Really starting to dislike overcharge. Please read and please change it!

  • Kililin
    Kililin
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    OP contains so many mistakes and/or misconceptions i dont know how i should argue with it.

    e.g.:
    So guess what? The game is forcing me to put medium or light armor on which gives me useless stats like magika that I never use.

    Light Armor can give you any stat, including health.
    It can add to your survivability with skills.

    Also, you need stats besides armor and health for survivability.
  • reagen_lionel
    reagen_lionel
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    I dont mind the overcharge persay, I just feel the cap for it is just set too low. I'm so easily overcharged on things without even trying to be. At least while leveling. The caps are set a bit higher in veteran ranks.

    otherwise, its hard to make a character specilize in anything, because the game is forcing them to balance and put things into other places they do not want. Essentially trying to make everyone into some semblance of a jack of all trades character.
    Edited by reagen_lionel on April 30, 2014 6:47AM
  • Masadi
    Masadi
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    So you don't need magicka? You do know your class abilitys use magicka correct?
  • mattias.snakeb16_ESO
    H
    Masadi wrote: »
    So you don't need magicka? You do know your class abilitys use magicka correct?

    He only uses stamina abilities, duuuuh..
  • reggielee
    reggielee
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    I wear greens and have been putting points into health for awhile now instead of majicka, but I am still overcharged for majicka due to foods eaten and majicka on my heavy armor. pffft but i dont believe they should remove the overcharge
    Mama always said the fastest way to a man's heart is through his chest.
  • Phaistos
    Phaistos
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    The game is by no means forcing you to wear any armor at all.
    The devs never declared that every possible kind of bizarre build will be equally viable, just that you can skill the way you want - which you can.

    Many people make the mistake to believe that this game should be build around their preconceptions and wishes. I wasn't and it won't be.

    And even more people reach low levels and start to judge the whole game by it. There is a lot of room to play around with stats once you hit VR10. This is what truely makes this game great. Just dumping everything into one stat would be boring as hell, since some stats are inherently more useful than others.

    Again: Play any style you want to. It is possible. Some options are just less good than others. But less good doesn't mean it's not playable.
    If you want to make efficient use of the resources provided, you have to make yourself familiar with the soft- and hardcap system of ESO.
  • Gervis
    Gervis
    So because u dont like something means it should be changed, get over yourself, as others have pointed out soft caps/diminishing returns are in almost every mmo thats nothing new. Is it really reached if you wear flat 7 piece blue heavy armor?

    I find that hard to believe, but maybe I am wrong. Have you tried messing with traits and enchantments so they dont all or some contribute to improving armor?
  • rotatorkuf
    rotatorkuf
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    the problem with overcharge imo, is the fact that with gear alone you can reach the softcap.....

    but for some reason, (zenimax trolling us), there are A LOT OF armor/resist buffing abilities in the game...

    overcharge almost renders them useless, so yes, i think there was a bit of oversight on this mechanic by zenimax
  • KerinKor
    KerinKor
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    Auric_ESO wrote: »
    so: enough thread derailment.

    What are the good points to a softcap?

    What are the bad?
    There's only one reason caps exist .. to make the developers' job easier.

    Caps allow them to design fights knowing that no one can do more than 'X' DPS or has no more than 'Y' defense.

    Actually, caps are needed to try to deal with the QQing over 'balance' when it comes to PVE content especially, some people find content too hard while others deride them and say its loleasy .. without caps that imbalance becomes even wider.

  • cisadanepajsuxrwb17_ESO
    If you let people really go wild with builds, we will be seeing half naked men and ladies swinging huge battleaxes
  • Kililin
    Kililin
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    rotatorkuf wrote: »
    the problem with overcharge imo, is the fact that with gear alone you can reach the softcap.....

    but for some reason, (zenimax trolling us), there are A LOT OF armor/resist buffing abilities in the game...

    overcharge almost renders them useless, so yes, i think there was a bit of oversight on this mechanic by zenimax

    I am not VR10 yet, nor trolling.
    Are you telling me you are able to cap all three regen, all three stats, every resistance, critical chance, armor etc. at once
    With gear alone? Where do you get that gear?

    Or is it, you cannot specialise in the stat that is the best (for you) with no limits?


