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How is it possible to deal such low(<10k) dps? (Solved, #1 updated)

  • SydneyGrey
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    Maybe they were the tank and/or healer, and wearing tank/healer gear?
  • Mik195
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    Kwoung wrote: »
    Mik195 wrote: »
    If its important for people to know their DPS, the game needs to introduce training for training dummies. I'm not going to spend a half hour focusing to kill a 3 million dummy. Give me dummies that I can use to work my way up that match what I can currently do.

    Precursor is fairly good match for delves, so let's get a 300k one for public dungeon bosses and 500k for normal dungeon mini bosses, 1.8mm for normal dungeon bosses and world bosses, 2.5mm for DLC mini bosses. I know that dummies include buffs, but I need stuff that doesn't take forever to get an answer as a starting point.

    I am assuming you were exaggerating, because if it takes you 30 min to kill a 3 mil dummy, you would only be doing about 1.7K DPS, and should be seriously focusing on getting better. A slightly above average person doing 17K DPS will kill it in 3 minutes, which isn't very much time at all if you are practicing/testing to see where you can get better.

    The few times I tried, it actually took 15 to 20 really boring minutes so yes, my bear has better DPS than I do. I rarely can switch bars, use potions, know that the ultimate went off without looking, roll dodge or block effectively because the hands often don't work. But I have done soloed the base dungeons (on normal), almost managed FG1 on vet, am currently working on doing the first boss in a couple of the undaunted dungeons the cone from the quest giver after the wood elf guy. Pathetic DPS but I do what I can and slowly tey harder stuff. Took me a year to get through FG1.
  • Kwoung
    Kwoung
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    Mik195 wrote: »
    Kwoung wrote: »
    Mik195 wrote: »
    If its important for people to know their DPS, the game needs to introduce training for training dummies. I'm not going to spend a half hour focusing to kill a 3 million dummy. Give me dummies that I can use to work my way up that match what I can currently do.

    Precursor is fairly good match for delves, so let's get a 300k one for public dungeon bosses and 500k for normal dungeon mini bosses, 1.8mm for normal dungeon bosses and world bosses, 2.5mm for DLC mini bosses. I know that dummies include buffs, but I need stuff that doesn't take forever to get an answer as a starting point.

    I am assuming you were exaggerating, because if it takes you 30 min to kill a 3 mil dummy, you would only be doing about 1.7K DPS, and should be seriously focusing on getting better. A slightly above average person doing 17K DPS will kill it in 3 minutes, which isn't very much time at all if you are practicing/testing to see where you can get better.

    The few times I tried, it actually took 15 to 20 really boring minutes so yes, my bear has better DPS than I do. I rarely can switch bars, use potions, know that the ultimate went off without looking, roll dodge or block effectively because the hands often don't work. But I have done soloed the base dungeons (on normal), almost managed FG1 on vet, am currently working on doing the first boss in a couple of the undaunted dungeons the cone from the quest giver after the wood elf guy. Pathetic DPS but I do what I can and slowly tey harder stuff. Took me a year to get through FG1.

    Yeah, I am older and don't have the ability to do a lot of things the "kids" can myself. You may however, want to check out Hack the Minotaur, who seems to specialize in one bar solo builds, most of which are very easy to obtain. I have just converted my StamBlade to using one, and it has made my gameplay so much more enjoyable. Also, a gaming mouse or gamepad helps a lot, I use both and have mapped almost everything I need to use to one of them, which makes stuff like dodge rolling & blocking considerably easier, as you don't need to move your hands around as much.

    I will still never be able to LA Weave or react half as well as many others, but the right build and computer peripherals does help considerably.

