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What could zen do to make tanks fun to play?

francesinhalover
francesinhalover
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What gameplay changes would you like to see?
Should playing Tank and somewhat healer gain you more rewards than dmg?

Like legit, i Remember some years ago daily normal dungeons would take me 5-15 mins when i play dmg, now they take up to 10 -30 mins++ , i once waited 1 hour :(
Is it possible pvp is holding tanks back?
Would more damage on sword and shield be useful? Maybe a aura that does damage over time when you block

I did a poll that gives a idea of how popular tank is > https://forums.elderscrollsonline.com/en/discussion/592221/poll-for-pve-what-role-do-you-like-to-play/p1

KM8CGNO.gif
Edited by francesinhalover on December 3, 2021 1:53PM
I am @fluffypallascat pc eu if someone wants to play together
Shadow strike is the best cp passive ever!
  • Succuby
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    I would like all DPS sets be the same possible to use on tank with out dps loss.

    And i want do dps on tank , to not be helpless.

    May be bar swap do not remove block of only shield and sword weapon to another weapon and back ? (or block like with no weapon in hands)

    And add on sets that empower:

    Bash, LA, ha the same way, like - relequin can be activated with bash as example, and do not lose stats for tanks.

    Skills that let tank do normal damage.

    More skills like mass pull not only sets.

    Return soft agro on chain like abilitys.

    Mass agro that do like 100 k damage agro and let noob tanks effectivly work in normals and may be useless in vet content.

    More skills !

    Some skills like togle static AOE - like in other games.

    Some thing that charges when you block and release damage.

    May be some distant attacks with shield or skills, that proc poison from back bar, if you swap shield and sword to another weapon.

    Def base healing, that heal from your max def stats.

    Limit that 1 player can not have 2 mutagens/vigors and etc from different users.

    Some cool skills. Chains and etc

    Combo attacks or dps attacks with shield and sword !

    Button - to leave combat if you are not really in combat !!!
    Edited by Succuby on December 3, 2021 12:48PM
  • colossalvoids
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    Problem is everyone sees "fun" differently, same as what roles should actually do. For me personally it's not that tanking is "un-fun", I just don't want to tank for a pugs with no dps, so I'd better queue as a DD with taunt and possibly leash and save support roles for an organised play.

    The other problem and a main one imo here is that pve and pvp and balanced together so every small pve change has a huge effect on pvp screwing balance constantly.
  • Succuby
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    I really like how they make tanks in Elyon

    https://youtu.be/NyjHlU0Xamo

    I do not say all must be the same.

    People who like buff - let them okay like they play.

    But add even more may be not so effective way of play can be cool.

    Tanks are limited with resources !

    HP is resources, mana is resources, def - the same resources for tank. When tank strikes he lose some. As example by using health tank rotates in block and do damage and healer heal him, or some thing like that. Or tank use mana for that, like mist firm but dps skill - that do good aoe dps based on defs and you can not cast other skilks (like veledrang ultimate but weaker).

    Chains like mass skill and etc.

    In hard content it will be may be useless, but all other part of the game it can be really fun.
    Edited by Succuby on December 3, 2021 1:04PM
  • pklemming
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    Tanks are, mostly, fun to play, though it depends on both the tank and the content. I dislike playing DK tank, but love playing Necro and Templar tanks. I also like doing difficult content as a tank too, whilst normal stuff puts me to sleep.
  • Muttsmutt
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    rework maw of the infernal.

    no, really.
    i haven't tanked since that became popular.
    PC-EU // UNDEAD
  • Kessra
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    What ZOS needs to do? Change encounters that boss mechanics are triggered at certain health-points. High-DMG groups might run into situations where they potentially have overlapping mechanics that introduce further difficulties. Mechanics aren't invalidated by pure out-damaging them. At least mechanics and coordinated group play is what makes encounters fun, not avoiding all of the mechanics by simply blasting through the boss HP pool.

    Also, do telegraph things that need to be blocked more properly. Especially when they are hidden by mobs or by almost transparent looking effects that adds difficulties where they are not needed.
  • VaranisArano
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    There are small changes that ZOS could make for tanks who already like tanking.

    But the big complaints are, well...big changes that ZOS hasn't shown much willingness to do or even the ability to change.

