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Pickpocketing and killing NPCs in cities has become very difficult due to role players

Rishikesa108
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I think they are role players (but there are a lot of them), all those players who try in every way to stop me from pickpocketing and killing NPCs. I spend a lot of time every day pickpocketing, rotating all my characters, because it amuses me and because for me it is a way of making gold. Every day I have to deal 1 or 2 times with someone who 1) throws me mudballs over and over 2) shoots arrows at the NPCs I'm pickpocketing, preventing me from carrying on my business 3) insults me and yells at me stop because I'm a murderer, chasing me in my every move, mimicking attack gestures towards my character. I wonder why ZOS does nothing to stem this. There are "Thieves Guild" and "Assassins Guild", introduced in ESO years ago: why do players who do business for these guilds have to be persecuted by other players who introduce inappropriate morals into a GAME? Let's try to understand that I am killing pixels with as many pixels, we are not in the real world. But I'm not a psychiatrist, I can't get inside the mind of someone who acts this way. Sanctions would be needed, however. I have launched several harassment tickets on these occasions, but I don't think they have been considered, as harassments has gotten even worse lately. My tips:
- mass production of harassment tickets by players who are harassed during pickpockets or executions with the Blade of Woe, with transcribed video and chat.
- consideration of these tickets by ZOS, sanctioning the harassers
- introduction of specific rules aimed at not disturbing those who are pickpocketing or using the Blade of Woe in the cities of Tamriel.
Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • SpacemanSpiff1
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    why would you think they are "role players"?
  • Fennwitty
    Fennwitty
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    I don't see anything "roleplaying" in having a pile of mud appear out of thin air to hit a random person, nor in shooting arrows at NPCs.

    You're describing purely griefers who see you sneaking and want to mess with you.
    PC NA
  • Soulshine
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    I made a thread about this some time back, when I finally got around to doing the thieves guild on my then newly made NB.

    I had no idea at the time that griefing people trying to get their pick-pocketing done was a thing, and could not really understand why someone would want to waster their game time chasing someone else around just to interfere with what they were doing, but I have consistently experienced this any time I try to pickpocket in prime time or around more populated zones.

    Not really sure that anything can be done about it frankly.

    My own solution is to simply port someplace else and set about there. The downside is of course that if I am doing a daily, I cannot get it done until the people in question move on themselves from the zone I was in to begin with. Sometimes, it means I can't get them done at all, so I have to ditch it and then pick up another to do instead. Not that big of a deal but it is a nuisance I've learned to adjust to.
    Edited by Soulshine on November 15, 2021 5:10PM
  • Fazuszek
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    I dont do such things, but i always have a laugh when i see some thieve chased down by a bunch of guards, after failed pickpocket XD
  • Araneae6537
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    Maybe it would make sense to not do your deeds in the middle of town but behind closed doors? NOT that I am condoning anyone's harassing another player; no one has the right to do that. It’s a very weird thing having players supposed to be heroes saving people from everything from world-ending events to a few skeevers, but then you can join the murder cult (which is what the Dark Brotherhood really is as proper assassins would only take out their targets and not random people or I think they would not exist long in any society). It can create an odd feeling that as the player you really ought to do something about this true threat to all the citizens of Tamriel. Or they could just be griefers who would interrupt any activity they can.

    All speculation etc. aside, it is against TOS to repeatedly throw mudballs, “tea-bag” or other actions at a player when told to stop.
    Edited by Araneae6537 on November 16, 2021 2:55PM
  • Nanfoodle
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    Welcome to MMOs. Where your game play will include people and their many reasons they do just about anything. This could be people RP as a good natured char to they just find it funny when a guard kills you.
  • YandereGirlfriend
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    Who is to say that YOU aren't the one who is griefing THEM?

