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How is it possible to deal such low(<10k) dps? (Solved, #1 updated)

  • EF321
    EF321
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    Oh, this thread popped up again.
    Last week I had to suffer through one hour of _normal_ maarselok as a tank, so I logged last fight to figure out how is this even possible:

    CP1000 DD setup:
    dd.png

    + level 47 in random armor pieces (no expectations from that one) + true healer with no damage other than shards
  • ixthUA
    ixthUA
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    DDs "home" is in melee range parsing the backs of the enemies while the tank hold the enemies.
    Sometimes AOE's needs to be dodged but no fight are exclusively at range.
    And yes Templar is arguably the easiest class to pick up which is why I picked it.
    Many bosses have multiple times when melee range is unavailable. Jabs user will have to use light attacks with bow during this time.
  • etchedpixels
    etchedpixels
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    Stamina templar with jabs using the most basic crafted gear like Hunding's Rage with New Moon will be around 20-25k using only jabs with all the aedric spear passives on using weapon power pots on cooldown.

    That's the hard way. Just use Dreugh King Slayer weapons/jewellery then you don't even have to worry about potion buttons either.
    Too many toons not enough time
  • Troodon80
    Troodon80
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    ixthUA wrote: »
    Many bosses have multiple times when melee range is unavailable. Jabs user will have to use light attacks with bow during this time.
    Could you clarify where this happens beyond needing to take a step back or out of an AoE and then back into melee range?

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • LashanW
    LashanW
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    Everyone can break 20k in my opinion after they reach cp160.
    On a 3m dummy, yes I agree. All it needs is some build that makes sense (sets with magicka related stats if you are using magicka skills for example) and a bit of practice.
    Troodon80 wrote: »
    I'm not disagreeing (quite the opposite), but could you also demonstrate no-CP or just none slotted but keep things like Piercing? Could you also demonstrate the use of a couple light (crafted) pieces over medium? If not, I can do so later.
    I know this wasn't aimed at me, but I did a test on my pet sorc as I was curious.

    I'm pretty used to magsorc rotation and good with light attack weaving. To account for this, I didn't use strong crafted/overland set combinations like Julianos and Mother's sorrow. Also no CP. Didn't upgrade gear either. But still used Thief mundus and spell power potions.

    This is the build,
    5 pieces - Queen's Elegance (overland set from Auridon - link)
    Not really a strong set by any means, I've never used it before so wanted to try it out, just to see the sustain effect. Used on body with default enchantments.

    4 pieces - Assassin's Guile (crafted set requiring 3 traits - link)
    1-4 piece effects on this set are pretty strong. So I crafted at cp150 in white quality and used white quality enchantments.

    3 pieces - Willpower (link)
    Potential reward for random daily dungeon. Can also be bought from guild traders for fairly cheap. Used jewelry pieces with default traits and default enchantments.

    25k dps on 3m dummy.
    7xSHfHd.png

    CQnm5wB.png
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

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    DLC Dungeon Trifectas
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  • Lysette
    Lysette
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    i have no idea what my DPS is and i prefer it that way. why:

    - This is a game its meant to be fun. Obsessing over numbers is not fun.
    - I get constant challenges from not knowing my dps. Which makes fights fun and gives me that sense of accomplishment (*side eyes* all the players saying things are too easy)
    - When I log in, my first thought should never be "i got work to do"
    - its a game. it has no bearing on real life. its not be taken so seriously. its not like this game is in anyway competititve, even with its sub par pvp.
    - not worrying about my DPS helps me avoid the players who think its important, which are not fun to run with in my experience.
    - steamrolling everything is what causes boredom. I have no desire for that.
    - i'll take fun over being the best anyday

    This is about my approach as well, my characters are deliberately no hero types, they like going on an adventuring tour, but they don't seek a killing spree, if they can avoid causing a mess, they will do that. I go for the "eventually good enough" approach, because there is still some risk involved, I might eventually run into something, what just kills me outright, but I won't have the bad experience to be massively overpowered everywhere. I keep my hud light, even most of the number based options the original games offers, are switched off in my game - in the end it is a binary experience, either I win or I loose, I don't need numbers to figure that out. There is some benefit in unpredictability and it would just frustrate me to know the exact value of my mediocrity - and that is what non-hero types are - at best mediocre, and I like to play them like this.
  • ixthUA
    ixthUA
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    Troodon80 wrote: »
    ixthUA wrote: »
    Many bosses have multiple times when melee range is unavailable. Jabs user will have to use light attacks with bow during this time.
    Could you clarify where this happens beyond needing to take a step back or out of an AoE and then back into melee range?

