To be 100% honest, with all the requests people have made in numerous threads, it's still falling on deaf ears. There is no way that they have overlooked every single post about this. I'd be surprised if they even know what worked and didn't. Why the heck can't we just have a damn sticky? Why the hesitancy to add the working monster sets and mythics to the list? You have some arena weapons on there. How hard would it be???
I'm in Ravenwatch and would love to know which mythics I could wear (if any).
SimonThesis wrote: »We went from No Proc sets allowed in cyrodiil, to everyone being required to run 1 of 3 new overpowered proc sets. @ZOS_Kevin @ZOS_GinaBruno
I suggest a change of approach. Instead of excluding a small range of sets, I suggest allowing only a small range of very basic sets that only improve stats without a plethora of rules and conditions.
As a returning player from around 2019, it is actually headache-inducing to read the text of many 5 set bonuses as they are so convoluted. I think 75% of sets are cheesy or OP in one way or another. I think they are practically impossible to balance.
The most gratifying PVP experience I had in ESO PVP was between 1.6 and 2.2 when sets were much more basic. 2.2 (orsinium) was a very good place as the CP cap was introduced.
Starting with 1T and the large influx of new monster sets, gear started to play too large a role in combat instead of individual/team skill and overt strategy and tactics. This has become a greater issue every update since.