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Ideal new class assuming one is coming.

  • Malthorne
    Malthorne
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    new weapons like 1h/rune, spear, and hand to hand or spellcrafting
  • phaneub17_ESO
    phaneub17_ESO
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    None!

    I honestly don't see them adding anymore classes much to my dismay and getting more character slots. All the defined specializations are filled, the last two classes were jack of all trades, any additional class isn't really fulfilling anything other than just filler. Let's go with the assumption that they also plan on keeping ESO streamlined for all platforms and the rumors of the PS4 and Xbone are true about hardware limitations. It's not that they can't add more classes, it's that a class takes 3 dedicated skill lines for one year's chapter vs having 3 individual skill lines for everyone over the course of 3 yearly chapters.
  • Katinas
    Katinas
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    Druid from World of Warcraft: able to shapeshift into animal forms depending on activity. Bear for tanking, tree of life for healing, cat for melee damage, boomkin for ranged damage.
  • Bouldercleave
    Bouldercleave
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    Gladiator / Monk

    We need a class that uses Martial arts / Hand to Hand tactics.
  • the1andonlyskwex
    the1andonlyskwex
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    Gladiator / Monk

    We need a class that uses Martial arts / Hand to Hand tactics.

    Based on the way ESO classes/skills work, that's not a class, it's a weapon skill line.
  • Bouldercleave
    Bouldercleave
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    Gladiator / Monk

    We need a class that uses Martial arts / Hand to Hand tactics.

    Based on the way ESO classes/skills work, that's not a class, it's a weapon skill line.

    Based on the way ESO classes/skills work, you could say that about every class in the game.
  • GusTheWizard
    GusTheWizard
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    Witch/Hedgemage
    I’d prefer a class that uses water magic like a Tempest class or an Elementalist using water, wind, and earth.
  • Vaoh
    Vaoh
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    Battlemage/Spellsword
    A class themed for Water, Wind, Ice abilities.
  • ajkb78
    ajkb78
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    None of the above.

    Battlemage - this would be too similar to existing classes and I don't think there would be a huge amount of variety within the class, you likely wouldn't get any differentiation between mag and stam as almost by definition it's a hybrid class. That could work well given ZoS's love for hybrid builds, but I just think every battlemage would end up being even more of a cookie cutter than existing classes.

    Witch - we don't need yet another class predominantly based on magicka to add to the existing magicka supremacy.

    Witch hunter - why would this be a class of its own? Anyone can hunt witches.

    Barbarian - with the state of the game as it is I don't think a melee stamina only class would be much appreciated. If you really want a barbarian type character, 2h/2h stamsorc can work I guess.

    My vote would be for vampire. It always felt like it should have been a full class rather than a single unbalanced skill line - just a class that overwrote most or all of your existing class skill lines, i.e. so that you can choose to apply it to an existing character after character creation, for RP reasons. Neither the original implementation nor the reworks have been satisfactory at all.

    Before they make new classes I'd like to see them do something to make stamina DDs equally viable to magicka ones. That probably means making bow as viable as staves as a front bar weapon and addressing the difficulty of using the same resource pool for skills as for core combat abilities. It doesn't really make sense for things like sprinting and roll dodging to cost magicka but perhaps applying a cost reduction to sprint, roll dodge and block based on the number of attribute points you have in stamina could work. Require as minimum of 32 for any cost reduction at all, then scale it so that at 64 points in stamina the abilities are cheap enough that you don't kill your sustain by running to the next fight or by having to roll dodge once in a while. (Yes there's quite a lot of hand waving about how to ensure balance for PvP in that suggestion, but however they do it making stam not just viable but desirable to play should be high up the to-do list.)
  • ValarMorghulis1896
    ValarMorghulis1896
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    Barbarian
    i.e. a mercenary rather than a barbarian.
    "It is often said that before you die your life passes before your eyes. It is in fact true. It's called living." Terry Pratchett
    “I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" Death thought about it. "CATS", he said eventually. "CATS ARE NICE.” Terry Pratchett
  • Bat
    Bat
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    Monk b

