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Make Crafted Sets As Good As Found Sets

  • rrimöykk
    rrimöykk
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    coop500 wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Do you know how crafting works... ?
    It takes F O R E V E R to become a proper crafter, due to researching.

    I know, just became master crafter after 9 months when I started the game.
  • rrimöykk
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    coop500 wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Do you know how crafting works... ?
    It takes F O R E V E R to become a proper crafter, due to researching.

    ^this.

    nail right on the head. getting 9 traits is expensive in time and resources.

    It takes time, yea but resources? Nothing like the amount of potions high end players use in pve a d pvp.
  • Mettaricana
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    Buff crafted i feel shafted after all the years researching and its now a dead worthless trade. Everyone expects free crafts for their mats its like bruh research your own bs im not wasting my time for free. Wasn't free when nirn crap was expensive and rare. Now non of the sets are worth squat other than niche pvp and novice pve. Other than writs why do i even have crafting in eso.
  • techyeshic
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    Im confused as I use crafted sets pretty often in PvP. I actually love me some Torugs ATM. Now proc sets? not a lot of craftable options but good. I'd almost wish if they stayed the crap meta they are now, that they would be drops an disolve over time.
  • Malkiv
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    Most of the crafted sets are a victim of their own age. You can clearly see when certain sets came out, and what sets were in at launch by the bonus design. This leaves you with three unpopular options: Leave them as they are, remove redundancies and quantifiably under-performing sets, or rework them to favour the current meta - which changes over time.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Coppes
    Coppes
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    Everyone expects free crafts for their mats its like bruh research your own bs im not wasting my time for free.

    Really? What are you using 100% of your time in the game on that you can’t spend 3-4 minutes crafting some thing(s). I know time is valuable in these times but come on...

    I know this isn’t probably true but it seems players that focus on the “economy” in this game are most the most greedy players.

    One time I asked for a single piece to be crafted for me (had the materials) since I was missing one trait. A random guy in Auridon went out of the way to travel across the map, craft the item, enchant it, and when I received it was all golden. And after all that asked if I wanted anything else crafted.
    Edited by Coppes on February 12, 2021 1:50PM
  • B0SSzombie
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    I just remembered that Proc sets will be (Mostly) useless if the Update 29 changes to PVP go live.

    Of the dozen and a half sets that will still have their 5 piece effects work (being that they only increase raw stats), most are Crafted Sets. Shacklebreaker, for instance will shine like never before, and it was already a great set.

    That change will certainly make Crafted Sets much more sought after.
  • techyeshic
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    B0SSzombie wrote: »
    I just remembered that Proc sets will be (Mostly) useless if the Update 29 changes to PVP go live.

    Of the dozen and a half sets that will still have their 5 piece effects work (being that they only increase raw stats), most are Crafted Sets. Shacklebreaker, for instance will shine like never before, and it was already a great set.

    That change will certainly make Crafted Sets much more sought after.

    That is not update 29. That is testing and it starts Monday.
  • BXR_Lonestar
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    IMO, the 9 trait crafting sets should be somewhere between dungeon sets and trial sets in terms of quality. Its a huge investment becoming a 9 trait crafter, and even more so when you then consider the need to obtain motifs, crafting mats, and crating trait gems to build out your set. Sure, you have a ton of those things after you've played 3-4 years, but that doesn't undermine the fact that it took a lot of work to get where you can actually make quality crafted gear, especially if it requires 9 traits to be researched.

    The TL;DR: sets that require 9 traits to craft should be endgame quality armor.
  • B0SSzombie
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    techyeshic wrote: »
    B0SSzombie wrote: »
    I just remembered that Proc sets will be (Mostly) useless if the Update 29 changes to PVP go live.

    Of the dozen and a half sets that will still have their 5 piece effects work (being that they only increase raw stats), most are Crafted Sets. Shacklebreaker, for instance will shine like never before, and it was already a great set.

    That change will certainly make Crafted Sets much more sought after.

    That is not update 29. That is testing and it starts Monday.

    I was under the impression that they wanted to roll that into update 29, they just hadn't started the testing yet. Is that not correct?
  • LadyNalcarya
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    IMO, the 9 trait crafting sets should be somewhere between dungeon sets and trial sets in terms of quality. Its a huge investment becoming a 9 trait crafter, and even more so when you then consider the need to obtain motifs, crafting mats, and crating trait gems to build out your set. Sure, you have a ton of those things after you've played 3-4 years, but that doesn't undermine the fact that it took a lot of work to get where you can actually make quality crafted gear, especially if it requires 9 traits to be researched.

    The TL;DR: sets that require 9 traits to craft should be endgame quality armor.

