just wait for companions to be released because folks are about to start being kicked only to be replaced by an NPC
VaranisArano wrote: »The game has no way to distinguish between:
- kicking a player for low level
- kicking a player for being unable to fulfill their role
- kicking a player for being unwilling to fulfill their role
- kicking a player for rushing ahead or for being too slow
- kicking an AFK player
- kicking an abusive player
- kicking a player in revenge for not going along with a vote kick
How do you suggest ZOS adjust the ability to vote kick?
Only thing i can think of here is some sort of points system tied to DF( if you formed the group yourself you can kick whoever you please). Just as example:Something like that would help, i think.
- Every time you initiate the vote to kick someone you gain 4 points
- Every time you approve a vote to kick someone you gain 2 points.
- Kicking people who are not online when the vote is initiated does not cost any points.
- If it will put you over 12 points, you can no longer initiate a vote kick.
- If it will put you over 12 points your vote for a kick is automatically no.
- Every hour you spend in a DF dungeon you lose 1 point off your total.
- The deserter penalty is reduced to 3 minutes after the first combat is initiated.
- When you leave a dungeon before the dungeon has been completed but after deserter, you are put in the top of queue. This can only occur once every 2 hours.
It's also entirely possible that the lowbie that was being voted to kick was actually an alt account of one of your teammates. I've seen people queue up with a low alt, ensuring that they get a quick & easy dungeon, then they kick the dummy to make room for a friend or whatever. Not sure how common this is, but I've seen it more than once now and I don't even run randoms that much anymore.
secondrowforward wrote: »I highlighted this event to showcase this problem. I realise there may not be a cure. That is apart from getting rid of this tool, which I wouldn't be averse to. AFK players could be on a timer like Battlegrounds and then being automatically removed. Abusive players just need to be blocked. Then if you don't like what's going on, make your excuses and just leave. The ball is in your court and that's what I do.
@VaranisArano a stat counter.VaranisArano wrote: »The game has no way to distinguish between:
- kicking a player for low level
- kicking a player for being unable to fulfill their role
- kicking a player for being unwilling to fulfill their role
- kicking a player for rushing ahead or for being too slow
- kicking an AFK player
- kicking an abusive player
- kicking a player in revenge for not going along with a vote kick
How do you suggest ZOS adjust the ability to vote kick?
Merlin13KAGL wrote: »VaranisArano a stat counter.VaranisArano wrote: »The game has no way to distinguish between:
- kicking a player for low level
- kicking a player for being unable to fulfill their role
- kicking a player for being unwilling to fulfill their role
- kicking a player for rushing ahead or for being too slow
- kicking an AFK player
- kicking an abusive player
- kicking a player in revenge for not going along with a vote kick
How do you suggest ZOS adjust the ability to vote kick?
Add a handful of "why" options, like you have mentioned above. When someone gets kicked for one of those reasons, the count increases.
When you come across someone with 100 "unwilling/unable" kicks out of 200 queues, it will give a pretty good indication.
On the other hand, legit players with 5 out of 200 of the same will likely point towards a group of trolls and be ignored.
The more you queue, the more the real result will shine through.
They could even take this a step further and after a certain percentage gets so high, ZoS gets notified, so they can officially do nothing vs the occasional reported do nothing.
EDIT: The kickee could have counter options too, pointing to people that kick without good reason on a regular basis.
It's also entirely possible that the lowbie that was being voted to kick was actually an alt account of one of your teammates. I've seen people queue up with a low alt, ensuring that they get a quick & easy dungeon, then they kick the dummy to make room for a friend or whatever. Not sure how common this is, but I've seen it more than once now and I don't even run randoms that much anymore.
How does that get the person they've added a random? Because don't they have to come through the group finder for that?
cynicalbutterfly wrote: »It's also entirely possible that the lowbie that was being voted to kick was actually an alt account of one of your teammates. I've seen people queue up with a low alt, ensuring that they get a quick & easy dungeon, then they kick the dummy to make room for a friend or whatever. Not sure how common this is, but I've seen it more than once now and I don't even run randoms that much anymore.
How does that get the person they've added a random? Because don't they have to come through the group finder for that?
They can add the person to group and then the person can port to them.
