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Pickpocketing and killing NPCs in cities has become very difficult due to role players

  • WuffyCerulei
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    MUH IMMERSION!! Don’t take it too personally, the jerks in-game or on here. ESO has a lot of ways to play, and either RPing or being a lil sneak thief are just two ways. Not everyone is gonna agree with your playstyle, but they’re also doing stuff that bothers you. I’m not sure what else you can do besides ignore the skeevers.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • dem0n1k
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    Just take the role-playing to the next level & challenge them to duel.
    It's a point of honor.. or something.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • VaranisArano
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    I guess we can be grateful that ZOS didn't add the enforcer role to the Justice System, since it seems clear that some people think it's entirely justified to mess with people who are playing the Dark Brotherhood/Thieves Guild content as intended. Those of you who do are providing some excellent proof of why ZOS shouldn't add an enforcer, on top of their reasoning that players could exploit the system for rewards.

    Don't like DB/TG players killing NPCs? Maybe ask ZOS to not put motifs and other valuable items in NPC inventories. Don't take it out on players who are basically looting ambulatory chests, in pure gameplay terms. The killable NPCs are not just there for your immersion, and your immersion does not trump players getting to play the content they paid for as intended.
  • Kwoung
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    I guess we can be grateful that ZOS didn't add the enforcer role to the Justice System, since it seems clear that some people think it's entirely justified to mess with people who are playing the Dark Brotherhood/Thieves Guild content as intended. Those of you who do are providing some excellent proof of why ZOS shouldn't add an enforcer, on top of their reasoning that players could exploit the system for rewards.

    Don't like DB/TG players killing NPCs? Maybe ask ZOS to not put motifs and other valuable items in NPC inventories. Don't take it out on players who are basically looting ambulatory chests, in pure gameplay terms. The killable NPCs are not just there for your immersion, and your immersion does not trump players getting to play the content they paid for as intended.

    It makes you wonder, how many of those "offended" players have wanted and bought, one or more of the many lines of motifs or furniture plans only available this way? Or does this group of players "boycott" those motif lines?

    Edited by Kwoung on November 15, 2021 10:15PM
  • VaranisArano
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    Kwoung wrote: »
    I guess we can be grateful that ZOS didn't add the enforcer role to the Justice System, since it seems clear that some people think it's entirely justified to mess with people who are playing the Dark Brotherhood/Thieves Guild content as intended. Those of you who do are providing some excellent proof of why ZOS shouldn't add an enforcer, on top of their reasoning that players could exploit the system for rewards.

    Don't like DB/TG players killing NPCs? Maybe ask ZOS to not put motifs and other valuable items in NPC inventories. Don't take it out on players who are basically looting ambulatory chests, in pure gameplay terms. The killable NPCs are not just there for your immersion, and your immersion does not trump players getting to play the content they paid for as intended.

    It makes you wonder, how many of those "offended" players have wanted and bought, one or more of the many lines of motifs or furniture plans only available this way? Or does this group of players "boycott" those motif lines?

    The one that sticks with me is ZOS putting the Redoran, Hlaalu, and Telvanni motifs behind pickpocketing NPCs and justice system safe boxes. Like, the efficient pick-pick-stab method was well known by that point. ZOS knew they were starting open season on Vvardenfell NPCs by gating such nostalgic motifs behind Justice System stuff.

    I'd be a bit surprised if players care how their motifs are sourced when they buy them from the Guild Store. I've never had anyone ask "Did you get this Redoran Helm motif by stealing it or was it ethically sourced from non-TG/DB dailies during the Anniversary Event?"
  • Kwoung
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    Kwoung wrote: »
    I guess we can be grateful that ZOS didn't add the enforcer role to the Justice System, since it seems clear that some people think it's entirely justified to mess with people who are playing the Dark Brotherhood/Thieves Guild content as intended. Those of you who do are providing some excellent proof of why ZOS shouldn't add an enforcer, on top of their reasoning that players could exploit the system for rewards.

    Don't like DB/TG players killing NPCs? Maybe ask ZOS to not put motifs and other valuable items in NPC inventories. Don't take it out on players who are basically looting ambulatory chests, in pure gameplay terms. The killable NPCs are not just there for your immersion, and your immersion does not trump players getting to play the content they paid for as intended.

