trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
MashmalloMan wrote: »trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
Demonstrably bad? That's your takeaway?
If it was demonstrably bad, they wouldn't of given it a specific queue for DM while leaving objective and DM in random, players clealy want it, but what ZOS refuses to acknowledge is that most of the PVP community left during this test and the patch as a whole because of Dark Convergence, Hrothgar and New World's release.
You can see the comments on the forums alone, go to any Youtube video or stream and see what people are saying about pvp, join discords, even people who wanted a DM only queue, could not be bothered to play something they found unenjoyable this patch with sometimes upwards of 7-8 people using Dark Convergence in small confined, 12 person lobbies. It's a nightmare.
But whatever, win/win for both Objective, DM and "any mode" players. I wouldn't spin anything about this test in a negative light.
trackdemon5512 wrote: »gariondavey wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
The dm queue may have gone down, but my pvp guilds played a ton of bgs. And it only went down because of dark convergence and new world. Poorly timed for a test. I can assure you, people will not be sitting in a queue for dm for an hour lol
Yeah, no.
Dark Convergence cannot possibly be a reason because you would have likely seen the same amount of player proportionally quitting Cyrodiil during this time. I don’t believe that can factor in. Also as Gina stated, BG engagement briefly increased and then decreased. Dark Convergence was around prior to the beginning of the test on PC and would be unlikely to cause such a rise and fall after the test began as opposed to when the update was released.
If Dark Convergence was such a factor both PC and Console would see similar rises in BG populations and subsequent falls roughly two weeks apart. The same amount of time between PC and Console release.
NEW WORLD can’t factor in. It was only released fully two weeks ago. And even then it’s PC only. Drops in BG engagement was across all platforms and New World has had newsworthy trouble in just getting players able to sign on. No New World isn’t a reason either.
trackdemon5512 wrote: »MashmalloMan wrote: »trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
Demonstrably bad? That's your takeaway?
If it was demonstrably bad, they wouldn't of given it a specific queue for DM while leaving objective and DM in random, players clealy want it, but what ZOS refuses to acknowledge is that most of the PVP community left during this test and the patch as a whole because of Dark Convergence, Hrothgar and New World's release.
You can see the comments on the forums alone, go to any Youtube video or stream and see what people are saying about pvp, join discords, even people who wanted a DM only queue, could not be bothered to play something they found unenjoyable this patch with sometimes upwards of 7-8 people using Dark Convergence in small confined, 12 person lobbies. It's a nightmare.
But whatever, win/win for both Objective, DM and "any mode" players. I wouldn't spin anything about this test in a negative light.
“While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.”
Yes. That’s the very textbook definition of “demonstrably bad”. Participation quickly declined leaving Battlegrounds in an unhealthy state. There was clear evidence as to why and there was no benefit to Battlegrounds.
I’ve already addressed the nonsense argument that either Dark Convergence or New World would have any effect on the BG population in such a manner.trackdemon5512 wrote: »gariondavey wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
The dm queue may have gone down, but my pvp guilds played a ton of bgs. And it only went down because of dark convergence and new world. Poorly timed for a test. I can assure you, people will not be sitting in a queue for dm for an hour lol
Yeah, no.
Dark Convergence cannot possibly be a reason because you would have likely seen the same amount of player proportionally quitting Cyrodiil during this time. I don’t believe that can factor in. Also as Gina stated, BG engagement briefly increased and then decreased. Dark Convergence was around prior to the beginning of the test on PC and would be unlikely to cause such a rise and fall after the test began as opposed to when the update was released.
If Dark Convergence was such a factor both PC and Console would see similar rises in BG populations and subsequent falls roughly two weeks apart. The same amount of time between PC and Console release.
NEW WORLD can’t factor in. It was only released fully two weeks ago. And even then it’s PC only. Drops in BG engagement was across all platforms and New World has had newsworthy trouble in just getting players able to sign on. No New World isn’t a reason either.
And as for this new test with separate queues it leaves a gaping problem. When the dedicated DM queue can’t find enough players two things will happen. Either the random queue filters players into excessive amounts of Deathmatches and the population gets sick of it like they did with all Deathmatches this test. Or those players enter the random queue and we continue to have the same issue of players acting as if every game mode is a DM and don’t play toward the objectives. That last one is literally the main reason for the previous test.
trackdemon5512 wrote: »MashmalloMan wrote: »trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
Demonstrably bad? That's your takeaway?