    Here are some links, I hope they help!
    https://www.hacktheminotaur.com/
    https://www.razer.com/gaming-keypads/razer-tartarus-v2/RZ07-02270100-R3U1
    https://www.logitechg.com/en-us/products/gaming-mice/g502-hero-gaming-mouse.910-005469.html

    The the G502 mouse pic you see on that link, I mapped G5 to Dodge and G4 to block, so I can do either by simply rocking my thumb forward or back.
    Edited by Kwoung on November 23, 2021 8:39PM
  • JJOtterBear
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    i have no idea what my DPS is and i prefer it that way. why:

    - This is a game its meant to be fun. Obsessing over numbers is not fun.
    - I get constant challenges from not knowing my dps. Which makes fights fun and gives me that sense of accomplishment (*side eyes* all the players saying things are too easy)
    - When I log in, my first thought should never be "i got work to do"
    - its a game. it has no bearing on real life. its not be taken so seriously. its not like this game is in anyway competititve, even with its sub par pvp.
    - not worrying about my DPS helps me avoid the players who think its important, which are not fun to run with in my experience.
    - steamrolling everything is what causes boredom. I have no desire for that.
    - i'll take fun over being the best anyday
  • kargen27
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    A guildmate just for fun created a Rubedite build. Just generic armor weapons and jewelry with no traits or enchantments. I think he kept his CP but not 100% sure. He did his normal rotation and was managing between 20-25k damage. No food no potions and no buffs if I am remembering right. Not sure how long his parses were. He is part of our vet trial team so he does know his rotation.
    I know this really isn't on topic but it does point out you don't need the good gear to get through most content. You also don't need to stand in front of a dummy to improve your DPS. Join in on a world boss and make a mental note of how you think you did. Change out a couple of skills and sometime later when you do another (or same) boss think back and decide better or worse.
    Long ago I had a guild mate watch me on a dummy and after about 15 minutes his suggestions took my DPS from 17k to over 30 with very few changes. He basically in discord was telling me when I was doing my skills early or late. I've continued to get better but early on the jump in DPS was I think huge with just a little effort. He kept Elemental Drain up for me and other than potions that is all the buff I had.
    and then the parrot said, "must be the water mines green too."
  • EmperorIl
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    You can easily reach 17k dps by spamming light attack
    4yPdJla.jpg

    You can easily reach 40k dps by spamming light attack + 2 skills
    zgJo9Qj.jpg

    How is <10k dps even possible?

    Who cares? If you don't like it don't pug.
  • RD065
    RD065
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    Kwoung wrote: »
    Mik195 wrote: »
    Kwoung wrote: »
    Mik195 wrote: »
    If its important for people to know their DPS, the game needs to introduce training for training dummies. I'm not going to spend a half hour focusing to kill a 3 million dummy. Give me dummies that I can use to work my way up that match what I can currently do.

    Precursor is fairly good match for delves, so let's get a 300k one for public dungeon bosses and 500k for normal dungeon mini bosses, 1.8mm for normal dungeon bosses and world bosses, 2.5mm for DLC mini bosses. I know that dummies include buffs, but I need stuff that doesn't take forever to get an answer as a starting point.

    I am assuming you were exaggerating, because if it takes you 30 min to kill a 3 mil dummy, you would only be doing about 1.7K DPS, and should be seriously focusing on getting better. A slightly above average person doing 17K DPS will kill it in 3 minutes, which isn't very much time at all if you are practicing/testing to see where you can get better.

    The few times I tried, it actually took 15 to 20 really boring minutes so yes, my bear has better DPS than I do. I rarely can switch bars, use potions, know that the ultimate went off without looking, roll dodge or block effectively because the hands often don't work. But I have done soloed the base dungeons (on normal), almost managed FG1 on vet, am currently working on doing the first boss in a couple of the undaunted dungeons the cone from the quest giver after the wood elf guy. Pathetic DPS but I do what I can and slowly tey harder stuff. Took me a year to get through FG1.

    Yeah, I am older and don't have the ability to do a lot of things the "kids" can myself. You may however, want to check out Hack the Minotaur, who seems to specialize in one bar solo builds, most of which are very easy to obtain. I have just converted my StamBlade to using one, and it has made my gameplay so much more enjoyable. Also, a gaming mouse or gamepad helps a lot, I use both and have mapped almost everything I need to use to one of them, which makes stuff like dodge rolling & blocking considerably easier, as you don't need to move your hands around as much.

    I will still never be able to LA Weave or react half as well as many others, but the right build and computer peripherals does help considerably.

