Franchise408 wrote: »....and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
Bradyfjord wrote: »If it's blue quality, and maybe low drop chance, I don't see any harm.
I have taken a break from Cyrodiil for a few reasons. One is to get my PvE game upped so I can get some of the gear I want. I would love to get monster sets on normal dungeons. IMO the gear should be equal to Vet sets but give them a cost to upgrade from blue to purple, like maybe 5 undaunted keys buys you the Matt to upgrade it with your crafting skill.
[snip]
Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
So, if they "mutate" existing monster helmets to perfected and just change the loottable on normal to now drop the normal version of the monster set, I'm fine, however if they repeat the Maelstrom change, I'm against.
Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
In FFXIV normal dungeons are harder than vet DLC dungeons here, and in FFXIV you need to do them to progress main story.
I've been running vet dungeons for 6 months by now (PUG, solo queue) and only few of them can fail if DPS check is not passed (need at least 20K combined DPS for some of them).
Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
You mostly wear only 1 piece anyway, and everyone can just buy the shoulder and combine it with a mythic item that doesn't require playing vet. So I agree.
There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.
danielpang32 wrote: »There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.
You just not answering the question. All you say is to avoid/skip the DLC helmet.
How are you going to get a DLC helmet in PUG.
spartaxoxo wrote: »danielpang32 wrote: »There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.
You just not answering the question. All you say is to avoid/skip the DLC helmet.
How are you going to get a DLC helmet in PUG.
Get some PvE healer gear and you'll get a PUG that can get you through if you do well yourself. I say healer because it's the most adaptable from PVP.
Don't need to learn a dps rotation and don't need to be as on top of boss mechs as a tank.
From there you'll just have to get good but at least doing PvP you should have good reaction times to incoming burst and be able to help your teammates.
Adding perfected monster sets will make power creep even worse. And ZoS would definitely make us farm them again instead of upgrading the monster sets we've already acquired.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
Maybe they are not intended for the general playerbase.danielpang32 wrote: »Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.
danielpang32 wrote: »spartaxoxo wrote: »danielpang32 wrote: »There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.
You just not answering the question. All you say is to avoid/skip the DLC helmet.
How are you going to get a DLC helmet in PUG.
Get some PvE healer gear and you'll get a PUG that can get you through if you do well yourself. I say healer because it's the most adaptable from PVP.
Don't need to learn a dps rotation and don't need to be as on top of boss mechs as a tank.
From there you'll just have to get good but at least doing PvP you should have good reaction times to incoming burst and be able to help your teammates.
So you are tell me to get good and wait till a day I am lucky enough to meet some good DPS player in PUG in order to get the helmet?
danielpang32 wrote: »spartaxoxo wrote: »danielpang32 wrote: »There is alternative ways of getting monster heads: the golden vendor. There is also an alternative to the very difficult realm of veteran DLC dungeons: non-DLC veteran dungeons. Without monster set, you can do dungeons like veteran Crypt of Hearts 1/veteran Fungal Grotto 1 to get a monster set helmet. Ilambris and Kra'gh are okay for dds, Selene performs on a very similar level of dps than for example kjalnar. So there is already a way to progress to get the dlc helmets.
You just not answering the question. All you say is to avoid/skip the DLC helmet.
How are you going to get a DLC helmet in PUG.
Get some PvE healer gear and you'll get a PUG that can get you through if you do well yourself. I say healer because it's the most adaptable from PVP.
Don't need to learn a dps rotation and don't need to be as on top of boss mechs as a tank.
From there you'll just have to get good but at least doing PvP you should have good reaction times to incoming burst and be able to help your teammates.
So you are telling me to get good and wait till a day I am lucky enough to meet some good DPS player in PUG in order to get the helmet?
danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.
And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?
Yes, I bought my helms from the Golden before I was ready to run vet. It was a great compromise.