Agenericname wrote: »just wait for companions to be released because folks are about to start being kicked only to be replaced by an NPC
If they allow people to queue for the random with companions, I dont think it'll be an issue. We will see.VaranisArano wrote: »The game has no way to distinguish between:
- kicking a player for low level
- kicking a player for being unable to fulfill their role
- kicking a player for being unwilling to fulfill their role
- kicking a player for rushing ahead or for being too slow
- kicking an AFK player
- kicking an abusive player
- kicking a player in revenge for not going along with a vote kick
How do you suggest ZOS adjust the ability to vote kick?
Only thing i can think of here is some sort of points system tied to DF( if you formed the group yourself you can kick whoever you please). Just as example:Something like that would help, i think.
- Every time you initiate the vote to kick someone you gain 4 points
- Every time you approve a vote to kick someone you gain 2 points.
- Kicking people who are not online when the vote is initiated does not cost any points.
- If it will put you over 12 points, you can no longer initiate a vote kick.
- If it will put you over 12 points your vote for a kick is automatically no.
- Every hour you spend in a DF dungeon you lose 1 point off your total.
- The deserter penalty is reduced to 3 minutes after the first combat is initiated.
- When you leave a dungeon before the dungeon has been completed but after deserter, you are put in the top of queue. This can only occur once every 2 hours.
I would think that time spent in the queue waiting should count toward the tally.
I have a feeling that removing the penalty, even once per 2 hours, would encourage, or at least make it easier, to bail on a dungeon. On normals I cant see it making a huge difference. Outside of people being ass or offline I cant really see a reason for a kick. In vets, especially vet DLCs I think youd see people bail as soon as the group didnt have 100k dps.
If they completely removed the vote to kick, I doubt that I would PUG at all. It does have some times when it is legitimately useful, and warranted. This idea seems to punish those not abusing it the least.
Most likely, at 75 years old, a person should understand that there are different people around us, everyone has their own quirks in their heads, and it is simply pointless to take unacceptable actions so close to your heart. There is an age limit in this game, but nevertheless there are many children, many adults with completely perverted moral principles, trolls and corny idiots.secondrowforward wrote: »But at 75 years old and 20 years in the military this will be water off a ducks back.
poodlemasterb16_ESO wrote: »secondrowforward wrote: »I highlighted this event to showcase this problem. I realise there may not be a cure. That is apart from getting rid of this tool, which I wouldn't be averse to. AFK players could be on a timer like Battlegrounds and then being automatically removed. Abusive players just need to be blocked. Then if you don't like what's going on, make your excuses and just leave. The ball is in your court and that's what I do.
I'll be 75 in a couple of months. I just solo the game. Its so much easier to not have to please anyone and I have my own ways of doing things. I have been here since the beta, so those ways are quite effective by now.
Most likely, at 75 years old, a person should understand that there are different people around us, everyone has their own quirks in their heads, and it is simply pointless to take unacceptable actions so close to your heart. There is an age limit in this game, but nevertheless there are many children, many adults with completely perverted moral principles, trolls and corny idiots.secondrowforward wrote: »But at 75 years old and 20 years in the military this will be water off a ducks back.
You were just out of luck. But They did you a favor, you tried to defend that level 19 player and showed your best human quality, for this action you were kicked. That lvl 19 were also kicked later, don't even hesitate. Do not feed the troll, especially do not worry about him. Restart the queue. You are wasting too much energy and emotion on them. : )
It's also entirely possible that the lowbie that was being voted to kick was actually an alt account of one of your teammates. I've seen people queue up with a low alt, ensuring that they get a quick & easy dungeon, then they kick the dummy to make room for a friend or whatever. Not sure how common this is, but I've seen it more than once now and I don't even run randoms that much anymore.
How does that get the person they've added a random? Because don't they have to come through the group finder for that?
Darkstorne wrote: »I initiate a vote to kick fake tanks in vet dungeons at the final boss.
I heal with my characters, and feel awful for the two genuine DPS who have waited patiently for their role, putting up with the third DPS who thought he was important enough to jump the queue. I deliberately wait until we're near the end of the dungeon to waste as much of their time as possible, since they've shown they're fine wasting our time (vet dungeons without taunts and pulls are not faster). Doesn't always get approved by the group, but I love karma kicking them in the nuts when it does.
Wow... this is petty, spiteful, mean-spirited, and just unnecessary!
I whole-heartedly approve!
Rude fake tanks should be shot out of a trebuchet into slaughterfish water!