    Here are some links, I hope they help!
    https://www.hacktheminotaur.com/
    https://www.razer.com/gaming-keypads/razer-tartarus-v2/RZ07-02270100-R3U1
    https://www.logitechg.com/en-us/products/gaming-mice/g502-hero-gaming-mouse.910-005469.html

    The the G502 mouse pic you see on that link, I mapped G5 to Dodge and G4 to block, so I can do either by simply rocking my thumb forward or back.

    I use a 1-bar build for my ice warden. Got idea's from Hack. Makes it much easier for me. My arthritic fingers makes it tough to min/max or weave. Not even sure I'd know how to light attack weave. I have no idea the damage I do but I don't really care I'm having too much fun. Cheers.
  • LannStone
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    All this talk about measuring DPS - I'm assuming it mainly applies to group situations - stand safely behind a tank keeping boss away from you, soaking up the heals from a healer while you click through your rotations
    Meanwhile a solo player has to jump around to keep alive, pick himself back up when he gets knocked across the floor, constantly work in heals to keep alive, all the while working to get in damage on the boss - so yea, I'm glad when Combat Metrics shows me above 10K DPS on a real boss surrounded by real mobs :)
    Just adding some perspective here :)
  • Kiralyn2000
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    Kwoung wrote: »

    Not to mention the zone transition screen that says it is okay to run away from a fight, and come back with better food, gear, potions or more friends,

    I'm pretty sure that tip is from before 1Tam & scaling, when you could go away, level up a bit, and come back to curbstomp content.



    Anyway, I've never used any kind of dummy or DPS gauge in any of the MMOs I've played. Standing there poking repeatedly at some meatwall sounds boring as heck. Let alone doing it repeatedly with small tweaks in between each attempt.
    (I've also never really used buff potions - the idea of chain-chugging potions to 100%-uptime some buff seems totally strange to me; consumables have always been about emergency healing/etc for me. /shrug)

    ----

    OP, maybe you can get 17k dps just light attacking*. The general player isn't going to have 80% crit (I think mine is ~34% on my characters right now), let alone some of the other stats you have in that recap screenshot.


    (and as others have mentioned, using a trial dummy with piles of buffs & debuffs doesn't really count as "just light attacking")
  • Sylvermynx
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    LannStone wrote: »
    All this talk about measuring DPS - I'm assuming it mainly applies to group situations - stand safely behind a tank keeping boss away from you, soaking up the heals from a healer while you click through your rotations
    Meanwhile a solo player has to jump around to keep alive, pick himself back up when he gets knocked across the floor, constantly work in heals to keep alive, all the while working to get in damage on the boss - so yea, I'm glad when Combat Metrics shows me above 10K DPS on a real boss surrounded by real mobs :)
    Just adding some perspective here :)

    After this thread, I downloaded Combat Metrics, installed it, and did some killing during endeavors today just on my mains (two accounts, both PC megaservers). Each of the four is just over 10k. I was kind of surprised - it can take me way too long to kill a story boss or a delve boss when by myself.

    *shrug* It is what it is - my 750ms ping plus aging reflexes limits me pretty severely. And yes, I do use just one bar - no point in having a second one; with ping that high, I can't bar swap or dodge roll reliably, and mostly not at all.
  • Seminolegirl1992
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    Have you never healed a normal pug dungeon before? Let me tell you some of the ways you can do less than 10k damage because I see it all the time.

    Option 1: dps with a 1H + Shield so not only do you not do any dps, but you also keep taunting off the tank on the off chance there is one. I had one of these guys last week; I couldn't figure out why the tank and dps both had 40k health with a shield equipped. The two dps combined did around 12k dps on boss fights.

    Option 2: have a bow out and only heavy attack in between roll dodging any time a monster even looks at you. I had one of these today. I thought I had accidentally brought Bastian with me into the dungeon as much roll dodging as I got to see each fight.

    Option 3: lay down one aoe skill and then just stand there until it runs out; re-apply if needed. I see this way too much for it not to be a new strategy that someone has put out there convincing people it is the best dps.

