Now add to that that most long term players tend to have lots of alts you don't really know how to play. But as it take an long time to make new alts if lazy you get lots of less used builds who you don't know how to play.VaranisArano wrote: »Alemtuzumab wrote: »spartaxoxo wrote: »Alemtuzumab wrote: »spartaxoxo wrote: »Having low dps does not show a lack of critical thinking skills. Some people just aren't interested in doing better and play the game they want in the kinds of groups that they are supposed to join, like PUGs without reqs or normal dungeon queue.
Others are thinking critically, and are at the earliest stages of development.
It's more than a bit insulting, imo, to act like these people aren't thinking critically rather than pointing out specific errors.
Notice how they all have the BiS gear?
It signifies they want to perform better, but did nothing else than copy-pasting Alcast builds.
And? That doesn't mean they weren't critically thinking. That is the literal first step and seeking out expert advice is already thinking critically. Try it alcast build, fail, refine it into something better, fail some more, do some more tweaks, get it right. That's part of the journey.
[Snip]
Notice how they're all above 1k, or even 1.5k cp?
The "try and fail", or experimental phase, comes around 200-700cp for most players. By the time they 1k cp, they've already established their builds.
It could be that they paid for power leveling, or a bit late to that phase. But in that case they are the exception, not the majority. [Edited for bait]
I think you are underestimating how long players can stay in the experimental phase in ESO.
In my own experience, one of the reasons players with high CP stay in that phase is that they lack the fundamentals to make those meta builds perform properly. So it's a constant experiment. "Well, maybe if I grind this gear, I'll get good DPS? No. Huh, well, maybe I should try this gear instead. Did that work? No..."
That's one way to get high CP players in meta builds doing a fraction of the damage their build should be capable of in theory.
My own experience with that was in PVP. I wasn't particularly good prior to the Morrowind patch, so the pre-nerf Blazing Shield 1vX Templar looked really attractive. It had an easy gear requirement, so I threw on what I needed, went out to PVP...
...and sucked. I died so much. Meanwhile the forums were complaining that Blazeplars were the most OP thing to be overpowered in a long while.
Problem was, I had the gear and the right skills equipped. What I didn't have was practice and experience using a Blazeplar, and so I died. Realizing that I needed to practice more than I needed a new build, I abandoned the Blazeplar and went back to my first character and practiced.
I see this a lot in PVP when players try to slap on a meta build but don't have the player skill to use it effectively, then complain that it's useless. I see less threads from players in PVE with the same issue, but that may be because the feedback is less immediate than dying to other players when you mess up, and low DPS can be carried in some content.
A lot of times, it's the fundamentals - proper rotations especially - that make the biggest difference. Too many players experiment with their builds, jumping from meta gear set to meta gear set, and wondering why their DPS never gets much better, when they don't practice the fundamentals (which, of course, ESO doesn't really teach.) Meanwhile, the players who have the fundamentals down do focus a lot on sets and weaving, because that makes a good player even better.
VaranisArano wrote: »Alemtuzumab wrote: »spartaxoxo wrote: »Alemtuzumab wrote: »spartaxoxo wrote: »Having low dps does not show a lack of critical thinking skills. Some people just aren't interested in doing better and play the game they want in the kinds of groups that they are supposed to join, like PUGs without reqs or normal dungeon queue.
Others are thinking critically, and are at the earliest stages of development.
It's more than a bit insulting, imo, to act like these people aren't thinking critically rather than pointing out specific errors.
Notice how they all have the BiS gear?
It signifies they want to perform better, but did nothing else than copy-pasting Alcast builds.
And? That doesn't mean they weren't critically thinking. That is the literal first step and seeking out expert advice is already thinking critically. Try it alcast build, fail, refine it into something better, fail some more, do some more tweaks, get it right. That's part of the journey.
[Snip]
Notice how they're all above 1k, or even 1.5k cp?
The "try and fail", or experimental phase, comes around 200-700cp for most players. By the time they 1k cp, they've already established their builds.
It could be that they paid for power leveling, or a bit late to that phase. But in that case they are the exception, not the majority. [Edited for bait]
I think you are underestimating how long players can stay in the experimental phase in ESO.
