Supreme_Atromancer wrote: »Why I'm defending the idea of Barbarian in particular is because it was nominated as an option, and I don't think the arguments against it stand up. Also, its a core archetype in TES franchise and fantasy games, its popular request, and currently there's no satisfying way to do that power fantasy unless you subscribe to the notion that you can make anything approaching viability by ignoring your entire class toolkit.
Schools of Magic don't yet exist in the Mage's Guild - there is a book about this to be found in Cyrodil -
https://elderscrolls.fandom.com/wiki/Proposal:_Schools_of_Magic
So any introduction of Alteration etc would have to be based around Shad Astula and would be Lore-stretching at best
not to mention the massive amount of dev work involved - somewhat unlikely unfortunately.
Fair enough but what toolkit would you envisage out of interest?
NotaDaedraWorshipper wrote: »None. If anything new skillines would be much better than yet another class that is just the same as others but with cliché themes and colour choice.
Would be much more fitting to Elder Scrolls with our characters having more skill options.The only classes I would be interested is battlemage and monk/unarmed fighter, but between class and skilline I will choose skillines. Skillines are also better with the lacking character slots.
- Battlemage abilities shouldn't be exclusive to that class. Sorcerers should be able to do alteration spells and such too.
- More physical skilline? Same there, it shouldn't be exclusive to some "barbarian".
- Bards? The fighting-music type is not a thing in Elder Scrolls.
- Monks? Would be yet another class like Warden that is weirdly themed to a province. In this case Elsweyr and khajiit claw-dances. Unarmed skillines would be better.
- Witchhunter? What any class with Fighter's Guild abilities?
- etc
MindOfTheSwarm wrote: »NotaDaedraWorshipper wrote: »None. If anything new skillines would be much better than yet another class that is just the same as others but with cliché themes and colour choice.
Would be much more fitting to Elder Scrolls with our characters having more skill options.The only classes I would be interested is battlemage and monk/unarmed fighter, but between class and skilline I will choose skillines. Skillines are also better with the lacking character slots.
- Battlemage abilities shouldn't be exclusive to that class. Sorcerers should be able to do alteration spells and such too.
- More physical skilline? Same there, it shouldn't be exclusive to some "barbarian".
- Bards? The fighting-music type is not a thing in Elder Scrolls.
- Monks? Would be yet another class like Warden that is weirdly themed to a province. In this case Elsweyr and khajiit claw-dances. Unarmed skillines would be better.
- Witchhunter? What any class with Fighter's Guild abilities?
- etc
Bard is literally a class in Elder Scrolls.
the1andonlyskwex wrote: »MindOfTheSwarm wrote: »NotaDaedraWorshipper wrote: »None. If anything new skillines would be much better than yet another class that is just the same as others but with cliché themes and colour choice.
Would be much more fitting to Elder Scrolls with our characters having more skill options.The only classes I would be interested is battlemage and monk/unarmed fighter, but between class and skilline I will choose skillines. Skillines are also better with the lacking character slots.
- Battlemage abilities shouldn't be exclusive to that class. Sorcerers should be able to do alteration spells and such too.
- More physical skilline? Same there, it shouldn't be exclusive to some "barbarian".
- Bards? The fighting-music type is not a thing in Elder Scrolls.
- Monks? Would be yet another class like Warden that is weirdly themed to a province. In this case Elsweyr and khajiit claw-dances. Unarmed skillines would be better.
- Witchhunter? What any class with Fighter's Guild abilities?
- etc
Bard is literally a class in Elder Scrolls.
But it's just a warrior/mage/thief hybrid. None of its abilities have anything to do with music.
MindOfTheSwarm wrote: »the1andonlyskwex wrote: »MindOfTheSwarm wrote: »NotaDaedraWorshipper wrote: »None. If anything new skillines would be much better than yet another class that is just the same as others but with cliché themes and colour choice.
Would be much more fitting to Elder Scrolls with our characters having more skill options.The only classes I would be interested is battlemage and monk/unarmed fighter, but between class and skilline I will choose skillines. Skillines are also better with the lacking character slots.
- Battlemage abilities shouldn't be exclusive to that class. Sorcerers should be able to do alteration spells and such too.
- More physical skilline? Same there, it shouldn't be exclusive to some "barbarian".
