I would prefer they ditch support for the platform that has the animation limit, then they can add weapons, skills lines, classes, and mementos until they max it out on another platform.
I would prefer they ditch support for the platform that has the animation limit, then they can add weapons, skills lines, classes, and mementos until they max it out on another platform.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
I think one of the devs said it in a stream, that is what I have seen people say...but I don't know first hand.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
I think one of the devs said it in a stream, that is what I have seen people say...but I don't know first hand.
That is where I heard it. Specifically on a Friday stream.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
I think one of the devs said it in a stream, that is what I have seen people say...but I don't know first hand.
That is where I heard it. Specifically on a Friday stream.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
I think one of the devs said it in a stream, that is what I have seen people say...but I don't know first hand.
That is where I heard it. Specifically on a Friday stream.
Do you have a link to the recording of the stream? If the recording exists? We are talking about the same company that said Alliance Change was impossible and then a few months later had the Alliance change token.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
I think one of the devs said it in a stream, that is what I have seen people say...but I don't know first hand.
That is where I heard it. Specifically on a Friday stream.
Do you have a link to the recording of the stream? If the recording exists? We are talking about the same company that said Alliance Change was impossible and then a few months later had the Alliance change token.
Well to be fair, there is a difference between adding a QOL feature vs the game engine running out of steam, which is what it sounds like.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
I think one of the devs said it in a stream, that is what I have seen people say...but I don't know first hand.
That is where I heard it. Specifically on a Friday stream.
Do you have a link to the recording of the stream? If the recording exists? We are talking about the same company that said Alliance Change was impossible and then a few months later had the Alliance change token.
Well to be fair, there is a difference between adding a QOL feature vs the game engine running out of steam, which is what it sounds like.
When alliance and class is hard coded into a character's very identity and is the foundation for everything going forward with them the Alliance Change Token was a pretty big deal. There's a reason why in order for it to work it sends you to the alliance capital, messes with your quest log, and other things like that. If it didn't it'd cause a lot of errors.
MEBengalsFan2001 wrote: »I would prefer they ditch support for the platform that has the animation limit, then they can add weapons, skills lines, classes, and mementos until they max it out on another platform.
You want them to ditch the PS4/XBox One platforms. I think that it will happen but not for another few years. I look at DCUO as the game that set the standard. They continued to support the PS3 until January 2019. That system was 12 going on 13 years old by that point. With that said, that would make 2025 or 2026 when the PS4/XBox systems won't be supported by ESO. I would be fine with that.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
Nord_Raseri wrote: »VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
I think one of the devs said it in a stream, that is what I have seen people say...but I don't know first hand.
That is where I heard it. Specifically on a Friday stream.
And you are sure it was not specific to 'combat animations'? Because if it is due to any and all animations, they seem to go against that by adding several new mometos every year.
They are near the upper limit on what older generation consoles can do. If they can't do something without exceeding that limit, then they can't do it.
.
newtinmpls wrote: »They are near the upper limit on what older generation consoles can do. If they can't do something without exceeding that limit, then they can't do it.
.
I have heard from a friend (I do NOT play console ) that there are sufficient commands and few enough console buttons that there are an annoying amount of things that if done on console can't be one button but are "hold this and that" which sounds annoying.
I do not understand how any given animation is a problem - other than it would cause lag?
redspecter23 wrote: »If this were to be true, why do they keep making mementos? I know it was a hypothetical question, but it's bit of an odd situation. I can believe they have an "animation budget". If they are aware of this, why throw away that budget on mementos to begin with?
Also, if they make more classes, I'm sure they could get inventive with the current animations and borrow from various areas. There are plenty of animations they can use without necessarily making new ones.
I think in general, if it gets to the point they have to remove mementos to add new things, that would be looked at very negatively. It would give more ammunition to the players saying the engine is bad or performance is horrible, etc.
VaranisArano wrote: »They add new player animations with every new crown crate season.
So where did we get this idea that ZOS can't add classes/skill lines because they can't add animations?
Finedaible wrote: »I'm not sure why there would be a 'limit on animations' unless their engine and netcode were so poorly engineered it is just an impossibility at this point (like spell-crafting). It is based on a very old modified engine that doesn't even support cloth physics.
Probably someone trying to start a false rumor. They did not run out of room.