  • Cepeza
    Cepeza
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    @ImaginaryDimension: There is a very good reason for the overcharge mechanic existence in ESO. It's in place because there are other people in game your can compete against in PvP. The overcharge mechanics ensures a reasonable char stats balance scope. Without that not PvP, neither PvE would be much fun and forums full of balance-this-balance-that argue. So, my friend, just consider current overcharge implementation as the absolute limit of all char stats. There always will be limiting rules in games, especially in MMOs. Don't pick so stubborn on "you can play as you want". For instance I want to walk through walls, why I can't? Strictly speaking you can. You also can just go jump outta window if you want, but there is a limitation named gravity, so you will have to live up to the consequences. So go ahead and play as you want and put as much armor as you can wear on your character, but then you have to live up to the consequences of the god of balance.
  • Cepeza
    Cepeza
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    I dont mind the overcharge persay, I just feel the cap for it is just set too low. I'm so easily overcharged on things without even trying to be. At least while leveling. The caps are set a bit higher in veteran ranks.

    otherwise, its hard to make a character specilize in anything, because the game is forcing them to balance and put things into other places they do not want. Essentially trying to make everyone into some semblance of a jack of all trades character.

    This is how that game was designed. You will have to live with that. The soft caps are too low when you can outmax every each stat beyond overcharge limit at VR12. That is not the case afaic.
  • BenjaminKacher_ESO
    BenjaminKacher_ESO
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    I'm VR 3, I'm 600 Magicka past the start of the soft cap (overcharge) and I'm doing just fine. The balance of the soft cap is better than the chaos that would happen if they were removed.
  • CrashBlack
    After all these games with diminishing returns on armor and mitigation, people still dont understand the concept of a hard vs soft cap and that stacking additional armor helps more than you think...

    Example:
    Say every 100 point of armor give 2% damage reduction.
    At 1000 armor you would mitigate 20% damage. 20% less damage taken.
    A swing of 100 dmg becomes 80 dmg.

    Gain 1000 armor, now you should have 2000 armor but you are overcapped so instead you now have 1800 armor, or 36% mitigation.
    A swing of 100 damage becomes 64.

    How much less damage did you take? 80-64 = 16. 16/80 = 0.2
    20% less damage taken.

    Gain another 1000 armor.
    Instead of 3000 armor, you have 2400 now, yielding 48% mitigation.
    A swing of 100 now becomes 52. 64-52 = 12. 12/64 = 18.75%

    So even if you lost 600 armor buffing your armor way past the softcap you still gain an almost linear amount of damage reduction. No softcap would mean stacking armor and armor buffs would be the only viable option for anyone due to the way mathematics work. There is an intelligent system in place for a good reason. Keep stacking your armor, it helps a lot more than you think.

    All my numbers are taken out of thin air and only meant to make a point. Armor likely caps a lot harder than in my example.

    tl;dr: Stacking armor still reduces damage taken even if damage mitigation caps, thats mathematics
  • rotatorkuf
    rotatorkuf
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    Kililin wrote: »
    rotatorkuf wrote: »
    the problem with overcharge imo, is the fact that with gear alone you can reach the softcap.....

    but for some reason, (zenimax trolling us), there are A LOT OF armor/resist buffing abilities in the game...

    overcharge almost renders them useless, so yes, i think there was a bit of oversight on this mechanic by zenimax

    I am not VR10 yet, nor trolling.
    Are you telling me you are able to cap all three regen, all three stats, every resistance, critical chance, armor etc. at once
    With gear alone? Where do you get that gear?

    Or is it, you cannot specialise in the stat that is the best (for you) with no limits?


    i just...i don't even.......what?
    Edited by rotatorkuf on April 30, 2014 8:34AM
  • rotatorkuf
    rotatorkuf
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    CrashBlack wrote: »
    After all these games with diminishing returns on armor and mitigation, people still dont understand the concept of a hard vs soft cap and that stacking additional armor helps more than you think...

    Example:
    Say every 100 point of armor give 2% damage reduction.
    At 1000 armor you would mitigate 20% damage. 20% less damage taken.
    A swing of 100 dmg becomes 80 dmg.

    Gain 1000 armor, now you should have 2000 armor but you are overcapped so instead you now have 1800 armor, or 36% mitigation.
    A swing of 100 damage becomes 64.

    How much less damage did you take? 80-64 = 16. 16/80 = 0.2
    20% less damage taken.

    Gain another 1000 armor.
    Instead of 3000 armor, you have 2400 now, yielding 48% mitigation.
    A swing of 100 now becomes 52. 64-52 = 12. 12/64 = 18.75%

    So even if you lost 600 armor buffing your armor way past the softcap you still gain an almost linear amount of damage reduction. No softcap would mean stacking armor and armor buffs would be the only viable option for anyone due to the way mathematics work. There is an intelligent system in place for a good reason. Keep stacking your armor, it helps a lot more than you think.