    O.O how did you even patience
    @Seminolegirl1992 PC/NA CP 2600+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Misery's Master | Unstoppable | Mindmender | Swashbuckler Supreme | Planesbreaker | Dawnbringer | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Former Empress
  • markulrich1966
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    Sylvermynx wrote: »
    LannStone wrote: »
    All this talk about measuring DPS - I'm assuming it mainly applies to group situations - stand safely behind a tank keeping boss away from you, soaking up the heals from a healer while you click through your rotations
    Meanwhile a solo player has to jump around to keep alive, pick himself back up when he gets knocked across the floor, constantly work in heals to keep alive, all the while working to get in damage on the boss - so yea, I'm glad when Combat Metrics shows me above 10K DPS on a real boss surrounded by real mobs :)
    Just adding some perspective here :)

    After this thread, I downloaded Combat Metrics, installed it, and did some killing during endeavors today just on my mains (two accounts, both PC megaservers). Each of the four is just over 10k. I was kind of surprised - it can take me way too long to kill a story boss or a delve boss when by myself.

    *shrug* It is what it is - my 750ms ping plus aging reflexes limits me pretty severely. And yes, I do use just one bar - no point in having a second one; with ping that high, I can't bar swap or dodge roll reliably, and mostly not at all.

    even in your case some theoretic knowledge can help to improve your gaming exerience (such things we wrote about earlieron like about Medusa).
    I am in a similiar situation, 55, xbox, using a keyboard/mouse converter instead of the controller to avoid stressing my fingers.

    I used a mix of trial&error and learning the basic concepts (like crit chance is not the same as crit damage).
    So for harder content I end up mainly with 2 setups:
    sorcerer with Mothers Sorrow and Torugs Pact (infused lightning staves with flame gylphs, infused jewelry with spell damage glyphs). This setup allows me to kill the enemies in delves with 1 heavy staff attack - without any finger hurting rotation at all.

    The second setup is a magica templar using New Moon Accolyte and Rattlecage or Dreugh King Slayer (those 2 sets add major sorcery with 100% uptime). Like this I reach 25k DPS on the precursor dummy. Far from high end, but in the current event dungeon runs someone wrote "wait for Mark, he is high DPS". Oops - was baffled *lol. At least I can solo many worldbosses this way, spamming just puncturing strikes, also "finger friendly". Not good enough for veteran hardmode dungeons for sure, but I can live without playing such content.

    So some theory helps, even if you are no numbercruncher or min-maxer, but it can help to make the gameplay more powerfull, allow you to play most content - even if you are confronted with some limiting factors like age or health or high ping (I play on NA from europe so have lag).
    Edited by markulrich1966 on November 24, 2021 1:17AM
  • Sylvermynx
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    @markulrich1966 - I can't even wrap my head around trying to play on console with a controller.... I've always been a PC person, since 1984.

    Changing setups requires changing a lot more than just the armor. Right now, I manage okay (as long as I just do overland, questing and delves). I can't even fathom having to change my "rotation" (such as it is) to accommodate new gear etc. But hey, it's an idea, and I'll give it a shot. Though.... I don't really care about dungeons, endgame, etc y'know?
  • amapola76
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    kargen27 wrote: »
    Have you never healed a normal pug dungeon before? Let me tell you some of the ways you can do less than 10k damage because I see it all the time.

    Option 1: dps with a 1H + Shield so not only do you not do any dps, but you also keep taunting off the tank on the off chance there is one. I had one of these guys last week; I couldn't figure out why the tank and dps both had 40k health with a shield equipped. The two dps combined did around 12k dps on boss fights.

    Option 2: have a bow out and only heavy attack in between roll dodging any time a monster even looks at you. I had one of these today. I thought I had accidentally brought Bastian with me into the dungeon as much roll dodging as I got to see each fight.

    Option 3: lay down one aoe skill and then just stand there until it runs out; re-apply if needed. I see this way too much for it not to be a new strategy that someone has put out there convincing people it is the best dps.

    That player with the bow will almost always stand behind the healer. If the healer (often me) moves to have a better angle to heal all the "archer" repositions behind the healer again as if someone told them the safest place is behind the healer. Even if I tell them stay between me and the boss and I will keep you buffed and alive forever they take up position to the rear. Had one tell me they do more damage the farther away they are.

    Oh my God, this was every single dungeon I did this weekend, and one today as well.