- Bards? The fighting-music type is not a thing in Elder Scrolls.
- Monks? Would be yet another class like Warden that is weirdly themed to a province. In this case Elsweyr and khajiit claw-dances. Unarmed skillines would be better.
- Witchhunter? What any class with Fighter's Guild abilities?
- etc
Bard is literally a class in Elder Scrolls.
But it's just a warrior/mage/thief hybrid. None of its abilities have anything to do with music.
That is true, but I didn’t see anyone mention that a bard would use music as an attack. That’s why the comment was so weird to me, and it read like bards never have existed in Elder Scrolls.
Schools of Magic don't yet exist in the Mage's Guild - there is a book about this to be found in Cyrodil -
https://elderscrolls.fandom.com/wiki/Proposal:_Schools_of_Magic
So any introduction of Alteration etc would have to be based around Shad Astula and would be Lore-stretching at best
not to mention the massive amount of dev work involved - somewhat unlikely unfortunately.
MindOfTheSwarm wrote: »NotaDaedraWorshipper wrote: »None. If anything new skillines would be much better than yet another class that is just the same as others but with cliché themes and colour choice.
Would be much more fitting to Elder Scrolls with our characters having more skill options.The only classes I would be interested is battlemage and monk/unarmed fighter, but between class and skilline I will choose skillines. Skillines are also better with the lacking character slots.
- Battlemage abilities shouldn't be exclusive to that class. Sorcerers should be able to do alteration spells and such too.
- More physical skilline? Same there, it shouldn't be exclusive to some "barbarian".
- Bards? The fighting-music type is not a thing in Elder Scrolls.
- Monks? Would be yet another class like Warden that is weirdly themed to a province. In this case Elsweyr and khajiit claw-dances. Unarmed skillines would be better.
- Witchhunter? What any class with Fighter's Guild abilities?
- etc
Bard is literally a class in Elder Scrolls as is Witchhunter. And Witchhunter’s specialise in using magic to augment their archery skills.
MindOfTheSwarm wrote: »the1andonlyskwex wrote: »MindOfTheSwarm wrote: »NotaDaedraWorshipper wrote: »None. If anything new skillines would be much better than yet another class that is just the same as others but with cliché themes and colour choice.
Would be much more fitting to Elder Scrolls with our characters having more skill options.The only classes I would be interested is battlemage and monk/unarmed fighter, but between class and skilline I will choose skillines. Skillines are also better with the lacking character slots.
- Battlemage abilities shouldn't be exclusive to that class. Sorcerers should be able to do alteration spells and such too.
- More physical skilline? Same there, it shouldn't be exclusive to some "barbarian".
- Bards? The fighting-music type is not a thing in Elder Scrolls.
- Monks? Would be yet another class like Warden that is weirdly themed to a province. In this case Elsweyr and khajiit claw-dances. Unarmed skillines would be better.
- Witchhunter? What any class with Fighter's Guild abilities?
- etc
Bard is literally a class in Elder Scrolls.
But it's just a warrior/mage/thief hybrid. None of its abilities have anything to do with music.
That is true, but I didn’t see anyone mention that a bard would use music as an attack. That’s why the comment was so weird to me, and it read like bards never have existed in Elder Scrolls.
Supreme_Atromancer wrote: »MindOfTheSwarm wrote: »@exeeter702 @Supreme_Atromancer
I think you guys are arguing the same point.
Barbarian vs Shaman.
It’s like comparing Tangerines to Clementines.
And The Reach is full of inhabitants that would qualify under the definition of 'Barbarian' (either the classical definition or the 'Conan / D&D' definition.
It's a Culture not a Class.
(Shaman would be a class however)
D&D treated Barbarian as a class.MindOfTheSwarm wrote: »@exeeter702 @Supreme_Atromancer
I think you guys are arguing the same point.
Barbarian vs Shaman.
It’s like comparing Tangerines to Clementines.
I was arguing against the position that Barbarian can't work as a class because its just a warrior, by explaining how the concept could be a little broader- in a very organic way (totems or spirit magic) with no "mental gymnastics", because ex was arguing the idea of a Barbarian healing is ludicrous.