    A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.
    Edited by YandereGirlfriend on November 15, 2021 5:36PM
  • Galaen_Frost
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    Can't say I've had too much issue with this and I usually do the pickpocket dailies from the TG. Haven't messed with the DB stuff because I'm a thief. Also, the guards are easy to get away from once you figure out how to break their immobilize.
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • Juomuuri
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    Uh, I think those are just griefers, roleplayers don't do that kinda stuff.
    PC-EU (Steam) - CP 2300 - I was a tankblade main...
  • Folkb
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    They are helping the npcs, stop stealing thief!
  • whitecrow
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    Fazuszek wrote: »
    I dont do such things, but i always have a laugh when i see some thieve chased down by a bunch of guards, after failed pickpocket XD

    I always /applaud after it's over.
  • Vevvev
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    Who is to say that YOU aren't the one who is griefing THEM?

    A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.

    Made even worse by the fact they don't loot the corpses so they just stay there and never despawn.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • KMarble
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    Who is to say that YOU aren't the one who is griefing THEM?

    A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.

    The OP is playing the game as intended - as a reminder, the DB has dailies (which you HAVE to do to advance the story) that require players to kill NPCs.

    Playing the game is NOT griefing. For one, how can the OP know if the person(s) around them will have their delicate sensibilities offended by someone just playing the game as intended.
    The OP isn't the one following other players around getting "entire cities depopulated", they are playing the game as intended.

    Growing up there was a saying we used a lot: "the ones who are bothered can leave". If you, or anyone else is bothered by other player(s) playing the game as intended, you have the choice to leave the area to avoid witnessing the "depredations of selfish players".
    If instead you (general) decide the best choice of action is to grief the player who is just playing the game as intended, you (general) are the griefer.

    [Edit to remove inappropriate content]
    Edited by [Deleted User] on November 16, 2021 12:15AM
  • Elana
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    While I do not condone griefing in any way, shape or form, it amuses me to no end that you claim that players who try to prevent you from stealing or murdering are the ones with "inappropriate morals". Also you say you "kill pixels with pixels" while at the same complaining that someone with their pixels interferes with your pixels.

    I cannot help but see this post as a "but muh freedom" post while at the same time trying to pin this on a group you clearly think less of. But I'm not a psychiatrist, I can't get inside the mind of someone who makes such claims.

    Elana Aelios
    "Because I have loved life, I shall have no sorrow to die."
  • Elsonso
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    Uh, I think those are just griefers, roleplayers don't do that kinda stuff.

    Agreed. Ask them to stop, and if they don't, report them and move on.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • colossalvoids
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    Those actions are actually reportable so feel free to do so, there are not as much such people I've noticed so Tamriel might be cleared one day:)
  • Sheezabeast
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    You're misusing the word roleplayer.

    Roleplayers don't break character.

    Think about this...this is a MMO. The players in the environment around you...are watching you kill indiscriminately. Even other NPCs react when witnessing a murder. If a player reacts to you murdering an NPC, that's kinda...what's the word...natural? Yeah...that'd be the word. There are so. Many. Zones. I refuse to believe you are limited to one little pig trail that you have to go on that you have to kill those NPCs. And interact with the public. There are plenty of NPCs in places less traveled if you truly feel this is that hindering to your experience.

    I say this as a player with maxed out legerdemain and Blade of Woe, who farms motifs in Vvardenfell, and still manages to go on sprees.

    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Celephantsylvius_Bornasfinmo
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    It doesn't make sense.
    roleplay
    (v.) To act and speak as if you are the character you're portraying. To roleplay is as much about what not to say as what TO say. It means to keep your speech in the context of the setting in which your character (or avatar) exists. Context can be defined as both time and place.

    Most roleplaying that occurs is in an online setting, such as an online game, a chat room, or a message board.

    I think you are dealing with trolls. Go down the hall, it's the third door on the left..you can't miss it, Troll department.

  • ArchangelIsraphel
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    I actually have more problems with other thieves and assassins than I do "roleplayers" (The behavior you are describing is not that of a roleplayer). I've had the odd person or two whisper me who decided to admonish me for potentially killing an NPC (Which is funny to me because I actually don't kill NPC's- I only pickpocket them), and I've had a few strange people run around me spamming block or doing other weird things in an attempt to distract me. But I've had way more problems with assassins who can't wait their turn. Typically, I'll sneak up on an NPC, and before I've even gotten the first pick in, some assassin jumps the NPC and kills it right in front of me without even picking it themselves.

