IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.
Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.
JJOtterBear wrote: »If you think forcing people into Cyro/IC as it is now is an incentive to participate in those zones, then you're wrong.
JJOtterBear wrote: »Cirantille wrote: »JJOtterBear wrote: »Cirantille wrote: »In the last two days I ran a dungeon 70+ times
I can not tell you enough how unfun this is for a PvPer
Thing is PvE folks wants it easy whereas we have to go through all the PvE grind
Yet we do not complain
We should be treated equally
except you can't be killed by PvEers in those zones.
What do you mean
Everything in dungeons and trials are hostile
I had to learn to dps/heal/tank to go through the mechanics of those
yes but you're not risking being prevented from doing content because of other players in PvE zones. You're not going to be fighting a boss, and another players comes and kills you.
JJOtterBear wrote: »again, having a PvE zone takes nothing away from PvP'ers. Forcing PVP onto people to get normal PvE rewards like skyshards, sucks. no one should be forced to enter PvP just do something simple like questing and gathering sky shards. If you think forcing people into Cyro/IC as it is now is an incentive to participate in those zones, then you're wrong.
also the way it is now, gives people an unfair advantage as currently, this is the only way to acquire those shards/skill points, and that should not be the case. Maybe they could change locations of shards in a PvE Cyrodiil, so that they would no longer correspond to the way you get them in the PvP version.
You can keep your regular PvP rewards, thats fine. I don't need tel var or AP. Those are useless to me. You can even keep the pvp achievements. keep special sets and whatnot. Just make a normal version of the zone.
again, it harms no one to have this. and would make Cyro and IC more engaging for a lot of people.
VaranisArano wrote: »VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.
But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.
Most of them are grand overlords bored with overland who want to farm non-pvpers too.
Well, thanks for immediately proving my point that for some players, these requests really are about getting the rewards ZOS put in PVP zones without the intended risk of PVP.
I mean, ZOS didn't forget that getting 4 skyshards in Cyrodiil requires capturing at least 2 enemy keeps then rushing through the gates to grab them while the enemy tries to protect their scroll. ZOS didn't forget that skyshards are in delves where PVPers get their AP buff. Or that skyshards are in towns, where PVPers fight for points and transit control. It's almost like ZOS intended for players to run the risk of PVP when getting Skyshards in a PVP-enabled zone.
ZOS didn't forget that there were enemy players around when they put fishing holes near objectives. The Ocean fishing holes are particularly limited, and very close to AD and EP objectives. So even the fish aren't safe. IC is even more obvious - the fish are in the District, near the flags, exactly where ZOS intended players to battle for control for the Tel Var boost.
Leads? Monster Helms? You know, the fact that ZOS added these in relatively recently should maybe be a clue that ZOS knows that many players don't care for mixed PVE/PVP...and did it anyway. They fully intended for players to have the risk of PVP if they want those items.
No, it's not too much. I'm sorry, but it's you who want to gut the old zones of their original intention just so players can get the rewards with no risk of PVP.
At least I'm suggesting that you get new unique rewards for doing the new PVE-only content. Hand out new leads for doing the PVE-only world boss rotation in PVE-only IC! Just don't pretend we should get the PVP IC leads when we didn't actually play in PVP IC, as was intended for those leads. Get all new skyshards from PVE-only Cyrodiil! Just don't pretend we earned the same skyshards when we had zero risk of running into an enemy player in a delve or never dashed between the gates our alliance opened, hoping not to get ganked at the skyshard. It's not at all comparable. And you know it isn't, because the difference - the threat of PVP - is exactly what players want to avoid when they ask ZOS to give them the same rewards with no risk.
As completely separate zones with unique rewards, so people can enjoy a PVP-free exploration and story experience in Cyrodiil and IC? I'm totally down for it. I'd go there for the new skyshards, fish, etc.
As an excuse for players to get the rewards they want while skipping the risk of PVP that's been intended for IC and Cyro since they were launched? No, absolutely not.
If you want the rewards of PVE content, you would expect to play it as intended. Why would you remove all risk of PVP, and then expect to earn the same rewards when you are no longer playing with the intended risk? The way I see it, it's just an excuse asking for desired rewards while trying to avoid the unwanted (but fully intended) risk.
The weird sense of ownership some pve-ers feel over skyshards baffles me.
Every single person in this game needs many skill points and they are neither a pve or pvp activity.
Cyro/IC skyshards exist so people who prefer those modes can collect essential items they need in the zone they play in.
With the game expanding constantly, no one is suffering if they miss pvp skyshards. They are NOT essential.
Here’s a little known fact - cyrodiil is a pve zone for the most part. Avoid combat hot spots (marked on the map with crossed swords) and main transit lines, and you can wander, and quest, and gather for hours without running into another player. And in my experience, if you do run into an enemy while you’re running around the countryside, there’s a 90% chance they will ignore you.
