Oh, I know it's not a "legit fix." But considering ESO offers freedom that most other MMOs do not (for example not having your role tied to weapon; e.g. FFXIV), there really isn't much that ZOS can realistically do. Even if they introduced a FFXIV style initial certification before you can do your first dungeon, it isn't needed on any role after that, which means that they might do it on a tank and still be completely unaware of how to do damage. I do think there is a point to be made about setting up a combat tutorial in a way that demonstrates to people seven main things (could be done as part of the Undaunted quest):spartaxoxo wrote: »Making a premade is not a legit fix to the queue, it's a bypass. The problem with it is that the queue is intended for people to find a dungeon without needing a premade.
Grandchamp1989 wrote: »Oreyn_Bearclaw wrote: »Gear does not equal skill.
Too many people think you can go to alcast's site, copy a build, and you will pump out a lot of DPS. Rotation is so much more important than gear. Not to be cocky, but I could use a white Destro staff and go in my undies and out parse most of the pugs in crag, as could any decent player.
PLEASE make a parse on the 3 mill with a "naked" character and a white weapon xD
Would be hilarious.
Agree, just wearing random gear and doing LA will do couple of tousands dpsspartaxoxo wrote: »The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.Gleitfrosch wrote: »I'm quite sure even with 2k dps you won't need 2 hours to finish fg.
I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
This is why people don't like fake dps right here. A dps that is trying to build for damage at least is gonna hit more than that. That's 1k damage a piece. Nobody can convince me that's a result of building to do damage and using damage skills.
First Templar, yes its an mess, why dawn breaker and vigor on an magplar? And why copy so many skills to back bar.Alemtuzumab wrote: »Edit: I think I just found the answer.
Joined a random Trial pug, and this is what showed up on log:
Let's see what the ~9k range dps have and what they were doing during the fight:
Magplar no.1 (9228.7)
Gear: (All in correct traits)
Perfectly normal, right? (Except for the crown poison)
However...
Skills:
Wait...
Cast:
Now I see why their Sweep is doing a measly 3k dps even with all gold Medusa/Julianos/Slimecraw...
Magplar no.2 (9736.0)
Gear:
Huh???
Skills:
HUH?????
Cast:
Somehow this guy's Sweep is 2x the dps than the previous dude...
My brain is hurting so much right now...
Honorable mentions:
1. Magplar no.3, dps: 14,357.2
Skills:
2. Magsorc, dps: 12581.5
(Pets doing 4x more damage than their Elemental Weapon...)
Normally I'd be more than happy to give underperforming dps with the right gears some tips to boost their damage.
But I don't have the time to PM 6 complete strangers to point out their problems.
They were doing the right mechs and even got the 1st boss down to 15% health that attempt.
Almost all of them had bis gears with the correct traits.
Yet, no one told Magplar no.2 that, as a dps, their job is to damage the boss instead of adding heals.
No one told Magplar no.1 and no.3 that their skills are all over the place.
And no one told Magsorc no.4 that Force Shock is a much better spammable in real combats, and that Alcast only uses Elemental Weapon on parses.
All of the aforementioned dps were sitting >1000cp, some were even >1500cp.
This is why, it is possible for ppl to have <10k dps--Information inequality, the lack of critical thinking skills, and herd mentalityYou can easily reach 17k dps by spamming light attack
You can easily reach 40k dps by spamming light attack + 2 skills
How is <10k dps even possible?
So far as Dawnbreaker goes, I'm going to assume this was right after the Deadlands expansion in November (note that Dawnbreaker isn't actually morphed). Dawnbreaker is used because of the weapon+spell damage from the Slayer passive.First Templar, yes its an mess, why dawn breaker and vigor on an magplar? And why copy so many skills to back bar.


Ironically, stamden has plenty of options, from Cutting Dive and Growing Swarm, and your main damage ability, that being Subterranean Assault, has a significant range. Plus, if you know you're going to be ranged at any point in the fight, you can go dual wield with Hidden Blade. Or just spam light attack + Snipe or Poison Injection. Pillar of Nirn is also quite a nice proc set which doesn't rely on range, I should add, is available from the Gold Vendor this weekend.On my magden, using mothers sorrow, diamond victory and maw of infernal, i do 25k DPS on non-trial dummy without light attack weaving, 1 bar with only 3 dps skills (shalks, wall of ice, winter's revenge). Can always stay ranged.
On my stamden: kinras, tzogvin, slimecraw, iceheart, full bar of DD skills, 11k DPS. Half of skills are melee.
Probably from dungeon runs, where they often see melee characters just standing and doing nothing during ranged phases.People seem to think that once they go ranged as a melee build they can no longer do any damage, and, honestly, I don't know where people get this idea from.On my magden, using mothers sorrow, diamond victory and maw of infernal, i do 25k DPS on non-trial dummy without light attack weaving, 1 bar with only 3 dps skills (shalks, wall of ice, winter's revenge). Can always stay ranged.
On my stamden: kinras, tzogvin, slimecraw, iceheart, full bar of DD skills, 11k DPS. Half of skills are melee.
Isnt jabs a melee skill? Add a ranged fight and its useless. Also only 1 class has jabs.Grandchamp1989 wrote: »Everyone who plays ESO and are 160cp can break 20k on the 3 million dummy. I mean everyone.
Stamina templar with jabs using the most basic crafted gear like Hunding's Rage with New Moon will be around 20-25k using only jabs with all the aedric spear passives on using weapon power pots on cooldown.
That is from spamming 1 button repeatedly....
Other classes can be harder to pick up, but aslong as Templar remains as they are everyone can break 20k in my opinion.