PvE Cyrodiil/Imperial City

  • JJOtterBear
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    again, having a PvE zone takes nothing away from PvP'ers. Forcing PVP onto people to get normal PvE rewards like skyshards, sucks. no one should be forced to enter PvP just do something simple like questing and gathering sky shards. If you think forcing people into Cyro/IC as it is now is an incentive to participate in those zones, then you're wrong.

    also the way it is now, gives people an unfair advantage as currently, this is the only way to acquire those shards/skill points, and that should not be the case. Maybe they could change locations of shards in a PvE Cyrodiil, so that they would no longer correspond to the way you get them in the PvP version.

    You can keep your regular PvP rewards, thats fine. I don't need tel var or AP. Those are useless to me. You can even keep the pvp achievements. keep special sets and whatnot. Just make a normal version of the zone.

    again, it harms no one to have this. and would make Cyro and IC more engaging for a lot of people.
  • JJOtterBear
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    Artim_X wrote: »
    IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.

    Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.

    yes, this exactly
  • Indigogo
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    Is an entirely new pve cyrodill going to satisfy anti pvp questers, or are they still going to cry about not being able to get Master Angler or Tamriel Hero without entering Cyrodiil proper?
    If you think forcing people into Cyro/IC as it is now is an incentive to participate in those zones, then you're wrong.

    Nope, you're wrong for assuming your own preferences apply to everyone.
    I was lured into cyro, not ever playing pvp in any sort, very against the idea but wanting to get the achievements.

    I never left. It worked. I was hooked. Pve care bear turned into a hard, sweaty murderer.

    Whether you like it or not, the way it is does draw people in.
    Edited by Indigogo on November 5, 2021 11:16AM
  • ThePedge
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    Cirantille wrote: »
    Cirantille wrote: »
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally

    except you can't be killed by PvEers in those zones.

    What do you mean

    Everything in dungeons and trials are hostile :D

    I had to learn to dps/heal/tank to go through the mechanics of those

    yes but you're not risking being prevented from doing content because of other players in PvE zones. You're not going to be fighting a boss, and another players comes and kills you.

    If there is a PvE Cyro/IC the amount of my content, killing players, is being taken away.
  • Chaos2088
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    Maybe have a whole new chapter around central cyro and IC city. Wouldn't effect pvp map at all as we dont access it via the world map anyway. Keep the pvp map and game play exactly how it is.

    A dragon break could explain why we are having two versions of the map at the same time. Tharn wanted to end the three banners war, before he went boom with dragon moon juice. Maybe to started something with time to try and wind back something and akatosh meddled so things wouldn't go all crazy.

    Might be going there next year with all the akatosh stuff themed, ya never know!

    Would be ace to really explore central cyro rather than it just be an empty map, also go onto the central isle and IC city being put back together in some way. Would be neat.
    @Chaos2088 PC EU Server | AD-PvP
  • VaranisArano
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    again, having a PvE zone takes nothing away from PvP'ers. Forcing PVP onto people to get normal PvE rewards like skyshards, sucks. no one should be forced to enter PvP just do something simple like questing and gathering sky shards. If you think forcing people into Cyro/IC as it is now is an incentive to participate in those zones, then you're wrong.

    also the way it is now, gives people an unfair advantage as currently, this is the only way to acquire those shards/skill points, and that should not be the case. Maybe they could change locations of shards in a PvE Cyrodiil, so that they would no longer correspond to the way you get them in the PvP version.

    You can keep your regular PvP rewards, thats fine. I don't need tel var or AP. Those are useless to me. You can even keep the pvp achievements. keep special sets and whatnot. Just make a normal version of the zone.

    again, it harms no one to have this. and would make Cyro and IC more engaging for a lot of people.

    And so we see that, yes, your request is just an excuse to get the rewards you want (skyshards and skill points) from PVP-enabled zones without the intended risk of PVP.

    Would you like perfected trial gear from story modes too?

    It absolutely harms the PVP-versions of the zone when players are offered a risk-free, easy version of the same rewards. As we know from the Undaunted bugs where players skipped their daily random dungeon for Fungal Grotto 1 for their premium rewards, players will take the easiest option available. Even PVPers will take the PVE-only option to get skyshards, which is directly counter to what the Devs intended when they put skyshards in Cyrodiil. The Devs intended the skyshards in Cyrodiil and IC to be rewards for PVP-enabled zones, acquired with the risk of PVP. They are not, and never were, "normal PVE rewards" because they are not and never were normal PVE zones.

    Give the PVE-only version unique skyshards, and that's fine! After all, you're already changing how to acquire them, so it's clear you understand they aren't the same skyshards at all.