    It makes you wonder, how many of those "offended" players have wanted and bought, one or more of the many lines of motifs or furniture plans only available this way? Or does this group of players "boycott" those motif lines?

    The one that sticks with me is ZOS putting the Redoran, Hlaalu, and Telvanni motifs behind pickpocketing NPCs and justice system safe boxes. Like, the efficient pick-pick-stab method was well known by that point. ZOS knew they were starting open season on Vvardenfell NPCs by gating such nostalgic motifs behind Justice System stuff.

    I'd be a bit surprised if players care how their motifs are sourced when they buy them from the Guild Store. I've never had anyone ask "Did you get this Redoran Helm motif by stealing it or was it ethically sourced from non-TG/DB dailies during the Anniversary Event?"

    Okay, that made me crack up (literally)! "These motifs and plans were ethically sourced and will cause no moral dilemma's if used"!
  • NotaDaedraWorshipper
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    This forum and game really loves to throw around the word "roleplay/roleplayers" (almost always in a negative way to boot) without actually knowing what that is.

    The amount of misconceptions and blame they get is bonkers.
    Edited by NotaDaedraWorshipper on November 15, 2021 10:51PM
    [Lie] Of course! I don't even worship Daedra!
  • jaws343
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    This forum and game really loves to throw around the word "roleplay/roleplayers" (almost always in a negative way to boot) without actually knowing what that is.

    The amount of misconceptions and blame they get is bonkers.

    I'd argue that making in game actions have real world morality is certainly a role playing choice to make.

    My characters do anything in the game, without thought on any in game actions or decisions being taboo for whatever reason. Zero roleplay involved at all.

    But the moment you proscribe reason and thought into the actions of the characters, including finding pickpocketing and killing npcs to be morally wrong, you are roleplaying.

  • Kwoung
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    This forum and game really loves to throw around the word "roleplay/roleplayers" (almost always in a negative way to boot) without actually knowing what that is.

    The amount of misconceptions and blame they get is bonkers.

    Oh, I am pretty sure that happens to every group/type of player in ESO (any game?). Many posters have no idea what the words they are using actually mean. Ball Groups, Sweaty Score Pushers, Gankers, Griefers, etc... All those and many other terms have gone from what they actually mean... to being misused, inaccurate and applied to wide swaths of users to which they don't actually apply.

    Edited by Kwoung on November 15, 2021 11:01PM
  • Gandalf_72
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    KMarble wrote: »
    Who is to say that YOU aren't the one who is griefing THEM?

    A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.


    The OP is playing the game as intended - as a reminder, the DB has dailies (which you HAVE to do to advance the story) that require players to kill NPCs.

    Playing the game is NOT griefing. For one, how can the OP know if the person(s) around them will have their delicate sensibilities offended by someone just playing the game as intended.
    The OP isn't the one following other players around getting "entire cities depopulated", they are playing the game as intended.

    Growing up there was a saying we used a lot: "the ones who are bothered can leave". If you, or anyone else is bothered by other player(s) playing the game as intended, you have the choice to leave the area to avoid witnessing the "depredations of selfish players".
    If instead you (general) decide the best choice of action is to grief the player who is just playing the game as intended, you (general) are the griefer.

    I strongly agree
    Edited by [Deleted User] on November 16, 2021 12:19AM
    PC | EU
  • Kesstryl
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    Those were not roleplayers, they were griefers. A roleplayer would engage with you as a character in that world, they would NOT break their own character to mass kill NPCs to stop you from looting them. What you have been encountering are trolls.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Amottica
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    why would you think they are "role players"?

    Technically we are all role players when we are in-game. So I guess that is one avenue. However, I agree with your thought that this does not seem to be RPers. I doubt many are RPing a story where they thwart a cutpurse.

    I expect from time to time we will come across someone who thinks this kind of activity is funny though I do not expect it happens often as I have yet to experience it. When it does happen it is worthy of reporting the player for harassment, especially if they keep it up. I would recommend capturing video, something all PCs can do and I expect consoles can as well. This will allow the reporting person to provide strong evidence to Zenimax.