Sylvermynx wrote: »The weird sense of ownership some pve-ers feel over skyshards baffles me.
Every single person in this game needs many skill points and they are neither a pve or pvp activity.
Cyro/IC skyshards exist so people who prefer those modes can collect essential items they need in the zone they play in.
With the game expanding constantly, no one is suffering if they miss pvp skyshards. They are NOT essential.
I think it's that some people want the achievement without the potential pain point of dealing with possible pvp.
Honestly if they made it so I could toggle pvp in Overland (and just with people flagged so don't complain) then I would be ok with pve cyrodiil.
Would love having intense matches in delves or world bosses. Same kinda feeling I get in cyrodiil delves where you are like "who goes there, be you friend or foe??"
JJOtterBear wrote: »Cirantille wrote: »In the last two days I ran a dungeon 70+ times
I can not tell you enough how unfun this is for a PvPer
Thing is PvE folks wants it easy whereas we have to go through all the PvE grind
Yet we do not complain
We should be treated equally
except you can't be killed by PvEers in those zones. having a PvE version of these area would literally not take anything away from you. even the PvP sets in Cyro/IC can be kept there. Not asking for the ability to farm PvP sets from PVE. Not at all. Just a version of Cyro/IC that is about questing and story content.
JJOtterBear wrote: »again, having a PvE zone takes nothing away from PvP'ers. Forcing PVP onto people to get normal PvE rewards like skyshards, sucks. no one should be forced to enter PvP just do something simple like questing and gathering sky shards. If you think forcing people into Cyro/IC as it is now is an incentive to participate in those zones, then you're wrong.
also the way it is now, gives people an unfair advantage as currently, this is the only way to acquire those shards/skill points, and that should not be the case. Maybe they could change locations of shards in a PvE Cyrodiil, so that they would no longer correspond to the way you get them in the PvP version.
You can keep your regular PvP rewards, thats fine. I don't need tel var or AP. Those are useless to me. You can even keep the pvp achievements. keep special sets and whatnot. Just make a normal version of the zone.
again, it harms no one to have this. and would make Cyro and IC more engaging for a lot of people.
Mandragora wrote: »Well Cyrodil is vet and pvp zone now, so that would make sense to make casual non pvp instanced zone, it could be also RP, if we are at those improvements for all kind of groups!
Mandragora wrote: »Well I was thinking that it doesn't really matter if the mobs would be hard - guarding mobs in castles are hard already and you don't fight with the rest anyway? like in delves? when I was trying to do dolmen in Cyrodil 4 years ago, it felt much harder than in main land, but maybe it was nerfed aswell, I don't know. So I get it why there is demand for something harder now, but for me ESO was never really about RP - it was never really about having any other role in this world other than a hero or a soldier. So if the overland is just easy it is fine aswell, because I'm usually bored one way or another. For me true roleplaying is in interaction with NPCs and quests/daily like guarding merchants or hunting, where you can roleplay something more civil. Sure with an outfit you can roleplay whatever, even spriggan, but without mechanics it is very shallow. So if the game should be casual - I wish it would be casual and fun. But if it should be vet, I think pvp is much harder than vet? so if you connect it - it is like in IC.
But maybe casual players are those who demand a lot of easy mobs they can kill over and over again with the smallest efford? I don't know.
JJOtterBear wrote: »So with all this talk of overland not being engaging and not fun, and how vet overland should be added to please a small subset of players, i think its time to revisit a PvE instance of Cyrodiil/Imperial City. And i'm going to use the same reasoning behind the current argument FOR vet overland:
- If you're a pve'er, and you don't like PVP, then these areas are just not fun. Not when you just want to do the quests, and gather your shards peacefully. Or enjoy the scenery.
- it sucks being griefed by people when you're just trying to do something else entirely
- Cyrodiil is supposed to be an important place, but there is no point in going there right now because its pretty much a desolate wasteland with no interesting story/lore content
So if we can have vet overland, lets also have a PvE Cyrodiil/Imperial City with improved quests, and improved scenery, for those of us that abhor PvP. it literally does no harm to anyone to have this. And since it would be a different instance, it wouldn't be taking anything away from PvP'ers. since the pvp versions of these areas would still exist.
SeaGtGruff wrote: »Of course, it might make a difference which server and what time of day you're on, and whether or not an event is underway.
SeaGtGruff wrote: »Of course, it might make a difference which server and what time of day you're on, and whether or not an event is underway.
Yes, I think a lot of player think MYM is a good time to do these quests and grab the skyshards, but nothing could be farther from reality. Go there when no one is playing, no event, off hours, which could be 5pm your time, and it will be very easy.