    Anything else just boils down to "I want the rewards without doing the gameplay I hate." Like, I understand that you hate it. I understand that you really want the skyshards. What I don't understand is the mentality that the Devs should allow you to skip doing the content as intended, and hand you the same rewards anyway.
  • jamesterj14
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    Honestly think that pvp cyro should NEVER be turned pve. the rewards there are designed to be done in pvp, skyshards and all.

    A new zone though, perhaps based after the 3 banners war as some have said would be amazing. Ic as the city hub and then cyro itself as a massive chapter dlc. Would also give imperial pve players like myself a pve chapter. But this zone should be completely different to pve, new achievements, skyshards, sets etc.
  • Tommy_The_Gun
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    PvE in Cyrodiil is "bearable" because it is a large zone and even if you will get ganked in a questing hub, you still have a chance to run & hide.

    IC on the other hand is a confided corridor area with basically no way to avoid being ganked. It is as if... imagine if Bruma was the only area in Cyrodiil available for players. It would be horrible - but this is basically what IC is.

    Even as PvP-er I do not enjoy IC. Cyrodiil is large place and has a large scale battles. IC on the other hand is primarily suited for ball groups & gankers and it kinda feels like it has nothing to with fair & healthy PvP.

    Personally I would like to see something like a "time - travel" plot with PvE Cyrodiil & IC from a different time line (with no 3-banner war) as a separate zone (accessed by zooming out, just like Cloakwork City).
  • Reverb
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    Here’s a little known fact - cyrodiil is a pve zone for the most part. Avoid combat hot spots (marked on the map with crossed swords) and main transit lines, and you can wander, and quest, and gather for hours without running into another player. And in my experience, if you do run into an enemy while you’re running around the countryside, there’s a 90% chance they will ignore you.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • xeNNNNN
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    xeNNNNN wrote: »
    I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.

    That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.

    Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.

    Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.

    But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.

    You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.

    I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.

    Most of them are grand overlords bored with overland who want to farm non-pvpers too.

    Well, thanks for immediately proving my point that for some players, these requests really are about getting the rewards ZOS put in PVP zones without the intended risk of PVP.

    I mean, ZOS didn't forget that getting 4 skyshards in Cyrodiil requires capturing at least 2 enemy keeps then rushing through the gates to grab them while the enemy tries to protect their scroll. ZOS didn't forget that skyshards are in delves where PVPers get their AP buff. Or that skyshards are in towns, where PVPers fight for points and transit control. It's almost like ZOS intended for players to run the risk of PVP when getting Skyshards in a PVP-enabled zone.

    ZOS didn't forget that there were enemy players around when they put fishing holes near objectives. The Ocean fishing holes are particularly limited, and very close to AD and EP objectives. So even the fish aren't safe. IC is even more obvious - the fish are in the District, near the flags, exactly where ZOS intended players to battle for control for the Tel Var boost.

    Leads? Monster Helms? You know, the fact that ZOS added these in relatively recently should maybe be a clue that ZOS knows that many players don't care for mixed PVE/PVP...and did it anyway. They fully intended for players to have the risk of PVP if they want those items.

    No, it's not too much. I'm sorry, but it's you who want to gut the old zones of their original intention just so players can get the rewards with no risk of PVP.

    At least I'm suggesting that you get new unique rewards for doing the new PVE-only content. Hand out new leads for doing the PVE-only world boss rotation in PVE-only IC! Just don't pretend we should get the PVP IC leads when we didn't actually play in PVP IC, as was intended for those leads. Get all new skyshards from PVE-only Cyrodiil! Just don't pretend we earned the same skyshards when we had zero risk of running into an enemy player in a delve or never dashed between the gates our alliance opened, hoping not to get ganked at the skyshard. It's not at all comparable. And you know it isn't, because the difference - the threat of PVP - is exactly what players want to avoid when they ask ZOS to give them the same rewards with no risk.


    As completely separate zones with unique rewards, so people can enjoy a PVP-free exploration and story experience in Cyrodiil and IC? I'm totally down for it. I'd go there for the new skyshards, fish, etc.

    As an excuse for players to get the rewards they want while skipping the risk of PVP that's been intended for IC and Cyro since they were launched? No, absolutely not.

    If you want the rewards of PVE content, you would expect to play it as intended. Why would you remove all risk of PVP, and then expect to earn the same rewards when you are no longer playing with the intended risk? The way I see it, it's just an excuse asking for desired rewards while trying to avoid the unwanted (but fully intended) risk.