In my own experience, one of the reasons players with high CP stay in that phase is that they lack the fundamentals to make those meta builds perform properly. So it's a constant experiment. "Well, maybe if I grind this gear, I'll get good DPS? No. Huh, well, maybe I should try this gear instead. Did that work? No..."
That's one way to get high CP players in meta builds doing a fraction of the damage their build should be capable of in theory.
Alemtuzumab wrote: »The "try and fail", or experimental phase, comes around 200-700cp for most players. By the time they 1k cp, they've already established their builds.
Kiralyn2000 wrote: »Personally, I've been playing since 2016 and I'm somewhere around... 700? 800? CP. I honestly don't even know. Still have to re-assign some alts from that forced reset a week or two ago. My three "main" alts have the same 'build' I crafted/acquired for them when they hit 50/160.
The content they do the most -- their end game -- is crafting.
Facefister wrote: »All the mental gymnastics here...
You can only find this on "DPS"-threads.
Tank and Healer threads are rather short
I would strongly disagree with the sentiment here. Though it depends how far you want to take the discussion with the OP's line of reasoning, builds, the type of content, etc. Tanks and healers have their own problem points and watching more videos, reading guides, and examining logs would do them good if they have a desire to do better. Same as DDs.spartaxoxo wrote: »Tank and Healers have intuitive mechanics, getting good at those roles doesn't require you to read this guide or send that video, or compare this or that parse. It just requires gear and learning as you play the game.
I would strongly disagree with the sentiment here. Though it depends how far you want to take the discussion with the OP's line of reasoning, builds, the type of content, etc. Tanks and healers have their own problem points and watching more videos, reading guides, and examining logs would do them good if they have a desire to do better. Same as DDs.spartaxoxo wrote: »Tank and Healers have intuitive mechanics, getting good at those roles doesn't require you to read this guide or send that video, or compare this or that parse. It just requires gear and learning as you play the game.
In the same way that doing DPS doesn't require more than slotting some skills and pressing them not even in a particular order to get some meagre damage, nor does tanking require anything more than pressing taunt and holding block.
However, if you want to actually get good at the role, it requires considerably more than you are suggesting. Playing the game only serves to show you the mechanics, now you need to put them to practice. Some might not be as intuitive as others (see latest DLC dungeon hard mode "pie" AoE as a prime example of this) and videos and guides have long been a way to show aspiring tanks and healers what they should be doing in terms of mechanics and even builds.
As a tank, you need to play the content that you want to get better at. I'm assuming this is what you mean, though I interpret more as "tanking and healing isn't as difficult and you don't need videos, guilds, etc. and no one is judging your performance." That's time which DDs call wasted while the group wipes because you're learning. Worse when the same mistakes keep being made and no progress is being seen. DDs, meanwhile, only have to go to their (or someone elses') home and smack a dummy. Add to this, the blame that tanks get in certan content like Arx Corinium due to "the tank losing taunt," because DDs do not know what mechanics are. Furthermore, not only do you have to play mechanics more than DDs do, you also have to focus on uptimes, your buffs and debuffs; you might not have a set rotation, but you still need to figure out the best way to keep those buffs and debuffs running. This is your "prase." Did I mention positioning? That's incredibly important as well.
All the while, you need to figure out which sets to run. This can depend either on the content (4-person or 12-person, trash pulls or bosses) you're doing or even on your class, whether you're using setups in an organised group or whether it's a "PUG Proof" setup. It's because of all this, and more, that tanking is generally viewed as an undesirable role to play in ESO, and that's without mentioning how tedious it is to play overland content as a full spec PvE tank.
In general, healers and tanks go into their role with a different mindset that isn't like that of the average DD. So far as PUGs go, the mark of a healer and tank who did their job is that no one died because of lack of heals or something not being taunted, this is something tangible, that's what you're going to strive for as an "average" metric. We're not considering sets or buffs or debuffs here, just the bare minimum. The average DD, on the other hand, might not really care about how much damage they are doing as long as stuff is dying. If you don't use things like Combat Metrics or Logs as a DD, you don't necessarily even know that you're underperforming. This applies to all roles.
VaranisArano wrote: »I would strongly disagree with the sentiment here. Though it depends how far you want to take the discussion with the OP's line of reasoning, builds, the type of content, etc. Tanks and healers have their own problem points and watching more videos, reading guides, and examining logs would do them good if they have a desire to do better. Same as DDs.spartaxoxo wrote: »Tank and Healers have intuitive mechanics, getting good at those roles doesn't require you to read this guide or send that video, or compare this or that parse. It just requires gear and learning as you play the game.
