Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Make Crafted Sets As Good As Found Sets

  • aldriq
    aldriq
    ✭✭✭
    It would be nice if they made a point of buffing old, underperforming sets as often as they nerf current, overperforming ones (and that goes for both crafted and non-crafted ones).
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    aldriq wrote: »
    It would be nice if they made a point of buffing old, underperforming sets as often as they nerf current, overperforming ones (and that goes for both crafted and non-crafted ones).

    There has been some movement in that direction over the years. However, a set has to be in a really bad state before they'll rework it. It someone's getting use out of it, they won't usually shake things up. It's only when, "everyone," is like, "yeah, this is garbage," that they'll step in and beef it up.

    I'm not sure if there's some history here or not.
  • Sahidom
    Sahidom
    ✭✭✭✭
    I agree with the original post where crafted sets should be better than found ones. Without the time reductions on research, you are spending months to years researching all the traits. There should be a distinction and reward for completing the whole process besides achievements.

    A simple +2% * (traits learned - crafting trait requirement) to the 2-4 ser bonuses:

    +max Stamina, Health, or Magicka
    +Stamina, Health, or Magivka recovery
    +Spell or Weapon Damage
    +Critical Strike
    +Offensive Penetration

    For example. A nine trait crafter creating a two trait set would grant +14% bonus on the 2-4 set bonuses.

    As the trait requirement goes up than the bonus tapers out. They could off-set this by improving the 5pc set bonus on a scaling level.

    An idea at least.
  • TochTom
    TochTom
    ✭✭✭
    coop500 wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Do you know how crafting works... ?
    It takes F O R E V E R to become a proper crafter, due to researching.

    It took me a just over a year to collect all 9 traits, with motifs not following soon after. Earning my first piece of perfected Relequen/Siroria took me more than 2.5/3 years. I agree it takes time to research, but that is all that it takes. Time. Earning gear requires skill next to time.
    PC-EU | CP 2200+ | 52 590 Achievement Points | Salty Sorcerer | Altmer Sorcerer (Magicka) | AD | Former Empress, AW Rank 50 | Flawless Conqueror (602,803 Score | U22), Immortal Redeemer (114,473 Score | U24), Dro-m'Athra Destroyer U25, Gryphon Heart (130,902 Score | U25), Tick-Tock Tormentor (220,587 Score | U25), Godslayer (251,386 Score | U26), Kyne's Wrath (238,405 Score | U27), Unchained (106,377 Score | U27), Spirit Slayer (301,402 Score | U28)
  • Fizzyapple
    Fizzyapple
    ✭✭✭
    There are many great comments here but there are a few that I don't agree with. I get a lot of crafting requests from the PVP crowd and as an avid PVP (and PVE) enthusiast I can attest that there are a few crafted sets that simply trounce non-crafted sets for PVP.

    Take Stuhn's Favor for example; if used right it's the only offensive set you need in BGS. With Stuhn's, I do no less than 1m and often ~2m damage per DM. Granted, it requires me spamming dive and venom arrow.

    Another example is NMA. The nerf was actually quite small. I feel that if someone can't handle the 5% they may need to rethink their approach. Bosmer stamina passives help offset this as does Netch.

    Aetherial Ascension is the strongest defensive set in the game for BGS and if it's crafted in well-fitted with two or more medium pieces the 20% is less of a stamina drain than full 5 pieces of heavy of any set. In BGS you're not blocking or sprinting; If so you are likely already dead and the well-fitted trait helps with roll-dodge. The Ascension and Stuhn's combo is likely the only reason I have every BGS achievement. (Again; Bosmer passives and Netch.)

    Unfortunately, I don't recall the last time I crafted a set for it's express use in PVE outside of training sets.

    The take away from this is that Bosmer Wardens are the best. :)
  • Ippokrates
    Ippokrates
    ✭✭✭✭✭
    Hmm... This is semi-necro thread, but ok ;)

    Unpopular opinion: crafted sets - Stuhn, DV, HC, CA/IF or even Pelinal with VK are better than overland sets.

    Change my mind -_-
    Edited by Ippokrates on December 30, 2021 8:33PM
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Two good crafted sets together are Twice Born Star and Heartland Conqueror.

    Running these sets to get 5 medium with 1 light and 1 heavy I get quite a bit in my overall stats.

    You get 2K Magika, 2K Stamina, 129 weapon/spell damage and 1K health.

    Than you get double your weapon trait and two mundus.