@VaranisArano I guess I didn't fully qualify.VaranisArano wrote: »Merlin13KAGL wrote: »VaranisArano a stat counter.VaranisArano wrote: »The game has no way to distinguish between:
- kicking a player for low level
- kicking a player for being unable to fulfill their role
- kicking a player for being unwilling to fulfill their role
- kicking a player for rushing ahead or for being too slow
- kicking an AFK player
- kicking an abusive player
- kicking a player in revenge for not going along with a vote kick
How do you suggest ZOS adjust the ability to vote kick?
Add a handful of "why" options, like you have mentioned above. When someone gets kicked for one of those reasons, the count increases.
When you come across someone with 100 "unwilling/unable" kicks out of 200 queues, it will give a pretty good indication.
On the other hand, legit players with 5 out of 200 of the same will likely point towards a group of trolls and be ignored.
The more you queue, the more the real result will shine through.
They could even take this a step further and after a certain percentage gets so high, ZoS gets notified, so they can officially do nothing vs the occasional reported do nothing.
EDIT: The kickee could have counter options too, pointing to people that kick without good reason on a regular basis.
Eh, I'm not sure I like a system that relies on players being accurate with their reasons for vote kicking. There have been instances where players keep someone at the last boss to bring in their friend...are those players going to tell the truth?
The "points" system suggested earlier at least has the viruses of being straightforward. You get a limited number of kicks, period, and you earn them back over time.
cynicalbutterfly wrote: »It's also entirely possible that the lowbie that was being voted to kick was actually an alt account of one of your teammates. I've seen people queue up with a low alt, ensuring that they get a quick & easy dungeon, then they kick the dummy to make room for a friend or whatever. Not sure how common this is, but I've seen it more than once now and I don't even run randoms that much anymore.
How does that get the person they've added a random? Because don't they have to come through the group finder for that?
They can add the person to group and then the person can port to them.
I believe what @renne is asking is, "But the person joining their friend would not get the Random Daily bonuses after the dungeon has started... right?" to which I can only guess. But yeah, that's a good point. I wouldn't know for sure, since I've only been present when other people do it and never tried it myself. My guess is the joining friend doesn't know or care about the Random rewards, and just wants in on a quick run. Kinda wish I'd asked now.
Other times I've seen them just want to boot the alt acct. to make space for a true random; once they got their guaranteed easy dungeon, they don't much care who joins. This scenario makes more sense, since they only want the easy run for themselves and don't want their level 10 toon ranking up. But I have seen both cases more than once, so idk...
All I know is I've seen randoms ask, "Kick my alt account, please. Just wanted easy dungeon." or something along those lines. The lowbie they wanted kicked did appear to be totally AFK, and when people ask things politely in chat I tend to oblige. I wouldn't kick a lowbie who appeared to be playing unless there was a damn good reason, but I also don't have any real problem with people who're using alt accounts to bend the rules in their (our, if we're being honest) favor this way. I'll take 14 Fungal Grotto 1 runs in a row over March of Sacrifices even once in my daily randoms, given the choice.
I can see why people jump through hoops like this to make randoms less burdensome. But none of this really excuses what happened to OP, assuming we have the whole story. I was just trying to shed light on a particular scenario I've seen play out in PUGs on occasion, since it seemed like it might be relevant. Given how the thread has developed, my scenario is probably its own other thing, though.
Merlin13KAGL wrote: »@VaranisArano I guess I didn't fully qualify.VaranisArano wrote: »Merlin13KAGL wrote: »VaranisArano a stat counter.VaranisArano wrote: »The game has no way to distinguish between:
- kicking a player for low level
- kicking a player for being unable to fulfill their role
- kicking a player for being unwilling to fulfill their role
- kicking a player for rushing ahead or for being too slow
- kicking an AFK player
- kicking an abusive player
- kicking a player in revenge for not going along with a vote kick
How do you suggest ZOS adjust the ability to vote kick?
Add a handful of "why" options, like you have mentioned above. When someone gets kicked for one of those reasons, the count increases.
When you come across someone with 100 "unwilling/unable" kicks out of 200 queues, it will give a pretty good indication.
On the other hand, legit players with 5 out of 200 of the same will likely point towards a group of trolls and be ignored.
The more you queue, the more the real result will shine through.
They could even take this a step further and after a certain percentage gets so high, ZoS gets notified, so they can officially do nothing vs the occasional reported do nothing.
EDIT: The kickee could have counter options too, pointing to people that kick without good reason on a regular basis.
