Or we could add these buffs onto a class buff ability, like the currently never used aura (I can't even remember the name). Radiating aura? Hell, the one with aoe magicka steal.
This ability is so beyond useless since they added magickasteal as a status effect. If they added 40 seconds of Major power buffs it might see some use in some game modes.
Or we could add these buffs onto a class buff ability, like the currently never used aura (I can't even remember the name). Radiating aura? Hell, the one with aoe magicka steal.
This ability is so beyond useless since they added magickasteal as a status effect. If they added 40 seconds of Major power buffs it might see some use in some game modes.
I'm talking about PvP stamplar here....
So my first thought (key word as I don't have PTS) was"well, do I drop rally and can now use HTD?"
MashmalloMan wrote: »Yeah, nailed it, the change doesn't consider the context of the game and how people actually play.
With the changes to hybridized scaling,morphs should never be a choice of a common named buff/debuff vs another unique effect. There are so many scenario's where they quickly become redundant.
It's like 2 steps forward, 1 step back. It's been proven time and time again that they should avoid this and it's why some skills are seeing less use.
They've done a good job on these:
- Sorc's Crit Surge vs Power Surge - More healing vs aoe healing.
- DK's Flames of Oblivion vs Cauterize. Aoe + damage vs healing.
- Warden's Green Lotus vs Lotus Blossum - Duration vs more healing + aoe.
- NBs Power Extraction vs Sap Essense - Damage reduction vs aoe healing.
While almost in the same breath doing a bad job on these:
- Templar's Jabs vs Sweeps. Healing vs Brutality/Sorcery.
- Warden's Subterranean Assault vs Deep Fissure - Double Hit vs Breach.
- Mage's Guild Structured Entropy vs Degeneration - Healing vs Brutality/Sorcery.
- Bow's Venom Arrow vs Poison Injection - Interupt + Brutality/Sorcery vs Execute Damage.
Jman100582 wrote: »
Edit: there is also the option of adding sorcery/brutality to the base skill. Mag morph snares and heals, stam morph snares and does whatever else. Maybe more dmg to the non-primary target. But both morphs have the brutality/sorcery buff
The problem with Templar jabs is that it is flooded with utilities. When we activate it we get minor protection, enemies get burning light damage, with magical morph we get healing and snare, with stamina morph we used to get savagery and now we get brutality/sorcery… oh and the skill hits the first enemy for full damage and 1/3 others so it is somewhat aoe.
It is too much for a skill, Templars can do better if we spread these bonus around a bit…
The problem with Templar jabs is that it is flooded with utilities. When we activate it we get minor protection, enemies get burning light damage, with magical morph we get healing and snare, with stamina morph we used to get savagery and now we get brutality/sorcery… oh and the skill hits the first enemy for full damage and 1/3 others so it is somewhat aoe.
It is too much for a skill, Templars can do better if we spread these bonus around a bit…
It really isn't flooded with utilities. Being a channel, jabs has always snared the Templar. So to overcome this, we need the ability to also snare the enemy. We are also at the mercy of being cc'd when stuck in our channeled ability, thus the minor protection was added. But minor protection activates when we use any skill in the tree. It is not tied to jabs.
Burning light is a sore spot. Being able to proc this outside of jabs or shards is unrealistic. It should never have been changed.
I am not very happy with Major Brutality being put on Biting jabs. So many assume that we will use Camo Hunter for the crit or Sun fire. Personally, I would love to se Major Brutality/Sorcery attached to Restoring Aura. But it's been my experience that once the pts patch notes come out, then this is what we are stuck with. At least in the past, it was possible to get reconsideration. But under the current combat leads, they have pretty much made up their minds, regardless of what the community wants.
SeaUnicorn wrote: »
Or we could add these buffs onto a class buff ability, like the currently never used aura (I can't even remember the name). Radiating aura? Hell, the one with aoe magicka steal.
This ability is so beyond useless since they added magickasteal as a status effect. If they added 40 seconds of Major power buffs it might see some use in some game modes.
Restoring Aura -> Radiant Aura / Repentence
It has a nice passive effect to—Minor Endurance, Intellect, and Fortitude just for slotting. Right now though, it isn't worth the slot.
Necrotech_Master wrote: »i use a stamplar primarily for pve
doing vateshran back bar for the rally buff, but with this current planned change i will probably rethink this and just get a different arena back bar weapon for another skill to get more dmg/buff and i already have some ideas that would work on my current build
In reading this, it seems to be someone's preferred approach instead of a better way. It is probably based more on their playstyle than if it is PvP or PvE.
And as others have pointed out, the use of the skill triggers a lot of buffs. While some seem to try to dismiss those buffs, one cannot look at skills in such a vacuum as it creates a deceptive picture that I expect Zenimax can see right through.
In reading this, it seems to be someone's preferred approach instead of a better way. It is probably based more on their playstyle than if it is PvP or PvE.
And as others have pointed out, the use of the skill triggers a lot of buffs. While some seem to try to dismiss those buffs, one cannot look at skills in such a vacuum as it creates a deceptive picture that I expect Zenimax can see right through.
It's not a matter of personal preference, but a PVP perspective. Major sorcery/brutality on Jabs makes no sense whatsoever. It just doesn't fit the gameplay, even after hybridisation. For rally still remains the go-to skill for major brutality. It offers a stamina based burst heal (HTD can't be sustained on a stamplar as it already uses a number of magicka based skills) plust stamina sustain, plus vateshraan 2h buff. It's not particularly helpful for PVE stamplar either since they would either run a vateshraan 2h, or 2w +bow and run pots for brutality and/or savagery (to save bar space).
Unlike other skills hybridization, this one just doesn't work. Major brutality/sorcery just shouldn't be on a spammable - especially when there are already class skills that are totally useless.
Knock knock, NBs would like to have a word with you. They also have major sorcery/brutality on spamable AoE. The difference is that it is never used in PvP outside of bombing because of inferior damage to any other spamable. I get it that it would be nice for templars to have MS/MB on some self buff to apply it at will but TBH templars are already top dogs, no further buffs are required, at least not untill other classes will be set at the same level with templars.
SeaUnicorn wrote: »