    When you need to be moving, kiting.
    Black Drake Villa last boss, he has AOE that lasts for some time and you cannot stand there.
    White Gold Tower last boss, when it uses AOE and you need to keep dodging it.
    Blessed Crucible last boss, during AOE stage melee is impossible.
    Dread Cellar last boss, kind of need to keep running in circles.
    Depths of Malatar, try to melee that wall on the last boss.
  • LashanW
    LashanW
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    ixthUA wrote: »
    Troodon80 wrote: »
    ixthUA wrote: »
    Many bosses have multiple times when melee range is unavailable. Jabs user will have to use light attacks with bow during this time.
    Could you clarify where this happens beyond needing to take a step back or out of an AoE and then back into melee range?

    When you need to be moving, kiting.
    Black Drake Villa last boss, he has AOE that lasts for some time and you cannot stand there.
    White Gold Tower last boss, when it uses AOE and you need to keep dodging it.
    Blessed Crucible last boss, during AOE stage melee is impossible.
    Dread Cellar last boss, kind of need to keep running in circles.
    Depths of Malatar, try to melee that wall on the last boss.
    Jabs probably has the highest range of all melee skills in the game. It hits for 8 meters. That's pretty big and is longer than range of your melee light/heavies. And those melee unfriendly phases don't last long.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

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    DLC Dungeon Trifectas
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  • orgin_stadia
    orgin_stadia
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    Don't blame players for being bad at stuff, blame the game for not telling people how to play.

    The base game need way more feedback. And until that happens, things will not change.
  • aetherial_heavenn
    aetherial_heavenn
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    LashanW wrote: »
    Everyone can break 20k in my opinion after they reach cp160.
    On a 3m dummy, yes I agree. All it needs is some build that makes sense (sets with magicka related stats if you are using magicka skills for example) and a bit of practice.
    Troodon80 wrote: »
    I'm not disagreeing (quite the opposite), but could you also demonstrate no-CP or just none slotted but keep things like Piercing? Could you also demonstrate the use of a couple light (crafted) pieces over medium? If not, I can do so later.
    I know this wasn't aimed at me, but I did a test on my pet sorc as I was curious.

    I'm pretty used to magsorc rotation and good with light attack weaving. To account for this, I didn't use strong crafted/overland set combinations like Julianos and Mother's sorrow. Also no CP. Didn't upgrade gear either. But still used Thief mundus and spell power potions.

    This is the build,
    5 pieces - Queen's Elegance (overland set from Auridon - link)
    Not really a strong set by any means, I've never used it before so wanted to try it out, just to see the sustain effect. Used on body with default enchantments.

    4 pieces - Assassin's Guile (crafted set requiring 3 traits - link)
    1-4 piece effects on this set are pretty strong. So I crafted at cp150 in white quality and used white quality enchantments.

    3 pieces - Willpower (link)
    Potential reward for random daily dungeon. Can also be bought from guild traders for fairly cheap. Used jewelry pieces with default traits and default enchantments.

    25k dps on 3m dummy.
    7xSHfHd.png

    CQnm5wB.png

    Check the rotation. Zero misses. This consistent optimal damage is the result of practice and self monitoring, either when playing any content or through parsing. Thanks for showing this.The feedback on how well anyone does damage is missing in a lot of the game. People just don't have a reliable 'measuring stick' like attacking mobs of differing level/difficulty to assess their improvement because of the scaling system, so they really have no idea.

