nightstrike wrote: »I don't get why people keep saying you can hide with the chaos ball. The map reveals where you are....
People hide in ledges where the only way to get back up on the map is to jump to your death and respawn. Clearly not intended an anti-competitive.
Combat or lack of combat isn't what makes PvP. Volleyball is PvP. Chess is PvP. A football game is commonly referred to as a battle, and it's played in an arena or a coliseum, both traditionally the names of gladiatorial venues. Guess what, sports are PvP.
You said it yourself, "combat" doesn't necessarily mean violence in sports since athletes are called gladiators etc. Chess promotes "combat" because you have to checkmate the king. The win condition still promotes engaging your opponent. ESO objective modes do the opposite because of having 3 teams. If two teams are contesting a flag the best thing the third team can do to win the objective is run to the opposite side of the map and cap as many empty flags as possible.
I actually enjoyed objective-themed BGs. Tried a few DM games today and it was absolutely disgusting - nothing but premades deathballing through the map and winning in 3 minutes with almost 500-0-0 scores.
[snip]
So long, battlegrounds. You will be missed.
[edited for baiting]
master_vanargand wrote: »I waited 30 minutes for solo but can not play BGs.
DC set and deathmatch seem to have destroyed the BGs.
I actually enjoyed objective-themed BGs. Tried a few DM games today and it was absolutely disgusting - nothing but premades deathballing through the map and winning in 3 minutes with almost 500-0-0 scores.
[snip]
So long, battlegrounds. You will be missed.
[edited for baiting]
I recently came back after a few weeks (had some things to take care of) and I almost couldn't believe what I was seeing. Death-match only? What if you play a defensive character? This was probably the worse thing they could have done. Who comes up with this stuff? lol...
Why do the developers think its so much fun for players to get gang _____ in microseconds in PvP? It's not. IF you want to know why more people don't do your PvP, that is why. So locking everyone in Deathmatch where that is basically the goal and all that's going to happen to them is just going to steer more and more people away from your PvP systems. So great job ZoS, you came up with the most terrible solution possible and implemented it.
You need to be moving away from modes like Deathmatch and concentrate more of making your PvP fun instead of just a slaughterfest, which is what's wrong with your PvP in the first place. Your objective-base matches were the only thing that made Battlegrounds any fun or interesting, aside from the extreme minority who simply find joy in the slaughter of other characters and racking up "kills". But if you want to keep catering exclusively to that tiny group of players be my guest, your PvP will continue to wither into nothing.
I actually enjoyed objective-themed BGs. Tried a few DM games today and it was absolutely disgusting - nothing but premades deathballing through the map and winning in 3 minutes with almost 500-0-0 scores.
[snip]
So long, battlegrounds. You will be missed.
[edited for baiting]
I recently came back after a few weeks (had some things to take care of) and I almost couldn't believe what I was seeing. Death-match only? What if you play a defensive character? This was probably the worse thing they could have done. Who comes up with this stuff? lol...
Why do the developers think its so much fun for players to get gang _____ in microseconds in PvP? It's not. IF you want to know why more people don't do your PvP, that is why. So locking everyone in Deathmatch where that is basically the goal and all that's going to happen to them is just going to steer more and more people away from your PvP systems. So great job ZoS, you came up with the most terrible solution possible and implemented it.
You need to be moving away from modes like Deathmatch and concentrate more of making your PvP fun instead of just a slaughterfest, which is what's wrong with your PvP in the first place. Your objective-base matches were the only thing that made Battlegrounds any fun or interesting, aside from the extreme minority who simply find joy in the slaughter of other characters and racking up "kills". But if you want to keep catering exclusively to that tiny group of players be my guest, your PvP will continue to wither into nothing.
deathmatch players are not a minority
_adhyffbjjjf12 wrote: »I actually enjoyed objective-themed BGs. Tried a few DM games today and it was absolutely disgusting - nothing but premades deathballing through the map and winning in 3 minutes with almost 500-0-0 scores.
[snip]
So long, battlegrounds. You will be missed.
[edited for baiting]
I recently came back after a few weeks (had some things to take care of) and I almost couldn't believe what I was seeing. Death-match only? What if you play a defensive character? This was probably the worse thing they could have done. Who comes up with this stuff? lol...