    Of course, the really wild dungeon a few days ago was the one where the tank kept hiding behind me, the healer. That was a new experience for me.
  • ixthUA
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    Though i dont do group content as DD, now i have a DD build saved for overland questing.
    Mother Sorrow, Diamond Victory, Maw of the Infernal.
    DD CP, Thief Mundus.
    1 bar setup, deep fissure, unstable ice wall, winters revenge, eternal guardian.
    25k single target DPS on world bosses.
    This is kind of super relaxed casual DD setup for questing. Other than monster set, everything can be acquired without doing any hard content.
  • AlnilamE
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    You can easily reach 17k dps by spamming light attack
    4yPdJla.jpg

    You can easily reach 40k dps by spamming light attack + 2 skills
    zgJo9Qj.jpg

    How is <10k dps even possible?

    How did you apply all those buffs by spamming light attack?
    The Moot Councillor
  • Magio_
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    People don't care about pulling their own weight.
  • LashanW
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    How is <10k dps even possible?
    That is super easy. You just have to ignore the concept of casting skills on global cooldown and not use the concept of a skill rotation. Do attacks a couple of times every now and then, when it looks like the right time to attack. Basically play combat in this game like most of the other games out there.

    ESO is so bad at teaching people how to do dps in group content. When I think about it, LA weaving and performing a rotation with the idea of perfectly matching the globabl 1 second cooldown. It's so alien and strange compared to all other games I've played (though this is the only MMO I've played).

    I also almost never look up how to do combat in a game other than tutorial level. I prefer to go in blind and only look up stuff if I'm really stuck. I think this is a common approach on how people play games. As a DPS player you can't improve at all in ESO with that approach. You need the help of other people/ online guides and probably a couple of addons too so you can monitor things to get to the top in DPS role. (if you are interested that is)

    My dps was pretty bad on my first DD character (a magsorc) and I frequently remember doing like 20% of group dps in vet dungeons with actual tank and a healer present. It was frustrating actually. Must've broken the back of the other DD with all the carrying they had to do :D But luckily that was ~3 years ago and PUGs were much kinder back then, nobody insulted me or tried to kick me for doing low dps.

    I don't think my dps was reaching even 20k on 3m dummy back then even when I was really trying with gear I thought was very good for my magsorc. Then I joined a friendly trial guild and after 3 years of improving I managed to complete some of the hardest content in the game. Did a parse on 3m dummy recently and dps was a bit over 65k.

    TLDR: It's a looong journey from starting out on DPS role and becoming good at it. No need to look down people who are still on the way.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Toxic_Hemlock
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    Magio_ wrote: »
    People don't care about pulling their own weight.

    And this quote tells you exactly why I don't do any challenging group content.
  • amertuim
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    zaria wrote: »
    Managed it here
    BOzMmnDh.jpg
    Stolen clothing and the broom.

    ZOS PLZ I NEED THIS TWO HANDED BROOM. SELL THIS.
    An annoyed healer threw away his Resto staff and picked up daggers.

    No one can stop his rage.
  • blktauna
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    Magio_ wrote: »
    People don't care about pulling their own weight.

    Rude man. Low level dungeons simply don't need a lot of DPS. There's no reason to be harsh on folks who are doing ok but not what you personally want.

    PCNA
    PCEU
  • Kwoung
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    blktauna wrote: »
    Magio_ wrote: »
    People don't care about pulling their own weight.

    Rude man. Low level dungeons simply don't need a lot of DPS. There's no reason to be harsh on folks who are doing ok but not what you personally want.

    Not entirely rude really. Expecting a newish player to pull their weight is asking a lot, but grouping with a CP 1500 DPS who only does 10K or less DPS, they are definitely not pulling their weight and are basically using other people to get through content.

    Of course, there are exceptions to every rule, the player may be handicapped, have arthritis or any number of other things that while they enjoy playing the game, doesn't allow them to perform as well as others. But most of those types of players I have met, are really nice, try as best they can, and do want to do as well as they possibly can.

    Unfortunately, I doubt you can tell the difference in a random normal, unless the DPS is just toxic, full of excuses or refuses to follow mechanics, which to me generally points more towards them being a user and trying to deflect that fact away from themselves.
  • spartaxoxo
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    Kwoung wrote: »
    blktauna wrote: »
    Magio_ wrote: »
    People don't care about pulling their own weight.

