The PlayStation™ Network service interruption has been resolved. Thank you for your patience.

PvE Cyrodiil/Imperial City

JJOtterBear
JJOtterBear
✭✭✭✭
So with all this talk of overland not being engaging and not fun, and how vet overland should be added to please a small subset of players, i think its time to revisit a PvE instance of Cyrodiil/Imperial City. And i'm going to use the same reasoning behind the current argument FOR vet overland:

- If you're a pve'er, and you don't like PVP, then these areas are just not fun. Not when you just want to do the quests, and gather your shards peacefully. Or enjoy the scenery.
- it sucks being griefed by people when you're just trying to do something else entirely
- Cyrodiil is supposed to be an important place, but there is no point in going there right now because its pretty much a desolate wasteland with no interesting story/lore content

So if we can have vet overland, lets also have a PvE Cyrodiil/Imperial City with improved quests, and improved scenery, for those of us that abhor PvP. it literally does no harm to anyone to have this. And since it would be a different instance, it wouldn't be taking anything away from PvP'ers. since the pvp versions of these areas would still exist.
  • edward_frigidhands
    edward_frigidhands
    ✭✭✭✭✭
    How about a PvP and PvE version of all zones?
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally
    Edited by Cirantille on November 4, 2021 11:11PM
  • JJOtterBear
    JJOtterBear
    ✭✭✭✭
    Cirantille wrote: »
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally

    except you can't be killed by PvEers in those zones. having a PvE version of these area would literally not take anything away from you. even the PvP sets in Cyro/IC can be kept there. Not asking for the ability to farm PvP sets from PVE. Not at all. Just a version of Cyro/IC that is about questing and story content.
    Edited by JJOtterBear on November 4, 2021 11:25PM
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    Cirantille wrote: »
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally

    except you can't be killed by PvEers in those zones.

    What do you mean

    Everything in dungeons and trials are hostile :D

    I had to learn to dps/heal/tank to go through the mechanics of those
  • JJOtterBear
    JJOtterBear
    ✭✭✭✭
    Cirantille wrote: »
    Cirantille wrote: »
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally

    except you can't be killed by PvEers in those zones.

    What do you mean

    Everything in dungeons and trials are hostile :D

    I had to learn to dps/heal/tank to go through the mechanics of those

    yes but you're not risking being prevented from doing content because of other players in PvE zones. You're not going to be fighting a boss, and another players comes and kills you.
    Edited by JJOtterBear on November 4, 2021 11:26PM
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    Cirantille wrote: »
    Cirantille wrote: »
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally

    except you can't be killed by PvEers in those zones.

    What do you mean

    Everything in dungeons and trials are hostile :D

    I had to learn to dps/heal/tank to go through the mechanics of those

    yes but you're not risking being prevented from doing content because of other players in PvE zones.

    It is even worse, at least players log off after a while but bosses never leave the dungeons :s
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Cirantille wrote: »
    Cirantille wrote: »
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally

    except you can't be killed by PvEers in those zones.

    What do you mean

    Everything in dungeons and trials are hostile :D

    I had to learn to dps/heal/tank to go through the mechanics of those

    yes but you're not risking being prevented from doing content because of other players in PvE zones. You're not going to be fighting a boss, and another players comes and kills you.

    No, your are being blocked by having to learn boss mechanics, rotations, weaving, etc... PVPers go through a ton of pain in regular content to get the gear they want, should it not be so when the shoe is on the other foot? Just because in one it is a NPC with mechanics, and the other is another player, they are both trying to kill you, so it basically boils down to the same thing, kill stuff to get your gear/quest/whatever. Just look at other players like they are boss mobs with mechanics, learn the mechanics, and you will do fine. You would be surprised how easy it can be to overcome another player once you learn what to do to counter them, just like a NPC boss! :)
  • dinokstrunz
    dinokstrunz
    ✭✭✭✭✭
    If Cyrodiil had a brand new quest line I'm willing to bet there would almost certainly be a PvE only area. But if you're going to Cyrodiil on live servers now expecting some great lore/PvE experience you'll find none of the sort. Imperial City is best done with a group if you don't like wandering around alone.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.

    Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.

    But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.

    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.