    1) This rant was unnecessary.
    2) I refer you to my response to Kwoung and Indigogo
    [snip]

    Skyshards, leads, bosses. If the only content surrounding pvp is skyshards, fishing and monster helms from bosses then PvP has a much bigger problem than just a bunch of people on the forum asking for access to things they want without PvP.

    Listen Im a PvPer, I have 3 PvE characters and all my others are PvP. I spend waaaay to much gold and resources on my builds and changing them constantly. For me the true draw for PvP is the builds and the fights and pushing myself to improve and just generally having fun.

    I want new Battlegrounds maps, I want new mechanics in cyrodil, I want Zenimax to stop skimping on paying for higher tier servers so we can have good performance. I want separate balance for PvP. I Want whats best for PvP.

    Since its inception IC has just been completely aids, has there sometimes been fun fights? Yeah on the rare occasion. The risk? Meh. When Hakejo was a good source of income and a primary way to make money then sure, but now? There are so many other ways to make money that its not even worth going in there anymore. The helms? the leads? Fishing?!

    Like seriously again, if these are the things that drive IC to be active or fun, then there is a much bigger problem with PvP and IC in general than just the threat of losing risk from people wanting something that doesn't really impact the fun you can have in IC. Me and my friend sometimes just go down there to fight people, we dont really go there to farm or anything.

    The most anyone can convince me of is that people go down there to show people what getting ganked means or how to get frustrated by the lack of balance and the intense amount of lag.

    [edited for flaming]
    Edited by ZOS_Icy on November 8, 2021 1:36PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Indigogo
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    The weird sense of ownership some pve-ers feel over skyshards baffles me.
    Every single person in this game needs many skill points and they are neither a pve or pvp activity.

    Cyro/IC skyshards exist so people who prefer those modes can collect essential items they need in the zone they play in.

    With the game expanding constantly, no one is suffering if they miss pvp skyshards. They are NOT essential.
  • Sylvermynx
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    Indigogo wrote: »
    The weird sense of ownership some pve-ers feel over skyshards baffles me.
    Every single person in this game needs many skill points and they are neither a pve or pvp activity.

    Cyro/IC skyshards exist so people who prefer those modes can collect essential items they need in the zone they play in.

    With the game expanding constantly, no one is suffering if they miss pvp skyshards. They are NOT essential.

    I think it's that some people want the achievement without the potential pain point of dealing with possible pvp.
  • xeNNNNN
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    Reverb wrote: »
    Here’s a little known fact - cyrodiil is a pve zone for the most part. Avoid combat hot spots (marked on the map with crossed swords) and main transit lines, and you can wander, and quest, and gather for hours without running into another player. And in my experience, if you do run into an enemy while you’re running around the countryside, there’s a 90% chance they will ignore you.

    correct, If you're in a town or something and not capping flags just killing mobs and just doing quests I and others will just leave them alone. If they start capping then they're free game. If they run to close to a keep or through resources then well....kinda their own fault at that point otherwise i'll leave them alone otherwise.

    Difference with IC however is that because its so small and close quarters PvErs will just get ganked and endlessly die for hours straight just trying to get a single skyshard lol Thats just sad.

    Most people I know now just get on super early if they want something in IC on a new character so they dont have to deal with the gankers and zergs.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Indigogo
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    Sylvermynx wrote: »
    Indigogo wrote: »
    The weird sense of ownership some pve-ers feel over skyshards baffles me.
    Every single person in this game needs many skill points and they are neither a pve or pvp activity.

    Cyro/IC skyshards exist so people who prefer those modes can collect essential items they need in the zone they play in.

    With the game expanding constantly, no one is suffering if they miss pvp skyshards. They are NOT essential.

    I think it's that some people want the achievement without the potential pain point of dealing with possible pvp.

    Most definitely. 😉

    This comment just hit a nerve:
    " Forcing PVP onto people to get normal PvE rewards like skyshards, sucks. "

    Making it sound like every skyshard is a pve entitlement. That idea needs to be squashed.
  • dinokstrunz
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    dem0n1k wrote: »
    Randomly a few times per month Cyrodiil should become a PVE zone & every other zone changes to a PVP enabled open world no-faction free-for-all. Deal?


    :trollface:

    No.
  • Casul
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    Honestly if they made it so I could toggle pvp in Overland (and just with people flagged so don't complain) then I would be ok with pve cyrodiil.

    Would love having intense matches in delves or world bosses. Same kinda feeling I get in cyrodiil delves where you are like "who goes there, be you friend or foe??"
    PvP needs more love.
  • Galaen_Frost
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    Those skyshards, achievements and quests aren't even the least bit alluring enough to put up with having player combat forced on me. Cyrodiil doesn't exist for me and neither do the rewards. The few occasions where I need a station there to do a crafting writ (purely PVE content) are aggravating enough.
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • xeNNNNN
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    BuildMan wrote: »
    Honestly if they made it so I could toggle pvp in Overland (and just with people flagged so don't complain) then I would be ok with pve cyrodiil.