Why do the developers think its so much fun for players to get gang _____ in microseconds in PvP? It's not. IF you want to know why more people don't do your PvP, that is why. So locking everyone in Deathmatch where that is basically the goal and all that's going to happen to them is just going to steer more and more people away from your PvP systems. So great job ZoS, you came up with the most terrible solution possible and implemented it.
You need to be moving away from modes like Deathmatch and concentrate more of making your PvP fun instead of just a slaughterfest, which is what's wrong with your PvP in the first place. Your objective-base matches were the only thing that made Battlegrounds any fun or interesting, aside from the extreme minority who simply find joy in the slaughter of other characters and racking up "kills". But if you want to keep catering exclusively to that tiny group of players be my guest, your PvP will continue to wither into nothing.
deathmatch players are not a minority
actually they are, PVE is the majority in this and the other big 3 mmorpg. the issue here is that content has been taking away from paying customers. Its a bit like taking all PVP away from the game on the basis that PVE is more popular as an 'experiment'.
I loved BGs, i liked DM. [snip] DM is often fun, but It would be nice if not all BG consists of 12 people spamming the [snip] out of each other, its not a pfs.
[edited for bashing & profanity bypass]
Lol what? So you have ESO's PvP scene to be more PvE friendly just because the majority of players are PvErs? How does that logic make sense? Do you hear yourself right now? To be fair, at least you admit the 3 way objective modes are very PvE friendly and not actual PvP like DM is lol. So thanks for that._adhyffbjjjf12 wrote: »actually they are, PVE is the majority in this and the other big 3 mmorpg.
Kinda how they took away our ability to be able to group up for a Team v Team v Team arena which killed the community-organized BG scene overnight for a whole year? Same way how then they made the system completely random and Deathmatch, the one mode vastly different from the others, only had ~15% chance to appear for the majority of players that only want to play DM, but then Objective Players that filled the match would leave it anyway and take a 5 minute penalty to try for another 85% chance to get a mode they want to play and then the rare TDM match would be ruined anyway? Put yourselves in our shoes. 2 years they took away what we enjoyed. You're crying so hard after a measly two weeks._adhyffbjjjf12 wrote: »The issue here is that content has been taking away from paying customers. Its a bit like taking all PVP away from the game on the basis that PVE is more popular as an 'experiment'.
If you think DM is just "12 people just spamming each other", then I'm sorry to say but either you play in super low MMR with a bunch of newbies (nothing wrong with that) or you're not good enough yourself at the game to understand how intricate combat can be in this game (nothing wrong with that either), but that means your opinion on Deathmatch is uninformed. Either way, a successful game's PvP should be balanced from top to bottom and you can't disagree with that statement without being objectively wrong._adhyffbjjjf12 wrote: »I loved BGs, i liked DM. [snip] DM is often fun, but It would be nice if not all BG consists of 12 people spamming the [snip] out of each other, its not a pfs.
Lol what? So you have ESO's PvP scene to be more PvE friendly just because the majority of players are PvErs? How does that logic make sense? Do you hear yourself right now? To be fair, at least you admit the 3 way objective modes are very PvE friendly and not actual PvP like DM is lol. So thanks for that._adhyffbjjjf12 wrote: »actually they are, PVE is the majority in this and the other big 3 mmorpg.Kinda how they took away our ability to be able to group up for a Team v Team v Team arena which killed the community-organized BG scene overnight for a whole year? Same way how then they made the system completely random and Deathmatch, the one mode vastly different from the others, only had ~15% chance to appear for the majority of players that only want to play DM, but then Objective Players that filled the match would leave it anyway and take a 5 minute penalty to try for another 85% chance to get a mode they want to play and then the rare TDM match would be ruined anyway? Put yourselves in our shoes. 2 years they took away what we enjoyed. You're crying so hard after a measly two weeks._adhyffbjjjf12 wrote: »The issue here is that content has been taking away from paying customers. Its a bit like taking all PVP away from the game on the basis that PVE is more popular as an 'experiment'.