    Rude man. Low level dungeons simply don't need a lot of DPS. There's no reason to be harsh on folks who are doing ok but not what you personally want.

    Not entirely rude really. Expecting a newish player to pull their weight is asking a lot, but grouping with a CP 1500 DPS who only does 10K or less DPS, they are definitely not pulling their weight and are basically using other people to get through content

    I think if they are already queuing for the proper version of the dungeons that works with their skillset, they are trying to pull their weight. And that people who go into normal dungeons with high dps are the ones going into content not meant for a higher skill level, and then complaining the teams in there are lower skilled.

    It's akin to me as if Lebron James went into an amateur basketball tournamet and then complained nobody in the tournament was on his level. I don't care if the person he's calling out is 12 or 37, if they are in the amateur tournament they are doing what they are supposed to be doing. And Mr. James should stick to the NBA if he wants to play with pros.
    Edited by spartaxoxo on November 24, 2021 10:23AM
  • Auztinito
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    How is it possible? It’s the average dps of the player base. 5-10k is average for most players on ESO. The problem with dps and threads is exactly why ZOS need to kneecap the top players and make “mechanics” like bar-swapping and LA weaving completely optional play styles. In other words, remove the “skill gap”.

    It’s an artificial gap of skill because it’s not a “mechanic” with UI elements or taught in tutorials. At most, it’s mentioned in passing at complete random on loading screens.

    Not to mention, the skill gap has bloated since it started. With new sets and CP letting players get stronger and stronger like this was an MMO with no horizontal progression. Where you have build choice and everything is usually balanced across the board. Instead players have basically shot up in damage with new dungeons upping the required dps needed and mid-high level players pushing past it because new set allows those players to basically get stronger. So, those players get to dictate dps needed leaving 80%+ player base stuck with overland because dungeons are made with those extremely high dps numbers in mind.

    ZOS have two options. Make LA Weaving easier to complete through UI (Perfect Strike) or make it optional in all content.Very small or no advantage if used.
    Edited by Auztinito on November 24, 2021 11:41AM
  • spartaxoxo
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    Auztinito wrote: »
    How is it possible? It’s the average dps of the player base. 5-10k is average for most players on ESO. The problem with dps and threads is exactly why ZOS need to kneecap the top players and make “mechanics” like bar-swapping and LA weaving completely optional play styles. In other words, remove the “skill gap”.

    A lot of the skill gap in this game is from LA weaving and complicated rotations when it comes to the gap between high level dps and mid level dps.

    But the playerbase that is at 5-10k dps are not actually trying to make their dps good. They do things like make themselves tanky, or do things at random that seem fun, and don't care at all about the negative impact this has on their damage. Those people are just not trying to be good at the game and difficult content like dungeons shouldn't be balanced around them. Because even if zos were to remove animation canceling and weaving, these people's dps would still be a quarter of what the mid-tier dps are doing.

    The average player of this game is just uninterested in getting good. They just want to play the way they want to play. There's nothing wrong with that, but content meant to offer a challenge shouldn't be balanced around it either. These 5k dps already get overland, dungeons need not cater to them too.
    Edited by spartaxoxo on November 24, 2021 12:11PM
  • HyekAr
    HyekAr
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    if you dont see ur dps, if the character stats are not detailed, and when all the ppl are saying to choose or magika or stamina and u dont really see to what it affects in ur stats

    you have no idea abt half of the game


    So in the end u are forced to install addons, to play the game. If not, being a new player, ur cant controll good enough ur dps until pass enough time (if fast)to learn it from other players bcz if u want to get it by urself u will spend more time
    Edited by HyekAr on November 24, 2021 12:29PM
  • Auztinito
    Auztinito
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    spartaxoxo wrote: »
    Auztinito wrote: »
    How is it possible? It’s the average dps of the player base. 5-10k is average for most players on ESO. The problem with dps and threads is exactly why ZOS need to kneecap the top players and make “mechanics” like bar-swapping and LA weaving completely optional play styles. In other words, remove the “skill gap”.

    A lot of the skill gap in this game is from LA weaving and complicated rotations when it comes to the gap between high level dps and mid level dps.

