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Which Racial Passives would you change and why?

  • ArgonianAustin
    ArgonianAustin
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    I want recovery on argonian instead of potion passive.
    Just a Lizard Man that plays ESO with my twin brother khajiit_kyle
  • FeedbackOnly
    FeedbackOnly
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    Bosmer needs their stealth passive back.

    ✊ Keep the dream alive
  • FeedbackOnly
    FeedbackOnly
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    Balance wise Argonian definitely needs a slight boost. It's one everyone can agree on and there's been data to support it.
  • unholy_nox
    unholy_nox
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    Every one-dimensional races(Bretons,Redguards,Nords,Argonians,Bosmers) should be hybridized , if zos really wants to remove line between stam and mag.
    Or make all races close to their lore bonuses which means - Altmers without wpd and Orc without spd cr*p etc.
    Im really bored seeing everyone use same races over and over again(Altmers , Dunmers , Khajiits) because they are obviously better than everyone else and can be used in more than 1 roles.(And that will be even worse after Update 33.
    Edited by unholy_nox on February 14, 2022 11:05AM
  • twing1_
    twing1_
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    This is a fun little total racial rebalance I did ages ago. Some of it is a bit outdated, but most of it still holds my ideal racial balance:

    https://forums.elderscrollsonline.com/en/discussion/560656/definitively-balancing-racial-skills#latest
  • Kory
    Kory
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    Would be nice for Redguard to at least get more passives in general. Redguard has the least passives. By the way, what update/year was Redguard left in? Out of sight, out of mind, few people play Redguard so I guess who cares right? :D

    Wood Elves current little stealth detection is kind of funny. In what scenario is that useful? Maybe if you are hunting players in pvp with Champion point buffs to stealth detection range. Maybe you'll spot a hidden player...amazing.

    Werewolf's Savage Strength passive could use 10k armor again. Was nerfed because of abuse of certain armor sets and the previous state of health recovery in pvp. Werewolf doesn't receive weapon and armor passives, no damage shield ability, no purge, it was 10k for a good reason. At least before the high health recovery and resistance era with crimson twilight and Alessia...just sayin
  • the1andonlyskwex
    the1andonlyskwex
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    I want recovery on argonian instead of potion passive.

    Agreed. I hate passives that are tied to consumable usage.

    I would also rebalance Life Mender (i.e. the % healing done passive). It wasn't adjusted properly when ZOS doubled all other sources of % healing done.
  • TPishek
    TPishek
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    Change Life Mender passive to 129 weapon/spell damage and 4% healing done
  • fakingfocused
    fakingfocused
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    -Nord

    As mentioned several other times.


    -damage boost of some form
  • Rutger74
    Rutger74
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    Woodelves need to get more DPS/damage when using their bow, lorewise they are the masters of the bow.
  • the1andonlyskwex
    the1andonlyskwex
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    Rutger74 wrote: »
    Woodelves need to get more DPS/damage when using their bow, lorewise they are the masters of the bow.

    Weapon-specific passives aren't really a good idea. Not many people are going to like being forced into a specific weapon type just because of the race they chose at character creation.
  • MEBengalsFan2001
    MEBengalsFan2001
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    I would probably buff Wood Elves & Argonians in some way.

    Argonian:
    Life Mender - Increases your Healing Done by 6%.

    This passive is based on outdated gear set bonus that increases your healing by 4%. The thing is that back when ZOS was rebalancing racial passives, the gear set bonus was 2%. Later on, they buffed gear set bonus to 4%, but they forgot to update Argonian's racial passive. This passive should be either 12% (3x times of a gear set bonus), or maybe restored to what it was before racial rebalance (6% healing done & 6% healing taken).

    Wood Elf:
    Hunter's Eye - just change it to how it was before, so it would decrease your detection radius, rather than help you detect invisible enemies. It has a very narrow use case (IC only ?) and is kinda useless as we have detection skills & potions.