    Just think of the role abbreviations we'd have

    Tanks would be tonks
    Healers would be honks
    And damage dealers would be magonks and stonks
  • fizl101
    fizl101
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    Bat wrote: »
    Monk b

    Just think of the role abbreviations we'd have

    Tanks would be tonks
    Healers would be honks
    And damage dealers would be magonks and stonks

    Stonk FTW!
    Soupy twist
  • spartaxoxo
    spartaxoxo
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    None of the Above/Other <---which should have really been a poll option
  • Jodynn
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    I don't vote any, I would like to see all but I think what I would really like is a class abstraction.

    What does this mean?

    No longer picking a class, being able to pick any of the skill lines I want and make my own class.

    Long has Elder Scrolls let you do what you want how you want, using a two handed sword lopping a head off then switching to dual casting a fireball exploding many enemies, to restoring yourself when you need, conjuring up a fire atronach for a sleek buddy to help you out, crouching down and using a bow while in stealth... the list goes on.

    But in ESO, you are one class, you run out of options to pick from because you can only ever pick from the beginning. You have to roll an alt of you want to try something else. Sure some are fine with this, I'm not, I put in the time to craft my character the way I want and identify.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Jodynn
    Jodynn
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    Also.. does anyone else miss schools of magic? (Assuming you played the Elder Scrolls other than this)

    I'd love for them to bring THAT into play.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • rexagamemnon
    rexagamemnon
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    For now no new classes, more skill-lines, and add magika morphs for weapons
  • Defeatist
    Defeatist
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    Pugilist/ Hand to Hand: Mostly just want Hand to Hand combat back whether that’s a class or a weapon skill line. I bee-lined to those Gloves of the Pugilist every Skyrim run.

    Spearman/Spear: Before you say it’s not lore abiding, there was a spear skill line in Morrowind, so hah! Same as above, class or a weapon skill line doesn’t matter to me. Polearms and spears are my favorite martial weapons in any game.

    But again those are both more of weapon skill lines.

    Acrobat or Bard: These could be good new non-redundant classes, if they were executed well.

    Spellcrafting: Now this is the best new potential skill line. Bring in a system by which you can craft all types of spells (AoE, Line, Cone, Direct Hit, etc) in all types of elemental damage. Maybe even add some new types of ele damage (water, wind, dark, light, earth). Imagine a movement skill for DK, forcing locks with magicka, or ice skills that aren’t super weak. Reintegrating the Schools of magic (Conjuration, Destruction, Alteration, etc) which have been sorely missed in ESO.
    "Even the ducks here are ugly." - Unidentified Wrothgar Patron
    #ChubloonLife
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    Battlemage/Spellsword
    Monk or Bard
    PC NA
  • estelrandir
    estelrandir
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    Battlemage/Spellsword
    I'd love to see a bard class! (And that's not just because I played a minstrel for 12 years in a different MMO).

    Music is such a powerful thing, and I think ESO could get real creative about it.

    Also:
    844066583f8783050a7502d07c4258bf.jpg
    hopeful.heart on PC-NA/EU

    "'Never love a wild thing, Mr. Bell,' Holly advised him. 'That was Doc's mistake. He was always lugging home wild things. [...] You can't give your heart to a wild thing: the more you do, the stronger they'll get. Until they're strong enough to run into the woods. Or fly into a tree. Then a taller tree. Then the sky. That's how you'll end up, Mr. Bell. If you let yourself love a wild thing. You'll end up looking at the sky.'" -- Truman Capote, Breakfast at Tiffany's.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Witch/Hedgemage
    How about a chemist style character? Specialising in bombs and disease. Plague Doctor style:

    tumblr_oj9f6u1oti1v4zm8ro1_1280.jpg
  • xaraan
    xaraan
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    Battlemage/Spellsword
    I doubt we will be getting a new class though.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • MindOfTheSwarm
    MindOfTheSwarm
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    Witch/Hedgemage
    I see a lot wanting Battlemage but I have to agree with @Mushroomancer. How do you come up with a skill line that feels different from what already exists in game?
    I’m not saying I don’t want a Battlemage, but I believe the answer to such a class exists outside of a set class. I think a Battlemage skill line is best served either:

    1. A world skill line.

    Or

    2. Third morphs for the weapon skill lines, Shock 2 handed morphs, Fire Bow, Frost Dual Wield etc.

    Or a combination of the two.