    The assassin will then proceed to rapidly BoW everything in my path before I get a chance to pickpocket it even once, usually without picking it themselves- weird because I thought you got more doing pick-pick-stab than just outright killing (That, or they jump in front of me, pick themselves quickly to either aggro the NPC or prevent me from picking, then kill it so that I never get the chance) Presumably this is to prevent me from killing it before they get to, which is funny because I don't BoW NPC's at all, and they'd get their chance with that NPC when I move on. (I know that the fact that I don't kill them has no effect on whether or not someone else gets loot as the loot is separate.)

    I find it really weird they specifically choose whatever one I'm doing when there's at least 40 others in the area they could BoW.

    I don't really care if they kill things before I get there, but it is a bit annoying when you're already behind an NPC and someone leaps in front of you. And really, if it was just once, I wouldn't care- but I'll find myself being actively followed by an assassin who will purposely jump in front of me each time I choose an NPC and they'll outright kill it just so I cant pickpocket at all. They could choose another mark, and don't.

    I don't bother to report it, and this is the first time I've ever said anything about it, because I've just come to accept that this is what people will do, there's no changing it, and its better if I simply move to another area until the person following me is gone. But my point is...its not just randoms who bug you when pickpocketing- sometimes it's thieves and assassins bothering other thieves and assassins due to competition being high.

    I've also seen assassins BOW things in front of other assassins and arguments break out between them due to the assassins following each other around and stealing each others marks. They'll also mudball eachother, or used ranged attacks to pull mobs away from the other assassin to annoy them. More often than not I've seen griefing from other people who want the marks all to themselves rather than people playing "hero".

    In spite of all this, I think instances of being targeted and followed for an extensive period if time should be handled on a case by case basis, but I personally do not want to see some kind of mandate put out forbidding any interaction at all with someone pickpocketing (this could be abused far too easily). It seems to me that such rules are not the least bit black and white since, in my experience, it is frequently assassins and thieves harassing other assassins and thieves. You'd really need to protect them from eachother.

    ETA: I also find the idea that people shouldn't be allowed to play the hero a little....odd, since, as others have said above me, it is only natural to try to stop someone from killing something they perceive as innocent, even in a game. This isn't to say that they should be allowed to harass you or send you abusive whispers, they definitely should NOT be allowed to do that. But I'm pretty unbothered by the rare "roleplay" type whisper I've received and my thieves will respond in kind which can lead to some pretty interaction between myself and the other player, especially when they learn I'm not an assassin. I'm okay with someone- especially a newbie, trying to "save" an NPC. Sometimes I'll even humor them and run away, especially if they are low leveled. Or I'll stand and stare at them meaningfully until they leave XD

    ETA (Again): And now that I think of it, since assassins are essentially criminals...is it not also sort of natural from an RP perspective for competition to occur? Hmm. Again, not that I condone outright harassment or grieving- but now that I think of it, it can be seen from a different perspective if it isn't severe. Might try looking at it from an rp point of view next time I'm out and about thieving to see if I get less annoyed.
    Edited by ArchangelIsraphel on November 15, 2021 6:27PM
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Katlefiya
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    Well, be thankful that ZOS didn't implement the enforcer aspect of the justice system as originally planned. It would have forced you into PvP everywhere.
  • zaria
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    Fazuszek wrote: »
    I dont do such things, but i always have a laugh when i see some thieve chased down by a bunch of guards, after failed pickpocket XD
    Yes this is pretty common in Rawl.
    And thanks for the mudball tips.

    Honorable mention to that Orc DK who dropped an standard on this one while stealing in Orcinium all that years ago. Zaria almost wet her underwear who can not be replaced.
    Edited by zaria on November 15, 2021 6:32PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • barney2525
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    I missed the part where your character became the ruler of the game.