    Been playing around with these sets a bit and it quite fun and when running with Balorgh it is very deadly.
    Edited by MEBengalsFan2001 on December 30, 2021 8:36PM
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Read through most of the first two pages. I definitely don’t want to see anything crafted become bound. Being able to further improve or customize armor, even something cosmetic would be cool but even that I’d rather not be bound. It’s not like people don’t get carries in dungeons and trials or at least help. So with crafting you should be able to help friends, guildies, random strangers, or make some profit from it, as each prefers.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fizzyapple wrote: »
    Unfortunately, I don't recall the last time I crafted a set for it's express use in PVE outside of training sets.

    I can't remember the last time I actually crafted them, but Hundings Rage and Juli are a pair of workhorse sets. They're not flashy, they're not special, but they are always there.

    I'm not sure if I'd categorize them as, "better than drop sets," but the flat build utility can't be underestimated... though, now I'm wondering if I've already said something similar earlier in this thread.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Two good crafted sets together are Twice Born Star and Heartland Conqueror.

    Running these sets to get 5 medium with 1 light and 1 heavy I get quite a bit in my overall stats.

    You get 2K Magika, 2K Stamina, 129 weapon/spell damage and 1K health.

    Than you get double your weapon trait and two mundus.

    Been playing around with these sets a bit and it quite fun and when running with Balorgh it is very deadly.

    It depends on what you're doing with it. TBS is a very good flex set, for setting up a new alt before you start farming. In most cases, on endgame characters, you're better off swapping it out for a more focused choice once you're ready.

    The issue is that the 5pc bonus for TBS is "just" a mundus stone bonus. These are, almost universally useful, but they fall short of some of precise build tuning Worse, you're going to have a max resource pool bonus that doesn't work for you (unless you're in PvP or on a Tank.) There are circumstances where the extra off-spec resource is convenient, but those are somewhat niche. (Granted, TBS fares better on mag builds because you will need your stamina for something, eventually.)

    Heartland is similar. It's a really neat idea, and I like the set. But, doubling your weapon's trait is the bonus.

    For example, if you were running a 2h build, and you had Heartland slotted, with a Nirnhoned weapon... you're actually a smaller bonus than if you ran Hundings. (200 damage vs 300 damage.)

    Sharpened caps at... I want to say it's around ~2600 for a gold 2h weapon (or a pair of DW weapons combined.) (I could be off a little.) Spriggans and Spinners are ~3500. So if you wanted to use a sharpened weapon with Heartland, you'd actually be better off farming up the relevant pen set. (And this is assuming that you wouldn't end up over-penetrating. That's less of an issue in overland or solo content, but does become a problem if you're taking it into trials.)

    These are very good baseline sets, and they're flexible enough that you can move them from one alt to another without issue. However, in both cases, there are better options out there.

    The one thing where Heartland really shines is with training weapons (I suspect.) Because, more XP is more XP. But, that's more for grind, not combat, and there are very few things that modify XP gained.
  • Blinx
    Blinx
    ✭✭✭✭✭
    I use Julianos,Hundig's Rage,Tourag's pact, Fortified Brass, Kagrenac's Hope,& The Seducer ATM, for what I do-PVE, SOLO normal Dungeons, they serve me right
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    Other than trial hardmodes there's very few things you can't accomplish with crafted sets.

    You don't get great group buffs and probably won't maximize your DPS output, but they allow you to complete your core role perfectly fine.

    They're not BiS but they will get the job done, and make you servicable rather quick.

    Healer:
    Kagrenac's Hope
    Redistributor
    Heartland's Conqueror
    Seducer
    Magnus Gift

    Tank:
    Torugs Pact
    Fortified Brass
    Daedric Trickery
    Wretched Vitality
    Armor Master

    DD:
    Hunding / Julianos
    New Moon Acolyte
    Diamond's Victory
    Mechanical Acuity

    PvP:
    Too many to mention

    Then you get an easy monster helmet from one of the easiest vet dungeons
    Stamina DD - Fungal Grotto 1 - Kra'gh
    Magicka DD - Crypt of Hearts 1 - Illambris
    Healer - Darkshade Cavern 1 - Sentinel
    Tank - Banished Cell 1 - Shadowrend

    Fully servicable 30 minutes after hitting cp 160.
    Edited by Grandchamp1989 on December 31, 2021 1:23AM
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    In the earlier days of ESO crafted sets were often better or sometimes as good as looted sets.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    At one time, near the start, I remember some one in ZOS saying that crafted sets would always be pretty well equivalent to fond sets.

    As I only use my own stuff, why create an entire support group otherwise, I would like more parity than I see these days.
    They might be good, but they will never be best or meta.