In the same way that doing DPS doesn't require more than slotting some skills and pressing them not even in a particular order to get some meagre damage, nor does tanking require anything more than pressing taunt and holding block.
However, if you want to actually get good at the role, it requires considerably more than you are suggesting. Playing the game only serves to show you the mechanics, now you need to put them to practice. Some might not be as intuitive as others (see latest DLC dungeon hard mode "pie" AoE as a prime example of this) and videos and guides have long been a way to show aspiring tanks and healers what they should be doing in terms of mechanics and even builds.
As a tank, you need to play the content that you want to get better at. I'm assuming this is what you mean, though I interpret more as "tanking and healing isn't as difficult and you don't need videos, guilds, etc. and no one is judging your performance." That's time which DDs call wasted while the group wipes because you're learning. Worse when the same mistakes keep being made and no progress is being seen. DDs, meanwhile, only have to go to their (or someone elses') home and smack a dummy. Add to this, the blame that tanks get in certan content like Arx Corinium due to "the tank losing taunt," because DDs do not know what mechanics are. Furthermore, not only do you have to play mechanics more than DDs do, you also have to focus on uptimes, your buffs and debuffs; you might not have a set rotation, but you still need to figure out the best way to keep those buffs and debuffs running. This is your "prase." Did I mention positioning? That's incredibly important as well.
All the while, you need to figure out which sets to run. This can depend either on the content (4-person or 12-person, trash pulls or bosses) you're doing or even on your class, whether you're using setups in an organised group or whether it's a "PUG Proof" setup. It's because of all this, and more, that tanking is generally viewed as an undesirable role to play in ESO, and that's without mentioning how tedious it is to play overland content as a full spec PvE tank.
In general, healers and tanks go into their role with a different mindset that isn't like that of the average DD. So far as PUGs go, the mark of a healer and tank who did their job is that no one died because of lack of heals or something not being taunted, this is something tangible, that's what you're going to strive for as an "average" metric. We're not considering sets or buffs or debuffs here, just the bare minimum. The average DD, on the other hand, might not really care about how much damage they are doing as long as stuff is dying. If you don't use things like Combat Metrics or Logs as a DD, you don't necessarily even know that you're underperforming. This applies to all roles.
I tank, so I interpreted it in the light that a tank gets immediate feedback when they screw up: the boss kills them or a groupmate. Figuring out the mechanic might take some trial and error, but the results of error are generally quite clear and immediate. That tank knows what they need to do to improve.
VaranisArano wrote: »I would strongly disagree with the sentiment here. Though it depends how far you want to take the discussion with the OP's line of reasoning, builds, the type of content, etc. Tanks and healers have their own problem points and watching more videos, reading guides, and examining logs would do them good if they have a desire to do better. Same as DDs.spartaxoxo wrote: »Tank and Healers have intuitive mechanics, getting good at those roles doesn't require you to read this guide or send that video, or compare this or that parse. It just requires gear and learning as you play the game.
In the same way that doing DPS doesn't require more than slotting some skills and pressing them not even in a particular order to get some meagre damage, nor does tanking require anything more than pressing taunt and holding block.
However, if you want to actually get good at the role, it requires considerably more than you are suggesting. Playing the game only serves to show you the mechanics, now you need to put them to practice. Some might not be as intuitive as others (see latest DLC dungeon hard mode "pie" AoE as a prime example of this) and videos and guides have long been a way to show aspiring tanks and healers what they should be doing in terms of mechanics and even builds.
As a tank, you need to play the content that you want to get better at. I'm assuming this is what you mean, though I interpret more as "tanking and healing isn't as difficult and you don't need videos, guilds, etc. and no one is judging your performance." That's time which DDs call wasted while the group wipes because you're learning. Worse when the same mistakes keep being made and no progress is being seen. DDs, meanwhile, only have to go to their (or someone elses') home and smack a dummy. Add to this, the blame that tanks get in certan content like Arx Corinium due to "the tank losing taunt," because DDs do not know what mechanics are. Furthermore, not only do you have to play mechanics more than DDs do, you also have to focus on uptimes, your buffs and debuffs; you might not have a set rotation, but you still need to figure out the best way to keep those buffs and debuffs running. This is your "prase." Did I mention positioning? That's incredibly important as well.