Look man, I'm sure I can speak for the vast majority Deathmatch-only players when I say we really don't care about objective modes in the sense that we don't want you guys to not have them. We never asked for that in all the threads we opened. All we want is to be able to queue for DM and DM only all day everyday and be able to group up for DM to do sweaty BGs and even our community tournaments. That is all. Of course we're ecstatic we get to play and group for DM after 2+ years of not being able to do so. If a bit of schadenfreude crops up here and there it's probably due to how vocal some objective gamers were against DM players having our own queue back in those same threads we opened.If you think DM is just "12 people just spamming each other", then I'm sorry to say but either you play in super low MMR with a bunch of newbies (nothing wrong with that) or you're not good enough yourself at the game to understand how intricate combat can be in this game (nothing wrong with that either), but that means your opinion on Deathmatch is uninformed. Either way, a successful game's PvP should be balanced from top to bottom and you can't disagree with that statement without being objectively wrong._adhyffbjjjf12 wrote: »I loved BGs, i liked DM. [snip] DM is often fun, but It would be nice if not all BG consists of 12 people spamming the [snip] out of each other, its not a pfs.
It's a very simple fix. Just let people select what they want to play. The goal should be a high population for everything so no matter what game mode you select, there's a match being filled fast.
Lets reframe this discussion around what ZOS needs to do. ZOS needs to make all game modes attractive for the player base to find BGs worth it and want to play. It shouldn't be pitting the players against each other and blaming us that the player population can't support... Give us a reason to be there (give us AP per kill, give us new reward sets every 3 months, etc.)
It's a very simple fix. Just let people select what they want to play. The goal should be a high population for everything so no matter what game mode you select, there's a match being filled fast.
Lets reframe this discussion around what ZOS needs to do. ZOS needs to make all game modes attractive for the player base to find BGs worth it and want to play. It shouldn't be pitting the players against each other and blaming us that the player population can't support... Give us a reason to be there (give us AP per kill, give us new reward sets every 3 months, etc.)
thesarahandcompany wrote: »It's a very simple fix. Just let people select what they want to play. The goal should be a high population for everything so no matter what game mode you select, there's a match being filled fast.
Lets reframe this discussion around what ZOS needs to do. ZOS needs to make all game modes attractive for the player base to find BGs worth it and want to play. It shouldn't be pitting the players against each other and blaming us that the player population can't support... Give us a reason to be there (give us AP per kill, give us new reward sets every 3 months, etc.)
Honestly. I don't like the idea or sound of adding incentives like this. There's a lot of context behind who gets a kill, who earns the most medals, etc. It's just going to open up more problems than we already have, and it will especially open up issues with BG becoming more of a farming ground for PUGs than actual, good PVP.
I wait for the day that kills/FBs give AP and everyone is running magsorcs fury spamming to get kills. It just doesn't make sense to me at all.
I've experienced teamplay even with no voice comms. Agree to disagree then._adhyffbjjjf12 wrote: »Perhaps you should play in solo pvp, that's exactly what happens. I've played pvp in mmorpg for 20 years, it really has not changed much where no comms are involved.
Exactly. Let people choose what the mode they want to play._adhyffbjjjf12 wrote: »In any case, the only issue that that the devs have taken all objective pvp content away from PVP players that enjoy it. The game should have both objective based PVP and DM, they are not mutually exclusive, and DM only fans and players who like mixed PVP are not against each other.
master_vanargand wrote: »I waited 30 minutes for solo but can not play BGs.
DC set and deathmatch seem to have destroyed the BGs.
thesarahandcompany wrote: »It's a very simple fix. Just let people select what they want to play. The goal should be a high population for everything so no matter what game mode you select, there's a match being filled fast.
Lets reframe this discussion around what ZOS needs to do. ZOS needs to make all game modes attractive for the player base to find BGs worth it and want to play. It shouldn't be pitting the players against each other and blaming us that the player population can't support... Give us a reason to be there (give us AP per kill, give us new reward sets every 3 months, etc.)
Honestly. I don't like the idea or sound of adding incentives like this. There's a lot of context behind who gets a kill, who earns the most medals, etc. It's just going to open up more problems than we already have, and it will especially open up issues with BG becoming more of a farming ground for PUGs than actual, good PVP.
I wait for the day that kills/FBs give AP and everyone is running magsorcs fury spamming to get kills. It just doesn't make sense to me at all.
_adhyffbjjjf12 wrote: »thesarahandcompany wrote: »It's a very simple fix. Just let people select what they want to play. The goal should be a high population for everything so no matter what game mode you select, there's a match being filled fast.