    But the playerbase that is at 5-10k dps are not actually trying to make their dps good. They do things like make themselves tanky, or do things at random that seem fun, and don't care at all about the negative impact this has on their damage. Those people are just not trying to be good at the game and difficult content like dungeons shouldn't be balanced around them. Because even if zos were to remove animation canceling and weaving, these people's dps would still be a quarter of what the mid-tier dps are doing.

    The average player of this game is just uninterested in getting good. They just want to play the way they want to play. There's nothing wrong with that, but content meant to offer a challenge shouldn't be balanced around it either. These 5k dps already get overland, dungeons need not cater to them too.

    That’s the problem, though. Isn’t it?

    It’s not taught.

    It’s punishes players that wish to play the way they want.

    Everything but overland is catered to mid-high level players. I’d understand vet and world bosses content being the difficult content but that’s not the case. It’s all dungeons, trials, PvP, World Bosses, and ect.

    What does 80%+ of the player base get access without ring punished? Overland. Delves. That’s it. That’s all. So at most they get what with their year long arcs? Half the story? Less than half? Why do mid-high level players want story content when they mostly skip it anyway. Their just grinding for the next piece of gear.

    Not to mention, ZOS has said the skill gap is a problem because it’s bloated and unhealthy for a majority of content because most players can’t/won’t do it.

    Edit: BTW, 80%+ are not hitting mid range dps.
    Edited by Auztinito on November 24, 2021 12:46PM
  • spartaxoxo
    spartaxoxo
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    Auztinito wrote: »
    It’s punishes players that wish to play the way they want.

    Part of getting good at any game is not just doing any random thing you feel like doing, but actually taking the time to learn how things work.

    I do agree the game could do more to teach people to play it. But people who don't want to learn aren't going to use that regardless because that is a player goal issue NOT a game design issue. Even games that teach people better have a skill curve, and the people at the bottom for reasons they can help are generally speaking the ones who do whatever random thing they feel like doing for fun without regards to it's impact on their success or lack thereof.

    The story content is more than enough for that kind of player. If you want more, don't just do random stuff and actually try.

    It's actually not that hard to get mid-tier dps. It doesn't require trials sets or dlc dungeons. It doesn't require animation canceling, light attack weaving, and in some cases even bar swapping. It just requires an extremely basic rotation and desire to learn. Just tossing down some damage over time and heavy attacking for example can get you there. The game does not ask a lot to get people mid tier.
    Edited by spartaxoxo on November 24, 2021 1:01PM
  • tzaeru
    tzaeru
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    Auztinito wrote: »
    spartaxoxo wrote: »
    Auztinito wrote: »
    How is it possible? It’s the average dps of the player base. 5-10k is average for most players on ESO. The problem with dps and threads is exactly why ZOS need to kneecap the top players and make “mechanics” like bar-swapping and LA weaving completely optional play styles. In other words, remove the “skill gap”.

    A lot of the skill gap in this game is from LA weaving and complicated rotations when it comes to the gap between high level dps and mid level dps.

    But the playerbase that is at 5-10k dps are not actually trying to make their dps good. They do things like make themselves tanky, or do things at random that seem fun, and don't care at all about the negative impact this has on their damage. Those people are just not trying to be good at the game and difficult content like dungeons shouldn't be balanced around them. Because even if zos were to remove animation canceling and weaving, these people's dps would still be a quarter of what the mid-tier dps are doing.

    The average player of this game is just uninterested in getting good. They just want to play the way they want to play. There's nothing wrong with that, but content meant to offer a challenge shouldn't be balanced around it either. These 5k dps already get overland, dungeons need not cater to them too.

    That’s the problem, though. Isn’t it?

    It’s not taught.

    It’s punishes players that wish to play the way they want.

    Everything but overland is catered to mid-high level players. I’d understand vet and world bosses content being the difficult content but that’s not the case. It’s all dungeons, trials, PvP, World Bosses, and ect.

    What does 80%+ of the player base get access without ring punished? Overland. Delves. That’s it. That’s all. So at most they get what with their year long arcs? Half the story? Less than half? Why do mid-high level players want story content when they mostly skip it anyway. Their just grinding for the next piece of gear.