    Most of them are grand overlords bored with overland who want to farm non-pvpers too.
    Edited by xeNNNNN on November 5, 2021 12:14AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Ezorus
    Ezorus
    ✭✭✭
    Just have two servers (pvp/pve) per region for the whole game. Like WoW has, make factions and zones relevant again. Organising raids to the others capital and killing their king was so fun back in the day
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    xeNNNNN wrote: »
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.

    Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.

    But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.

    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.

    Most of them are grand overlords bored with overland who want to farm non-pvpers too.

    I am with Varanis on this one. Players normally say "We just want to experience the story", fine, go for it, have fun with the story. Everything else should be locked behind the regular content if you want it.

    Me, I got Master Angler before I PVPed, I got the skyshards behind the gates in Cyro before I PVPed (no easy feat), I did Cyro town quests and completed them all, well before I ever PVPed and I got my leads in IC with a PVE guild I happened to be in back then.. It is not a big deal getting any of these things. I did get killed numrous times during those achievements and you know what happened because of it? Nothing, a big fat nothing. My gear didn't even get damaged!

    Edited by Kwoung on November 5, 2021 12:25AM
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ezorus wrote: »
    Just have two servers (pvp/pve) per region for the whole game. Like WoW has, make factions and zones relevant again. Organising raids to the others capital and killing their king was so fun back in the day

    No it wasn't. It was a total PITA for those of us just trying to quest.
  • Indigogo
    Indigogo
    ✭✭✭✭✭
    xeNNNNN wrote: »
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    Yep. Because these posts aren't about wanting to explore, they're about wanting free achievements without participating in the activity as intended.

    And I'll say again and again - the day I can buy GodSlayer with ap at the Golden because I dont want to participate in the content but want the achievement, is the day someone should be able to get Tamriel Hero without earning it as intended.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Indigogo wrote: »
    And I'll say again and again - the day I can buy GodSlayer with ap at the Golden because I dont want to participate in the content but want the achievement, is the day someone should be able to get Tamriel Hero without earning it as intended.

    That was really well said and to the point!
  • xclassgaming
    xclassgaming
    ✭✭✭✭✭
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.

    I think that is very fair tbh.
    Give us clannfear mounts!
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm going to quote myself from other threads.

    "I think this would be a really bad idea. Many players first introduction to PvP is going to Cyrodiil for the skyshards and quests. Some find out they like PvP and stick around. MMO's need players doing a variety of content to survive long term. That is why good PvP gear is found in PvE content and skills good for PvE are found in PvP areas. It is why endeavors include so many different things. They want us doing a lot of content.
    A PvE only Cyrodiil would take away from the game."

    "Imperial City and the associated sewers are the only places where dying has consequences. That is what makes it fun. It offers a unique blend of PvE and PvP not found anywhere else in the game. I think it was more fun when we had huge battles by the spawn points but it is still a fun place to visit as is.

    Leave Imperial City alone. There are plenty of other zones that offer pure PvE with no penalty when you die. If that is what you are looking for you can enjoy one of those zones."

    I will add this. Most the quests and other PvE stuff is away from the main PvP objectives. Chances are doing quests you will not be harassed while questing fishing or any of that. Sometimes you get popped but really the players heavy into PvP tend to leave you alone.
    During the events is a different experience and yes you will get jumped much more often during events. Players will camp quest givers and other things to pop people wanting to PvE. Dirty little secret is most those players are not standard PvP types. They go there to grief during the events because they are frustrated by their lack of success throughout the rest of the year.
    Jump in when there is no event. If all you want is the quests you will have a much better time.
    and then the parrot said, "must be the water mines green too."
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    xeNNNNN wrote: »
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.

    Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.

    But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.

    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.

    Most of them are grand overlords bored with overland who want to farm non-pvpers too.

    Well, thanks for immediately proving my point that for some players, these requests really are about getting the rewards ZOS put in PVP zones without the intended risk of PVP.

    I mean, ZOS didn't forget that getting 4 skyshards in Cyrodiil requires capturing at least 2 enemy keeps then rushing through the gates to grab them while the enemy tries to protect their scroll. ZOS didn't forget that skyshards are in delves where PVPers get their AP buff. Or that skyshards are in towns, where PVPers fight for points and transit control. It's almost like ZOS intended for players to run the risk of PVP when getting Skyshards in a PVP-enabled zone.

    ZOS didn't forget that there were enemy players around when they put fishing holes near objectives. The Ocean fishing holes are particularly limited, and very close to AD and EP objectives. So even the fish aren't safe. IC is even more obvious - the fish are in the District, near the flags, exactly where ZOS intended players to battle for control for the Tel Var boost.