All the while, you need to figure out which sets to run. This can depend either on the content (4-person or 12-person, trash pulls or bosses) you're doing or even on your class, whether you're using setups in an organised group or whether it's a "PUG Proof" setup. It's because of all this, and more, that tanking is generally viewed as an undesirable role to play in ESO, and that's without mentioning how tedious it is to play overland content as a full spec PvE tank.
In general, healers and tanks go into their role with a different mindset that isn't like that of the average DD. So far as PUGs go, the mark of a healer and tank who did their job is that no one died because of lack of heals or something not being taunted, this is something tangible, that's what you're going to strive for as an "average" metric. We're not considering sets or buffs or debuffs here, just the bare minimum. The average DD, on the other hand, might not really care about how much damage they are doing as long as stuff is dying. If you don't use things like Combat Metrics or Logs as a DD, you don't necessarily even know that you're underperforming. This applies to all roles.
@Alemtuzumab I know some very good mag sorcs who prefer ele weapon as a spammable in trials. it's better than FP for single target damage.
both magplars are running 1 bar sweep builds. they are barely doing anything except spamming sweeps. they don't bar swap, they don't maintain any dots, they are bad at the game and intend to continue to be bad at the game. they are not trying to improve, they just want to mash one button.
magplar number 2 isn't even doing light attacks. it's literally just hit sweeps all day.
magsorc is at least using both bars, but someone needs to tell them that lighting staffs are REALLY REALLY BAD
mag sorc has probably the weakest AOE in the game and they are encouraged to use lightning staff. it's really bad.
Been in this game since it launched on XBox and never once have I cared about dps and never will.VaranisArano wrote: »I mean, you were a new player once, just like I was. We learned to do DPS. Most players with <10k DPS are new to the game, new to the Damage Dealer role, or don't care about changing their playstyle to deal more damage.
LightningWitch wrote: »Been in this game since it launched on XBox and never once have I cared about dps and never will.VaranisArano wrote: »I mean, you were a new player once, just like I was. We learned to do DPS. Most players with <10k DPS are new to the game, new to the Damage Dealer role, or don't care about changing their playstyle to deal more damage.
This game is *designed* for casual play. The only people whining about dps are those who are tired of running the same trial over and over and want it done as soon as they can.
This is why the game gave us guilds.
I have no issue of people wanting to min/max trials. That's an option in the game.
I have a tremendous issue of players like you calling out players like me as though we're in the wrong.
We're not. Learn from this.
VaranisArano wrote: »If you don't want to ever care at all about your DPS because you are happy at the level of content you are playing? Great! You do you.
VaranisArano wrote: »I tank, so I interpreted it in the light that a tank gets immediate feedback when they screw up: the boss kills them or a groupmate. Figuring out the mechanic might take some trial and error, but the results of error are generally quite clear and immediate. That tank knows what they need to do to improve.
etchedpixels wrote: »VaranisArano wrote: »I tank, so I interpreted it in the light that a tank gets immediate feedback when they screw up: the boss kills them or a groupmate. Figuring out the mechanic might take some trial and error, but the results of error are generally quite clear and immediate. That tank knows what they need to do to improve.
That's far from the whole story. The first part of tanking is "don't die". The feedback for that is kind of easy to get. The second is keep the right things taunted - it's a bit more subtle but you can get a hang of it fairly quickly and there are good guides.
Positioning and buffs are a different matter, as is slotting the right balance of skill sets for the dungeon or trial. Telling whether you are providing the right buffs and the right moment is very hard indeed. Knowing that if you move the boss 3 steps to the left the DDs have a bit of extra dodge room for a given boss isn't immediate feedback.
Basic tanking (taunt, debuff, block) is easy. Getting to the point of (taunt, debuff, block, heavy attacks, synergies, turning bosses) takes a fair bit more effort. Getting all the stacking, chaining and positioning right takes time and practice.
It's ok to say a Tank is bad because they can't stay alive or if they can't hold aggro.
It's ok to say a Healer is a bad Healer if they can't stay alive or if they can't keep people alive or have low uptime on buffs or none at all.
