If its important for people to know their DPS, the game needs to introduce training for training dummies. I'm not going to spend a half hour focusing to kill a 3 million dummy. Give me dummies that I can use to work my way up that match what I can currently do.
Precursor is fairly good match for delves, so let's get a 300k one for public dungeon bosses and 500k for normal dungeon mini bosses, 1.8mm for normal dungeon bosses and world bosses, 2.5mm for DLC mini bosses. I know that dummies include buffs, but I need stuff that doesn't take forever to get an answer as a starting point.
I am assuming you were exaggerating, because if it takes you 30 min to kill a 3 mil dummy, you would only be doing about 1.7K DPS, and should be seriously focusing on getting better. A slightly above average person doing 17K DPS will kill it in 3 minutes, which isn't very much time at all if you are practicing/testing to see where you can get better.
If its important for people to know their DPS, the game needs to introduce training for training dummies. I'm not going to spend a half hour focusing to kill a 3 million dummy. Give me dummies that I can use to work my way up that match what I can currently do.
Precursor is fairly good match for delves, so let's get a 300k one for public dungeon bosses and 500k for normal dungeon mini bosses, 1.8mm for normal dungeon bosses and world bosses, 2.5mm for DLC mini bosses. I know that dummies include buffs, but I need stuff that doesn't take forever to get an answer as a starting point.
I am assuming you were exaggerating, because if it takes you 30 min to kill a 3 mil dummy, you would only be doing about 1.7K DPS, and should be seriously focusing on getting better. A slightly above average person doing 17K DPS will kill it in 3 minutes, which isn't very much time at all if you are practicing/testing to see where you can get better.
The few times I tried, it actually took 15 to 20 really boring minutes so yes, my bear has better DPS than I do. I rarely can switch bars, use potions, know that the ultimate went off without looking, roll dodge or block effectively because the hands often don't work. But I have done soloed the base dungeons (on normal), almost managed FG1 on vet, am currently working on doing the first boss in a couple of the undaunted dungeons the cone from the quest giver after the wood elf guy. Pathetic DPS but I do what I can and slowly tey harder stuff. Took me a year to get through FG1.
Alemtuzumab wrote: »You can easily reach 17k dps by spamming light attack
You can easily reach 40k dps by spamming light attack + 2 skills
How is <10k dps even possible?
If its important for people to know their DPS, the game needs to introduce training for training dummies. I'm not going to spend a half hour focusing to kill a 3 million dummy. Give me dummies that I can use to work my way up that match what I can currently do.
Precursor is fairly good match for delves, so let's get a 300k one for public dungeon bosses and 500k for normal dungeon mini bosses, 1.8mm for normal dungeon bosses and world bosses, 2.5mm for DLC mini bosses. I know that dummies include buffs, but I need stuff that doesn't take forever to get an answer as a starting point.
I am assuming you were exaggerating, because if it takes you 30 min to kill a 3 mil dummy, you would only be doing about 1.7K DPS, and should be seriously focusing on getting better. A slightly above average person doing 17K DPS will kill it in 3 minutes, which isn't very much time at all if you are practicing/testing to see where you can get better.
The few times I tried, it actually took 15 to 20 really boring minutes so yes, my bear has better DPS than I do. I rarely can switch bars, use potions, know that the ultimate went off without looking, roll dodge or block effectively because the hands often don't work. But I have done soloed the base dungeons (on normal), almost managed FG1 on vet, am currently working on doing the first boss in a couple of the undaunted dungeons the cone from the quest giver after the wood elf guy. Pathetic DPS but I do what I can and slowly tey harder stuff. Took me a year to get through FG1.
Yeah, I am older and don't have the ability to do a lot of things the "kids" can myself. You may however, want to check out Hack the Minotaur, who seems to specialize in one bar solo builds, most of which are very easy to obtain. I have just converted my StamBlade to using one, and it has made my gameplay so much more enjoyable. Also, a gaming mouse or gamepad helps a lot, I use both and have mapped almost everything I need to use to one of them, which makes stuff like dodge rolling & blocking considerably easier, as you don't need to move your hands around as much.
I will still never be able to LA Weave or react half as well as many others, but the right build and computer peripherals does help considerably.