Eh, I'm not sure I like a system that relies on players being accurate with their reasons for vote kicking. There have been instances where players keep someone at the last boss to bring in their friend...are those players going to tell the truth?
The "points" system suggested earlier at least has the viruses of being straightforward. You get a limited number of kicks, period, and you earn them back over time.
I'm thinking of the counts above in relation to total number of runs, including those where you didn't get kicked.
Going that way, you'd still have some troll points from time to time, but overall, if you're doing your role even semi-successfully, the combined average would indicate so.
It would give people a better idea of your history and whether they could potentially expect problems. It will still be up to them how they handled it.
I'm not going to take any notice to someone with Role X that has 100 'good' runs and 1 kick, for any reason, vs someone with the opposite. Of course people could game the system, but you could be limited in your ability to 'rate' someone say once per day. I suspect the resulting average would be pretty accurate.
VaranisArano wrote: »Merlin13KAGL wrote: »@VaranisArano I guess I didn't fully qualify.VaranisArano wrote: »Merlin13KAGL wrote: »VaranisArano a stat counter.VaranisArano wrote: »The game has no way to distinguish between:
- kicking a player for low level
- kicking a player for being unable to fulfill their role
- kicking a player for being unwilling to fulfill their role
- kicking a player for rushing ahead or for being too slow
- kicking an AFK player
- kicking an abusive player
- kicking a player in revenge for not going along with a vote kick
How do you suggest ZOS adjust the ability to vote kick?
Add a handful of "why" options, like you have mentioned above. When someone gets kicked for one of those reasons, the count increases.
When you come across someone with 100 "unwilling/unable" kicks out of 200 queues, it will give a pretty good indication.
On the other hand, legit players with 5 out of 200 of the same will likely point towards a group of trolls and be ignored.
The more you queue, the more the real result will shine through.
They could even take this a step further and after a certain percentage gets so high, ZoS gets notified, so they can officially do nothing vs the occasional reported do nothing.
EDIT: The kickee could have counter options too, pointing to people that kick without good reason on a regular basis.
Eh, I'm not sure I like a system that relies on players being accurate with their reasons for vote kicking. There have been instances where players keep someone at the last boss to bring in their friend...are those players going to tell the truth?
The "points" system suggested earlier at least has the viruses of being straightforward. You get a limited number of kicks, period, and you earn them back over time.
I'm thinking of the counts above in relation to total number of runs, including those where you didn't get kicked.
Going that way, you'd still have some troll points from time to time, but overall, if you're doing your role even semi-successfully, the combined average would indicate so.
It would give people a better idea of your history and whether they could potentially expect problems. It will still be up to them how they handled it.
I'm not going to take any notice to someone with Role X that has 100 'good' runs and 1 kick, for any reason, vs someone with the opposite. Of course people could game the system, but you could be limited in your ability to 'rate' someone say once per day. I suspect the resulting average would be pretty accurate.
That would help with people who run dungeons a lot, but it would hurt new players who are just starting dungeons if they end up with groupmates who are kicking for low level (but who may not say that's the reason) or who don't want to deal with someone learning the dungeon. That's be more likely to end up with a higher percentage of kicks to runs in the beginning - and there's no guarantee the given reasons for those kicks would be accurate.
I didn't start running random dungeons until after I had Champion points, so this isn't entirely about new, low level players or players on low level alts. Players start running random dungeons at all levels, and some of the old commentary about "How do you get to CP 810 and still stink at your role?" could get fairly toxic - and some of that was targeted at players who weren't just unable/unwilling to do their role. It was that they were new to dungeons and were still learning because they hadn't followed the exact progression ZOS expects. Higher CP dungeon newbies already have to cope with being placed in any dungeon, so again, they'd be more likely to accumulate a higher ratio of kicks to runs in the beginning.
Limiting it to one ranking a day is helpful on one level, but not helpful in terms of generating the stats side of the system that provides feedback to ZOS. If you want the stats to go to ZOS, then each kick needs a ranking choice to say why. Otherwise, it's just the same as now where ZOS can track how many times people get kicked, but no reasons are given.
I ran dungeons with my IRL friends for months before I got confident enough to run with random. Not everyone can do that.
Frankly, I like the system even less now that I've thought about it from the perspective of a new player just starting dungeons, and thus most likely to get kicked for being low level, perceived as being slow or a hindrance to the group for wanting to do the quest, or unable rather than unwilling to fulfill their role. Normally, it gets better over time as the new player levels and runs with enough reasonable groups that they get experience. Under your system, those stats follow them.