    It does not seem from your post that you have even bothered to consider other Player's goals. All these NPCs you murder leave fewer and fewer targets for other players who Also want to pickpocket the NPCs. Maybe other Players have set loops they like to run and you are scrugeeing things up for them. You seem to think they should not be allowed to retaliate. At what point did your character become the dominant character that everyone else had to defer to?

    And I disagree. I don't see where the actions you describe are reportable. It sounds like you just don't like competition. What other players do, which is within the rules of the game, should not be actionable. It is no different than if I took my character to Cyradil to do the tutorial at level 10, and ran into other players - who proceeded to kill my character. it's all part of the game. I can't complain about it. It's my own responsibility to check the map at the transitus shrine to make sure its safe to do. Same with doing the Cyradil town quests.

    You refer to the Thieves Guild and the Assassin's Guild as if these are standard widely accepted upstanding parts of the Tamriel society. If that were true, why do they do everything cloaked in secrecy? Being a member of either or both of these Guilds is Not Supposed to be a badge of honor. So getting caught pursuing the normal feats of these Guilds Should result in negative responses from the polulace, be they PC or NPC.

    Playing the concept of a murderer is not a Good thing, despite the fact that you are murdering pixels. Your are playing the game for the Concept and the Immersion. The Game World does Not approve of flat out brazen murder. Therefore, you should Not expect your character to be ignored when it does get caught doing such actions - be it from PC or NPC.

    IMHO
    :#
  • Soulshine
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    Can't say I've had too much issue with this and I usually do the pickpocket dailies from the TG. Haven't messed with the DB stuff because I'm a thief. Also, the guards are easy to get away from once you figure out how to break their immobilize.

    Same. I don't really like the DB so my NB is just a simple thief. I have seen what others here mention, people killing off NPCs that I might have wanted to pick-pocket but I just move on someplace else and problem is solved. I guess we non murdering thieves have more options... :D
  • Galaen_Frost
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    Katlefiya wrote: »
    Well, be thankful that ZOS didn't implement the enforcer aspect of the justice system as originally planned. It would have forced you into PvP everywhere.

    The problem with that as it was presented was that there was no extra benefit for the thief for engaging in that activity with other players. Players aren't pick-pocketable so they bore 100% of the risks for PvP for zero additional benefit. If players were required to flag themselves as pick-pocketable before they could be an enforcer then that would have been fair justice system. Or at least that's my nickel on it.
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • w002exp
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    Katlefiya wrote: »
    Well, be thankful that ZOS didn't implement the enforcer aspect of the justice system as originally planned. It would have forced you into PvP everywhere.

    Honestly I would love to still see this. Maybe not for every small infraction, but if your heat was high enough and your bounty over 1000, other players could target you with the player that downs you getting your bounty as a reward.


    As a thief I don't mind other thieves/assassin's getting in my way. I've had safe boxes stolen from underneath my nose and ive done the same to others. I think the sense of competition that emerges when you're try to loot a city faster is half the fun of playing a thief. (A pvp in a "non-combat" sense). Besides, is another player really going to accuse you of stealing a safe box that you were going to steal to begin with when you are both playing a thief? Recently noticed another Khajit NB looting my normal spot the same time as me every day and we've made a fun competition out of it, trying to get ahead of the other's route around the city.


    Intentional griefing though? Never had that.
  • AlnilamE
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    KMarble wrote: »
    Who is to say that YOU aren't the one who is griefing THEM?

    A lot players enjoy certain NPCs and it is jarring to see them brutally murdered in broad daylight by roleplaying "assassins" day after day after day after day. It certainly breaks immersion to see NPCs standing over their own bodies and to have entire cities depopulated due to the depredations of certain selfish players.


    The OP is playing the game as intended - as a reminder, the DB has dailies (which you HAVE to do to advance the story) that require players to kill NPCs.

    Playing the game is NOT griefing. For one, how can the OP know if the person(s) around them will have their delicate sensibilities offended by someone just playing the game as intended.
    The OP isn't the one following other players around getting "entire cities depopulated", they are playing the game as intended.