    Leads? Monster Helms? You know, the fact that ZOS added these in relatively recently should maybe be a clue that ZOS knows that many players don't care for mixed PVE/PVP...and did it anyway. They fully intended for players to have the risk of PVP if they want those items.

    No, it's not too much. I'm sorry, but it's you who want to gut the old zones of their original intention just so players can get the rewards with no risk of PVP.

    At least I'm suggesting that you get new unique rewards for doing the new PVE-only content. Hand out new leads for doing the PVE-only world boss rotation in PVE-only IC! Just don't pretend we should get the PVP IC leads when we didn't actually play in PVP IC, as was intended for those leads. Get all new skyshards from PVE-only Cyrodiil! Just don't pretend we earned the same skyshards when we had zero risk of running into an enemy player in a delve or never dashed between the gates our alliance opened, hoping not to get ganked at the skyshard. It's not at all comparable. And you know it isn't, because the difference - the threat of PVP - is exactly what players want to avoid when they ask ZOS to give them the same rewards with no risk.


    As completely separate zones with unique rewards, so people can enjoy a PVP-free exploration and story experience in Cyrodiil and IC? I'm totally down for it. I'd go there for the new skyshards, fish, etc.

    As an excuse for players to get the rewards they want while skipping the risk of PVP that's been intended for IC and Cyro since they were launched? No, absolutely not.

    If you want the rewards of PVE content, you would expect to play it as intended. Why would you remove all risk of PVP, and then expect to earn the same rewards when you are no longer playing with the intended risk? The way I see it, it's just an excuse asking for desired rewards while trying to avoid the unwanted (but fully intended) risk.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Kwoung wrote: »
    xeNNNNN wrote: »
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.

    Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.

    But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.

    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.

    Most of them are grand overlords bored with overland who want to farm non-pvpers too.

    I am with Varanis on this one. Players normally say "We just want to experience the story", fine, go for it, have fun with the story. Everything else should be locked behind the regular content if you want it.

    Me, I got Master Angler before I PVPed, I got the skyshards behind the gates in Cyro before I PVPed (no easy feat), I did Cyro town quests and completed them all, well before I ever PVPed and I got my leads in IC with a PVE guild I happened to be in back then.. It is not a big deal getting any of these things. I did get killed numrous times during those achievements and you know what happened because of it? Nothing, a big fat nothing. My gear didn't even get damaged!
    Indigogo wrote: »
    xeNNNNN wrote: »
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    Yep. Because these posts aren't about wanting to explore, they're about wanting free achievements without participating in the activity as intended.

    And I'll say again and again - the day I can buy GodSlayer with ap at the Golden because I dont want to participate in the content but want the achievement, is the day someone should be able to get Tamriel Hero without earning it as intended.

    I am just going to combine these because Its easier.

    Honestly, I didn't consider the thread from that angle I merely looked at it from a perspective of PvPers dont like PvE and PvErs don't like PvP.

    If it is indeed purely about getting achievements and stuff like that then...eh. Thats just crappy and I cant support that.

    I still think removing the skyshards and fishing is a bit petty but its whatever, in the end very few people I know (pvpers) even care about those things to begin with and come to think of it very few people I know care about them either from a PvE perspective and those that do have already en-masse zerged it with their guilds lol

    The most fun I ever had in IC was when I was fishing during midyear mayhem and multiple zergs came through were about to attack me and then hesitated and then just ran off. Left me alone. It was weird and funny all at once. Me? I just kept fishing and relaxing lol
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • MaisonNaevius
    MaisonNaevius
    ✭✭✭✭✭
    Cyrodiil PvE ? I prefer Colovia a hundred times over Heartlands for the sake of lore. You can walk around in the PvP zone, that's not a problem. Heartland is currently a war zone. There is not much of interest. It's like wanting to walk in a No man's land from the first war.
    Edited by MaisonNaevius on November 5, 2021 1:10AM
    > Wiki spécialisé sur Cyrodiil / en cour de rédaction <
    https://tescyrodiipedia.blogspot.com/

    - Naevius-
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't need a PVE Cyrodiil. I have 4 master fishers, one on each account, on both PC megaservers; right now I'm working on 4 more - so y'know.... I've been there to fish....

