So guess what? The game is forcing me to put medium or light armor on which gives me useless stats like magika that I never use.
There's only one reason caps exist .. to make the developers' job easier.so: enough thread derailment.
What are the good points to a softcap?
What are the bad?
rotatorkuf wrote: »the problem with overcharge imo, is the fact that with gear alone you can reach the softcap.....
but for some reason, (zenimax trolling us), there are A LOT OF armor/resist buffing abilities in the game...
overcharge almost renders them useless, so yes, i think there was a bit of oversight on this mechanic by zenimax
reagen_lionel wrote: »I dont mind the overcharge persay, I just feel the cap for it is just set too low. I'm so easily overcharged on things without even trying to be. At least while leveling. The caps are set a bit higher in veteran ranks.
otherwise, its hard to make a character specilize in anything, because the game is forcing them to balance and put things into other places they do not want. Essentially trying to make everyone into some semblance of a jack of all trades character.
rotatorkuf wrote: »the problem with overcharge imo, is the fact that with gear alone you can reach the softcap.....
but for some reason, (zenimax trolling us), there are A LOT OF armor/resist buffing abilities in the game...
overcharge almost renders them useless, so yes, i think there was a bit of oversight on this mechanic by zenimax
I am not VR10 yet, nor trolling.
Are you telling me you are able to cap all three regen, all three stats, every resistance, critical chance, armor etc. at once
With gear alone? Where do you get that gear?
Or is it, you cannot specialise in the stat that is the best (for you) with no limits?
CrashBlack wrote: »After all these games with diminishing returns on armor and mitigation, people still dont understand the concept of a hard vs soft cap and that stacking additional armor helps more than you think...
Example:
Say every 100 point of armor give 2% damage reduction.
At 1000 armor you would mitigate 20% damage. 20% less damage taken.
A swing of 100 dmg becomes 80 dmg.
Gain 1000 armor, now you should have 2000 armor but you are overcapped so instead you now have 1800 armor, or 36% mitigation.
A swing of 100 damage becomes 64.
How much less damage did you take? 80-64 = 16. 16/80 = 0.2
20% less damage taken.
Gain another 1000 armor.
Instead of 3000 armor, you have 2400 now, yielding 48% mitigation.
A swing of 100 now becomes 52. 64-52 = 12. 12/64 = 18.75%
So even if you lost 600 armor buffing your armor way past the softcap you still gain an almost linear amount of damage reduction. No softcap would mean stacking armor and armor buffs would be the only viable option for anyone due to the way mathematics work. There is an intelligent system in place for a good reason. Keep stacking your armor, it helps a lot more than you think.
All my numbers are taken out of thin air and only meant to make a point. Armor likely caps a lot harder than in my example.
tl;dr: Stacking armor still reduces damage taken even if damage mitigation caps, thats mathematics
so: enough thread derailment.
What are the good points to a softcap?
What are the bad?
cromica81_ESO wrote: »Yes that is correct.
Not sure about the taking longer to level, I though that was just based on how many items of the type you are wearing + what ever percentage you have add with traits.
Basically what happens is you are wasting points in say Heavy armor when you could put on a piece of light and have you class skills cost less magicka or medium and get more crit.
It takes some time but there are ways to mix and match the types of armor to make it look really nice and still get the look you want and not gimp your character.