    It would be an argument if crafted gear was account-bound. But it's not, and I crafted tons of sets for people who just joined the game and haven't spend a single golden piece on nirn traits or motifs.
    And I would say that Julianos/Hunding/NMA/etc are decent all-around sets, much better than the majority of dungeon drops.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Sju
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    The amount of dedication it takes to become a master crafter should feel much more rewarding as far as crafted sets go, that has never been the case except for a few sets. With the stickerbook, it feels like all that work became nearly pointless.
  • ghost_bg_ESO
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    Sju wrote: »
    The amount of dedication it takes to become a master crafter should feel much more rewarding as far as crafted sets go, that has never been the case except for a few sets. With the stickerbook, it feels like all that work became nearly pointless.

    i won't be surprised if stickerbook receives option for gear to be reconstructed at different weights. so even more pointless.
  • Scardan
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    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Why travel all over Tamriel and collect skyhards in places of varying degrees of savagery, dissemble items, learn traits, farm items, spending a lot of time and energy on it if you can just loot a better set? :) Unless you are a trader, of course.
    Edited by Scardan on February 12, 2021 5:06PM
    Let's be extremely precise in our use of terms.
  • zvavi
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    Scardan wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Why travel all over Tamriel and collect skyhards in places of varying degrees of savagery, dissemble items, learn traits, farm items, spending a lot of time and energy on it if you can just loot a better set?

    If they were bound this argument would have meant something.
  • Faulgor
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    kargen27 wrote: »
    Sgrug wrote: »
    kargen27 wrote: »
    Vevvev wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    As others have pointed out it is a serious investment that is required in order to make the more powerful craftable sets in ESO.

    In fact in recent memory some of the best sets were crafted like New Moon Acolyte, and I still use Clever Alchemist to this day. There are trait requirements needed to make these sets which is how ZOS stops the newbies from getting the best sets in the game by themselves. They need to get a crafter to makes these sets for them, and the max level stuff is quite resource intensive.

    You kind of defeated your own argument. Crafting is a serious investment but you can buy crafted gear. Most the players I know won't charge guild members if they provide the materials.

    The high end crafted set 9 traits should be bind on pick up

    I wouldn't mind seeing a few unique sets that are crafted only and bind on crafting.

    edited to say bound to account not bound to character.

    That would be a really neat addition. Even if it's just one set per chapter or so, I'd love to see something new for dedicated crafters.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • techyeshic
    techyeshic
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    B0SSzombie wrote: »
    techyeshic wrote: »
    B0SSzombie wrote: »
    I just remembered that Proc sets will be (Mostly) useless if the Update 29 changes to PVP go live.

    Of the dozen and a half sets that will still have their 5 piece effects work (being that they only increase raw stats), most are Crafted Sets. Shacklebreaker, for instance will shine like never before, and it was already a great set.

    That change will certainly make Crafted Sets much more sought after.

    That is not update 29. That is testing and it starts Monday.

    I was under the impression that they wanted to roll that into update 29, they just hadn't started the testing yet. Is that not correct?

    No; they are starting testing on live Monday. There's not enough population on test to get a good look. It will last 3 weeks, and my guess is, that will bump us right into Update 29 right after.

    In short; this weekend is the last days of our current meta before dramatic shifts hit the fan.
    Edited by techyeshic on February 12, 2021 6:23PM
  • Jacozilla
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    At one time, near the start, I remember some one in ZOS saying that crafted sets would always be pretty well equivalent to fond sets.

    As I only use my own stuff, why create an entire support group otherwise, I would like more parity than I see these days.

    Not defending zos but actually what they said was crafted consumables would always be better than world drop/bought and wait for it...most especially crown. They -specifically- promised that crown consumables would -never- be equal or better to crafted.

    And to be fair, for a long time that promise held true - crafted pots, food, and drink was significantly better than the best crown (and later freebie daily login + level advisor stuff).

    But eventually they caved and made crafted pots and food/drinks equal to player crafted - crown tripots are exactly same stats and duration as best player made tripots, and crown purple food/drink is same as player crafted.

    Whether you want to consider the absence of any crown gold food/drink as meaning zos kept their word, up to you. Far as gear though, don't ever recall zos making any statements promising anything re: level of craft sets vs found. How good they are kinda changes with the usual massive balance changes they keep making, so it varies.
  • Misty
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    I'm a believer of crafted stuff being better than the found stuff. Quest for high level mats not hats.
  • amm7sb14_ESO
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    coop500 wrote: »
    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Do you know how crafting works... ?
    It takes F O R E V E R to become a proper crafter, due to researching.

    This.

