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How is it possible to deal such low(<10k) dps? (Solved, #1 updated)

  • Troodon80
    Troodon80
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    spartaxoxo wrote: »
    Making a premade is not a legit fix to the queue, it's a bypass. The problem with it is that the queue is intended for people to find a dungeon without needing a premade.
    Oh, I know it's not a "legit fix." But considering ESO offers freedom that most other MMOs do not (for example not having your role tied to weapon; e.g. FFXIV), there really isn't much that ZOS can realistically do. Even if they introduced a FFXIV style initial certification before you can do your first dungeon, it isn't needed on any role after that, which means that they might do it on a tank and still be completely unaware of how to do damage. I do think there is a point to be made about setting up a combat tutorial in a way that demonstrates to people seven main things (could be done as part of the Undaunted quest):
    • What is a heal
    • What is a taunt
    • What is a buff and debuff
    • What is a DoT
    • What is an AoE
    • What is an instant cast/instant damage ability (spammable)
    • What is a light attack and heavy attack (already done in the base tutorial, but could demonstrate weaving, even without animation cancelling)
    The game could put you into a scenario, or all three scenarios, and demonstrate each of these things. Like healing Tharayya in Depths of Malatar (just give a random NPC that you have to heal), keeping aggro via a designated taunt, and for damage it simply gives you a couple skills (similar to how the Vampire quest slots its skills for you) to demonstrate how you can overlay AoEs and DoTs and then use a spammable to increase your damage.

    Before you do this "Undaunted" quest you won't be able to use the queue finder, but you will be able to enter dungeons via teleporting as you currently can. It doesn't necessarily mean you have to continue playing this way, but at least players would recognise the core game mechanics beyond simple light attacks, blocking, and interrupting as the current tutorial sets the game up to be. If something like that were done, then it wouldn't be a matter of the person not knowing. At that point it's just willful disregard for the information. And let's be real, there are already many, many people who do not know how to block or interrupt and that's a key mechanic shown in every tutorial to date.

    But even this suggestion would be shunned, I think. The problem is always going to be the freedom that ESO offers, and that freedom is both its strong point and a huge thorn in its side.

    Edited by Troodon80 on January 14, 2022 3:18PM
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Gear does not equal skill.

    Too many people think you can go to alcast's site, copy a build, and you will pump out a lot of DPS. Rotation is so much more important than gear. Not to be cocky, but I could use a white Destro staff and go in my undies and out parse most of the pugs in crag, as could any decent player.

    PLEASE make a parse on the 3 mill with a "naked" character and a white weapon xD

    Would be hilarious.

    @Grandchamp1989

    I actually did that a few years ago, not sure I still have it, but I will look. The real issue with no gear is sustain, and your penetration is pretty bad. In a group, you can get by because those are two things a decent group should be helping you with. Solo, its a little tougher. You end up heavy attacking pretty early in the parse.

    We used to do vSO undie runs way back in the day. It was actually pretty fun.
  • ixthUA
    ixthUA
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    On my magden, using mothers sorrow, diamond victory and maw of infernal, i do 25k DPS on non-trial dummy without light attack weaving, 1 bar with only 3 dps skills (shalks, wall of ice, winter's revenge). Can always stay ranged.
    On my stamden: kinras, tzogvin, slimecraw, iceheart, full bar of DD skills, 11k DPS. Half of skills are melee.
  • Fizzyapple
    Fizzyapple
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    Since you found the time to post this I'm sure you eventually found the time to help those dps out.

    Probably not.

    DPS elitists are a form of troll.

    (bow/bow warden 108k)
  • zaria
    zaria
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    spartaxoxo wrote: »
    Troodon80 wrote: »
    I'm quite sure even with 2k dps you won't need 2 hours to finish fg.

    I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
    The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.

    This is why people don't like fake dps right here. A dps that is trying to build for damage at least is gonna hit more than that. That's 1k damage a piece. Nobody can convince me that's a result of building to do damage and using damage skills.
    Agree, just wearing random gear and doing LA will do couple of tousands dps
    Edit: I think I just found the answer.

    Joined a random Trial pug, and this is what showed up on log:
    4lrrClj.jpg

    Let's see what the ~9k range dps have and what they were doing during the fight:
    Magplar no.1 (9228.7)

    Gear: (All in correct traits)
    riFjT4s.jpg

    Perfectly normal, right? (Except for the crown poison)
    However...

    Skills:
    Zksqdfc.jpg

    Wait...

    Cast:

    BSS5JSj.jpg

    Now I see why their Sweep is doing a measly 3k dps even with all gold Medusa/Julianos/Slimecraw...

    Magplar no.2 (9736.0)

    Gear:
    pMpBtLB.jpg

    Huh???

    Skills:
    PxiCULB.jpg

    HUH?????

    Cast:
    Xehh9vA.jpg

    Somehow this guy's Sweep is 2x the dps than the previous dude...
    My brain is hurting so much right now...