    I like the wood elf skill for detection. In fact I would like the range to be increased by 2m. That would improve it IMO.

    The main race needing major adjustments is Redguard.
  • francesinhalover
    francesinhalover
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    Inperial - 2000 > now 1000 stam gains 250 wep dmg

    Redguard - gains 250 wep dmg, loses cooldown reduction on wep abilities

    Bosmer - is fine. What could even be removed for +1 stealth?
    Edited by francesinhalover on March 13, 2022 10:31AM
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    Shadow strike is the best cp passive ever!
  • Xarc
    Xarc
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    I would modify the bretons

    -> add a stamina bonus.

    Bretons aren't elves. They come from elves+HUMANS. they need something refering to it and stamina bretons suck a lot.
    Edited by Xarc on March 13, 2022 11:18AM
    @xarcs FR-EU-PC -
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    "Death is overrated", Xarc
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  • Fizzyapple
    Fizzyapple
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    I think that the Bosmer should have a bonus when a bow is equipped since its believed that they invented the weapon.

    Change:
    Increases experience gain with the Bow Skill line by 15%

    to:
    Increases (range?) with a bow equipped by 15m.

    Literally anything, range or pen or light/heavy attack speed.. Just some ideas.

    Also stealth.

    The title of the Bosmers most famous poem, the Meh Ayleidion, translates to "The One Thousand Benefits of Hiding." Yet they sneak around with the same skill as a Nord.
    Edited by Fizzyapple on March 14, 2022 9:58AM
  • Sparxlost
    Sparxlost
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    khajiits get a huge bonus to max mag and max stam as well as wep and spell damage when unarmed
  • Foxtrot39
    Foxtrot39
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    imho would be nice to also have a racial ult

    But yeah passive that are extremely niche or consumable linked need to be changed
  • FeedbackOnly
    FeedbackOnly
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    The potion passive isn't balanced. It needs a buff
  • LesserCircle
    LesserCircle
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    Baiscally, everyone wants bosmer stealth back so just do it ZOS.
  • BXR_Lonestar
    BXR_Lonestar
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    I would probably buff Wood Elves & Argonians in some way.

    Argonian:
    Life Mender - Increases your Healing Done by 6%.

    This passive is based on outdated gear set bonus that increases your healing by 4%. The thing is that back when ZOS was rebalancing racial passives, the gear set bonus was 2%. Later on, they buffed gear set bonus to 4%, but they forgot to update Argonian's racial passive. This passive should be either 12% (3x times of a gear set bonus), or maybe restored to what it was before racial rebalance (6% healing done & 6% healing taken).

    Wood Elf:
    Hunter's Eye - just change it to how it was before, so it would decrease your detection radius, rather than help you detect invisible enemies. It has a very narrow use case (IC only ?) and is kinda useless as we have detection skills & potions.

    These are the two races I would change too. For the Argonian, I'd just change it back to what the racial bonus was before: 6% healing received and 6% healing done (total 12% on self).

    For the Woodelf, I'd eliminate the extra penetration on roll dodge and replace it with extra "damage" while using a bow. Either a flat 5%, or maybe just the standard base modifier of 263, or whatever it is the Orc/High Elf receive on their weapon/spell damage modifiers. Or I guess it could also be increased crit chance while using a bow too. Either way, I think Woodelves should have better combat proficiency with bows.

    Then I'd eliminate the stealth detection and change that back to them to having a smaller detection radius while in stealth.
  • Cundu_Ertur
    Cundu_Ertur
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    Or the current penetration bonus could be doubled, but restricted to only bows. But, yeah, agree 100% with your fundamental premise. Bosmer in Oblivion and Morrowwind had the top bonus to both archery (or marksman) and stealth. Even in Skyrim with only one main bonus, Bosmer had their main bonus to archery while retaining a bonus to stealth. Now Bosmer have no meaningful bonus to either. [snip]

    [edited for minor bashing]
    Edited by ZOS_Icy on March 25, 2022 5:53PM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Tethilia
    Tethilia
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    I'm going to go a little outside the box and suggest Passive Morphs.