Lets reframe this discussion around what ZOS needs to do. ZOS needs to make all game modes attractive for the player base to find BGs worth it and want to play. It shouldn't be pitting the players against each other and blaming us that the player population can't support... Give us a reason to be there (give us AP per kill, give us new reward sets every 3 months, etc.)
Honestly. I don't like the idea or sound of adding incentives like this. There's a lot of context behind who gets a kill, who earns the most medals, etc. It's just going to open up more problems than we already have, and it will especially open up issues with BG becoming more of a farming ground for PUGs than actual, good PVP.
I wait for the day that kills/FBs give AP and everyone is running magsorcs fury spamming to get kills. It just doesn't make sense to me at all.
the option of not rewarding BG because it may attract the wrong sort is not very healthy. Todays newbie is next years expert if they keep coming. RE rewards, if we take domination as an example then for this kills is less important (still necessary) so lower the reward for kills and raise the rewards for capturing. In each other BG type do same, match reward to most healthy game style. also have diminishing returns.
thesarahandcompany wrote: »_adhyffbjjjf12 wrote: »thesarahandcompany wrote: »It's a very simple fix. Just let people select what they want to play. The goal should be a high population for everything so no matter what game mode you select, there's a match being filled fast.
Lets reframe this discussion around what ZOS needs to do. ZOS needs to make all game modes attractive for the player base to find BGs worth it and want to play. It shouldn't be pitting the players against each other and blaming us that the player population can't support... Give us a reason to be there (give us AP per kill, give us new reward sets every 3 months, etc.)
Honestly. I don't like the idea or sound of adding incentives like this. There's a lot of context behind who gets a kill, who earns the most medals, etc. It's just going to open up more problems than we already have, and it will especially open up issues with BG becoming more of a farming ground for PUGs than actual, good PVP.
I wait for the day that kills/FBs give AP and everyone is running magsorcs fury spamming to get kills. It just doesn't make sense to me at all.
the option of not rewarding BG because it may attract the wrong sort is not very healthy. Todays newbie is next years expert if they keep coming. RE rewards, if we take domination as an example then for this kills is less important (still necessary) so lower the reward for kills and raise the rewards for capturing. In each other BG type do same, match reward to most healthy game style. also have diminishing returns.
There's already rewards for BGs. In my opinion the better option is to just increase the quantity of rewards or the shape of rewards we already have. The last thing we need is new gear like before where BGs turn into a set-fest and farming ground for coin.
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
There’s a really clear line in the debate between combat-focused players and combat-casual players.
Allow me to contribute to the discussion by clarifying one big reason for the seemingly irreconcilable conflict in perspective.
ESO pvp is hard. Veteran pvp players at the top end of the skill curve tend to forget how hard it is. It’s not just the mechanical skill required (of which there is a lot) but also understanding the strengths and weaknesses of each class within the current meta and knowing how to build + pilot in said meta.
It’s clear from the way combat is perceived by combat-averse players (it’s spammy” “it’s mindless” “dogpiling” “slaughter”) that the problem is a lack of understanding.
Those of us who understand ESO pvp combat at the highest levels understand this is far from the case. ESO pvp is much more strategic and tactical even in its worst state for those of us who understand it well.
In other words, once you reach a certain level of competency, the basic combat itself is many times more interesting and strategic than the simplistic objective mechanics present in the game.
Understanding the meta, building your character, the in-combat decision making, and finally the challenge of executing those decisions, all of this makes the combat itself extremely engaging and replayable. That is, if you understand what is going on.
If, on the other hand, you don’t understand the intricacies of prevailing in pvp combat, its extremely punishing. And because the game itself has no way to teach you these intricacies, it can be very frustrating. Add to that the lack of an adequate teaching community, and the problem is exacerbated.
Hence for those players who like the idea of pvp but does not understand the pvp combat at a high enough level (for whatever reason, of which there are many), the simple objectives, as barebones as they are, provide the minimum structure necessary to experience an understandable and therefore enoyable BG match.
So, ultimately, I see two possible
and realistic remedies. One, the community takes up the responsibility of making high level ESO pvp combat accessible to more players via well crafted guides. Two, objectives and DM given two separate queues.
Finally, I think ideally ZOS will step up and give us better designed instanced pvp content as no matter what the current bg designs are very sub par as a matter of game design.