If it was demonstrably bad, they wouldn't of given it a specific queue for DM while leaving objective and DM in random, players clealy want it, but what ZOS refuses to acknowledge is that most of the PVP community left during this test and the patch as a whole because of Dark Convergence, Hrothgar and New World's release.
You can see the comments on the forums alone, go to any Youtube video or stream and see what people are saying about pvp, join discords, even people who wanted a DM only queue, could not be bothered to play something they found unenjoyable this patch with sometimes upwards of 7-8 people using Dark Convergence in small confined, 12 person lobbies. It's a nightmare.
But whatever, win/win for both Objective, DM and "any mode" players. I wouldn't spin anything about this test in a negative light.
“While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.”
Yes. That’s the very textbook definition of “demonstrably bad”. Participation quickly declined leaving Battlegrounds in an unhealthy state. There was clear evidence as to why and there was no benefit to Battlegrounds.
I’ve already addressed the nonsense argument that either Dark Convergence or New World would have any effect on the BG population in such a manner.trackdemon5512 wrote: »gariondavey wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
The dm queue may have gone down, but my pvp guilds played a ton of bgs. And it only went down because of dark convergence and new world. Poorly timed for a test. I can assure you, people will not be sitting in a queue for dm for an hour lol
Yeah, no.
Dark Convergence cannot possibly be a reason because you would have likely seen the same amount of player proportionally quitting Cyrodiil during this time. I don’t believe that can factor in. Also as Gina stated, BG engagement briefly increased and then decreased. Dark Convergence was around prior to the beginning of the test on PC and would be unlikely to cause such a rise and fall after the test began as opposed to when the update was released.
If Dark Convergence was such a factor both PC and Console would see similar rises in BG populations and subsequent falls roughly two weeks apart. The same amount of time between PC and Console release.
NEW WORLD can’t factor in. It was only released fully two weeks ago. And even then it’s PC only. Drops in BG engagement was across all platforms and New World has had newsworthy trouble in just getting players able to sign on. No New World isn’t a reason either.
And as for this new test with separate queues it leaves a gaping problem. When the dedicated DM queue can’t find enough players two things will happen. Either the random queue filters players into excessive amounts of Deathmatches and the population gets sick of it like they did with all Deathmatches this test. Or those players enter the random queue and we continue to have the same issue of players acting as if every game mode is a DM and don’t play toward the objectives. That last one is literally the main reason for the previous test.
The problem is your arguments are extremely flawed.
1. Cyrodil population DID go down. You're blind if you don't see that.
2. Dark Convergence has a much larger impact on the quality of the BG experience than Cyrodil because:
The smaller the area, the greater DC ruins the combat
The more concentrated the combat, the greater DC ruins the combat
NO CP exacerbates DC because CP has much better sustain and defense to mitigate some of the DC effects
DC ruins 95% of BG because BGs are non-stop fighting in small, limited spaces, where the no CP makes every DC pull extremely punishing.
You're arguing that DC should have had a proportionate impact on the population of Cyrodil and BGs when everything wrong about the set is greatly magnified in the BG setting.
3. New World did sap a huge amount of PC players from BGs, and you have no idea how ZOS calculated the data to arrive at the "unhealthy" population--total numbers across platforms? % decrease across platforms? calculated individually and then averaged across platforms?
In conclusion:
You actually don't have anywhere near enough information to draw the kind of conclusive interpretations you're forcing on the very barebone statement made by ZOS.
Also you're arguing about the impact of DC on BGs by referring to Cyrodil population when you don't have any data on Cyrodil population to support your conclusions.
I think most players who have been checking Cyrodil population daily can attest to the fact that anecdotally (the ONLY data we have right now on the subject of Cyrodil population), Cryodil population indeed has gone significantly down after DC and New World. So the numbers actually speak against your conclusions.
trackdemon5512 wrote: »Are you going to blame something else or choose the most obviously point, that many players hated this as they said and ppl just weren’t into it.
trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
Yeah but we don't know that it was because it was DM only or because they also released insanely broken pvp sets at the same time. DM only with extremely broken dark convergence was DEFINITELY bad for the game. It's bad for the entirety of PVP, and you can bet if they hadn't done this test, it would be bad for all modes of BGs, too.
thesarahandcompany wrote: »Everyone using this test data, which was on the tail of an MMO release by Amazon Studios, to suggest that BG population fell cause of deathmatch need to like get a grip and stop trying to skew this really bad amount of test data to their narrative.