    Good luck.
  • Sheezabeast
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    SeaGtGruff wrote: »
    Soulshine wrote: »
    I had no idea at the time that griefing people trying to get their pick-pocketing done was a thing, and could not really understand why someone would want to waster their game time chasing someone else around just to interfere with what they were doing, but I have consistently experienced this any time I try to pickpocket in prime time or around more populated zones.

    Alas, one should never underestimate the capacity of one's fellow humans to take pleasure in making others suffer.
    There are so. Many. Zones. I refuse to believe you are limited to one little pig trail that you have to go on that you have to kill those NPCs.

    That's true if the player is not pickpocketing for a Thieves Guild dailies. But the Thieves Guild dailies require you to steal in specific zones, so the "so. Many. Zones" argument doesn't work for those. It's true that you can try a less-traveled section of the zone, but that might not work for dailies that require looting a lockbox, since there might not be any lockboxes to be found out in the boonies-- and any location that does have lockboxes around might be more likely to have other players around.

    OP did not say they were doing these quests. Also, they can try loading into a new instance of the zone by relogging. Another player killing the NPC before they do may have no knowledge that is a target for the Guild, they could have attack citizens not toggled off and be light attacking out of boredom or just fidgeting, or working on their own achievements, and drawing aggro from them because of that. Or from casting a necromancer ability. There could be instances where someone could see OP crouching in the pickpocket stance and they target the NPC to kill before they do, in that case, it's just kind of a jerk move, but not report worthy. The spamming emotes repetitively and whisper harassment could be reportable, but killing the NPCs would not be.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • tim77
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    "Mami, he steals my stolen loot. Please ban him from that puplic playground. It should be all mine."

    If they hatewhisper it's a different thing, but if they dont care or just have a little fun in killing/stealing faster, well let them have a little fun, go for competition with them or somewhere else.

    When i read that forum sometimes and see how much people report for basically nothing or such small things, i dont wonder why bots sometimes run around for month. They must get hundreds of thousands reports each day...
  • phaneub17_ESO
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    Whenever I see someone sneaking about in the Mournhold bank trying to get near a Safebox without being caught, I just run up and pick it. NPCs are yelling at me, but since there's no guards on the top floor it doesn't matter I get the bounty. The other person wasting their time, does this count?
  • kargen27
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    Who is to say that YOU aren't the one who is griefing THEM?

    A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.

    That is a game issue not a player issue. Two major aspects of the game are built around being able to pickpocket and kill NPCs. Even some quests that have you do that in populated areas in public. You don't get to grief people doing a quest and since you don't know whether the would be pickpocket is on a quest or not you don't get to grief players pickpocketing NPCs.

    Some items in the game come only from NPCs that are in public areas. Obviously killing them is intended.
    and then the parrot said, "must be the water mines green too."
  • LannStone
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    I can understand why some players would be upset watching my assassin kill an NPC. So I make it part of the game for my assassin not to kill NPCs when other players are nearby to see it, just like guards or other NPCs. It's just another layer of caution when doing the deed. Assassination is part of the game, but this is not a solo game, so we have to keep that in mind.
  • CasgarTheSomnolent
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    People grief you over that stuff? *rolls eyes*

    1) Screencap their names and messages. Always good to have a record. For evidence AND fun.
    2) Kill every single NPC in the area.

    Just murder the absolute hell out of every innocent you see. Right in front of them. They can literally do nothing to stop you. (They always have the option to port to a different instance.) You'll get a major bounty, and, hey, if you pay it off, you get an achievement and a dye. Make sure to thank them for giving you the kick in the pants you needed to work on that achievement.
  • Tra_Lalan
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    So let me get this right:

    Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)

    but

    Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
    (how about like every zone story?)

    Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".

    What I really don't like is this:

    Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),

    but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
    So his playstyle should be respected and not disturb but other players style shouldn't?

    Do we really have to report other players for everything we don't like?
  • Path
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    My main is a thief and a cold blooded contract killer.
    I would love if role-players "harassed" my antics. Offers a great opening to join the RP fun.
    Fairy Tales Really Do Come True...Kinda.
  • kargen27
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    "Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something"

    There are quests that involve killing and stealing from NPCs. Should we not pick flowers in front of some characters because they follow the Green Pact? We can't use a potion that has Columbine in it?

    "but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes."

