VaranisArano wrote: »I guess we can be grateful that ZOS didn't add the enforcer role to the Justice System, since it seems clear that some people think it's entirely justified to mess with people who are playing the Dark Brotherhood/Thieves Guild content as intended. Those of you who do are providing some excellent proof of why ZOS shouldn't add an enforcer, on top of their reasoning that players could exploit the system for rewards.
Don't like DB/TG players killing NPCs? Maybe ask ZOS to not put motifs and other valuable items in NPC inventories. Don't take it out on players who are basically looting ambulatory chests, in pure gameplay terms. The killable NPCs are not just there for your immersion, and your immersion does not trump players getting to play the content they paid for as intended.
VaranisArano wrote: »I guess we can be grateful that ZOS didn't add the enforcer role to the Justice System, since it seems clear that some people think it's entirely justified to mess with people who are playing the Dark Brotherhood/Thieves Guild content as intended. Those of you who do are providing some excellent proof of why ZOS shouldn't add an enforcer, on top of their reasoning that players could exploit the system for rewards.
Don't like DB/TG players killing NPCs? Maybe ask ZOS to not put motifs and other valuable items in NPC inventories. Don't take it out on players who are basically looting ambulatory chests, in pure gameplay terms. The killable NPCs are not just there for your immersion, and your immersion does not trump players getting to play the content they paid for as intended.
It makes you wonder, how many of those "offended" players have wanted and bought, one or more of the many lines of motifs or furniture plans only available this way? Or does this group of players "boycott" those motif lines?
VaranisArano wrote: »VaranisArano wrote: »I guess we can be grateful that ZOS didn't add the enforcer role to the Justice System, since it seems clear that some people think it's entirely justified to mess with people who are playing the Dark Brotherhood/Thieves Guild content as intended. Those of you who do are providing some excellent proof of why ZOS shouldn't add an enforcer, on top of their reasoning that players could exploit the system for rewards.
Don't like DB/TG players killing NPCs? Maybe ask ZOS to not put motifs and other valuable items in NPC inventories. Don't take it out on players who are basically looting ambulatory chests, in pure gameplay terms. The killable NPCs are not just there for your immersion, and your immersion does not trump players getting to play the content they paid for as intended.
It makes you wonder, how many of those "offended" players have wanted and bought, one or more of the many lines of motifs or furniture plans only available this way? Or does this group of players "boycott" those motif lines?
The one that sticks with me is ZOS putting the Redoran, Hlaalu, and Telvanni motifs behind pickpocketing NPCs and justice system safe boxes. Like, the efficient pick-pick-stab method was well known by that point. ZOS knew they were starting open season on Vvardenfell NPCs by gating such nostalgic motifs behind Justice System stuff.
I'd be a bit surprised if players care how their motifs are sourced when they buy them from the Guild Store. I've never had anyone ask "Did you get this Redoran Helm motif by stealing it or was it ethically sourced from non-TG/DB dailies during the Anniversary Event?"
NotaDaedraWorshipper wrote: »This forum and game really loves to throw around the word "roleplay/roleplayers" (almost always in a negative way to boot) without actually knowing what that is.
The amount of misconceptions and blame they get is bonkers.
NotaDaedraWorshipper wrote: »This forum and game really loves to throw around the word "roleplay/roleplayers" (almost always in a negative way to boot) without actually knowing what that is.
The amount of misconceptions and blame they get is bonkers.
YandereGirlfriend wrote: »Who is to say that YOU aren't the one who is griefing THEM?
A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.
The OP is playing the game as intended - as a reminder, the DB has dailies (which you HAVE to do to advance the story) that require players to kill NPCs.
Playing the game is NOT griefing. For one, how can the OP know if the person(s) around them will have their delicate sensibilities offended by someone just playing the game as intended.
The OP isn't the one following other players around getting "entire cities depopulated", they are playing the game as intended.
Growing up there was a saying we used a lot: "the ones who are bothered can leave". If you, or anyone else is bothered by other player(s) playing the game as intended, you have the choice to leave the area to avoid witnessing the "depredations of selfish players".
If instead you (general) decide the best choice of action is to grief the player who is just playing the game as intended, you (general) are the griefer.
SpacemanSpiff1 wrote: »why would you think they are "role players"?
SeaGtGruff wrote: »I had no idea at the time that griefing people trying to get their pick-pocketing done was a thing, and could not really understand why someone would want to waster their game time chasing someone else around just to interfere with what they were doing, but I have consistently experienced this any time I try to pickpocket in prime time or around more populated zones.
Alas, one should never underestimate the capacity of one's fellow humans to take pleasure in making others suffer.Sheezabeast wrote: »There are so. Many. Zones. I refuse to believe you are limited to one little pig trail that you have to go on that you have to kill those NPCs.
That's true if the player is not pickpocketing for a Thieves Guild dailies. But the Thieves Guild dailies require you to steal in specific zones, so the "so. Many. Zones" argument doesn't work for those. It's true that you can try a less-traveled section of the zone, but that might not work for dailies that require looting a lockbox, since there might not be any lockboxes to be found out in the boonies-- and any location that does have lockboxes around might be more likely to have other players around.
YandereGirlfriend wrote: »Who is to say that YOU aren't the one who is griefing THEM?
A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.
So let me get this right:
Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)
but
Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
(how about like every zone story?)
Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".