I'm not even going to @ anyone.
_adhyffbjjjf12 wrote: »trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
Yeah but we don't know that it was because it was DM only or because they also released insanely broken pvp sets at the same time. DM only with extremely broken dark convergence was DEFINITELY bad for the game. It's bad for the entirety of PVP, and you can bet if they hadn't done this test, it would be bad for all modes of BGs, too.
DC existed before the experiment. I hate DC but i persevered. when it went to DM only I stopped playing BG and focused on PVE, and will come back when the rotation is resumed ( I will tolerate DC again but i hate it). Lots of others have reported doing the same.
MashmalloMan wrote: »trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
Demonstrably bad? That's your takeaway?
If it was demonstrably bad, they wouldn't of given it a specific queue for DM while leaving objective and DM in random, players clealy want it, but what ZOS refuses to acknowledge is that most of the PVP community left during this test and the patch as a whole because of Dark Convergence, Hrothgar and New World's release.
You can see the comments on the forums alone, go to any Youtube video or stream and see what people are saying about pvp, join discords, even people who wanted a DM only queue, could not be bothered to play something they found unenjoyable this patch with sometimes upwards of 7-8 people using Dark Convergence in small confined, 12 person lobbies. It's a nightmare.
But whatever, win/win for both Objective, DM and "any mode" players. I wouldn't spin anything about this test in a negative light.
trackdemon5512 wrote: »MashmalloMan wrote: »trackdemon5512 wrote: »Test results are in:
https://forums.elderscrollsonline.com/en/discussion/comment/7419947#Comment_7419947?utm_medium=social&utm_source=discord&utm_campaign=dwemer_automatonZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Deathmatch Only was demonstrably bad for the health of the game.
Demonstrably bad? That's your takeaway?
If it was demonstrably bad, they wouldn't of given it a specific queue for DM while leaving objective and DM in random, players clealy want it, but what ZOS refuses to acknowledge is that most of the PVP community left during this test and the patch as a whole because of Dark Convergence, Hrothgar and New World's release.
You can see the comments on the forums alone, go to any Youtube video or stream and see what people are saying about pvp, join discords, even people who wanted a DM only queue, could not be bothered to play something they found unenjoyable this patch with sometimes upwards of 7-8 people using Dark Convergence in small confined, 12 person lobbies. It's a nightmare.
But whatever, win/win for both Objective, DM and "any mode" players. I wouldn't spin anything about this test in a negative light.
“While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.”
Yes. That’s the very textbook definition of “demonstrably bad”. Participation quickly declined leaving Battlegrounds in an unhealthy state. There was clear evidence as to why and there was no benefit to Battlegrounds.
I’ve already addressed the nonsense argument that either Dark Convergence or New World would have any effect on the BG population in such a manner.trackdemon5512 wrote: »gariondavey wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
The dm queue may have gone down, but my pvp guilds played a ton of bgs. And it only went down because of dark convergence and new world. Poorly timed for a test. I can assure you, people will not be sitting in a queue for dm for an hour lol
Yeah, no.
Dark Convergence cannot possibly be a reason because you would have likely seen the same amount of player proportionally quitting Cyrodiil during this time. I don’t believe that can factor in. Also as Gina stated, BG engagement briefly increased and then decreased. Dark Convergence was around prior to the beginning of the test on PC and would be unlikely to cause such a rise and fall after the test began as opposed to when the update was released.
If Dark Convergence was such a factor both PC and Console would see similar rises in BG populations and subsequent falls roughly two weeks apart. The same amount of time between PC and Console release.
NEW WORLD can’t factor in. It was only released fully two weeks ago. And even then it’s PC only. Drops in BG engagement was across all platforms and New World has had newsworthy trouble in just getting players able to sign on. No New World isn’t a reason either.
And as for this new test with separate queues it leaves a gaping problem. When the dedicated DM queue can’t find enough players two things will happen. Either the random queue filters players into excessive amounts of Deathmatches and the population gets sick of it like they did with all Deathmatches this test. Or those players enter the random queue and we continue to have the same issue of players acting as if every game mode is a DM and don’t play toward the objectives. That last one is literally the main reason for the previous test.
lrs8855b14_ESO wrote: »Choices are always a good things - my vote is to bring back all types of BGs. I've stopped playing them entirely due to only deathmatch.