    By the ToS we agreed to some of that is actually considered griefing if asked to stop and not allowed. That aside the first is a player interacting with an NPC. The 2nd is a player interacting with another player. There is a difference.

    "Do we really have to report other players for everything we don't like?"

    No, but if another player is going out of their way to cause you grief you can ask them to stop and expect them to do so. If they do not you can report them and let ZoS decide.
    and then the parrot said, "must be the water mines green too."
  • jaws343
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    Tra_Lalan wrote: »
    So let me get this right:

    Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)

    but

    Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
    (how about like every zone story?)

    Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".

    What I really don't like is this:

    Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),

    but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
    So his playstyle should be respected and not disturb but other players style shouldn't?

    Do we really have to report other players for everything we don't like?

    Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.
  • Nanfoodle
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    jaws343 wrote: »
    Tra_Lalan wrote: »
    So let me get this right:

    Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)

    but

    Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
    (how about like every zone story?)

    Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".

    What I really don't like is this:

    Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),

    but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
    So his playstyle should be respected and not disturb but other players style shouldn't?

    Do we really have to report other players for everything we don't like?

    Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.

    Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.

    If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.
  • dem0n1k
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    What if the player asks you to stop mudballing? What if the NPC asks not to be killed!? What if the NPC has a scripted loop for players to just stop!!? Is it OK to keep moving!?!?! hrmm hmm.. important ethical questions being solved here.

    My favourite NPC is the 3rd guard (clockwise) at Chalman farm... he's always like "help! I need healing!" then heals himself to max health. so hilarious.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Kwoung
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    Nanfoodle wrote: »
    jaws343 wrote: »
    Tra_Lalan wrote: »
    So let me get this right:

    Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)

    but

    Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
    (how about like every zone story?)

    Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".

    What I really don't like is this:

    Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),

    but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
    So his playstyle should be respected and not disturb but other players style shouldn't?

    Do we really have to report other players for everything we don't like?

    Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.

    Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.

    If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.

    Can you actually prove that was a bandit/pirate/etc, and not some poor townsperson abducted by the bandits/pirates/whatever to cook and run errands for them? I am pretty sure a good 50% of the NPC's you kill are pure innocents. Not to mention I like animals, and people are killing them constantly in this game! Those poor wolves are an endangered species, why do you keep killing them!!!

    Not to mention, murdering an entire delve just because some guy claims it is his and his competitor moved in. Did you check with the records section in town to make sure he was the actual owner, or just took his word for it and went on a murder spree? Who is to say he didn't sell it and used you to get it back by killing the folks he sold it to?

    Anyhow, claiming you are a "hero", yeah no... I have completed all of the zone quests and most of the side quests at this point, and there are a good many that are very sketchy about who is the good/bad guy.. and pretty sure there were numerous that were a "opps, my bad", maybe we killed the wrong people.

    That apple lady BTW, she is a Dominion spy and deserves to die! ;)
    Edited by Kwoung on November 16, 2021 3:38AM
  • VaranisArano
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    Nanfoodle wrote: »
    jaws343 wrote: »
    Tra_Lalan wrote: »
    So let me get this right:

    Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)

    but

    Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
    (how about like every zone story?)

    Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".

    What I really don't like is this:

    Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),

    but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
    So his playstyle should be respected and not disturb but other players style shouldn't?

    Do we really have to report other players for everything we don't like?

    Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.

    Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.

    If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.

    And if you'd like to not see players murdering NPCs in your towns...something, something Skyrim?

    MMOs are indeed designed to interact with other people. As long as everyone plays as intended, it usually works out pretty well. Your immersion does not trump the ability of players to play as intended - and murdering scores of NPCs for the shiny loot in their inventory is in fact playing as intended.

    A reminder: mudballing players can be harassment, particularly if you are asked to stop and you don't. Here's a case where the player was simply annoyed that they did not get an elk mount and intended to mud ball every elk rider they saw.
    ZOS_DaryaK wrote: »
    I've seen a few in game as well, but not as many as I had expected to see (prior to knowing the outrageous overprice of them). I recently got the mud ball memento... muahahhahah mud balls for every elk rider I can catch!!!! Mud balls of my discontent.. and ridicule.. >:)

    While we assume you're kidding, we want to make it clear that though we understand your feelings regarding the cost of the elk mount, taking it out on other players is not acceptable. This can be considered griefing which can lead to disciplinary action against your game account.