    Growing up there was a saying we used a lot: "the ones who are bothered can leave". If you, or anyone else is bothered by other player(s) playing the game as intended, you have the choice to leave the area to avoid witnessing the "depredations of selfish players".
    If instead you (general) decide the best choice of action is to grief the player who is just playing the game as intended, you (general) are the griefer.

    The players interacting with the OP are also playing the game as intended. If they deem it their mission to stop illegal activity when they see it, that's their choice. The OP can move elsewhere in the zone, or to a different zone.
    Soulshine wrote: »
    I made a thread about this some time back, when I finally got around to doing the thieves guild on my then newly made NB.

    I had no idea at the time that griefing people trying to get their pick-pocketing done was a thing, and could not really understand why someone would want to waster their game time chasing someone else around just to interfere with what they were doing, but I have consistently experienced this any time I try to pickpocket in prime time or around more populated zones.

    Not really sure that anything can be done about it frankly.

    My own solution is to simply port someplace else and set about there. The downside is of course that if I am doing a daily, I cannot get it done until the people in question move on themselves from the zone I was in to begin with. Sometimes, it means I can't get them done at all, so I have to ditch it and then pick up another to do instead. Not that big of a deal but it is a nuisance I've learned to adjust to.

    If you are doing the TG dailies, you can pickpocket NPCs anywhere in the zone, not just where there are quest circles.

    Personally, I pickpocket quite a bit and I've never encountered another player trying to stop me. I may have been called a murderer once, though.
    Edited by [Deleted User] on November 16, 2021 12:17AM
    The Moot Councillor
  • SeaGtGruff
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    Soulshine wrote: »
    I had no idea at the time that griefing people trying to get their pick-pocketing done was a thing, and could not really understand why someone would want to waster their game time chasing someone else around just to interfere with what they were doing, but I have consistently experienced this any time I try to pickpocket in prime time or around more populated zones.

    Alas, one should never underestimate the capacity of one's fellow humans to take pleasure in making others suffer.
    There are so. Many. Zones. I refuse to believe you are limited to one little pig trail that you have to go on that you have to kill those NPCs.

    That's true if the player is not pickpocketing for a Thieves Guild dailies. But the Thieves Guild dailies require you to steal in specific zones, so the "so. Many. Zones" argument doesn't work for those. It's true that you can try a less-traveled section of the zone, but that might not work for dailies that require looting a lockbox, since there might not be any lockboxes to be found out in the boonies-- and any location that does have lockboxes around might be more likely to have other players around.
    I've fought mudcrabs more fearsome than me!
  • Reebofmoon
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    I don't understand why people get joy out of messing with people minding their own business. Multiple times a day someone snipes the npc I'm pick pocketing and they don't even loot the body. It's just being obnoxious on purpose.
  • Kwoung
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    Reebofmoon wrote: »
    I don't understand why people get joy out of messing with people minding their own business. Multiple times a day someone snipes the npc I'm pick pocketing and they don't even loot the body. It's just being obnoxious on purpose.

    There are griefers in every game. These are people with very sad lives, who can only find joy in causing others discomfort or pain, but since they would generally lose their job, get kicked from school or end up in jail if they did this IRL, they resort to video games.

    On a related note, then there are those that "object" to certain gameplay actions, even if they are a core part of the game, which confuses me. With the sole exception of someone who has completely leveled doing crafting and has never picked up a weapon to even clear a harvest spawn... Anyone who has quested or engaged in combat is basically a mass (pixel) murderer, has killed hundreds if not thousands of innocent (pixel) wildlife, etc... Yet they object to someone picking a (pixel) pocket or carrying out a sanctioned (pixel) "hit" assigned by a quest. So it is okay to murder that poor innocent guy going about his business in the middle of a field / dungeon / delve, and steal everything he was carrying (because you want XP & loot?), but it's not ok to simply pick an NPC's pocket in town? It sort of boggles the mind being able to have (and justify) such a double standard.
  • omnidoh
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    An alternative could be to have ZOS simply make all sneaking characters invisible to other players, you know, just like it is in every other MMO...

    If I'm sneaking, then if you don't have a way to detect another player, then I should be just as invisible to you as I am to the NPC's.
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