It's ok to say a DPS is bad if they can't stay alive, but if you say they're a DPS is bad because they don't do their fair share of the DPS, suddenly all the casuals get out their pitchforks. I'm sorry, but there's mechanics that need a certain floor DPS to be passable. And no, I'm not talking about the 60-40 splits. I'm talking about the situations when a DPS looks at their CMX and it says 80%+ of the damage done while you know the Tank + Healer probably have ~10% between the two.
Even ZOS knows this to an extent. Some people in the community have been asking for a Random Trial Finder for a long time, but I can imagine the clownfiesta that would be with the amount of people queueing up for Trials they're clearly not ready for.
It's also not about not wanting to help newbies or even noobs. I'll teach mechanics to players new to a dungeon all the time, but I'm sorry if I believe knowing the basics of a good build and a good rotation is something you can and should learn outside of Veteran Dungeons and shouldn't expect strangers to teach you while actively running a Vet Dungeon. Or worse expect to get carried through.
TheImperfect wrote: »At the end of the dungeon you could have an extra 20 minutes before it kicks you out to have a look around.
Alemtuzumab wrote: »Edit: I think I just found the answer.
Joined a random Trial pug, and this is what showed up on log:
Let's see what the ~9k range dps have and what they were doing during the fight:
Magplar no.1 (9228.7)
Gear: (All in correct traits)
Perfectly normal, right? (Except for the crown poison)
However...
Skills:
Wait...
Cast:
Now I see why their Sweep is doing a measly 3k dps even with all gold Medusa/Julianos/Slimecraw...
Magplar no.2 (9736.0)
Gear:
Huh???
Skills:
HUH?????
Cast:
Somehow this guy's Sweep is 2x the dps than the previous dude...
My brain is hurting so much right now...
Honorable mentions:
1. Magplar no.3, dps: 14,357.2
Skills:
2. Magsorc, dps: 12581.5
(Pets doing 4x more damage than their Elemental Weapon...)
Normally I'd be more than happy to give underperforming dps with the right gears some tips to boost their damage.
But I don't have the time to PM 6 complete strangers to point out their problems.
They were doing the right mechs and even got the 1st boss down to 15% health that attempt.
Almost all of them had bis gears with the correct traits.
Yet, no one told Magplar no.2 that, as a dps, their job is to damage the boss instead of adding heals.
No one told Magplar no.1 and no.3 that their skills are all over the place.
And no one told Magsorc no.4 that Force Shock is a much better spammable in real combats, and that Alcast only uses Elemental Weapon on parses.
All of the aforementioned dps were sitting >1000cp, some were even >1500cp.
This is why, it is possible for ppl to have <10k dps--Information inequality, the lack of critical thinking skills, and herd mentalityYou can easily reach 17k dps by spamming light attack
You can easily reach 40k dps by spamming light attack + 2 skills
How is <10k dps even possible?
This is remarkably familiar. This is a run I had with someone not too long ago. Completely anonymous and not naming names.markulrich1966 wrote: »I also could not convince him to use Medusa jewelry and staves, or jewelry + chest and legs.
He insisted on wearing full heavy armor because he would lose armor bonus with light armor.
I've actually seen this sort of thing a lot, @markulrich1966. I can't tell if this is just people seeing "Medusa+XYZ" mentioned by content creators, guild mates, friends, etc. and then misunderstanding the armour passives.
Also, shout out to the gold restoration staff wielding DD who doesn't have any restoration skills slotted. I'm not even going to touch on anything else in this screenshot and it's not meant to mock or shame anyone's playstyle. You do you. This is just in comparison and contradiction to the the OP's screenshots -- this is what I would call the "average," and even this is the higher end of that average; they even have two five piece sets and it's in Divines. I would be curious to see what sort of DPS you can get from this "build" using just light attacks on a 3m dummy with only Major Breach. Just a hunch, but it's probably not 17k.
How did you inspect their gear and skills???
PullaStormy wrote: »Also, not everyone with a lot of CP is good at end game content. The XP can come from questing, as it is with my case, for example. Even someone at 2000 CP could be getting into trials for the first time, and it would be super rude to assume they know everything and are the bestest of bestest of the best in DPS. Everyone starts from somewhere, and everyone's journey is different.