    Perhaps ZOS would be sympathetic to your desire for more immersion. So far, they haven't been sympathetic enough to make any changes to the justice system. And in any case, taking it out your frustration on other players is not really acceptable behavior.
    Edited by VaranisArano on November 16, 2021 3:37AM
  • Jaraal
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    What amuses me is when I’m pickpocketing and a player runs up swinging their weapons at me and/or emoting their displeasure, but they invariably decline the invitation to duel!

    Put your money where your mouth is if you want to involve yourself in my business.
  • Nanfoodle
    Nanfoodle
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    Kwoung wrote: »
    Nanfoodle wrote: »
    jaws343 wrote: »
    Tra_Lalan wrote: »
    So let me get this right:

    Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)

    but

    Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
    (how about like every zone story?)

    Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".

    What I really don't like is this:

    Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),

    but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
    So his playstyle should be respected and not disturb but other players style shouldn't?

    Do we really have to report other players for everything we don't like?

    Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.

    Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.

    If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.

    Can you actually prove that was a bandit/pirate/etc, and not some poor townsperson abducted by the bandits/pirates/whatever to cook and run errands for them? I am pretty sure a good 50% of the NPC's you kill are pure innocents. Not to mention I like animals, and people are killing them constantly in this game! Those poor wolves are an endangered species, why do you keep killing them!!!

    Not to mention, murdering an entire delve just because some guy claims it is his and his competitor moved in. Did you check with the records section in town to make sure he was the actual owner, or just took his word for it and went on a murder spree? Who is to say he didn't sell it and used you to get it back by killing the folks he sold it to?

    Anyhow, claiming you are a "hero", yeah no... I have completed all of the zone quests and most of the side quests at this point, and there are a good many that are very sketchy about who is the good/bad guy.. and pretty sure there were numerous that were a "opps, my bad", maybe we killed the wrong people.

    That apple lady BTW, she is a Dominion spy and deserves to die! ;)

    Ya, it says bandet over their head not captive. :)
  • VaranisArano
    VaranisArano
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    Nanfoodle wrote: »
    Kwoung wrote: »
    Nanfoodle wrote: »
    jaws343 wrote: »
    Tra_Lalan wrote: »
    So let me get this right:

    Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)

    but

    Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
    (how about like every zone story?)

    Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".

    What I really don't like is this:

    Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),

    but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
    So his playstyle should be respected and not disturb but other players style shouldn't?

    Do we really have to report other players for everything we don't like?

    Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.

    Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.

    If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.

    Can you actually prove that was a bandit/pirate/etc, and not some poor townsperson abducted by the bandits/pirates/whatever to cook and run errands for them? I am pretty sure a good 50% of the NPC's you kill are pure innocents. Not to mention I like animals, and people are killing them constantly in this game! Those poor wolves are an endangered species, why do you keep killing them!!!

    Not to mention, murdering an entire delve just because some guy claims it is his and his competitor moved in. Did you check with the records section in town to make sure he was the actual owner, or just took his word for it and went on a murder spree? Who is to say he didn't sell it and used you to get it back by killing the folks he sold it to?

    Anyhow, claiming you are a "hero", yeah no... I have completed all of the zone quests and most of the side quests at this point, and there are a good many that are very sketchy about who is the good/bad guy.. and pretty sure there were numerous that were a "opps, my bad", maybe we killed the wrong people.

    That apple lady BTW, she is a Dominion spy and deserves to die! ;)

    Ya, it says bandet over their head not captive. :)

    Yeah, and the NPCs I kill in Vulkhel Guard have "Priest" over their heads, but their pockets are filled with daedric fetishs, maomer goods, and Veiled Heritance Correspondence. They may be "innocent" but I'm pretty sure I'm doing Ayrenn a favor by killing them.
  • spartaxoxo
    spartaxoxo
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    AlnilamE wrote: »
    The players interacting with the OP are also playing the game as intended. If they deem it their mission to stop illegal activity when they see it, that's their choice. The OP can move elsewhere in the zone, or to a different zone.

    Using the items to explicitly impede someone else's gameplay is griefing not intended gameplay
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