What I really don't like is this:
Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),
but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
So his playstyle should be respected and not disturb but other players style shouldn't?
Do we really have to report other players for everything we don't like?
So let me get this right:
Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)
but
Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
(how about like every zone story?)
Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".
What I really don't like is this:
Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),
but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
So his playstyle should be respected and not disturb but other players style shouldn't?
Do we really have to report other players for everything we don't like?
Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.
So let me get this right:
Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)
but
Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
(how about like every zone story?)
Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".
What I really don't like is this:
Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),
but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
So his playstyle should be respected and not disturb but other players style shouldn't?
Do we really have to report other players for everything we don't like?
Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.
Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.
If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.
So let me get this right:
Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)
but
Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
(how about like every zone story?)
Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".
What I really don't like is this:
Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),
but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
So his playstyle should be respected and not disturb but other players style shouldn't?
Do we really have to report other players for everything we don't like?
Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.
Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.
If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.
ZOS_DaryaK wrote: »Ahnastashia wrote: »I've seen a few in game as well, but not as many as I had expected to see (prior to knowing the outrageous overprice of them). I recently got the mud ball memento... muahahhahah mud balls for every elk rider I can catch!!!! Mud balls of my discontent.. and ridicule..
While we assume you're kidding, we want to make it clear that though we understand your feelings regarding the cost of the elk mount, taking it out on other players is not acceptable. This can be considered griefing which can lead to disciplinary action against your game account.
So let me get this right:
Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)
but
Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
(how about like every zone story?)
Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".
What I really don't like is this:
Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),
but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
So his playstyle should be respected and not disturb but other players style shouldn't?
Do we really have to report other players for everything we don't like?
Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.
Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.
If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.
Can you actually prove that was a bandit/pirate/etc, and not some poor townsperson abducted by the bandits/pirates/whatever to cook and run errands for them? I am pretty sure a good 50% of the NPC's you kill are pure innocents. Not to mention I like animals, and people are killing them constantly in this game! Those poor wolves are an endangered species, why do you keep killing them!!!
Not to mention, murdering an entire delve just because some guy claims it is his and his competitor moved in. Did you check with the records section in town to make sure he was the actual owner, or just took his word for it and went on a murder spree? Who is to say he didn't sell it and used you to get it back by killing the folks he sold it to?
Anyhow, claiming you are a "hero", yeah no... I have completed all of the zone quests and most of the side quests at this point, and there are a good many that are very sketchy about who is the good/bad guy.. and pretty sure there were numerous that were a "opps, my bad", maybe we killed the wrong people.
That apple lady BTW, she is a Dominion spy and deserves to die!
So let me get this right:
Murdering npcs - is playing the game as intended (because - Dark Brotherhood DLC)
but
Seeing npcs murdered and feeling that its wrong and needs to be stoped - is not playing the game as intended?
(how about like every zone story?)
Don't get me wrong, I think everyone can have their playstyle. One can be a member of dark brotherhood the other can be a "Tamriel hero".
What I really don't like is this:
Nobody is reporting OP to ZOS for slaughtering their favourite NPC or half of the town that has just been "saved" from something (which is also disrupting their playstyle, and kinda ruining game expierience: "Hey I just saved those people! he cant do that! Oh no.. what? they respawn? Why did they even bother me?"),
but OP is reporting players for things like: yelling murderer, mimicking attack gestures towards his character, throwing mudballs, when he is trying to play the game the way he likes.
So his playstyle should be respected and not disturb but other players style shouldn't?
Do we really have to report other players for everything we don't like?
Well, the OP isn't an NPC and they are literally playing the game as intended. Your "do gooders" are using the OP as content. It's entirely different. In PVE you can do whatever you want to NPCs. The moment you do that to other players you are a problem and deserve to be reported. And no, killing NPCs is not doing something to other players. Killing NPCs is literally a necessary game mechanic for encouraged gameplay in the game.
Killing a bandet or a some villain is not the same as killing the town cryer. Or the woman selling fruit in the market. I play my char like I would want to be, even when it's difficult to do so. That's the fun for me. Being honorable person. If that means chucking a mub ball at a player about to kill that woman selling apples.
If you don't Iike people interacting with your game play. I suggest playing Skyrim on Xbox. Yes. It's better then PS. MMOs are designed to interact with people.
Can you actually prove that was a bandit/pirate/etc, and not some poor townsperson abducted by the bandits/pirates/whatever to cook and run errands for them? I am pretty sure a good 50% of the NPC's you kill are pure innocents. Not to mention I like animals, and people are killing them constantly in this game! Those poor wolves are an endangered species, why do you keep killing them!!!
Not to mention, murdering an entire delve just because some guy claims it is his and his competitor moved in. Did you check with the records section in town to make sure he was the actual owner, or just took his word for it and went on a murder spree? Who is to say he didn't sell it and used you to get it back by killing the folks he sold it to?
Anyhow, claiming you are a "hero", yeah no... I have completed all of the zone quests and most of the side quests at this point, and there are a good many that are very sketchy about who is the good/bad guy.. and pretty sure there were numerous that were a "opps, my bad", maybe we killed the wrong people.
That apple lady BTW, she is a Dominion spy and deserves to die!
Ya, it says bandet over their head not captive.
The players interacting with the OP are also playing the game as intended. If they deem it their mission to stop illegal activity when they see it, that's their choice. The OP can move elsewhere in the zone, or to a different zone.