    The feedback from other players in a group or guild, or researching external sites should not be the main source of information on how to improve when levelling. I have often wondered why they don't link the launcher in every release to a new pre-made tutorial on the combat system. Or even include a short cinematic called 'how to pwn stuff'.

    There are some brilliant you-tube videos made by true teachers who explain the fundamentals, clearly and simply, by showing not telling.

    People who are curious about the how the game works would be happy, those struggling would have an easy in-game reference point to use to understand how to improve, people who are not used to reading or researching for themselves would at least be aware such a visual guide exists.

    I'm leaving the whole overland difficulty stuff aside. I 'get' that a lot of people wouldn't watch said material, but it shouldn't be so *** hard to find stuff so when you start the game you understand LA after a skill every skill on cooldown will improve damage more than just wearing the bestest gear in the game. OR that if you can't do that for w/e reason (and i am one of those people) there are some options to keep you viable enough to play 95% of the content. Or that if you choose to pay that no attention you can still have fun doing most things but may not be viable for a chunk of content. Then the player can make an informed decision. They can decide to: 'Git gud', or just to 'get better', or simply 'do nothing'. That is partly what the play how you want mantra means to me.

    To make that decision people need some feedback.
    Edited by aetherial_heavenn on January 13, 2022 8:44AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • rauyran
    rauyran
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    Easy way to get a low dps: have pauses between light attacks and skills.

    dps is damage divided by time but no-one is looking at the time some players spend simply not attacking.

    For example: run about because the boss is doing a heavy attack. Fire skill. Move some more. Light attack. Watch what is going on with fight. Fire skill. Look at attributes, notice health is low. Swap bar. Use heal. Look back at boss. Light attack.

    Also remember that the left hand is expected to control 12 buttons during a fight and lots of people don't have that dexterity.
  • Troodon80
    Troodon80
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    @LashanW

    Was going to do some myself if no one else did. Really thorough tests and really nice to see. Thanks for the effort. :smile:
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
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  • Ghanima_Atreides
    Ghanima_Atreides
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    rauyran wrote: »
    Easy way to get a low dps: have pauses between light attacks and skills.

    dps is damage divided by time but no-one is looking at the time some players spend simply not attacking.

    For example: run about because the boss is doing a heavy attack. Fire skill. Move some more. Light attack. Watch what is going on with fight. Fire skill. Look at attributes, notice health is low. Swap bar. Use heal. Look back at boss. Light attack.

    Also remember that the left hand is expected to control 12 buttons during a fight and lots of people don't have that dexterity.

    This is true, and why I can't get much more than 12-15K DPS. There's always a small (but noticeable) pause in between my LA and my skills which drive the numbers down, and which is why I can't for the life of me animation cancel. My build and rotation are good, I know how to use my skills, I know *in theory* how AC works but I can't move my fingers fast enough to do it, so everything becomes slower and DPS goes down. And I have tried to improve; I just can't. I even had an addon which told me how many times I succeeded in my parses, and the number was really low, lower than I expected in fact.

    And this is on a target dummy; in the thick of a fight, where I have to move around, react to the enemies, etc? Forget it.
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • Troodon80
    Troodon80
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    ixthUA wrote: »
    When you need to be moving, kiting.
    Black Drake Villa last boss, he has AOE that lasts for some time and you cannot stand there.
    White Gold Tower last boss, when it uses AOE and you need to keep dodging it.
    Dread Cellar last boss, kind of need to keep running in circles.
    Depths of Malatar, try to melee that wall on the last boss.