Here are some links, I hope they help!
https://www.hacktheminotaur.com/
https://www.razer.com/gaming-keypads/razer-tartarus-v2/RZ07-02270100-R3U1
https://www.logitechg.com/en-us/products/gaming-mice/g502-hero-gaming-mouse.910-005469.html
The the G502 mouse pic you see on that link, I mapped G5 to Dodge and G4 to block, so I can do either by simply rocking my thumb forward or back.
Not to mention the zone transition screen that says it is okay to run away from a fight, and come back with better food, gear, potions or more friends,
All this talk about measuring DPS - I'm assuming it mainly applies to group situations - stand safely behind a tank keeping boss away from you, soaking up the heals from a healer while you click through your rotations
Meanwhile a solo player has to jump around to keep alive, pick himself back up when he gets knocked across the floor, constantly work in heals to keep alive, all the while working to get in damage on the boss - so yea, I'm glad when Combat Metrics shows me above 10K DPS on a real boss surrounded by real mobs
Just adding some perspective here
Vonnegut2506 wrote: »Have you never healed a normal pug dungeon before? Let me tell you some of the ways you can do less than 10k damage because I see it all the time.
Option 1: dps with a 1H + Shield so not only do you not do any dps, but you also keep taunting off the tank on the off chance there is one. I had one of these guys last week; I couldn't figure out why the tank and dps both had 40k health with a shield equipped. The two dps combined did around 12k dps on boss fights.
Option 2: have a bow out and only heavy attack in between roll dodging any time a monster even looks at you. I had one of these today. I thought I had accidentally brought Bastian with me into the dungeon as much roll dodging as I got to see each fight.
Option 3: lay down one aoe skill and then just stand there until it runs out; re-apply if needed. I see this way too much for it not to be a new strategy that someone has put out there convincing people it is the best dps.
Sylvermynx wrote: »All this talk about measuring DPS - I'm assuming it mainly applies to group situations - stand safely behind a tank keeping boss away from you, soaking up the heals from a healer while you click through your rotations
Meanwhile a solo player has to jump around to keep alive, pick himself back up when he gets knocked across the floor, constantly work in heals to keep alive, all the while working to get in damage on the boss - so yea, I'm glad when Combat Metrics shows me above 10K DPS on a real boss surrounded by real mobs
Just adding some perspective here
After this thread, I downloaded Combat Metrics, installed it, and did some killing during endeavors today just on my mains (two accounts, both PC megaservers). Each of the four is just over 10k. I was kind of surprised - it can take me way too long to kill a story boss or a delve boss when by myself.
*shrug* It is what it is - my 750ms ping plus aging reflexes limits me pretty severely. And yes, I do use just one bar - no point in having a second one; with ping that high, I can't bar swap or dodge roll reliably, and mostly not at all.
Vonnegut2506 wrote: »Have you never healed a normal pug dungeon before? Let me tell you some of the ways you can do less than 10k damage because I see it all the time.
Option 1: dps with a 1H + Shield so not only do you not do any dps, but you also keep taunting off the tank on the off chance there is one. I had one of these guys last week; I couldn't figure out why the tank and dps both had 40k health with a shield equipped. The two dps combined did around 12k dps on boss fights.
Option 2: have a bow out and only heavy attack in between roll dodging any time a monster even looks at you. I had one of these today. I thought I had accidentally brought Bastian with me into the dungeon as much roll dodging as I got to see each fight.
Option 3: lay down one aoe skill and then just stand there until it runs out; re-apply if needed. I see this way too much for it not to be a new strategy that someone has put out there convincing people it is the best dps.
That player with the bow will almost always stand behind the healer. If the healer (often me) moves to have a better angle to heal all the "archer" repositions behind the healer again as if someone told them the safest place is behind the healer. Even if I tell them stay between me and the boss and I will keep you buffed and alive forever they take up position to the rear. Had one tell me they do more damage the farther away they are.
Alemtuzumab wrote: »You can easily reach 17k dps by spamming light attack
You can easily reach 40k dps by spamming light attack + 2 skills
How is <10k dps even possible?
That is super easy. You just have to ignore the concept of casting skills on global cooldown and not use the concept of a skill rotation. Do attacks a couple of times every now and then, when it looks like the right time to attack. Basically play combat in this game like most of the other games out there.Alemtuzumab wrote: »How is <10k dps even possible?
