Tommy_The_Gun wrote: »Wood Elf:
Hunter's Eye - just change it to how it was before, so it would decrease your detection radius, rather than help you detect invisible enemies. It has a very narrow use case (IC only ?) and is kinda useless as we have detection skills & potions.
Araneae6537 wrote: »Bosmer need decreased stealth detection radius. Drop increased stealth detection and I don’t know of any reason they should be resistant to poison or disease.
Redguard needs a boost, maybe reduced cost on all stamina skills as has been suggested.
Does it make sense for Argonians to have increased healing? For sure they are resistant to poison and disease but the improved healing seemed random to me. I could be wrong though. Still, with the emphasis on Sithis and the shadowscales, I feel like some kind of combat boost would be more appropriate.
VaranisArano wrote: »Bosmer needs their stealth passive back.
Yep. Because spell / weapon damage > healing bonus. I mean I could never understand that. If you have a bonus that affects healing, and only healing and it does not boost your offensive "damage dealing" ability - then it should be a superior bonus to healing, right ?BlackArgonian wrote: »The should give Argonians some weapon or spell damage honestly, the healing done passive does next to nothing when your DD healing with damage skills like Blood Craze, Bloodthirst and Structured Entropy.Araneae6537 wrote: »Bosmer need decreased stealth detection radius. Drop increased stealth detection and I don’t know of any reason they should be resistant to poison or disease.
Redguard needs a boost, maybe reduced cost on all stamina skills as has been suggested.
Does it make sense for Argonians to have increased healing? For sure they are resistant to poison and disease but the improved healing seemed random to me. I could be wrong though. Still, with the emphasis on Sithis and the shadowscales, I feel like some kind of combat boost would be more appropriate.
Araneae6537 wrote: »Bosmer need decreased stealth detection radius. Drop increased stealth detection and I don’t know of any reason they should be resistant to poison or disease.
Redguard needs a boost, maybe reduced cost on all stamina skills as has been suggested.
Does it make sense for Argonians to have increased healing? For sure they are resistant to poison and disease but the improved healing seemed random to me. I could be wrong though. Still, with the emphasis on Sithis and the shadowscales, I feel like some kind of combat boost would be more appropriate.