    As said, most of these don't last long enough to care about spending that much time on your bow doing nothing but light attacks. In the one or two instances where this is a thing, if you're using dual wield, you have access to a ranged dual wield attack anyway (Hidden Blade). If you're using two-hander and bow, then yeah, you can use one or two light attacks and maybe a poison injection or refresh your Volley. If you're magicka, then you should slot Force Pulse for ranged phases and use Sweeps for melee. These phases really don't last long enough to care and jabs will still be your highest damage output. But I'll break down some of these examples anyway.
    Black Drake Villa last boss, he has AOE that lasts for some time and you cannot stand there.
    Blessed Crucible last boss, during AOE stage melee is impossible.
    I'm including both of these together because, yeah, they're pretty nasty. You go melee when you can and you used ranged when you can't. There's not much more to it than that. Phases last from 6 seconds to 10 seconds. Bonus points to Blessed Crucible for neeing to divert attention and kill atronachs which are some distance away.
    White Gold Tower last boss, when it uses AOE and you need to keep dodging it.
    You mean the lightning lines which are rotating like a fan that can you dodge roll through and keep DPSing? Melee has never been an issue for me. I'm not seeing the problem there.
    Dread Cellar last boss, kind of need to keep running in circles.
    I don't understand this. You keep the boss still until is does the smash and spawns two fire tornado AoEs. Then the tank moves the boss out of it. I don't understand the "running in circles" bit. When you come back from doing the obelisk phase at 60/30 you get the moving fire AoE line, but the centre is safe and you don't have to move. I am confused by the need to run in circles.
    Depths of Malatar, try to melee that wall on the last boss.
    I'm going to assume you mean the first phase. I've done melee on this plenty of times and it's not an issue, especially with Jabs having longer range than some other melee abilities. I've also done this as a stamina nightblade, mag DK with Whip, among others. You just need to be careful to move with it and not run into it. If the second phase, again, depends on the tank. If you do what most tanks do, then they'll be parked on the edge of the cliff and avoid the walls. If I'm tanking and I know both my DDs are melee, I'll be in the centre kiting the walls with them. But that's just me. Outside of that, yeah, you might need some ranged abilities. But it's hardly the end of the world. In most situations where you do actually need range as stamina, snipe is a go-to option.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
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  • Troodon80
    Troodon80
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    The feedback from other players in a group or guild, or researching external sites should not be the main source of information on how to improve when levelling. I have often wondered why they don't link the launcher in every release to a new pre-made tutorial on the combat system. Or even include a short cinematic called 'how to pwn stuff'.
    Even among MMOs where they give you highlighted skills to show "combos" and even give you dedicated combat tutorials, e.g. FFXIV, rotations and optimisations have always been created by the community. The developers give you the tools (abilities, sets, etc.) and the rest is up to the community. ESO is not unique in that regard.

    Also, I "trained" a no-CP person ages ago to do proper light attack weaving, through the insistance that they slow things down to get used to it and speed it up as they get more comfortable. It's the fundamental thing I do when I teach anyone, let alone someone who doesn't even have CP yet. They had almost perfect weaving in a week. People think that doing light attack weaving and using skills every second is something that takes many, many years to perfect, and it really doesn't.

    The point in that past is that it can be done. Not that it can be done instantly. And they're using not very good sets and still making a valid point.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
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  • Gleitfrosch
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    My main question is:
    Were you able to finish the dungeon?

    If yes, then it is OK and everything else is a bonus, like how fast you did it.

    I do not like such analysis tools because it causes player to judge others based their own expectations towards the game.
    Some want to finish dungeons fast, other don't care about the time and just want to finish the dungeon.

    Also important, some people can't play the game as good as others due to e.g. health reasons but still enjoy the game experience.
  • Troodon80
    Troodon80
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    My main question is:
    Were you able to finish the dungeon?

    If yes, then it is OK and everything else is a bonus, like how fast you did it.
    This might come as a bizarre concept, but spending two hours in Fungal Grotto because of low DPS is not "fun."

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Gleitfrosch
    Gleitfrosch
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    Troodon80 wrote: »
    My main question is:
    Were you able to finish the dungeon?

    If yes, then it is OK and everything else is a bonus, like how fast you did it.
    This might come as a bizarre concept, but spending two hours in Fungal Grotto because of low DPS is not "fun."

    I'm quite sure even with 2k dps you won't need 2 hours to finish fg.

    I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
  • Grandchamp1989
    Grandchamp1989
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    Troodon80 wrote: »
    My main question is:
    Were you able to finish the dungeon?