    All my numbers are taken out of thin air and only meant to make a point. Armor likely caps a lot harder than in my example.

    tl;dr: Stacking armor still reduces damage taken even if damage mitigation caps, thats mathematics

    the numbers on this are all kinds of wrong though, the DR curve is stronger than what you imply here

    tamrielfoundry.com to get enlightened
    Edited by rotatorkuf on April 30, 2014 8:37AM
  • alterfenixeb17_ESO
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    Auric_ESO wrote: »
    so: enough thread derailment.

    What are the good points to a softcap?

    What are the bad?

    To put it simple:
    good points - easier for ZOS to deal with god mode builds so my build may not be that bad by comparison
    bad points - easier for ZOS to deal with god mode builds so even if I have one it won't last long.

    On a serious note no caps would result i.e. with everyone running around with full set of heavy armour. Or in general stacking single stat so they (choose one):
    - can't be killed
    - don't run out of magicka / stamina
    Edited by alterfenixeb17_ESO on April 30, 2014 9:48AM
  • jimmulvaney
    jimmulvaney
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    Still trying to wrap my head around this... so are you saying if I break the soft cap I still get minimal benefit BEYOND what my level already allows? For example...
    Armor : 100/ 90 (I pass the cap by 10pts)
    Do I still receive the full benefit of the 90 armor?
    Plus a percentage of the additional 10pts?
    If yes, then I can live with that no problem.

    Also, I understand that leveling that stat runs slower when capped any idea how that works out?
    Edited by jimmulvaney on May 5, 2014 7:01PM
  • jimmulvaney
    jimmulvaney
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    I asked this in another forum so if anyone is wondering here is the reply... I am now FOR softcaps and welcome the challenge of leveling without over powering my char.
    Yes that is correct.

    Not sure about the taking longer to level, I though that was just based on how many items of the type you are wearing + what ever percentage you have add with traits.

    Basically what happens is you are wasting points in say Heavy armor when you could put on a piece of light and have you class skills cost less magicka or medium and get more crit.

    It takes some time but there are ways to mix and match the types of armor to make it look really nice and still get the look you want and not gimp your character.
    Edited by jimmulvaney on May 8, 2014 7:10PM
  • Jeremy
    Jeremy
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    I understand your point OP.

    But to be honest, even when a stat is overcharged I still find it useful to put stats into it. I do this a lot with my magicka stat for example.

    So I don't really think it prevents you from building your character as you wish. It's just a failsafe mechanism to keep characters from becoming over-powered in a single attribute.

  • Drachenfier
    Drachenfier
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    Masadi wrote: »
    Soft caps are in every mmo

    True, but I don't think I've ever hit a soft cap by level 10 in any MMO before this one.
  • grizzbi
    grizzbi
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    Soft caps are incredibly low. Attributes have almost no impact on character development. Try by yourself: use a respec and keep them at 0. Using your active skills, you'll still be able to play as you used to without any real difference.

    Anyway, if you absolutely feel that you need to cap the 3 attributes, just eat a potato. Done.
    Edited by grizzbi on May 8, 2014 7:52PM
  • South_of_Heaven
    South_of_Heaven
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    Oogaci wrote: »
    Overcharging, soft caps, hard caps... this is all nothing new to MMOs.
    Pretty standard fare.

    Nothing new to mmos with cheap balancing tactics where everything is normalized.

  • reagen_lionel
    reagen_lionel
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    Once again I have no problem with overcharge. I just think the barrier is just set too low through the levels.
  • michaelpatrickjonesnub18_ESO
    The caps are something found in every RPG. They just aren't noticeable in other games because of how they distribute point gains. In other words, they do a much better job of balancing point distribution overall.

    This game, being a rookie MMORPG, implemented a fail safe overcharge mechanic. Which is just an easy way to control the uncontrollable. Otherwise this game would be a character building free-for-all.

    You don't need to be a mathematician to play ESO. There is nothing fancy going on here. There are no unknowns. Equations are solved before you even log on. Bloody genius.
  • zeuseason
    zeuseason
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    The overcharge system is cool in that it gives me a target cap that I can tweak my play for and cap two or three things, instead of a foolhardy just one.
  • Arsenic_Touch
    Arsenic_Touch
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    I agree that the overcharge needs a lot of work. There's a nightblade passive that gives armor when you come out of stealth and invisibility. However, with the overcharge in place, you will only receive about 1/3rd of the effectiveness of that armor boost while the other 1,000 or so points in armor and spell resistance is wasted.
    Is it better to out-monster the monster or to be quietly devoured?

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