Though there's definitely overlap between those two concepts, you're right. Why I'm defending the idea of Barbarian in particular is because it was nominated as an option, and I don't think the arguments against it stand up. Also, its a core archetype in TES franchise and fantasy games, its popular request, and currently there's no satisfying way to do that power fantasy unless you subscribe to the notion that you can make anything approaching viability by ignoring your entire class toolkit.
Schools of Magic don't yet exist in the Mage's Guild - there is a book about this to be found in Cyrodil -
https://elderscrolls.fandom.com/wiki/Proposal:_Schools_of_Magic
So any introduction of Alteration etc would have to be based around Shad Astula and would be Lore-stretching at best
not to mention the massive amount of dev work involved - somewhat unlikely unfortunately.
exeeter702 wrote: »Supreme_Atromancer wrote: »MindOfTheSwarm wrote: »@exeeter702 @Supreme_Atromancer
I think you guys are arguing the same point.
Barbarian vs Shaman.
It’s like comparing Tangerines to Clementines.
And The Reach is full of inhabitants that would qualify under the definition of 'Barbarian' (either the classical definition or the 'Conan / D&D' definition.
It's a Culture not a Class.
(Shaman would be a class however)
D&D treated Barbarian as a class.MindOfTheSwarm wrote: »@exeeter702 @Supreme_Atromancer
I think you guys are arguing the same point.
Barbarian vs Shaman.
It’s like comparing Tangerines to Clementines.
I was arguing against the position that Barbarian can't work as a class because its just a warrior, by explaining how the concept could be a little broader- in a very organic way (totems or spirit magic) with no "mental gymnastics", because ex was arguing the idea of a Barbarian healing is ludicrous.
Though there's definitely overlap between those two concepts, you're right. Why I'm defending the idea of Barbarian in particular is because it was nominated as an option, and I don't think the arguments against it stand up. Also, its a core archetype in TES franchise and fantasy games, its popular request, and currently there's no satisfying way to do that power fantasy unless you subscribe to the notion that you can make anything approaching viability by ignoring your entire class toolkit.
I want to be very clear here when I say that I dont care about what name the class is given. If ZOS were to come out tomorrow and announce Barbarian, that alone would not "prove me wrong" so to speak. The naming convention is irrelevant. I am EXPLICITY talking about those who are asking for a purely melee focused warrior / berserker / front line fighter to encompass an ENTIRE class within ESO, and how such requests are completely incompatible with how the game is structured. If "barbarians" in this time period happen to be shamanistic by default then that is entirely within reason to fufill a class as shamans in any form of the fictional video game /mmorpg veriety have essentially checked all the proverbial boxes since the existence of this genre.
A berserking front line weapons focused warrior as an entire class DOES NOT work in a game like this under the presumption of ZOSs design philosophy remaining the same. Regardless of if the new class is named robo cop, afro samurai, barbarian or shaman.
How exactly would a barbarian fufill the healer role? With or without the resto staff is irrelevant, thematically it simply makes no sense...magicaka based barbarian with a destro/resto staff.. yeah ok...
fakingfocused wrote: »Berseker/Barbarian my #1 chioce. Mele stam needs some love this could help.
MindOfTheSwarm wrote: »Like I said before, a hybrid of Battlemage, Shaman might be possible.
spartaxoxo wrote: »Tonal Magic is already a magic type in this game, so I don't think a Bard would be out of place.
spartaxoxo wrote: »Tonal Magic is already a magic type in this game, so I don't think a Bard would be out of place.
MindOfTheSwarm wrote: »spartaxoxo wrote: »Tonal Magic is already a magic type in this game, so I don't think a Bard would be out of place.
Here:
https://elderscrolls.fandom.com/wiki/Bard_(Oblivion)
So as you can see, Bard’s are too similar to Nightblade’s and thus can’t fit. You can practically build a bard with an NB right now.
spartaxoxo wrote: »MindOfTheSwarm wrote: »spartaxoxo wrote: »Tonal Magic is already a magic type in this game, so I don't think a Bard would be out of place.
Here:
https://elderscrolls.fandom.com/wiki/Bard_(Oblivion)
So as you can see, Bard’s are too similar to Nightblade’s and thus can’t fit. You can practically build a bard with an NB right now.
A bard doesn't need to be the same as it was in Oblivion. And a warrior that fought using sound and illusions would not be out of place in this game. There's already a lot of magical things related to sound and already a Bard class in previous games. The building blocks are all there.