    Would love having intense matches in delves or world bosses. Same kinda feeling I get in cyrodiil delves where you are like "who goes there, be you friend or foe??"

    Not possible with the current state of the servers and how the campaigns work. It would fill up with PvErs who just want to do the quests and thus the PvP population would take a hit.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • jerj6925
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    Cirantille wrote: »
    In the last two days I ran a dungeon 70+ times

    I can not tell you enough how unfun this is for a PvPer

    Thing is PvE folks wants it easy whereas we have to go through all the PvE grind

    Yet we do not complain

    We should be treated equally

    except you can't be killed by PvEers in those zones. having a PvE version of these area would literally not take anything away from you. even the PvP sets in Cyro/IC can be kept there. Not asking for the ability to farm PvP sets from PVE. Not at all. Just a version of Cyro/IC that is about questing and story content.

    AS a PVP person I would be ok with PVE version of cyro to farm the pvp sets. other than a persons ego in PVP why does it matter how you got your equipment? does buying it off of people mean your are less of a player becuase you didnt grind it out?

    What made this game so much fun at the relase was because all armor sets and classes were viable options... not the case now if you really want to be effective. example in trials you have to run the meta to get your damage high enough, in pvp you have to run the right sets to be effective rather than fodder for the DK tanking 15+ people and killing them at the same time...
  • Kwoung
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    again, having a PvE zone takes nothing away from PvP'ers. Forcing PVP onto people to get normal PvE rewards like skyshards, sucks. no one should be forced to enter PvP just do something simple like questing and gathering sky shards. If you think forcing people into Cyro/IC as it is now is an incentive to participate in those zones, then you're wrong.

    also the way it is now, gives people an unfair advantage as currently, this is the only way to acquire those shards/skill points, and that should not be the case. Maybe they could change locations of shards in a PvE Cyrodiil, so that they would no longer correspond to the way you get them in the PvP version.

    You can keep your regular PvP rewards, thats fine. I don't need tel var or AP. Those are useless to me. You can even keep the pvp achievements. keep special sets and whatnot. Just make a normal version of the zone.

    again, it harms no one to have this. and would make Cyro and IC more engaging for a lot of people.

    I would like to ask, why would you feel that Skyshards are a PVE reward? I would like to also point out that 109 of the possible 167 skyshards in the game are located in PVP zones, so this would actually make skyshards a PVP reward if you are going to assign them to one side or another. Also, while character level is the largest single source of skillpoints with 64 available, Alliance war rank comes in a close second with 50, the main Harborage storyline quest... a mere 11.

    I don't think you can assign skyshards/skillpoints to PVE or PVP, they were designed to be gained through both activities and ZOS was well aware that this would be a gating factor to many players who refuse to do content in one or the other, you don't like Cyrodiil and IC, well I don't like Dungeons and haven't gotten most of those, we each made our choices of which we were willing to get and have the skillpoints from that choice. Some people have all of them, they play a well rounded character.

    If you would like to walk into a non hostile PVP zone and collect skyshards with no risk, will they be installing a button in the beginning of every undaunted dungeon, so I can walk in, push it and get the skillpoint from there without having to partake in the content that I find painful to do? If that was to happen, why not simplify it even further and just make it a character creation option... Would you like all your skilpoints now? [Yes] [No]

    Edited by Kwoung on November 5, 2021 4:44PM
  • Mandragora
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    Well Cyrodil is vet and pvp zone now, so that would make sense to make casual non pvp instanced zone, it could be also RP, if we are at those improvements for all kind of groups!
    Edited by Mandragora on November 5, 2021 4:38PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Kwoung
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    Mandragora wrote: »
    Well Cyrodil is vet and pvp zone now, so that would make sense to make casual non pvp instanced zone, it could be also RP, if we are at those improvements for all kind of groups!

    Actually, there is already a fairly large RP group in Cyrodiil and they have a blast. You can't really say Cyrodiil is vet, and not sure what you meant by that actually. But I have been able to run my newbie characters through Cyro in training gear and collect every skyshard without any issues other than the gates needing to be open to get to 4 of them, and just keeping an eye on the map from any PVE zone lets you know when that happens so you can run in and get them. In some campaigns, the gates are open all the time, for long periods as well.