    Also Imperial: Stamina boost can become Magicka boost dependent on dominant stat.

    Finally Dunmer should have a skill that forces the player to explain the deep lore of any place they are in, while Argonian players completely ignore them.
  • Szalord
    Szalord
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    What about completely removing stats / bonuses from racials that affect combat, and just make cosmetic / economy etc... bonuses ? Tired of seeing everyone playing the same races only due to the racials' imbalance in regards to combat. But i won't bet on this considering how much money they're making with the race change tokens.
  • DrSlaughtr
    DrSlaughtr
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    I want recovery on argonian instead of potion passive.

    This would suck for tanks and any build that hinders recovery, such as sneaky sneaky nightblades (both count for me).

    The only racial line that gives recovery right now is cat at 100 health and 85 mag/stam. Unlikely they would give more but let's say you get 150 mag/stam.

    That's 150 every 2 seconds.

    You get 3125 health, mag and stam for hitting any potion. Here's how that breaks down.

    3125 / 150 = ~20.

    20 x 2 = 40 second equivalent.

    At face value this might seem better than the 45 second potion cooldown, but consider this.

    If you're blocking with a s/b you aren't recovering stamina. If you're blocking with an ice staff you aren't recovering Magicka. Same goes for sneaking nightblades with stamina.

    This is the great thing about argonian, as it lets you overcome this easier.

    Not to mention that I doubt they'd give more than 85 mag/stam recovery. They tend to copy from other classes. For example all races that give damage give the same amount.

    That math ends up like this.

    85 * 20 = 1700 over 40 second. Significantly less. To get 3125 of all resources with that recovery, here's the math:

    3125 / 85 * 2 = 73.5 seconds. You'd have to go at least 1 minutes 13 seconds between potions to match the same as recovery. I don't know about you but I hit a potion much closer to cooldown.

    If I were changing argonian I would swap healing increase for flat damage since healing attacks off that anyway. Even still I wouldn't give them the same as dark elf or high elf. I'd go 150 to not make them too crazy for DPS
    Edited by DrSlaughtr on March 25, 2022 1:21PM
    I drink and I stream things.
  • Zama666
    Zama666
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    Zama666 wrote: »
    I am kind of happy with the Imperial.

    Arguably best class in the game for both Mag and Stam. That cost reduction on all skills is amazing for sustain and cheaper ults.

    Yeah, I like their flexibility....but open to hearing suggestions
  • the1andonlyskwex
    the1andonlyskwex
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    The only racial line that gives recovery right now is cat at 100 health and 85 mag/stam. Unlikely they would give more but let's say you get 150 mag/stam.

    Um...
    Bretons have 130 Magicka recovery from Spell Attunement (which also does other things):
    https://eso-skillbook.com/skill/spell-attunement

    And

    Bosmers have 258 Stamina Recovery from Y'ffre's Endurance:
    https://eso-skillbook.com/skill/yffres-endurance
  • GarfieId
    GarfieId
    I would probably buff Wood Elves & Argonians in some way.

    Argonian:
    Life Mender - Increases your Healing Done by 6%.

    This passive is based on outdated gear set bonus that increases your healing by 4%. The thing is that back when ZOS was rebalancing racial passives, the gear set bonus was 2%. Later on, they buffed gear set bonus to 4%, but they forgot to update Argonian's racial passive. This passive should be either 12% (3x times of a gear set bonus), or maybe restored to what it was before racial rebalance (6% healing done & 6% healing taken).

    Wood Elf:
    Hunter's Eye - just change it to how it was before, so it would decrease your detection radius, rather than help you detect invisible enemies. It has a very narrow use case (IC only ?) and is kinda useless as we have detection skills & potions.

    These are the two races I would change too. For the Argonian, I'd just change it back to what the racial bonus was before: 6% healing received and 6% healing done (total 12% on self).

