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Make Crafted Sets As Good As Found Sets

poodlemasterb16_ESO
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At one time, near the start, I remember some one in ZOS saying that crafted sets would always be pretty well equivalent to fond sets.

As I only use my own stuff, why create an entire support group otherwise, I would like more parity than I see these days.
  • Tsar_Gekkou
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    My guess is that they want you to farm and explore the game. Unless you're at the level where you're score pushing and doing other endgame stuff like trifectas, Julianos for mag and Hunding's Rage for stam are still good sets.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Lephrel
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    One of the most tragic nerfs in ESO history was the destruction of new moon acolyte - the first truly viable crafted set in a very long time. #BringBackNMA
    Edited by Lephrel on February 11, 2021 9:07PM
  • Mythreindeer
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    I’d like to see the ability to pick your stats (within a framework of limits) for fully customizable crafted armor. I realize this won’t happen for a number of reasons.
  • Athan1
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    Please buff TBS! It's 9-traits, Mara's crotch!
    Edited by Athan1 on February 11, 2021 10:13PM
    Athan Atticus Imperial Templar of Shezarr
  • MasterSpatula
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    They promised a lot of stuff at the beginning. They promised never to have a cash shop, too.

    Also, Julianos isn't nearly as far off non-prefected False God's as some would want you to believe.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • rrimöykk
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    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.
  • coop500
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    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Do you know how crafting works... ?
    It takes F O R E V E R to become a proper crafter, due to researching.
    Hoping for more playable races
  • Goregrinder
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    Athan1 wrote: »
    Please buff TBS! It's 9-traits, Mara's crotch!

    They should either make the 5-piece let you run 3 mundus stones, or make it a 3-trait set.
  • jedtb16_ESO
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    coop500 wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Do you know how crafting works... ?
    It takes F O R E V E R to become a proper crafter, due to researching.

    ^this.

    nail right on the head. getting 9 traits is expensive in time and resources.
  • Lephrel
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    Athan1 wrote: »
    Please buff TBS! It's 9-traits, Mara's crotch!

    They should either make the 5-piece let you run 3 mundus stones, or make it a 3-trait set.

    With 7/7 divines the atronach/serpent give you 535 mag/stam recovery, the lover gives you 4741 penetration and the apprentice/ warrior give you 410 spell/weapon damage.
    All those bonuses are substantially stronger than other 5pc bonuses, giving TBS two extra mundus stones would be insane. The problem with the set are mostly the mediocre 2-4pc lines (especially bad for pve), the fact that many you can't stack the same mundus stones and the fact that pvp is dominated by procs anyways.
  • Vevvev
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    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    As others have pointed out it is a serious investment that is required in order to make the more powerful craftable sets in ESO.

    In fact in recent memory some of the best sets were crafted like New Moon Acolyte, and I still use Clever Alchemist to this day. There are trait requirements needed to make these sets which is how ZOS stops the newbies from getting the best sets in the game by themselves. They need to get a crafter to makes these sets for them, and the max level stuff is quite resource intensive.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • kargen27
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    Vevvev wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    As others have pointed out it is a serious investment that is required in order to make the more powerful craftable sets in ESO.

    In fact in recent memory some of the best sets were crafted like New Moon Acolyte, and I still use Clever Alchemist to this day. There are trait requirements needed to make these sets which is how ZOS stops the newbies from getting the best sets in the game by themselves. They need to get a crafter to makes these sets for them, and the max level stuff is quite resource intensive.

    You kind of defeated your own argument. Crafting is a serious investment but you can buy crafted gear. Most the players I know won't charge guild members if they provide the materials.
    and then the parrot said, "must be the water mines green too."
  • Sgrug
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    kargen27 wrote: »
    Vevvev wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    As others have pointed out it is a serious investment that is required in order to make the more powerful craftable sets in ESO.

    In fact in recent memory some of the best sets were crafted like New Moon Acolyte, and I still use Clever Alchemist to this day. There are trait requirements needed to make these sets which is how ZOS stops the newbies from getting the best sets in the game by themselves. They need to get a crafter to makes these sets for them, and the max level stuff is quite resource intensive.

    You kind of defeated your own argument. Crafting is a serious investment but you can buy crafted gear. Most the players I know won't charge guild members if they provide the materials.

    The high end crafted set 9 traits should be bind on pick up
  • kargen27
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    Sgrug wrote: »
    kargen27 wrote: »
    Vevvev wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    As others have pointed out it is a serious investment that is required in order to make the more powerful craftable sets in ESO.

    In fact in recent memory some of the best sets were crafted like New Moon Acolyte, and I still use Clever Alchemist to this day. There are trait requirements needed to make these sets which is how ZOS stops the newbies from getting the best sets in the game by themselves. They need to get a crafter to makes these sets for them, and the max level stuff is quite resource intensive.

    You kind of defeated your own argument. Crafting is a serious investment but you can buy crafted gear. Most the players I know won't charge guild members if they provide the materials.