    I have really tried hard to think of what skill lines you could realistically give a Battlemage and it’s really tough without them feeling like a hybrid of a DK and a Sorc which to be honest is kind of boring and cookie cutter.

    I still stand by my Witch idea.

    Hexing: DPS line. Specialising in Disease and Magic Damage with a focus on DoT’s and status effects. Maybe some Oblivion Damage if it can be balanced.

    Alteration and Conjuration: Tanking line with a pet or two. Telekinesis as a pull skill, Flame Atronach as a pet and a Watcher pet as an ultimate that taunts enemies. Oakflesh for armor etc etc.

    Mind Merging: I like the idea of a witch devoted to Hermaeus Mora. Like guardians of forbidden knowledge. So some kind of support line that buffs allies and heal them. Could have some sleep effects vs enemies.

    As for @Mushroomancer idea for an artificer class I can easily see what it could look like.

    Chemistry: DPS bombs and acids.

    Engineering: Tanking. Dwemer contructs and turrets.

    Apothecary: Healing and buffs. Helpful tonics and healing gases.

    I tried to picture Battlemage but I just think it can be done with what exists in game currently.
    Edited by MindOfTheSwarm on January 18, 2022 4:34AM
  • spacefracking
    spacefracking
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    Witch/Hedgemage
    Bard.

    Case closed.
  • Anyron
    Anyron
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    I wanna be unicorn!
    On serious note.. Please no new class.. We need magicka melee weapons badly.
  • fakingfocused
    fakingfocused
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    Barbarian
    Berseker/Barbarian my #1 chioce. Mele stam needs some love this could help.
  • the1andonlyskwex
    the1andonlyskwex
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    Berseker/Barbarian my #1 chioce. Mele stam needs some love this could help.

    "Melee stam" isn't a class concept though. A class needs to be viable as both mag and stam, and as a DD, tank, and healer. A barbarian class wouldn't be sufficiently versatile.
  • Tandor
    Tandor
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    None of the ones you listed.
    • Battlemage/Spellsword: been saying this in pretty much every thread that proposes this class. Both Battlemage and Spellsword are not classes that are well-differentiated enough to stand on their own in ESO. The requirement of a mage that can also use weapons can be fullfilled by any class, hell it's even meta now with magicka dps being able to use melee weapons and still do good dps. And if you want the heavy armor aestethic of these classes, just use the outfit station. Please stop requesting this class, it's uninventive, boring, and I don't think it would make a good addition to ESO. At most I think we could see some of the scrapped skill lines for it as stand alone or even as new weapon classes.
    • Witch/Hedgemage: don't know what this is referring to exactly, but I'm guessing you are talking about the witch-like enemies in the Reach. Yes it would be cool to have more magic based on nature and maybe the void, but we already have the Warden, which covers the former, and the latter seems unlikely. I would much rather see the void remain very nebulous, and unable to be "channeled", and was already iffy at the way they portrayed it in Markarth, just being another dimension with "lost souls", pretty lame.
    • Witch-hunter: again, cool class in the single player TES games, not unique enough to be a class in ESO. At most, I could see them implementing some sort of "Witch-hunting" quests or dailies, although the cultural and historical baggage of even the idea of witch-hunting makes me think it's most likely never gonna happen.
    • Barbarian: really? The most generic warrior class (well besides warrior, which is literally the same, just with heavy armor, I think?) is something you think they'll implement? Literally any stamina class can be made to look like and feel like a Barbarian, just don't use class skills. What skill-lines would a Barbarian class even have? Raiding, Muscles, and Lamentation of Enemy Women? Didn't really think this one through, did ya?

