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Drop monster helmet on normal.

danielpang32
danielpang32
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Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".

SO player can improve their gear accordingly.

If you are those "good" player, who try to tell me "find some friend and do vet".

NO, you dont understand what are you try to talk about about and you dont know what is the problem.

If the game allow you to PUG vet dungeon, they should be able to finish as PUG oriented team.

Stop gating ppl from getting gear which has no equivalent subsituation.

If you keep trying to follow the "advice" from those so call top% player, you will jsut follow the same fate as World of Warcraft.

Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.

Because they are to difficult (gear/class/skill restriction), majority of their player refuse to do it because they are stressful and time costing.

Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.
  • Franchise408
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    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
    Edited by Franchise408 on December 10, 2021 4:36AM
  • Raideen
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    ....and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    PVP

  • Bradyfjord
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    If it's blue quality, and maybe low drop chance, I don't see any harm.
  • Nanfoodle
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    I have taken a break from Cyrodiil for a few reasons. One is to get my PvE game upped so I can get some of the gear I want. I would love to get monster sets on normal dungeons. IMO the gear should be equal to Vet sets but give them a cost to upgrade from blue to purple, like maybe 5 undaunted keys buys you the Matt to upgrade it with your crafting skill.
    Edited by Nanfoodle on December 10, 2021 4:48AM
  • danielpang32
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    Bradyfjord wrote: »
    If it's blue quality, and maybe low drop chance, I don't see any harm.

    I am agree on it, can be low drop chance item.
  • Kessra
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    I don't really care whether ZOS gives monster helmets on normal dungeon runs as reward, however, where should the shoulders be obtainable from?

    In the end I somehow feel like if ZOS is doing that they will use the same exact mechanic they already used by moving Maelstrom weapons from vet to normal difficulty. All those weapons farmed before on vet difficulty were now all of a sudden "normal" version weapons and if you wanted the vet version you needed to run vet again. While not a big problem for most people anyway, it required people to go in there and farm weapons they already head before again.

    So, if they "mutate" existing monster helmets to perfected and just change the loottable on normal to now drop the normal version of the monster set, I'm fine, however if they repeat the Maelstrom change, I'm against.
  • danielpang32
    danielpang32
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    Nanfoodle wrote: »
    I have taken a break from Cyrodiil for a few reasons. One is to get my PvE game upped so I can get some of the gear I want. I would love to get monster sets on normal dungeons. IMO the gear should be equal to Vet sets but give them a cost to upgrade from blue to purple, like maybe 5 undaunted keys buys you the Matt to upgrade it with your crafting skill.

    I like the idea of improving by continuously playing the game.
  • thorwyn
    thorwyn
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    [snip]

    Wrong. The comment was 100% correct.
    If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
    But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.

    [edited to remove quote]
    Edited by ZOS_Icy on December 10, 2021 1:47PM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Seminolegirl1992
    Seminolegirl1992
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    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    ^
    @Seminolegirl1992 PC/NA CP 2700+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
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  • aaisoaho
    aaisoaho
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    There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.
  • spartaxoxo
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    Kessra wrote: »
    So, if they "mutate" existing monster helmets to perfected and just change the loottable on normal to now drop the normal version of the monster set, I'm fine, however if they repeat the Maelstrom change, I'm against.

    Agreed. I hated the Maelstrom change and have never been able to look at that place the same again. Don't make me refarm the helm and I'd be okay with it being perfect vs normal system.
  • spartaxoxo
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    BTW people he is asking for Monster Helms to be moved to the perfect vs normal system, not to get helms that are the same quality as the vet helms on normal.

    So Vet Content would still produce superior rewards.
  • schindler
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    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    You mostly wear only 1 piece anyway, and everyone can just buy the shoulder and combine it with a mythic item that doesn't require playing vet. So I agree.
  • Hapexamendios
    Hapexamendios
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    I don't have a problem with that.
  • Katlefiya
    Katlefiya
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    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    So the Golden Vendor is vet content? I see...
  • ixthUA
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    In FFXIV normal dungeons are harder than vet DLC dungeons here, and in FFXIV you need to do them to progress main story.
    I've been running vet dungeons for 6 months by now (PUG, solo queue) and only few of them can fail if DPS check is not passed (need at least 20K combined DPS for some of them).
  • spartaxoxo
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    ixthUA wrote: »
    In FFXIV normal dungeons are harder than vet DLC dungeons here, and in FFXIV you need to do them to progress main story.
    I've been running vet dungeons for 6 months by now (PUG, solo queue) and only few of them can fail if DPS check is not passed (need at least 20K combined DPS for some of them).

    The idea is to give PVP a better option than waiting around all year for the golden to come around. And it would also pull a lot of people not built for pve dps out of vet queue, which is a major issue.

    By making the Vet version perfected his idea also already rewards people for doing the harder content.
  • danielpang32
    danielpang32
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    thorwyn wrote: »
    Your comment is not helpful and do no benefit to the game.

    Wrong. The comment was 100% correct.
    If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
    But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.

    You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?

    If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.

    Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
  • danielpang32
    danielpang32
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    schindler wrote: »
    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    You mostly wear only 1 piece anyway, and everyone can just buy the shoulder and combine it with a mythic item that doesn't require playing vet. So I agree.

    You just not answering the question. All you say is to avoid/skip the helmet.

    How are you going to get a helmet in PUG.
  • danielpang32
    danielpang32
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    aaisoaho wrote: »
    There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.

    You just not answering the question. All you say is to avoid/skip the DLC helmet.

    How are you going to get a DLC helmet in PUG.
  • spartaxoxo
    spartaxoxo
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    aaisoaho wrote: »
    There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.