    - Players don't want to tank for PUGs because of lots of low DPS players in the DD queue
    - Players don't want to tank because it's a lot of responsibility
    - Players don't want to tank because ESO tanks work differently from tanks in other games that they like (AOE taunts, etc.)

    There's not much ZOS can do about those three big reasons. There's always gonna be low DPS PUGs no matter what sort of tutorials ZOS adds. We're not going to see dungeons and trials rebalanced for players who want to be a WoW or Final Fantasy tank when they play ESO.

    And let's be honest here, there's not much anyone can do to get people who don't want the responsibility of the tank role to play tanks. We can't even get the people who queue as tank to equip the most basic tool of a tank: a taunt.
  • Succuby
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    All ZOS need to do is change SOME tanks skills ! Other need not to be changed !

    As example skills work on release, the same grap skill work on release. Make it possible mark target by pressing button and than mass chain on release the button. If it just press it work like now - the same.

    Rework some sword and shield skills that is not use to some skills like togle aoe and etc. Make sword and board skills calculate it dps from defs,not spd/wpd parametrs. (may be with hard cups)

    That is all.

    Add soft agro to pull skills and sets.

    Rework some skills that are not used by tanks but were designed for tham.

    As example - Dk wingth, some morph od deap breath, to work for tanks not DDs.

    Or work from max spd wpd or max resists with hard cup on it, to not make tanks with 60 k res imbalanced as example.

    And remove stun from grap skills, change it on 1 second silence or some breake cast effect to let pull more often like 4-6 seconds unique calldown skill on effect may be.
    Edited by Succuby on December 3, 2021 1:35PM
  • Succuby
    Succuby
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    Yes - tank is more responsible - but if more players play tanks we first get some "fake tanks" that are real but not play good, but with some time pass they learn to play and if game play would ve enjoyable they will not play DD in future but play as tanks and it will be simpler find the group and fir tanks to pass even in bad groups and do not fill helpless.
    Edited by Succuby on December 3, 2021 1:39PM
  • phaneub17_ESO
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    In the "other" game I run around as a rabid bear, so that's fun for me.
  • Grandchamp1989
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    I would like Tanks to not be so helpless.

    Like in overwatch!
  • VaranisArano
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    Succuby wrote: »
    Yes - tank is more responsible - but if more players play tanks we first get some "fake tanks" that are real but not play good, but with some time pass they learn to play and if game play would ve enjoyable they will not play DD in future but play as tanks and it will be simpler find the group and fir tanks to pass even in bad groups and do not fill helpless.

    First, Fake tanks are not real newbies playing tanks who just need to learn to play.

    Fake tanks are DDs who have zero interest in actually tanking to the point that they refuse to equip a taunt when called out on it. They are only interested in the relatively quick tank queues. Making tanking "fun" for those guys is in vain because they don't give two cents about actually tanking no matter how much you change the role.


    Second, my point is that lots of players just don't want the responsibility of being the one in the lead. The one expected to hold aggro and stay alive, no matter what. The one expected to know all the mechanics and execute them properly. The one who, when the tank fails in hard content, the group almost certainly wipes.

    You can't make that responsibility fun for someone who doesn't want the pressure to begin with.
  • Succuby
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    In the "other" game I run around as a rabid bear, so that's fun for me.

    It do good damage and there attacks work like cone so i avoid as many attacks from adds as possible for fun :)
  • kojou
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    For normal dungeons, I queue as a tank and just slot the Undaunted taunt and Elemental Drain, and rotate those in with my regular rotation. If more players learned how to do that then that would solve the problem. You really don't need a legitimate tank on normal dungeons. Just someone that can keep the boss still and roll dodge the "one shot" hits.
    Playing since beta...
  • Loves_guars
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    For me tanking is fun enough, but I don't play with pugs because of all the people running ahead of me. Sorry I can't stand that.

    Secondly what can Zenimax do?

    1) Change bosses where tanks are useless like the pinion , etc.

    2) Thankless job. Many bosses attack DPS and tank can't taunt those, also a lot of minions can't be taunt because lack of AOE TAUNT. The problem is that no one knows this, and they think it is tank's fault if they die by these. No one knows that they are being buffed a lot by tank either, and you have to sit there and read them bluffing about their dps without having a clue that you were helping them. :/ So , it's not nice playing with pugs, only with friends that understand all this.


