Gamerscape2007 wrote: »I mean, I get that both are mixed into abilities now, but wouldn't they be better off merging them both into one stat then?
Gamerscape2007 wrote: »I mean, I get that both are mixed into abilities now, but wouldn't they be better off merging them both into one stat then?
MashmalloMan wrote: »I give it 1 or 2 updates, the same time they combine Major Sorcery/Brutality which they stated is in the works. The only differences between weapon/spell damage that come to mind are Jewelry Enchantments and Mundus Stones.. Once they change it to 1 stat they would need to update those sources to provide unique options which is most likely why it hasn't been touched yet, 1 change requires the other.
- I forsee the Weapon/Spell Damage jewelry enchants changing to damage and penetration or crit.
- Mundus stones changed from Weapon/Spell Damage to damage and damage done.
They also have yet to address the 4 original classes minor buffs. For now, they stated they wanted to retain the uniqueness between them, but that isn't possible when Savagery/Prophecy and Brutality/Sorcerery get combined. They would be forced to make 2 new buffs to give the original classes.
My thoughts being:
- NB - Crit Damage or Damage Done.
- Sorc - Crit Chance
- DK - Damage or Damage Done.
- Templar - Damage or Penetration or Max Resource.
emilyhyoyeon wrote: »MashmalloMan wrote: »I give it 1 or 2 updates, the same time they combine Major Sorcery/Brutality which they stated is in the works. The only differences between weapon/spell damage that come to mind are Jewelry Enchantments and Mundus Stones.. Once they change it to 1 stat they would need to update those sources to provide unique options which is most likely why it hasn't been touched yet, 1 change requires the other.
- I forsee the Weapon/Spell Damage jewelry enchants changing to damage and penetration or crit.
- Mundus stones changed from Weapon/Spell Damage to damage and damage done.
They also have yet to address the 4 original classes minor buffs. For now, they stated they wanted to retain the uniqueness between them, but that isn't possible when Savagery/Prophecy and Brutality/Sorcerery get combined. They would be forced to make 2 new buffs to give the original classes.
My thoughts being:
- NB - Crit Damage or Damage Done.
- Sorc - Crit Chance
- DK - Damage or Damage Done.
- Templar - Damage or Penetration or Max Resource.
I thought they said the minor versions will stay uncombined.
''Player abilities that grant Major Savagery, Prophecy, Brutality, or Sorcery now grant both of their respective versions (such as Savagery and Prophecy) in efforts to reinforce the accessibility of hybrid stat gaining.
Note that player passives and consumables that grant the Minor versions of these have not been adjusted at this time, in order to preserve class unique power contribution for coordinated groups.''