Not entirely rude really. Expecting a newish player to pull their weight is asking a lot, but grouping with a CP 1500 DPS who only does 10K or less DPS, they are definitely not pulling their weight and are basically using other people to get through content
How is it possible? It’s the average dps of the player base. 5-10k is average for most players on ESO. The problem with dps and threads is exactly why ZOS need to kneecap the top players and make “mechanics” like bar-swapping and LA weaving completely optional play styles. In other words, remove the “skill gap”.
spartaxoxo wrote: »How is it possible? It’s the average dps of the player base. 5-10k is average for most players on ESO. The problem with dps and threads is exactly why ZOS need to kneecap the top players and make “mechanics” like bar-swapping and LA weaving completely optional play styles. In other words, remove the “skill gap”.
A lot of the skill gap in this game is from LA weaving and complicated rotations when it comes to the gap between high level dps and mid level dps.
But the playerbase that is at 5-10k dps are not actually trying to make their dps good. They do things like make themselves tanky, or do things at random that seem fun, and don't care at all about the negative impact this has on their damage. Those people are just not trying to be good at the game and difficult content like dungeons shouldn't be balanced around them. Because even if zos were to remove animation canceling and weaving, these people's dps would still be a quarter of what the mid-tier dps are doing.
The average player of this game is just uninterested in getting good. They just want to play the way they want to play. There's nothing wrong with that, but content meant to offer a challenge shouldn't be balanced around it either. These 5k dps already get overland, dungeons need not cater to them too.
It’s punishes players that wish to play the way they want.
spartaxoxo wrote: »How is it possible? It’s the average dps of the player base. 5-10k is average for most players on ESO. The problem with dps and threads is exactly why ZOS need to kneecap the top players and make “mechanics” like bar-swapping and LA weaving completely optional play styles. In other words, remove the “skill gap”.
A lot of the skill gap in this game is from LA weaving and complicated rotations when it comes to the gap between high level dps and mid level dps.
But the playerbase that is at 5-10k dps are not actually trying to make their dps good. They do things like make themselves tanky, or do things at random that seem fun, and don't care at all about the negative impact this has on their damage. Those people are just not trying to be good at the game and difficult content like dungeons shouldn't be balanced around them. Because even if zos were to remove animation canceling and weaving, these people's dps would still be a quarter of what the mid-tier dps are doing.
The average player of this game is just uninterested in getting good. They just want to play the way they want to play. There's nothing wrong with that, but content meant to offer a challenge shouldn't be balanced around it either. These 5k dps already get overland, dungeons need not cater to them too.
That’s the problem, though. Isn’t it?
It’s not taught.
It’s punishes players that wish to play the way they want.
Everything but overland is catered to mid-high level players. I’d understand vet and world bosses content being the difficult content but that’s not the case. It’s all dungeons, trials, PvP, World Bosses, and ect.
What does 80%+ of the player base get access without ring punished? Overland. Delves. That’s it. That’s all. So at most they get what with their year long arcs? Half the story? Less than half? Why do mid-high level players want story content when they mostly skip it anyway. Their just grinding for the next piece of gear.
Not to mention, ZOS has said the skill gap is a problem because it’s bloated and unhealthy for a majority of content because most players can’t/won’t do it.
Edit: BTW, 80%+ are not hitting mid range dps.
spartaxoxo wrote: »It’s punishes players that wish to play the way they want.
Part of getting good at any game is not just doing any random thing you feel like doing, but actually taking the time to learn how things work.
I do agree the game could do more to teach people to play it. But people who don't want to learn aren't going to use that regardless because that is a player goal issue NOT a game design issue. Even games that teach people better have a skill curve, and the people at the bottom for reasons they can help are generally speaking the ones who do whatever random thing they feel like doing for fun without regards to it's impact on their success or lack thereof.
The story content is more than enough for that kind of player. If you want more, don't just do random stuff and actually try.
It's actually not that hard to get mid-tier dps. It doesn't require trials sets or dlc dungeons. It doesn't require animation canceling, light attack weaving, and in some cases even bar swapping. It just requires an extremely basic rotation and desire to learn. Just tossing down some damage over time and heavy attacking for example can get you there. The game does not ask a lot to get people mid tier.