  • Succuby
    Succuby
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  • Amottica
    Amottica
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    Tanking is fun. Recently leveled up a DK tank. Granted, I will not be rolling the dice on a GF group as I am in a good guild. For questing, I merely swap gear and go DW on one bar. I do just fine questing and it is easy to do. With this new system it is easy for anyone to do.
  • Succuby
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    Amottica wrote: »
    Tanking is fun. Recently leveled up a DK tank. Granted, I will not be rolling the dice on a GF group as I am in a good guild. For questing, I merely swap gear and go DW on one bar. I do just fine questing and it is easy to do. With this new system it is easy for anyone to do.

    Some tanks may be like current situation, but some do not.

    If alternate will be added it will not change anything in your game style, but more people may be like it.
    Edited by Succuby on December 3, 2021 3:42PM
  • AcadianPaladin
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    1. Allow a main tank to comfortably do 9 or 10k dps while equipped and skilled as a full tank. 10k dps won't threaten dds but would make overland clearing as a tank enjoyable.
    2. Eradicate from the face and bowels of Nirn all foes who either cannot be taunted or drop taunt for whatever reason. My primary job is to hold the boss by the nose and not lose taunt so don't frustrate me!

    Fixing these two things might tempt me to bring my tank out of retirement.
    Edited by AcadianPaladin on December 3, 2021 6:44PM
    PC NA(no Steam), PvE, mostly solo
  • Narvuntien
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    It's the things that are fun for tanks to play is extremely annoying for anyone else to play.

    It is about taunting and moving mobs and bosses into particular locations for bonuses. for example, the arx coronium boss that you want to hold in the water to prevent it from getting a shield.

    Tanks what to be positioning and pushing bosses and mobs around. So you want to give them positioning challengers and mini games.
  • Succuby
    Succuby
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    Narvuntien wrote: »
    It's the things that are fun for tanks to play is extremely annoying for anyone else to play.

    It is about taunting and moving mobs and bosses into particular locations for bonuses. for example, the arx coronium boss that you want to hold in the water to prevent it from getting a shield.

    Tanks what to be positioning and pushing bosses and mobs around. So you want to give them positioning challengers and mini games.

    With such minigames i just delete tank.

    It is not any fun.
  • Facefister
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    What could zen do to make tanks fun to play?

    A weapon trait which automatically taunts the attacked target. It's not about difficulty or cycling "Puncture" through the mob group. It's about allowing other builds to tank and a bit opening up the S&B tank meta.
  • Narvuntien
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    Succuby wrote: »

    With such minigames i just delete tank.

    It is not any fun.

    Do you like taunting and standing still? maybe a little bit of debuffing? there really isn't anything to tanking unless the game forces us to actually move bosses around
  • VaranisArano
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    Succuby wrote: »
    Narvuntien wrote: »
    It's the things that are fun for tanks to play is extremely annoying for anyone else to play.

    It is about taunting and moving mobs and bosses into particular locations for bonuses. for example, the arx coronium boss that you want to hold in the water to prevent it from getting a shield.

    Tanks what to be positioning and pushing bosses and mobs around. So you want to give them positioning challengers and mini games.

    With such minigames i just delete tank.

    It is not any fun.

    It's basically just battlefield control. Do tactics like in BC2 such as dragging the twin harvesters around a corner so that DDs can burn them effectively or holding the daedroths off while the DDs burn the boss bother you?

    How about keeping the two ogres apart in Scalecaller?

    Those are positioning minigames that challenge the tank to provide battlefield control.

    One of the things that I enjoy about tanking in ESO is the intricacies of efficiently controlling the battlefield with the tools I have available, single taunt, a few pulls, and CCs. Ironically, low DPS groups is where good tanks really shine in the role of battlefield controller because that group needs all the help they can get managing the heavy hitters and focusing their DPS on grouped targets at once. Some of my most satisfying dungeon runs have been getting low DPS groups to completion through good battlefield control that enables them to make the most of their relatively low DPS.