    If yes, then it is OK and everything else is a bonus, like how fast you did it.
    This might come as a bizarre concept, but spending two hours in Fungal Grotto because of low DPS is not "fun."

    ^^
    This
  • Troodon80
    Troodon80
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    I'm quite sure even with 2k dps you won't need 2 hours to finish fg.

    I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
    The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.

    Edited by Troodon80 on January 13, 2022 4:47PM
    @Troodon80 PC | EU
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  • Whiskey_JG
    Whiskey_JG
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    I read quite a lot of what was posted here and the discussion has done a full circle.

    Irrespective of what your opinion on the matter is, low dps OR bad tanks OR fake healers are a prevalent problem in pugs. Now thankfully, I am involved in several good groups so I only do pugs for the Memes and to have a laugh at logs. I honestly dont really care if you think its toxic, its a reality.

    The issue here is the context. If for a player the only access to trial gear is through pugs, then bad performing players are an obstacle. With that in mind, I understand why the author posted this thread. Its frustrating to see people having such misunderstanding of the game. I partly blame clickbaity youtube vids "SOLO ANYTHING - GODMODE" which leads beginners to think that 1 build will be enough for all content, which is of course NOT the case.

    I also think that overall the ESO community is not toxic and if people want to improve they will usually find plenty of help. The problem lies with the toxic casuals who WANT to do veteran trials but also do NOT want to update their gear or improve their skills. I recently sat down with someone for a full hour on a dummy trying to explain that Burning Embers is not a spammable. Within an hour his dps went from 15k to 65k, but we had to break down most of his ideas - some of which came from ESO's skill helper in the game.

    So misinformation unfortunately exists in several places and thankfully there are several Youtuber that post really good guides on all classes.

    I can summarise by saying what I recently told a beginner guild wanting to do clear vSS. "If you're not prepared to spend hours analyzing how to improve yourself and farming the necessary gear - don't even think about it!" Players dont realise the increase in difficulty from normal to vet.
  • spartaxoxo
    spartaxoxo
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    Troodon80 wrote: »
    I'm quite sure even with 2k dps you won't need 2 hours to finish fg.

    I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
    The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.

    This is why people don't like fake dps right here. A dps that is trying to build for damage at least is gonna hit more than that. That's 1k damage a piece. Nobody can convince me that's a result of building to do damage and using damage skills.
  • Troodon80
    Troodon80
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    spartaxoxo wrote: »
    This is why people don't like fake dps right here. A dps that is trying to build for damage at least is gonna hit more than that. That's 1k damage a piece. Nobody can convince me that's a result of building to do damage and using damage skills.
    That's 1k a piece assuming the healer doesn't do any. But as I explained in that other post, I don't do solo randoms any more, and I certainly don't tank them. For years now, I have only done pre-mades and I encourage anyone else who has problems with the dungeon finder to do the same. Setting aside the notion of what is or is not"fake," the one thing I do agree with is that placing expections is not what you should do with the random queue.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • spartaxoxo
    spartaxoxo
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    Troodon80 wrote: »
    spartaxoxo wrote: »
    This is why people don't like fake dps right here. A dps that is trying to build for damage at least is gonna hit more than that. That's 1k damage a piece. Nobody can convince me that's a result of building to do damage and using damage skills.
    That's 1k a piece assuming the healer doesn't do any. But as I explained in that other post, I don't do solo randoms any more, and I certainly don't tank them. For years now, I have only done pre-mades and I encourage anyone else who has problems with the dungeon finder to do the same. Setting aside the notion of what is or is not"fake," the one thing I do agree with is that placing expections is not what you should do with the random queue.

    I respectfully disagree. In other games, this kind of thing could easily be considered gameplay sabotage because people have a reasonable expectation that people will actually attempt to perform the role they agreed to do, or in games where's that not appropriate (like this one) there will be something that they have to do to unlock queueing that shows that they are capable of doing what they said they'd do, eso has neither.

    Making a premade is not a legit fix to the queue, it's a bypass. The problem with it is that the queue is intended for people to find a dungeon without needing a premade.
  • Gleitfrosch
    Gleitfrosch
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    Troodon80 wrote: »
    I'm quite sure even with 2k dps you won't need 2 hours to finish fg.