    The high end crafted set 9 traits should be bind on pick up

    I wouldn't mind seeing a few unique sets that are crafted only and bind on crafting.

    edited to say bound to account not bound to character.
    Edited by kargen27 on February 12, 2021 1:43AM
    and then the parrot said, "must be the water mines green too."
  • PizzaCat82
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    I've done many trials and vet dungeons with Hrundings..it aint the best but man does it work.
  • Iluvrien
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    At one time, near the start, I remember some one in ZOS saying that crafted sets would always be pretty well equivalent to fond sets.

    As I only use my own stuff, why create an entire support group otherwise, I would like more parity than I see these days.

    They were originally as good, or better.

    Sadly the endgame crowd whinged about not having a reason to run content... so they got nerfed.
  • Vevvev
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    kargen27 wrote: »
    Vevvev wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    As others have pointed out it is a serious investment that is required in order to make the more powerful craftable sets in ESO.

    In fact in recent memory some of the best sets were crafted like New Moon Acolyte, and I still use Clever Alchemist to this day. There are trait requirements needed to make these sets which is how ZOS stops the newbies from getting the best sets in the game by themselves. They need to get a crafter to makes these sets for them, and the max level stuff is quite resource intensive.

    You kind of defeated your own argument. Crafting is a serious investment but you can buy crafted gear. Most the players I know won't charge guild members if they provide the materials.

    Not really because I can do the same with sets found everywhere else with the exception of trial, dungeon, and arena sets. And when it comes to trial sets you don't really bring those into PVP zones unless the 5 piece bonus is pretty darn good.
    Edited by Vevvev on February 12, 2021 2:26AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Hanokihs
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    Yeah...They should really buff these to make the investment to become a master crafter worthwhile. The style system was the nail in the crafting coffin, I think; now you don't even need to craft gear to achieve an aesthetic, either. Sad, sad.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • ccfeeling
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    Dont trust what they said
  • starkerealm
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    At one time, near the start, I remember some one in ZOS saying that crafted sets would always be pretty well equivalent to fond sets.

    As I only use my own stuff, why create an entire support group otherwise, I would like more parity than I see these days.

    Back when dinosaurs roamed the earth, crafted items had a hidden +2 level/+1VR buff. So, if you crafted a level 30 item, it would have the same stats as an equivalent level 32 drop.

    So, at on point, statistically, crafted sets were the best weapons and armor in the game.

    Here's the problem with that, if you can get the best gear in the game without running any endgame content (like Trials or Vet Dungeons... and at this point in time, that meant specifically Vet City of Ash), why would you ever run that? You'd get your V14 jewelry from trials... but after that, you could craft better gear than you'd get out of any endgame content (with a handful of exceptions.)

    So, Imperial City dropped, the level cap went to V16, the hidden level/VR bonus for crafted gear disappeared... and suddenly there were reasons to run endgame content. (There was also a system that lasted until after Wrothgar where V15 gear would drop more often than V16 gear, so you'd really have to grind to reach the best items.)

    So, where are we now? There are still competitive crafted sets. Hundings, Juli, and Shacklebreaker all still see use. They're not the best things ever, but they work. Even NMA is still usable after the nerf.
  • zvavi
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    Mechanical acuity is a great set.
  • B0SSzombie
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    There are some great Crafted Sets out there, but for the most part, once you start collecting gear from Group Dungeons, Arenas, and Trials, they get left in the dust.

    Would be kind of cool if Crafted Sets lined up with the power of different types of sets based on the number of Traits they have:

    1-3 Trait Crafted Sets
    = Slightly worse than Overland Sets
    4-6 Trait Crafted Sets = On par with Overland Sets
    7-8 Trait Crafted Sets = Slightly worse than Group Dungeon Sets
    9 Trait Crafted Sets = Slightly worse than Trial/Arena Sets

    Keeping them a little less powerful than the found counterparts would make sense, since they can be freely traded. Yeah, it took me forever to learn every trait, but I could just give a 9 Trait set to a guild mate that hasn't researched a single thing. Even a 9 Trait set like TBS shouldn't be as good as something like False God or Relequen, considering the grind you need for those.

    And hey, while we're at it, why not have Crafted Sets that aren't 5 Piece? How about some neat 2 or 3 Piece Sets? Mix it up. Especially with the advent of Mythical Items changing up classic gear set distributions.
    Edited by B0SSzombie on February 12, 2021 3:40AM
  • rynth
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    I always thought they should offer a special bonus to master crafters i.e. someone that has unlocked all traits and invested skill pts to max out the entire skill line. so when they craft a given set if they have say a master crafter title in that area blacksmithing, woodworking, etc. they get a bonus to that set and it has to be a five piece set to get that bonus you get I don't know a percentage boost to whatever each of the traits are or like a 6th bonus for each piece being marked master crafter created or something.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • starkerealm
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    B0SSzombie wrote: »
    There are some great Crafted Sets out there, but for the most part, once you start collecting gear from Group Dungeons, Arenas, and Trials, they get left in the dust.