    Cyrodiil isn't really a big deal. I haven't had any issue fishing there. I've even got some skyshards that were handy when I was heading for various fishing holes. If someone kills me, oh well. The only time that might be a HUGE PITA would be if I was down near AD territory on DC characters - DAMNED long way to ride back!

    Cyrodiil is huge, empty.... it's pretty, but it's not like in TES IV Oblivion. There's nothing like real nostalgia there - some of the delve or fort names, but nothing else.

    And I don't particularly want dev time and resources shunted toward making a PVE Cyrodiil even with a bunch of new quests. I'd rather go somewhere else - like we just have with Fargrave and The Deadlands.
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Did I miss the start of Midyear Mayhem or something?
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    xeNNNNN wrote: »
    The most fun I ever had in IC was when I was fishing during midyear mayhem and multiple zergs came through were about to attack me and then hesitated and then just ran off. Left me alone. It was weird and funny all at once. Me? I just kept fishing and relaxing lol

    Actually, it is an unwritten rule for most decent PVPers, leave the folks fishing alone, we know why you are there and it is inconsequential to us. :)

    On the flip side, my guild group came across a couple fishing one day, I said leave them alone, we went to ride away and the guy opened up on us. It didn't go well for him or his wife after that sadly, and they probably complain about PVPers now to their friends. :(
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    ✭✭
    IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.

    Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Artim_X wrote: »
    IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.

    Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.

    This would be cool like really cool.

    However small caveat....while im sure the pvp version would still be active for pvp....wouldn't pvpers feel even more shafted than they already are?

    I think the most PvP content recently was 3 sets and an emote? One of those sets completely broke PvP as well, kinda why we refer to ESO now as "The Dark Elder Convergence Online". Kinda feel like PvPers deserve some stuff at this point and as a PvPer I will put it to a vote and vote by myself and say AYE we do.
    Edited by xeNNNNN on November 5, 2021 2:30AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    xeNNNNN wrote: »
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.

    Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.

    But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.

    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.

    Most of them are grand overlords bored with overland who want to farm non-pvpers too.

    Considering it is clear, in a very obvious manner, that Zenimax locked those sky shards, and about 50 more skill points, behind PvP I think those need to stay with the PvP environment.
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    Randomly a few times per month Cyrodiil should become a PVE zone & every other zone changes to a PVP enabled open world no-faction free-for-all. Deal?


    :trollface:
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    dem0n1k wrote: »
    Randomly a few times per month Cyrodiil should become a PVE zone & every other zone changes to a PVP enabled open world no-faction free-for-all. Deal?


    :trollface:

    Ugh. Nope.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Artim_X wrote: »
    IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.

    Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.

    So basically... remove PVP from the game? Running two instances of the same zones each in a different timeline... seems a bit off, we aren't playing a SciFi time travel game here are we?
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    ✭✭
    Kwoung wrote: »
    Artim_X wrote: »
    IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.

    Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.

    So basically... remove PVP from the game? Running two instances of the same zones each in a different timeline... seems a bit off, we aren't playing a SciFi time travel game here are we?

    No, I'm talking about the natural progression of the story. After beating the main story, white gold tower, Imperial city prision, and the imperial city questline. The main story with Molag Bal is one and done. The city will naturally return to its former glory.

    The stories in ESO all occur in the same year, but for the sake of new content without having to try too hard ZOS could make a version of Cyrodiil and IC that take place at later point in time and finally progress the timeline.

    PvP in Cyrodiil and IC will still exist as is via the queue for campaign feature, while this pve instance is something you port to via wayshrines like other PvE zones.

    Imperial City will be the most significant difference as it will be the clean daedra free version. So political type questline similar to Orsinium. Ayleid ruins and other location that were closed off in Cyrodiil will be new areas to explore and old locations will have different enemy types.

    If you want to do PvP dailies at towns or do the current PvE quests. You'll still have to go to the pvp version of Cyrodiil, since there are new quests in the PvE version that are completely different. IC is completely different so it you want telvar or to farm those patrolling horrors you will need to go to the PvP version of IC.

    It's odd that someone could comple the Elsweyr storyline before the main quest so timeline consistencies have already been thrown out the window by those who play content out of order.

    Hopefully I've cleared up any confusion you might have had about my suggestion. This is the only way I can see a PvE version of these zones working, since at present day these zones are war-torn and can never be made PvE only.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
Sign In or Register to comment.