    Meta sets come from farmed instances (bound items) because unbound items or crafted items can be sold to people that do not otherwise own the content.

    Meta is almost always intended to sell the latest content (until it gets nerfed and later replaced by new content meta.)

    You don't buy, you don't play (meta).

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • EF321
    EF321
    ✭✭✭✭✭
    ✭✭
    Two good crafted sets together are Twice Born Star and Heartland Conqueror.

    Running these sets to get 5 medium with 1 light and 1 heavy I get quite a bit in my overall stats.

    You get 2K Magika, 2K Stamina, 129 weapon/spell damage and 1K health.

    Than you get double your weapon trait and two mundus.

    Been playing around with these sets a bit and it quite fun and when running with Balorgh it is very deadly.

    It depends on what you're doing with it. TBS is a very good flex set, for setting up a new alt before you start farming. In most cases, on endgame characters, you're better off swapping it out for a more focused choice once you're ready.

    The issue is that the 5pc bonus for TBS is "just" a mundus stone bonus. These are, almost universally useful, but they fall short of some of precise build tuning Worse, you're going to have a max resource pool bonus that doesn't work for you (unless you're in PvP or on a Tank.) There are circumstances where the extra off-spec resource is convenient, but those are somewhat niche. (Granted, TBS fares better on mag builds because you will need your stamina for something, eventually.)

    Heartland is similar. It's a really neat idea, and I like the set. But, doubling your weapon's trait is the bonus.

    For example, if you were running a 2h build, and you had Heartland slotted, with a Nirnhoned weapon... you're actually a smaller bonus than if you ran Hundings. (200 damage vs 300 damage.)

    Sharpened caps at... I want to say it's around ~2600 for a gold 2h weapon (or a pair of DW weapons combined.) (I could be off a little.) Spriggans and Spinners are ~3500. So if you wanted to use a sharpened weapon with Heartland, you'd actually be better off farming up the relevant pen set. (And this is assuming that you wouldn't end up over-penetrating. That's less of an issue in overland or solo content, but does become a problem if you're taking it into trials.)

    These are very good baseline sets, and they're flexible enough that you can move them from one alt to another without issue. However, in both cases, there are better options out there.

    The one thing where Heartland really shines is with training weapons (I suspect.) Because, more XP is more XP. But, that's more for grind, not combat, and there are very few things that modify XP gained.

    Gold sharpened weapon is 3276 pen, which makes it very similar to spriggan/spinner 5 piece bonus. Similarly with precise and defending, bonus is similar to MS/Leviathan and Fortified brass. Strength of HC comes not from the fact that it gives superior stats, but from the fact that it is a body set crafted in any weights you see fit, but it acts as both frontbar offensive and backbar defensive set, while having actual frontbar set and arena weapon backbar (or whatever you use backabar).
  • ajkb78
    ajkb78
    ✭✭✭✭✭
    I think the single thing that reduces build diversity is Minor Slayer. It's an insanely strong stat even compared to most 5 piece bonuses, so by having it exclusive to trial sets it's incredibly limiting as any combination of 2 non trial sets is by default uncompetitive. I'd love to see a mythic or a monster set that gave minor slayer, I think it would be fabulous to have the option to run 2 cafted, overland or dungeon sets and still have minor slayer.
    And yes, it would be great to see some more love for master crafters with 9 traits across the board. Let us make cool stuff for ourselves that's bound so you have to do the crafting hard slog to be able to have it, or something that's much more profitable than the current range of things we can make.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    ajkb78 wrote: »
    I think the single thing that reduces build diversity is Minor Slayer. It's an insanely strong stat even compared to most 5 piece bonuses, so by having it exclusive to trial sets it's incredibly limiting as any combination of 2 non trial sets is by default uncompetitive. I'd love to see a mythic or a monster set that gave minor slayer, I think it would be fabulous to have the option to run 2 cafted, overland or dungeon sets and still have minor slayer.
    And yes, it would be great to see some more love for master crafters with 9 traits across the board. Let us make cool stuff for ourselves that's bound so you have to do the crafting hard slog to be able to have it, or something that's much more profitable than the current range of things we can make.

    To be fair, FGD and VO are both extremely common sets, not because of Slayer, but because their 5pc bonuses are extremely potent sustain helpers, and both sets have very competitive basic bonus lines.

    EDIT: And Rele is just ridiculous. Always has been.
    Edited by starkerealm on January 1, 2022 2:30AM
Sign In or Register to comment.