    I had dungeon runs where we rushed through all bosses and also runs where we took it slow and did not sprint from boss to boss while skipping trash mobs. Personally I enjoyed the relaxed runs far more than the rushes.
    The run I linked on a previous page or topic showed a veteran Fungal Grotto run which took just over two hours says otherwise (it took us almost five minutes to kill the first trash pack right by the entrance). The group did a total of around 4k DPS and I did ~50% as a tank when I was only around 200 CP. Your "certainty" is duly noted.

    ok, have overseen that, two hours is long, very long.
  • Enrik72
    Enrik72
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    You should realize that not everyone cares about their DPS. People are just having fun in the game.
    agree :)

    i'm just a peasant who barely speaks english
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Gear does not equal skill.

    Too many people think you can go to alcast's site, copy a build, and you will pump out a lot of DPS. Rotation is so much more important than gear. Not to be cocky, but I could use a white Destro staff and go in my undies and out parse most of the pugs in crag, as could any decent player.
  • Emmagoldman
    Emmagoldman
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    Edit: I think I just found the answer.

    Joined a random Trial pug, and this is what showed up on log:
    4lrrClj.jpg

    Let's see what the ~9k range dps have and what they were doing during the fight:
    Magplar no.1 (9228.7)

    Gear: (All in correct traits)
    riFjT4s.jpg

    Perfectly normal, right? (Except for the crown poison)
    However...

    Skills:
    Zksqdfc.jpg

    Wait...

    Cast:

    BSS5JSj.jpg

    Now I see why their Sweep is doing a measly 3k dps even with all gold Medusa/Julianos/Slimecraw...

    Magplar no.2 (9736.0)

    Gear:
    pMpBtLB.jpg

    Huh???

    Skills:
    PxiCULB.jpg

    HUH?????

    Cast:
    Xehh9vA.jpg

    Somehow this guy's Sweep is 2x the dps than the previous dude...
    My brain is hurting so much right now...

    Honorable mentions:

    1. Magplar no.3, dps: 14,357.2

    Skills:
    Ubbykxx.jpg

    2. Magsorc, dps: 12581.5

    (Pets doing 4x more damage than their Elemental Weapon...)
    55IyciJ.jpg

    Normally I'd be more than happy to give underperforming dps with the right gears some tips to boost their damage.
    But I don't have the time to PM 6 complete strangers to point out their problems.

    They were doing the right mechs and even got the 1st boss down to 15% health that attempt.
    Almost all of them had bis gears with the correct traits.

    Yet, no one told Magplar no.2 that, as a dps, their job is to damage the boss instead of adding heals.
    No one told Magplar no.1 and no.3 that their skills are all over the place.
    And no one told Magsorc no.4 that Force Shock is a much better spammable in real combats, and that Alcast only uses Elemental Weapon on parses.

    All of the aforementioned dps were sitting >1000cp, some were even >1500cp.

    This is why, it is possible for ppl to have <10k dps--Information inequality, the lack of critical thinking skills, and herd mentality


    You can easily reach 17k dps by spamming light attack
    4yPdJla.jpg

    You can easily reach 40k dps by spamming light attack + 2 skills
    zgJo9Qj.jpg

    How is <10k dps even possible?

    Also consider that they could be sold accounts. I was in a dungeon with a cp 1800 magsorc that just spammed frags and didn't know basic mechanics of base game vet dungeons. Pretty sure purchased
  • Grandchamp1989
    Grandchamp1989
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    Gear does not equal skill.

    Too many people think you can go to alcast's site, copy a build, and you will pump out a lot of DPS. Rotation is so much more important than gear. Not to be cocky, but I could use a white Destro staff and go in my undies and out parse most of the pugs in crag, as could any decent player.

    PLEASE make a parse on the 3 mill with a "naked" character and a white weapon xD

    Would be hilarious.
  • Mojmir
    Mojmir
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    my problem is...im a tank most of the time
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