    For the Woodelf, I'd eliminate the extra penetration on roll dodge and replace it with extra "damage" while using a bow. Either a flat 5%, or maybe just the standard base modifier of 263, or whatever it is the Orc/High Elf receive on their weapon/spell damage modifiers. Or I guess it could also be increased crit chance while using a bow too. Either way, I think Woodelves should have better combat proficiency with bows.

    Then I'd eliminate the stealth detection and change that back to them to having a smaller detection radius while in stealth.

    Just to let you know you don't need to dodge roll anymore to get the pen, you get it without any condition and also a speed buff. I don't know why people want them to do more damage with bows only, I get it's some roleplay reason but it's just a direct nerf to any bosmer not running a bow, which is a very unnecessary nerf.
  • SnazzleFraggle
    Szalord wrote: »
    What about completely removing stats / bonuses from racials that affect combat, and just make cosmetic / economy etc... bonuses ? Tired of seeing everyone playing the same races only due to the racials' imbalance in regards to combat. But i won't bet on this considering how much money they're making with the race change tokens.

    I agree wholeheartedly with this. ZOS talks about how you can play your way, but how can you feel like you can with how racial passives work in this game? IMHO, yeah remove all bonuses/stats effecting combat, or at least remove the weapon/spell damage bonus across the board, and/or give all the races an indirect way to increase their damage SLIGHTLY, so people at least won't be min/maxing based off of racials.
  • DrSlaughtr
    DrSlaughtr
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    The only racial line that gives recovery right now is cat at 100 health and 85 mag/stam. Unlikely they would give more but let's say you get 150 mag/stam.

    Um...
    Bretons have 130 Magicka recovery from Spell Attunement (which also does other things):
    https://eso-skillbook.com/skill/spell-attunement

    And

    Bosmers have 258 Stamina Recovery from Y'ffre's Endurance:
    https://eso-skillbook.com/skill/yffres-endurance

    You just pointed out single stat recoveries. I thought we were talking about stam AND mag recoveries (and possibly health). If you want all three, khajiit shows you what you would get. If you want just two you still aren't getting 258 for both.

    If you just want Magicka, then you really are hosing tanks and DPS that use argonian to get all stats back.
    I drink and I stream things.
  • DrSlaughtr
    DrSlaughtr
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    Szalord wrote: »
    What about completely removing stats / bonuses from racials that affect combat, and just make cosmetic / economy etc... bonuses ? Tired of seeing everyone playing the same races only due to the racials' imbalance in regards to combat. But i won't bet on this considering how much money they're making with the race change tokens.

    I agree wholeheartedly with this. ZOS talks about how you can play your way, but how can you feel like you can with how racial passives work in this game? IMHO, yeah remove all bonuses/stats effecting combat, or at least remove the weapon/spell damage bonus across the board, and/or give all the races an indirect way to increase their damage SLIGHTLY, so people at least won't be min/maxing based off of racials.

    If all someone cares about is picking the race for RP reasons, then why do the passives matter at all? Like, if someone were to take away all passives, what would be any different than picking a race with a passive that doesn't directly benefit their character?

    People min max in every game. Single player. Multiplayer. Video game. DnD. Card games. Etc. Even if you made every race competely cosmetic that won't stop. It'll just make players mad that they've taken away part of their toolkits.

    We can make every race work for every role. For example, my PVP stamina nightblade is argonian. Conventional wisdom says I should perform less than my dark elf and khajiit counterparts.

    And yet my success rate is significantly higher than most NBs on my platform because the extra damage you get from dark elf or the extra crit damage from cat are not massively beneficial. They do however give you a starting point for your build. That's where the passives are helpful. I run lizard for the recovery. Having 0 stamina recovery because you're sneaking isn't fun. But I wouldn't recommend it to most players because it is a harder build. That's probably why I like it. 🙃
    I drink and I stream things.
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