    Honorable mentions:

    1. Magplar no.3, dps: 14,357.2

    Skills:
    Ubbykxx.jpg

    2. Magsorc, dps: 12581.5

    (Pets doing 4x more damage than their Elemental Weapon...)
    55IyciJ.jpg

    Normally I'd be more than happy to give underperforming dps with the right gears some tips to boost their damage.
    But I don't have the time to PM 6 complete strangers to point out their problems.

    They were doing the right mechs and even got the 1st boss down to 15% health that attempt.
    Almost all of them had bis gears with the correct traits.

    Yet, no one told Magplar no.2 that, as a dps, their job is to damage the boss instead of adding heals.
    No one told Magplar no.1 and no.3 that their skills are all over the place.
    And no one told Magsorc no.4 that Force Shock is a much better spammable in real combats, and that Alcast only uses Elemental Weapon on parses.

    All of the aforementioned dps were sitting >1000cp, some were even >1500cp.

    This is why, it is possible for ppl to have <10k dps--Information inequality, the lack of critical thinking skills, and herd mentality


    You can easily reach 17k dps by spamming light attack
    4yPdJla.jpg

    You can easily reach 40k dps by spamming light attack + 2 skills
    zgJo9Qj.jpg

    How is <10k dps even possible?
    First Templar, yes its an mess, why dawn breaker and vigor on an magplar? And why copy so many skills to back bar.
    But its not that bad and simply spamming sweeps should take him past 20 K, my feeling is that he is out of range for the sweeps a lot, as he looks like he get in a lot of LA.

    Second is an healer queuing as an DD, if DD don't run an healer build, have it and use it if needed like if healer is fake and people are dying.

    Now as this is in an trial I assume trial buffs. On the other hand many people tend to get lots of lag in trials. Know this affect me but its mostly an issue in huge trash fight where I under perform not burning a boss.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Troodon80
    Troodon80
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    zaria wrote: »
    First Templar, yes its an mess, why dawn breaker and vigor on an magplar? And why copy so many skills to back bar.
    So far as Dawnbreaker goes, I'm going to assume this was right after the Deadlands expansion in November (note that Dawnbreaker isn't actually morphed). Dawnbreaker is used because of the weapon+spell damage from the Slayer passive.
    unknown.png

    Aside from nightblades who seem to need the sustain from Incapacating Strike. You can look at most of the top logs of either parses or live content and it's all very similar:
    unknown.png

    So far as Vigor goes... I have no idea. My only guess for the other copied abilities is that they're going for a, more or less, one-bar build.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Troodon80
    Troodon80
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    ixthUA wrote: »
    On my magden, using mothers sorrow, diamond victory and maw of infernal, i do 25k DPS on non-trial dummy without light attack weaving, 1 bar with only 3 dps skills (shalks, wall of ice, winter's revenge). Can always stay ranged.
    On my stamden: kinras, tzogvin, slimecraw, iceheart, full bar of DD skills, 11k DPS. Half of skills are melee.
    Ironically, stamden has plenty of options, from Cutting Dive and Growing Swarm, and your main damage ability, that being Subterranean Assault, has a significant range. Plus, if you know you're going to be ranged at any point in the fight, you can go dual wield with Hidden Blade. Or just spam light attack + Snipe or Poison Injection. Pillar of Nirn is also quite a nice proc set which doesn't rely on range, I should add, is available from the Gold Vendor this weekend.

    People seem to think that once they go ranged as a melee build they can no longer do any damage, and, honestly, I don't know where people get this idea from.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • ixthUA
    ixthUA
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    Troodon80 wrote: »
    ixthUA wrote: »
    On my magden, using mothers sorrow, diamond victory and maw of infernal, i do 25k DPS on non-trial dummy without light attack weaving, 1 bar with only 3 dps skills (shalks, wall of ice, winter's revenge). Can always stay ranged.
    On my stamden: kinras, tzogvin, slimecraw, iceheart, full bar of DD skills, 11k DPS. Half of skills are melee.
    People seem to think that once they go ranged as a melee build they can no longer do any damage, and, honestly, I don't know where people get this idea from.
    Probably from dungeon runs, where they often see melee characters just standing and doing nothing during ranged phases.
    On my stamden i have melee and ranged bars, if i stay ranged my melee bar is useless and i loose a lot of DPS.
  • cro25519
    cro25519
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    ixthUA wrote: »
    Everyone who plays ESO and are 160cp can break 20k on the 3 million dummy. I mean everyone.

    Stamina templar with jabs using the most basic crafted gear like Hunding's Rage with New Moon will be around 20-25k using only jabs with all the aedric spear passives on using weapon power pots on cooldown.

    That is from spamming 1 button repeatedly....

    Other classes can be harder to pick up, but aslong as Templar remains as they are everyone can break 20k in my opinion.
    Isnt jabs a melee skill? Add a ranged fight and its useless. Also only 1 class has jabs.

    There's only like one place in the game that needs a ranged skill lmao. Asylum. And even then you can do without it as long as you don't expect to do as well as blades.
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