    Not to mention, ZOS has said the skill gap is a problem because it’s bloated and unhealthy for a majority of content because most players can’t/won’t do it.

    Edit: BTW, 80%+ are not hitting mid range dps.

    You make some good points. I think overall it's worth remembering that human skill is not a Bell curve, or a median distribution. It's more of a power curve or a long tail curve.

    That is - the bottom 80% of players are way closer to each other in skill than the top 20% players are. There's barely a difference between a bottom 10% and bottom 30% player, but there's a *huge* gap between a top 10% and a top 30% player.

    For PvP, this is alright. Just slap in a reasonable matchmaker and a ranking system and the problem sorts itself out. But for PvE, it's much harder.

    What is impossible to 80% of players is challenging to 10% of players and trivial to 10% of players.

    I would however contest the accuracy of your claim regarding that only Overland stuff was accessible to the ordinary player. Honestly with mere 8k damage you can do the base game dungeons.

    Also you can get carried by friends, guild mates or just random players.

    Normal trials outside of Cloudrest and maybe Rockgrove are also totally doable to ordinary players. You don't need much any DPS and you can get carried by your group.

    Personally one of the things I admire about ESO is the moderately high skill ceiling and difficult content. The weaving/animation cancelling system and that most skills are over time, means that a player can keep improving almost endlessly. Even the best DPS players make small mistakes and are not optimal.

    I was thrilled when I was able to finish veteran Maelstorm Arena - especially because I did it without the Ring of the Pale Order or a defensive monster set. I don't want it to be easier. If it was easier, it would take away from the achievement I worked hours for.

    A player that wants a specific monster set or wants a specific trial set but is not good enough to carry his own groups needs to look for guilds and friends and ask for help. There's no shame in that. It's totally alright to be a "bad" player and need friends or guild mates to help you with content. I can't underline how okay it is. Never once would I belittle anyone for needing help from their guild or from randoms, it is 100% OK and people need to realize that and anyone flaming a newbie in a dungeon needs to a virtual slap on the face for it.

    Never. Flame. "Bad". Players. If you do, you're a bad person and don't deserve to play with other people. Working with other people in games like this is an amazing experience and if you're making others feel bad about themselves because they need help from others you're killing one of their greatest joys of playing a game like this.
    Edited by tzaeru on November 24, 2021 1:20PM
  • Auztinito
    Auztinito
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    spartaxoxo wrote: »
    Auztinito wrote: »
    It’s punishes players that wish to play the way they want.

    Part of getting good at any game is not just doing any random thing you feel like doing, but actually taking the time to learn how things work.

    I do agree the game could do more to teach people to play it. But people who don't want to learn aren't going to use that regardless because that is a player goal issue NOT a game design issue. Even games that teach people better have a skill curve, and the people at the bottom for reasons they can help are generally speaking the ones who do whatever random thing they feel like doing for fun without regards to it's impact on their success or lack thereof.

    The story content is more than enough for that kind of player. If you want more, don't just do random stuff and actually try.

    It's actually not that hard to get mid-tier dps. It doesn't require trials sets or dlc dungeons. It doesn't require animation canceling, light attack weaving, and in some cases even bar swapping. It just requires an extremely basic rotation and desire to learn. Just tossing down some damage over time and heavy attacking for example can get you there. The game does not ask a lot to get people mid tier.

    It is a game design issue if your average player base is not meeting the “pre-determined” average of the game.

    For example, in FPS. What is usually average skill? 1.0 KD, right? What happens if more than half your players fail to meet that? As a game designer, that’s your job to figure out and fix. Understanding player behavior and psychology is a backbone to game design. Your job is to get players to meet that average whether you make it easier to achieve through matchmaking systems or giving advanced/more in depth tutorials.

    The designers for this game basically like you think they can’t do anything to fix it when there are numerous ways they could.

    - Add UI elements to make weaving easier

    - Make it optional playstyle through gear sets.

    - Tutorialize LA weaving and other mechanics

    Instead they leave it in the hands of their community. A community that tells players to solo dungeons if they want to do story. A community that tell players to get gud when they struggle. A community that effectively calls bad dps fakes. I’m sorry. The community was never up to that task and it’s a complete failure on ZOS for thinking the community could solve it.
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