VaranisArano wrote: »Bosmer needs their stealth passive back.
ArgonianAustin wrote: »I want recovery on argonian instead of potion passive.
Woodelves need to get more DPS/damage when using their bow, lorewise they are the masters of the bow.
Tommy_The_Gun wrote: »I would probably buff Wood Elves & Argonians in some way.
Argonian:
Life Mender - Increases your Healing Done by 6%.
This passive is based on outdated gear set bonus that increases your healing by 4%. The thing is that back when ZOS was rebalancing racial passives, the gear set bonus was 2%. Later on, they buffed gear set bonus to 4%, but they forgot to update Argonian's racial passive. This passive should be either 12% (3x times of a gear set bonus), or maybe restored to what it was before racial rebalance (6% healing done & 6% healing taken).
Wood Elf:
Hunter's Eye - just change it to how it was before, so it would decrease your detection radius, rather than help you detect invisible enemies. It has a very narrow use case (IC only ?) and is kinda useless as we have detection skills & potions.
Tommy_The_Gun wrote: »I would probably buff Wood Elves & Argonians in some way.
Argonian:
Life Mender - Increases your Healing Done by 6%.
This passive is based on outdated gear set bonus that increases your healing by 4%. The thing is that back when ZOS was rebalancing racial passives, the gear set bonus was 2%. Later on, they buffed gear set bonus to 4%, but they forgot to update Argonian's racial passive. This passive should be either 12% (3x times of a gear set bonus), or maybe restored to what it was before racial rebalance (6% healing done & 6% healing taken).
Wood Elf:
Hunter's Eye - just change it to how it was before, so it would decrease your detection radius, rather than help you detect invisible enemies. It has a very narrow use case (IC only ?) and is kinda useless as we have detection skills & potions.
ArgonianAustin wrote: »I want recovery on argonian instead of potion passive.
MindOfTheSwarm wrote: »
TheEndBringer wrote: »The only racial line that gives recovery right now is cat at 100 health and 85 mag/stam. Unlikely they would give more but let's say you get 150 mag/stam.
BXR_Lonestar wrote: »Tommy_The_Gun wrote: »I would probably buff Wood Elves & Argonians in some way.
Argonian:
Life Mender - Increases your Healing Done by 6%.
This passive is based on outdated gear set bonus that increases your healing by 4%. The thing is that back when ZOS was rebalancing racial passives, the gear set bonus was 2%. Later on, they buffed gear set bonus to 4%, but they forgot to update Argonian's racial passive. This passive should be either 12% (3x times of a gear set bonus), or maybe restored to what it was before racial rebalance (6% healing done & 6% healing taken).
Wood Elf:
Hunter's Eye - just change it to how it was before, so it would decrease your detection radius, rather than help you detect invisible enemies. It has a very narrow use case (IC only ?) and is kinda useless as we have detection skills & potions.
These are the two races I would change too. For the Argonian, I'd just change it back to what the racial bonus was before: 6% healing received and 6% healing done (total 12% on self).
For the Woodelf, I'd eliminate the extra penetration on roll dodge and replace it with extra "damage" while using a bow. Either a flat 5%, or maybe just the standard base modifier of 263, or whatever it is the Orc/High Elf receive on their weapon/spell damage modifiers. Or I guess it could also be increased crit chance while using a bow too. Either way, I think Woodelves should have better combat proficiency with bows.
Then I'd eliminate the stealth detection and change that back to them to having a smaller detection radius while in stealth.
What about completely removing stats / bonuses from racials that affect combat, and just make cosmetic / economy etc... bonuses ? Tired of seeing everyone playing the same races only due to the racials' imbalance in regards to combat. But i won't bet on this considering how much money they're making with the race change tokens.
the1andonlyskwex wrote: »TheEndBringer wrote: »The only racial line that gives recovery right now is cat at 100 health and 85 mag/stam. Unlikely they would give more but let's say you get 150 mag/stam.
Um...
Bretons have 130 Magicka recovery from Spell Attunement (which also does other things):
https://eso-skillbook.com/skill/spell-attunement
And
Bosmers have 258 Stamina Recovery from Y'ffre's Endurance:
https://eso-skillbook.com/skill/yffres-endurance
SnazzleFraggle wrote: »What about completely removing stats / bonuses from racials that affect combat, and just make cosmetic / economy etc... bonuses ? Tired of seeing everyone playing the same races only due to the racials' imbalance in regards to combat. But i won't bet on this considering how much money they're making with the race change tokens.
I agree wholeheartedly with this. ZOS talks about how you can play your way, but how can you feel like you can with how racial passives work in this game? IMHO, yeah remove all bonuses/stats effecting combat, or at least remove the weapon/spell damage bonus across the board, and/or give all the races an indirect way to increase their damage SLIGHTLY, so people at least won't be min/maxing based off of racials.