    You just not answering the question. All you say is to avoid/skip the DLC helmet.

    How are you going to get a DLC helmet in PUG.

    Get some PvE healer gear and you'll get a PUG that can get you through if you do well yourself. I say healer because it's the most adaptable from PVP.

    Don't need to learn a dps rotation and don't need to be as on top of boss mechs as a tank.

    From there you'll just have to get good but at least doing PvP you should have good reaction times to incoming burst and be able to help your teammates.
    Edited by spartaxoxo on December 10, 2021 6:15AM
  • deleted221106-002999
    deleted221106-002999
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    The pvp golden vendor in cyodiil has a different monster helm/shoulder for gold or alliance points (ap ) per week. The golden vendor is available each weekend and you don't have to pvp to use them - just enter a campaign and find where they're parked in your alliance base. @BenevolentBowd provides an amazing update post each weekend showing what's available on this forum.

    He/She also keeps a website for reference: golden vendor.

    Exposition provided only because OP seems to have missed earlier references in the thread.
  • danielpang32
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    spartaxoxo wrote: »
    aaisoaho wrote: »
    There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.

    You just not answering the question. All you say is to avoid/skip the DLC helmet.

    How are you going to get a DLC helmet in PUG.

    Get some PvE healer gear and you'll get a PUG that can get you through if you do well yourself. I say healer because it's the most adaptable from PVP.

    Don't need to learn a dps rotation and don't need to be as on top of boss mechs as a tank.

    From there you'll just have to get good but at least doing PvP you should have good reaction times to incoming burst and be able to help your teammates.

    So you are tell me to get good and wait till a day I am lucky enough to meet some good DPS player in PUG in order to get the helmet?
  • Indigogo
    Indigogo
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    Yes, I bought my helms from the Golden before I was ready to run vet. It was a great compromise.
  • LashanW
    LashanW
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    Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
    Adding perfected monster sets will make power creep even worse. And ZoS would definitely make us farm them again instead of upgrading the monster sets we've already acquired.

    If perfected monster sets are not added then this change would further reduce incentives to do a veteran dungeon. Monster set is one of the few unique incentives to do a vet dungeon, it should stay like that.
    Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.
    Maybe they are not intended for the general playerbase.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

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  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    aaisoaho wrote: »
    There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.

    You just not answering the question. All you say is to avoid/skip the DLC helmet.

    How are you going to get a DLC helmet in PUG.

    Get some PvE healer gear and you'll get a PUG that can get you through if you do well yourself. I say healer because it's the most adaptable from PVP.

    Don't need to learn a dps rotation and don't need to be as on top of boss mechs as a tank.

    From there you'll just have to get good but at least doing PvP you should have good reaction times to incoming burst and be able to help your teammates.

    So you are tell me to get good and wait till a day I am lucky enough to meet some good DPS player in PUG in order to get the helmet?

    It really will take much less time to get a good enough dps in the dungeon to beat it if you're not competing for one of their slots. So yes, tbh.

    The quality of vet pugs is better than it used to be, at least I've been finding that on my healer.
  • danielpang32
    danielpang32
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    spartaxoxo wrote: »
    aaisoaho wrote: »
    There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.

    You just not answering the question. All you say is to avoid/skip the DLC helmet.

    How are you going to get a DLC helmet in PUG.

    Get some PvE healer gear and you'll get a PUG that can get you through if you do well yourself. I say healer because it's the most adaptable from PVP.

    Don't need to learn a dps rotation and don't need to be as on top of boss mechs as a tank.

    From there you'll just have to get good but at least doing PvP you should have good reaction times to incoming burst and be able to help your teammates.

    So you are telling me to get good and wait till a day I am lucky enough to meet some good DPS player in PUG in order to get the helmet?

  • thorwyn
    thorwyn
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    thorwyn wrote: »
    Your comment is not helpful and do no benefit to the game.

    Wrong. The comment was 100% correct.
    If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
    But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.

    You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?

    If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.

    Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.

    No, I did not say "avoid them". Quite the opposite! I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either keep trying or leave and re-queue.

    And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?

    Edited by thorwyn on December 10, 2021 6:33AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • spartaxoxo
    spartaxoxo
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    thorwyn wrote: »
    thorwyn wrote: »
    Your comment is not helpful and do no benefit to the game.

    Wrong. The comment was 100% correct.
    If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
    But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.

    You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?

    If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.

    Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.

    No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.

    And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?

    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue. Pulling out so many people just looking for best RD rewards to normal has already greatly improved vet queue quality.

    When the people playing vet are the ones prepared for it and want to be there, everyone benefits.

    How many Vet runs have been ruined by bad dps? A lot. Many know they are bad and don't want to be there anymore than you want them there. But it's the best way to get the helms.
    Edited by spartaxoxo on December 10, 2021 6:31AM
  • Kwoung
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    Indigogo wrote: »
    Yes, I bought my helms from the Golden before I was ready to run vet. It was a great compromise.

    I despise doing dungeons, especially vet. So I have purchased all 3 weights of every helm / shoulder that has passed through The Golden over the past few years. Sadly, the rotation on The Golden is far from complete, there are a great many sets that have never appeared and I doubt they ever will, since some are very old sets. In the meantime, I think it has been months since I have seen anything I don't already own on The Golden.

    I wish ZOS would just make it pure random or a set rotation (preferable) of every monster set in the game each week, and at least give a chance of something new showing up. I totally get not putting the latest dungeons set there immediately, as they want people to run it, but 6 months or a year later... it should be in the rotation for sure.

    Edited by Kwoung on December 10, 2021 6:38AM
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