before you turn mag player's life into a nightgreenmare.The old saying still stands: 2nd place is 1st loser. There never really was diversity on the first pedestal for anyone chasing meta/ bis. Stay honest.
I understand what you're saying. But I'm saying that's an illusion. The only difference with these changes are now you don't have to put any thought into a build.
I have been using curse on a hybrid Stam sorc for a long time and let me tell you, it was very effective. All the available options were there before, you just had to put effort into a build, where now you don't.