    Thing is, it's pretty unrewarding to play battlefield controller for one low DPS random PUG after another. I enjoy doing it for my IRL friends - love em dearly; DPS is not their forte - but that's why lots of good tanks eventually stop running in the random groupfinder.

    It's not that they don't enjoy battlefield control. It's just that they want to run with DDs who they know aren't going to turn a DLC dungeon into an ordeal.
  • Alpheu5
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    Narvuntien wrote: »
    It's the things that are fun for tanks to play is extremely annoying for anyone else to play.

    It is about taunting and moving mobs and bosses into particular locations for bonuses. for example, the arx coronium boss that you want to hold in the water to prevent it from getting a shield.

    Tanks what to be positioning and pushing bosses and mobs around. So you want to give them positioning challengers and mini games.

    The giant boss in Icereach, the Ice Atronach/Goblin boss in Frostvault, and the poison grate boss in Scalecaller are all my favorite bosses to fight because of how engaging those fights are when tanking.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Kiralyn2000
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    Plenty of other MMOs with "cooler" tanks still have tank shortages.

    No matter how much you jack up your tanks, or give them wacky mechanics, etc... it's still the Tank role, with the perceived responsibility of being the Team Leader & keeping everyone from dying, that turns people off. Most people just aren't interested in that role, regardless of DPS, fancy skills, or bribes ("the queue has a tank shortage right now, queue your tank and get Bonus Loot at dungeon end!" I've heard of games doing that...)
  • LalMirchi
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    On the contrary OP I love tanking.

    The massive adrenaline rush of sheer desperation as the PUG players who are sometimes not skillful at all occasionally failing and having to hold it all together is really an epic feeling,

    Now... you are the hero... with that lovely dopamine reward at the end. Far better than any game rewards IMHO.

    Edit - clarity
    Edited by LalMirchi on December 3, 2021 7:51PM
  • Araneae6537
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    For me tanking is fun enough, but I don't play with pugs because of all the people running ahead of me. Sorry I can't stand that.

    Secondly what can Zenimax do?

    1) Change bosses where tanks are useless like the pinion , etc.

    2) Thankless job. Many bosses attack DPS and tank can't taunt those, also a lot of minions can't be taunt because lack of AOE TAUNT. The problem is that no one knows this, and they think it is tank's fault if they die by these. No one knows that they are being buffed a lot by tank either, and you have to sit there and read them bluffing about their dps without having a clue that you were helping them. :/ So , it's not nice playing with pugs, only with friends that understand all this.

    You’ve hit on the things I don’t like about tanking in ESO. Especially since the changes to armor, even with Steed’s Blessing, Hasty, etc. I cannot keep up with a group that wishes to run ahead, which makes me want to tank only with people I know or in dungeons with lots of stuff that will kill you if you take it on without a tank.

    Even more than this, I really dislike there being untauntable bosses, attacks, whatever, when there’s no visual indicator of this status. I would like more indicated in the game as a tank — what is taunted, what can’t be taunted, what can be interrupted or not, what I should block or had better get out of the way. I want to react to the fight, not memorize each boss or require a suite of add-ons to avoid frustration.

    (Edited for clarity.)
    Edited by Araneae6537 on December 3, 2021 10:57PM
  • Facefister
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    LalMirchi wrote: »
    On the contrary OP I love tanking.

    The massive adrenaline rush of sheer desperation as the PUG players who are sometimes not skillful at all occasionally failing and having to hold it all together is really an epic feeling,

    Now... you are the hero... with that lovely dopamine reward at the end. Far better than any game rewards IMHO.

    Edit - clarity
    That dopamine rush usually fades and turns into a depression when you tank the same boss for 5 minutes straight with doing half of the dps.
  • Uvi_AUT
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    Tanks need some help with encounter mechanics. Simply putting down telegraphs is not enough when there are a gazillion dungeons with a bunch of bosses in them.
    I can only speak for myself, but I really dont have the brainpower to remember all of that.
    And the Tank should know when to kite something or when to soak something etc.
    Its a barrier of entry only really dedicated ESOplayers can overcome.
    For someone that plays multiple mmos like me its just too much.
    I play Tank in many other games. In FF14 the boss mostly tells you what he is about to do and how to counter it. In WoW there are addons that are sooo good for Tanking.
    Eso has none of that.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
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