So here's something a bitt different
Create a story driven DLC area/arena that teaches you the basics of PvP combat and PvE combat with each defined role
It could be in the form of attending the great Ankara Academy with titles awarded that could be used in raids to ascertain the competency level of players. The storyline could also be interspersed as short Mage or Fighters guild quests done with your companion as narrator/mentor.
This could be done as a free crown store DLC (or whatever) and take place on an area in the map. With levels and gameplay very similar to a dungeon that would show completion of a particular learning module. As in first boss can only be defeated via light attacks and avoiding AOE, second boss via heavy attacks and blocking, third boss via ultimate and interrupts etc. This could be done with a dungeon, arena, area companion that guide you via voice and it could all fit into some action/humorous storyline.
Each level could have certain basics that are demonstrated and explained like IE:
- when to avoid AOE
- when to block
- when to avoid Heavy Attack
- when to roll
- how to block cast shield and heal
- how to res under pressure
- how to interrupt
- how to light attack weave
- how to heavy attack weave
- how to animation cancel via weaponswap, rolldodge, bash, light attack
- how to chain a combo
- how to time your ultimate
- how to build for more damage
- what certain telegraphs look like
When completed this section player is awarded the Acolyte Raider Title:
It would SIGNIFICANTLY reduce the newbie learning curve or the oldie ignorance level. Each completion could carry and achievement followed by a title.
Ideas?
Comments?
Awesome or Insightful idea?
Erm nooo just git gud scrub?
Edited by marius_buys on November 12, 2021 1:06PM