Too many people who get a random group from the Groupfinder have ridiculously high expectations for their groupmates for me to be comfortable with this idea in which players accumulate a stat based primarily on the rankings of the people who kicked them.
Well I had a level 26 nightblade archer tank in veteran moonhunter keep...I explained that it wasn't going to be possible for this person and proposed a vote kick to my group (normal reaction right?), but apparently some people bring people they know into these dungeons and refuse the kick....so you sit and suffer or quit on cool down because they want to have a chuckle....so.....hmmm..
secondrowforward wrote: »Yesterday I was using the 'Looking for Dungeon' tool with my DPS character to get my daily 10 crystals. I landed in Fungal Grotto 1, which, as most of you know is not a hard dungeon and can be done solo with little problem. I am over CP 1200, there were two players mid level and one level 19. Within 30 seconds there was a notification to kick the level 19 player. I am inclined not to kick players without a very valid reason, so I answered no. Within a couple of minutes I found myself being kicked from the game. No doubt this was in revenge for me not kicking the first player, who no doubt didn't know he/she was the first target. I feel this so called kicking tool is over used by players who, in my opinion, have an overinflated opinion of themselves. In my opinion it should be adjusted to prevent this kind of misuse. I only kick people who are afk or abusive in chat, otherwise I will leave the game if the dungeon can't be completed with that team. No doubt I will get a lot of flak for this post. But at 75 years old and 20 years in the military this will be water off a ducks back.
secondrowforward wrote: »Yesterday I was using the 'Looking for Dungeon' tool with my DPS character to get my daily 10 crystals. I landed in Fungal Grotto 1, which, as most of you know is not a hard dungeon and can be done solo with little problem. I am over CP 1200, there were two players mid level and one level 19. Within 30 seconds there was a notification to kick the level 19 player. I am inclined not to kick players without a very valid reason, so I answered no. Within a couple of minutes I found myself being kicked from the game. No doubt this was in revenge for me not kicking the first player, who no doubt didn't know he/she was the first target. I feel this so called kicking tool is over used by players who, in my opinion, have an overinflated opinion of themselves. In my opinion it should be adjusted to prevent this kind of misuse. I only kick people who are afk or abusive in chat, otherwise I will leave the game if the dungeon can't be completed with that team. No doubt I will get a lot of flak for this post. But at 75 years old and 20 years in the military this will be water off a ducks back.
secondrowforward wrote: »Yesterday I was using the 'Looking for Dungeon' tool with my DPS character to get my daily 10 crystals. I landed in Fungal Grotto 1, which, as most of you know is not a hard dungeon and can be done solo with little problem. I am over CP 1200, there were two players mid level and one level 19. Within 30 seconds there was a notification to kick the level 19 player. I am inclined not to kick players without a very valid reason, so I answered no. Within a couple of minutes I found myself being kicked from the game. No doubt this was in revenge for me not kicking the first player, who no doubt didn't know he/she was the first target. I feel this so called kicking tool is over used by players who, in my opinion, have an overinflated opinion of themselves. In my opinion it should be adjusted to prevent this kind of misuse. I only kick people who are afk or abusive in chat, otherwise I will leave the game if the dungeon can't be completed with that team. No doubt I will get a lot of flak for this post. But at 75 years old and 20 years in the military this will be water off a ducks back.
secondrowforward wrote: »Yesterday I was using the 'Looking for Dungeon' tool with my DPS character to get my daily 10 crystals. I landed in Fungal Grotto 1, which, as most of you know is not a hard dungeon and can be done solo with little problem. I am over CP 1200, there were two players mid level and one level 19. Within 30 seconds there was a notification to kick the level 19 player. I am inclined not to kick players without a very valid reason, so I answered no. Within a couple of minutes I found myself being kicked from the game. No doubt this was in revenge for me not kicking the first player, who no doubt didn't know he/she was the first target. I feel this so called kicking tool is over used by players who, in my opinion, have an overinflated opinion of themselves. In my opinion it should be adjusted to prevent this kind of misuse. I only kick people who are afk or abusive in chat, otherwise I will leave the game if the dungeon can't be completed with that team. No doubt I will get a lot of flak for this post. But at 75 years old and 20 years in the military this will be water off a ducks back.
I would guess that in this particular scenario, they wanted to add a friend to the group so they were just clearing a spot. Just a guess.