    With found gear being superior, there is little to no use for crafting in this game, and it's certainly not worth the time nor the skill point investment.

    Crafted gear should always be superior. That's been a staple of the best of MMO economies.
    Edited by amm7sb14_ESO on February 12, 2021 9:35PM
  • JavaRen
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    Adding a perfected grade to crafted gear that is only accesible to grandmaster crafters could be interesting.
    Edited by JavaRen on February 12, 2021 10:19PM
  • pod88kk
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    For the amount of time it takes to learn 9 traits it would be great if they'd make 9 trait sets competitive with end game sets
  • master_vanargand
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    I want you to buff Eternal Hunt.
    Eternal Hunt's 5 item effect is ineffective when fighting Ranged Build in PvP.
    So I want you to add 5 item status bonus to Eternal Hunt.
  • mickeyx
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    rrimöykk wrote: »
    No.

    Earned gear should always be better than crafted. The harder the achievement/content, the better the gear.

    Lol.

    /That is all
  • LtClungeX
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    200 IQ idea incoming!!
    As a 9 trait crafter you have achieved trait crafting mastery

    Therefore a 9 trait master could have another material that can improve the traits only after Golding them, not set bonuses just the traits on the gear 1 step further.

    Or they could add 2 traits per pice but I think thats over the top.

    So drop sets still need farming but master crafters can still improve them further making them relevant without making sets brokenly strong

    What do you guys think?
  • LtClungeX
    LtClungeX
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    LtClungeX wrote: »
    200 IQ idea incoming!!
    As a 9 trait crafter you have achieved trait crafting mastery

    Therefore a 9 trait master could have another material that can improve the traits only after Golding them, not set bonuses just the traits on the gear 1 step further.

    Or they could add 2 traits per pice but I think thats over the top.

    So drop sets still need farming but master crafters can still improve them further making them relevant without making sets brokenly strong

    What do you guys think?

    Additionally To reward master crafters for their endeavours
    they get this extra mat once per day via the hireling for 1 extra skill point per category

    once you have reserched 9 traits for the given category

    so once you have all medium or all 1H 9 traits reserched, you put a skill point in for medium / 1h trait improvement

    This will give crafters a way to make gold,
    As it's not a farmable mat and exclusie to master crafters.
    Edited by LtClungeX on February 13, 2021 7:33AM
  • ccfeeling
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    Make craft sets self only, then buffs those craft sets B)
  • LtClungeX
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    Idea revised
    As a 9 trait crafter you have achieved trait crafting mastery


    By combining 5 sapphire you get a flawless sapphire increasing the divines trait by 1 additional stage

    This can be added to dropsets and existing sets you have once they've been golded.

    The flawless sapphire, ruby, etc would have to be weight defined for each armour and weapon type.

    So you could combine 5 sapphire 1 tempering alloy and 1 ingot to make a Heavy flawless sapphire

    or 5 sapphire, 1 dreughwax, 1 lether for a medium Flawless sapphire and so on.

    So drop sets still need farming giving a reson to play new content

    But master crafters can still improve them further, making Crafters relevant without making sets brokenly strong.

    So once you have all medium or all 1H or all heavy armour at 9 traits reserched,
    you put a skill point in for medium / 1h/heavy, trait stone/gem improvement
    To be able to craft these flawless gems

    The gems can be used by anyone but can only be made by a master crafter.

    This will give crafters a way to make gold, and have a reson to be a master crafter

    As these gems are not farmable and exclusive to master crafters.
  • Iluvrien
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    Jacozilla wrote: »
    Whether you want to consider the absence of any crown gold food/drink as meaning zos kept their word, up to you. Far as gear though, don't ever recall zos making any statements promising anything re: level of craft sets vs found. How good they are kinda changes with the usual massive balance changes they keep making, so it varies.

    Yes. They did.
    Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?

    A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.

    And.
    Q: Is the gear we create on par with the highest level gear we can get from drops?

    A: Yes, or better.

    Those are quotes from Paul Sage just before PC release from this Q&A.

    Crafters started out with an expectation that their crafts would always be impactful. Oh how ZOS must have laughed at our naivety.
    Edited by Iluvrien on February 13, 2021 9:31AM
  • alterfenixeb17_ESO
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    At one time, near the start, I remember some one in ZOS saying that crafted sets would always be pretty well equivalent to fond sets.

    As I only use my own stuff, why create an entire support group otherwise, I would like more parity than I see these days.
    Specifically here: https://www.elderscrollsonline.com/en-us/news/post/841. But then this was description of time before:
    • Craglorn
    • Trials
    • Arenas
    • Most proc sets
    • Monster sets

    Meaning this was at that time comparison to just overland drops and dungeon drops
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