    Would be kind of cool if Crafted Sets lined up with the power of different types of sets based on the number of Traits they have:

    1-3 Trait Crafted Sets = Overland Sets
    4-6 Trait Crafted Sets = Slightly worse than Group Dungeon Sets
    7-9 Trait Crafted Sets = Slightly worse than Trial/Arena Sets

    Keeping them a little less powerful than the found counterparts would make sense, since they can be freely traded. Yeah, it took me forever to learn every trait, but I could just give a 9 Trait set to a guild mate that hasn't researched a single thing. Even a 9 Trait set like TBS shouldn't be as good as something like False God or Relequen, considering the grind you need for those.

    And hey, while we're at it, why not have Crafted Sets that aren't 5 Piece? How about some neat 2 or 3 Piece Sets? Mix it up. Especially with the advent of Mythical Items changing up classic gear set distributions.

    There's a problem with this... there is zero consistency between Overland, Group, and Trial sets for quality. Hulking Draugr is a dungeon set, Crafty Alfiq is overland, but they are the same set. Bone Pirate is dungeon, Bright Throat is overland, and again, it's the same set.

    Celerity is absolute trash, even outside the context of VO and FGD existing, but Celerity is still a trial set. You can get pieces of Celerity on the same run as VO. TFS is, straight up, a worse version of Spriggans. TFS is a trial set with spin up, and Spriggans is an overland set that applies a buff close to TFS's passively. (Because it's pen, there's no reason to stack them together.)

    Don't even get me started on Wise Mage. Here's a set that allows you to apply the same debuff as a lightning enchant, but you're giving up five piece, and you need to heavy attack?

    Then you remember there are sets like Truth, Barkskin, Sunderflame, Crusader, Duneripper, Knight Errant, Knightmare, Prayer Shall, or dozens of others (probably literally) that are utter trash. (And, yeah, Sunderflame is a bit of a cheat here, because that used to be a very good set, but it got nerfed to oblivion.) There a lot of bad dungeon sets that you might be able to create an edge case for, and then there are sets like Ice Furnace that make you think you can get some use out of it until you realize, no, this set does not work.

    Filtering by where they drop, ESO's sets are fairly evenly distrubted. There are absolutely excellent overland sets (Briarheart, Mother's Sorrow, Necropotence, ect.) There are excellent dungeon sets. (BSW got a nod earlier in this thread.) There are amazing trial sets, (FGD, VO, ect.) So, saying that crafted sets should follow a pattern of sets that simply does not exist, is kinda a dead start.

    Having said that, yeah, there's not enough reward for the 7, 8, and 9 trait sets. Those take a lot of work, and while a few (TBS and NMA) have been top tier at one time or another, right now, that's not really the case.
    Edited by starkerealm on February 12, 2021 4:00PM
  • Starlock
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    I’d like to see the ability to pick your stats (within a framework of limits) for fully customizable crafted armor. I realize this won’t happen for a number of reasons.

    That would be bloody amazing. A proper, modular crafting system. They'd have to overhaul the entire sets framework though. As you say, it won't happen. The most recent RPG I played that did gear crafting well was Greedfall, which I suppose is a simplified version of Dragon Age: Inquisition's well-designed crafting system. For a GaaS game, the system in ESO seems fairly good all things considered, especially if we disregard the incredibly obnoxious research timers. Lots of the sets *are* plenty good, really!
  • Pauwer
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    There are many crafted sets that are great. Maybe people don't just them, because internet guides always promote the lastest items from dungeons and trials and stuff. You are free to use and try out other things too.
  • Brenticus12
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    There are a lot of great crafted sets used by PVE and PVP players alike, even at peak endgame. Mechanical Acuity is the first example I can pull out, and it's only a 6trait craft.
  • Qbiken
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    Would like to see more support based craftable sets tbh, going over majority of the craftable sets very few have any really good synergy for group scenarios.
  • LadyNalcarya
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    coop500 wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Do you know how crafting works... ?
    It takes F O R E V E R to become a proper crafter, due to researching.

    But researching traits doesn't require any effort, you just need to wait. It's not in any way comparable to clearing veteran content, and I'm saying this as someone with a bunch of master crafters.
    Besides, you don't even have to research a single trait to wear crafted gear. I crafted hundreds of gear pieces for other players, for example.
    Edited by LadyNalcarya on February 12, 2021 9:11AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Artorias24
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    Lephrel wrote: »
    One of the most tragic nerfs in ESO history was the destruction of new moon acolyte - the first truly viable crafted set in a very long time. #BringBackNMA

    New Moon is still okayisch.

    For PvP there are still really good sets avaible from crafting. Clever Alchemist and Stuhns for example are still really strong and top stamina sets in PvP.
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