Tanks need some help with encounter mechanics. Simply putting down telegraphs is not enough when there are a gazillion dungeons with a bunch of bosses in them.
francesinhalover wrote: »What gameplay changes would you like to see?
Should playing Tank and somewhat healer gain you more rewards than dmg?
Like legit, i Remember some years ago daily normal dungeons would take me 5-15 mins when i play dmg, now they take up to 10 -30 mins++ , i once waited 1 hour
Is it possible pvp is holding tanks back?
Would more damage on sword and shield be useful? Maybe a aura that does damage over time when you block
I did a poll that gives a idea of how popular tank is > https://forums.elderscrollsonline.com/en/discussion/592221/poll-for-pve-what-role-do-you-like-to-play/p1
Caligamy_ESO wrote: »I wish I didn't have to hop to do a ranged taunt, or to chain because of awkwardly sized hitboxes.
I wish my chain abilities (which ever they might be) wouldn't be completely negated by someones bear, or ice staff, or any other of the myriad of CC abilities people use, especially since it is PvE..
I wish taunting (and overtaunting) was more clearly defined and recognizable instead of me just having to keep a mental account of every timer on my screen.
I wish taunts weren't quite so demanding on my tanks limited resources.
Stop blocking my view with constantly respawning Daedroth butts and necromancer colossi.