    I think the main problem with the classes you proposed is that for a class to work in ESO it kinda needs to put together more than one archetype, unlike the classes from the main-line games, which really represent just one, and mostly very boring and trite ones at that. Look at Warden, for example, it combines the Druid archetype, with the Ice Mage one. Or alternatively, it needs to be a class that feels unique enough whereas even if it doesn't combine multiple archetypes, you can still make three distinct skill-lines out of it like the Templar. Just taking a class from classic TES which is literally "mage, but he hit good with pointy stick" barely qualifies as a class for ESO, because we already have weapon skill-lines, and the different elements of Destruction magic, as well as other schools of magic, are distributed among the classes, so I don't see a generic "mage" being too appealing.

    To me, the only class that can be diverse enough to have three unique skill-lines is some sort of Dwarven artificer/alchemist kind of deal, which would use Ancient Artifacts, Dwemer Constructs, and Alchemy. Maybe, just maybe a Bard class could be feasible, just associate each skill-line to a different instrument, or make each one a different type of art, like Music, Poetry, and Acting (?), I don't know, just throwing ideas at the wall. But then again, bards in TES aren't really a fleshed-out "class", they are either straight up artists, or your run-of-the-mill adventurer with a BA in Performative Arts.

    This guy gets it, both in analysing the suggested options and also coming up with something sufficiently different from the existing classes, strong enough to stand up as a fully purposed class, and fitting in with TES.

    However, I seriously doubt that ZOS are looking at adding another class in the foreseeable future.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Witch/Hedgemage
    Berseker/Barbarian my #1 chioce. Mele stam needs some love this could help.

    "Melee stam" isn't a class concept though. A class needs to be viable as both mag and stam, and as a DD, tank, and healer. A barbarian class wouldn't be sufficiently versatile.

    Not necessarily, for example Barbarian does indeed typically bring thoughts of a muscle bound warrior wielding a massive sword, but it can also include shamans. A Magicka variant could summon totems and master earth based magic. While the healer could be a tribal witch doctor of sorts. Barbarian is a looser term than one might think initially.
  • Vevvev
    Vevvev
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    I seriously doubt we'd get anything new that could be used in PvP content. That includes new classes, weapons, and the like. I'd love to have new weapons, spell crafting, and skill lines (Please no more classes), but I doubt we'll see them till next year.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • exeeter702
    exeeter702
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    Like often is the case with posts like this, the suggestions are usually way off base with what actually entails a full fledged class in eso.

    How exactly would a barbarian fufill the healer role? With or without the resto staff is irrelevant, thematically it simply makes no sense.

    Spellsword/battle mage, technically could fill all roles ofc but this goes into the other issue of fan fervor when desiring a new class for eso, its simply too broad like many of the base class choices one would find at the start of a new TES game. What IS a spell sword or battle mage exactly? Those principals essentially already exist with each and every class that already exists in the game.

    The only way a new class can be implemented in eso is for starters it needs to be thematically distinct wherein said theme is not already represented in game.

    Unfortunately with how eso is designed, you cant associate a class with a weapon type because that is simply a new weapon with a skill line attached to it. So anyone asking for a class that is hand to hand or polearm focused is misdirecting their wish.

    You have to first look at the various schools of magic and discern what has yet to be represented in eso. Not exclusively mind you, as there are plenty of destruction and illusion class spells found across multiple classes in eso already aside from the destruction staff itself. Think about other ways that a class could lean into alternation or mystiscm perhaps, (psijic order barely counts here) and then go from there.

    Asking for such specfic and rigid classes to be added that wouldnt not make any sense whatsoever (magicaka based barbarian with a destro/resto staff.. yeah ok...) or asking for something that is so surface level that it already exists or would hardly fufill a thematic niche not already in game (spell sword/battlemage...) is all misguided and shortsighted.
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