This is another reason I didn’t vote for Battlemage. I would be worried that it would be too similar to existing class. Still, if done right it could be cool.colossalvoids wrote: »But I'd never expect zos to execute it properly nowadays, no class would be on cards in 2-3 years anyway.
joerginger wrote: »None
Spellcrafting please. Battlespire (since Breton chapter most likely) would make all the sense with it. Why a new class when you can make one.
Would allow us to dynamically load skills, thus removing issues they had with certain platforms not having enough memory for more skills.
Spellcrafting please. Battlespire (since Breton chapter most likely) would make all the sense with it. Why a new class when you can make one.
Would allow us to dynamically load skills, thus removing issues they had with certain platforms not having enough memory for more skills.
Both? I'm sure if zos don't eat or sleep they can do both?
MindOfTheSwarm wrote: »What it says in the description. What new class would you like to see assuming we will definitely get one.
Mushroomancer wrote: »None of the ones you listed.
- Battlemage/Spellsword: been saying this in pretty much every thread that proposes this class. Both Battlemage and Spellsword are not classes that are well-differentiated enough to stand on their own in ESO. The requirement of a mage that can also use weapons can be fullfilled by any class, hell it's even meta now with magicka dps being able to use melee weapons and still do good dps. And if you want the heavy armor aestethic of these classes, just use the outfit station. Please stop requesting this class, it's uninventive, boring, and I don't think it would make a good addition to ESO. At most I think we could see some of the scrapped skill lines for it as stand alone or even as new weapon classes.
- Witch/Hedgemage: don't know what this is referring to exactly, but I'm guessing you are talking about the witch-like enemies in the Reach. Yes it would be cool to have more magic based on nature and maybe the void, but we already have the Warden, which covers the former, and the latter seems unlikely. I would much rather see the void remain very nebulous, and unable to be "channeled", and was already iffy at the way they portrayed it in Markarth, just being another dimension with "lost souls", pretty lame.
- Witch-hunter: again, cool class in the single player TES games, not unique enough to be a class in ESO. At most, I could see them implementing some sort of "Witch-hunting" quests or dailies, although the cultural and historical baggage of even the idea of witch-hunting makes me think it's most likely never gonna happen.
- Barbarian: really? The most generic warrior class (well besides warrior, which is literally the same, just with heavy armor, I think?) is something you think they'll implement? Literally any stamina class can be made to look like and feel like a Barbarian, just don't use class skills. What skill-lines would a Barbarian class even have? Raiding, Muscles, and Lamentation of Enemy Women? Didn't really think this one through, did ya?
I think the main problem with the classes you proposed is that for a class to work in ESO it kinda needs to put together more than one archetype, unlike the classes from the main-line games, which really represent just one, and mostly very boring and trite ones at that. Look at Warden, for example, it combines the Druid archetype, with the Ice Mage one. Or alternatively, it needs to be a class that feels unique enough whereas even if it doesn't combine multiple archetypes, you can still make three distinct skill-lines out of it like the Templar. Just taking a class from classic TES which is literally "mage, but he hit good with pointy stick" barely qualifies as a class for ESO, because we already have weapon skill-lines, and the different elements of Destruction magic, as well as other schools of magic, are distributed among the classes, so I don't see a generic "mage" being too appealing.
To me, the only class that can be diverse enough to have three unique skill-lines is some sort of Dwarven artificer/alchemist kind of deal, which would use Ancient Artifacts, Dwemer Constructs, and Alchemy. Maybe, just maybe a Bard class could be feasible, just associate each skill-line to a different instrument, or make each one a different type of art, like Music, Poetry, and Acting (?), I don't know, just throwing ideas at the wall. But then again, bards in TES aren't really a fleshed-out "class", they are either straight up artists, or your run-of-the-mill adventurer with a BA in Performative Arts.
Mushroomancer wrote: »None of the ones you listed.
- Battlemage/Spellsword: been saying this in pretty much every thread that proposes this class. Both Battlemage and Spellsword are not classes that are well-differentiated enough to stand on their own in ESO. The requirement of a mage that can also use weapons can be fullfilled by any class, hell it's even meta now with magicka dps being able to use melee weapons and still do good dps. And if you want the heavy armor aestethic of these classes, just use the outfit station. Please stop requesting this class, it's uninventive, boring, and I don't think it would make a good addition to ESO. At most I think we could see some of the scrapped skill lines for it as stand alone or even as new weapon classes.
- Witch/Hedgemage: don't know what this is referring to exactly, but I'm guessing you are talking about the witch-like enemies in the Reach. Yes it would be cool to have more magic based on nature and maybe the void, but we already have the Warden, which covers the former, and the latter seems unlikely. I would much rather see the void remain very nebulous, and unable to be "channeled", and was already iffy at the way they portrayed it in Markarth, just being another dimension with "lost souls", pretty lame.
- Witch-hunter: again, cool class in the single player TES games, not unique enough to be a class in ESO. At most, I could see them implementing some sort of "Witch-hunting" quests or dailies, although the cultural and historical baggage of even the idea of witch-hunting makes me think it's most likely never gonna happen.
- Barbarian: really? The most generic warrior class (well besides warrior, which is literally the same, just with heavy armor, I think?) is something you think they'll implement? Literally any stamina class can be made to look like and feel like a Barbarian, just don't use class skills. What skill-lines would a Barbarian class even have? Raiding, Muscles, and Lamentation of Enemy Women? Didn't really think this one through, did ya?
I think the main problem with the classes you proposed is that for a class to work in ESO it kinda needs to put together more than one archetype, unlike the classes from the main-line games, which really represent just one, and mostly very boring and trite ones at that. Look at Warden, for example, it combines the Druid archetype, with the Ice Mage one. Or alternatively, it needs to be a class that feels unique enough whereas even if it doesn't combine multiple archetypes, you can still make three distinct skill-lines out of it like the Templar. Just taking a class from classic TES which is literally "mage, but he hit good with pointy stick" barely qualifies as a class for ESO, because we already have weapon skill-lines, and the different elements of Destruction magic, as well as other schools of magic, are distributed among the classes, so I don't see a generic "mage" being too appealing.
To me, the only class that can be diverse enough to have three unique skill-lines is some sort of Dwarven artificer/alchemist kind of deal, which would use Ancient Artifacts, Dwemer Constructs, and Alchemy. Maybe, just maybe a Bard class could be feasible, just associate each skill-line to a different instrument, or make each one a different type of art, like Music, Poetry, and Acting (?), I don't know, just throwing ideas at the wall. But then again, bards in TES aren't really a fleshed-out "class", they are either straight up artists, or your run-of-the-mill adventurer with a BA in Performative Arts.
Mushroomancer wrote: »[*] Barbarian: really? The most generic warrior class (well besides warrior, which is literally the same, just with heavy armor, I think?) is something you think they'll implement? Literally any stamina class can be made to look like and feel like a Barbarian, just don't use class skills. What skill-lines would a Barbarian class even have? Raiding, Muscles, and Lamentation of Enemy Women? Didn't really think this one through, did ya?
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