    Edited by Kwoung on November 5, 2021 5:06PM
  • AuraStorm43
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    If you really wanna do pve just avoid the heavy traffic areas and collect to your hearts content, the only hard to get shards are the ones behind the faction gates, if i can get my snow treaders lead on AD and get to a delve well north so can everyone else

    You can always find an empty campaign in low traffic hours to collect skyshards, pve is 99% of the game and people wanna take that 1% away just to avoid possibly getting ganked, if its so much of an issue find a group to do that pve content with
    Edited by AuraStorm43 on November 5, 2021 5:11PM
  • Mandragora
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    Well I was thinking that it doesn't really matter if the mobs would be hard - guarding mobs in castles are hard already and you don't fight with the rest anyway? like in delves? when I was trying to do dolmen in Cyrodil 4 years ago, it felt much harder than in main land, but maybe it was nerfed aswell, I don't know. So I get it why there is demand for something harder now, but for me ESO was never really about RP - it was never really about having any other role in this world other than a hero or a soldier. So if the overland is just easy it is fine aswell, because I'm usually bored one way or another. For me true roleplaying is in interaction with NPCs and quests/daily like guarding merchants or hunting, where you can roleplay something more civil. Sure with an outfit you can roleplay whatever, even spriggan, but without mechanics it is very shallow. So if the game should be casual - I wish it would be casual and fun. But if it should be vet, I think pvp is much harder than vet? so if you connect it - it is like in IC.
    But maybe casual players are those who demand a lot of easy mobs they can kill over and over again with the smallest efford? I don't know.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Kwoung
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    Mandragora wrote: »
    Well I was thinking that it doesn't really matter if the mobs would be hard - guarding mobs in castles are hard already and you don't fight with the rest anyway? like in delves? when I was trying to do dolmen in Cyrodil 4 years ago, it felt much harder than in main land, but maybe it was nerfed aswell, I don't know. So I get it why there is demand for something harder now, but for me ESO was never really about RP - it was never really about having any other role in this world other than a hero or a soldier. So if the overland is just easy it is fine aswell, because I'm usually bored one way or another. For me true roleplaying is in interaction with NPCs and quests/daily like guarding merchants or hunting, where you can roleplay something more civil. Sure with an outfit you can roleplay whatever, even spriggan, but without mechanics it is very shallow. So if the game should be casual - I wish it would be casual and fun. But if it should be vet, I think pvp is much harder than vet? so if you connect it - it is like in IC.
    But maybe casual players are those who demand a lot of easy mobs they can kill over and over again with the smallest efford? I don't know.

    The dolmens and delve bosses don't seem any harder than any of the others in the game to me... and other than the 4 gate skyshards, the ones out in the zone are nowhere near any PVP action spots, so even if you do run into someone, they are probably just doing the PVE town quests, or also collecting skyshards themselves. As for IC, well quite honestly, the tunnel bosses are a way bigger issue to deal with than any players. I used invis potions to get past them and any players I spotted to collect those shards though. The alchemical bonus glyphs on jewelry help a lot here, you can stay invis for a very long time.

    I sorta feel like everyone worked up about getting skyshards in PVP zones is under the impression they will have to fight through hoards of players attacking them to get the shards, which couldn't be farther from the truth. They are actually some of the easiest and quickest to get. And even if you do get ganked along the way by some odd encounter, so what, get back on your horse and go grab a different one and go back to that spot later... its not like you lose anything, doesn't even cause armor damage dying there, so literally less punishing than dying in PVE zones.

    If I had to put a number on it, I would say you are 95% more likely to die in Cyrodiil running off a cliff accidentally, than being killed by another player. There are a lot of cliffs!
    Edited by Kwoung on November 5, 2021 5:54PM
  • Franchise408
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    So with all this talk of overland not being engaging and not fun, and how vet overland should be added to please a small subset of players, i think its time to revisit a PvE instance of Cyrodiil/Imperial City. And i'm going to use the same reasoning behind the current argument FOR vet overland:

    - If you're a pve'er, and you don't like PVP, then these areas are just not fun. Not when you just want to do the quests, and gather your shards peacefully. Or enjoy the scenery.
    - it sucks being griefed by people when you're just trying to do something else entirely
    - Cyrodiil is supposed to be an important place, but there is no point in going there right now because its pretty much a desolate wasteland with no interesting story/lore content

    So if we can have vet overland, lets also have a PvE Cyrodiil/Imperial City with improved quests, and improved scenery, for those of us that abhor PvP. it literally does no harm to anyone to have this. And since it would be a different instance, it wouldn't be taking anything away from PvP'ers. since the pvp versions of these areas would still exist.

    The difference is that PVE already has 90% of the game. PVP has 10% of the game. PVE'ers are not facing a lack of content or areas to go to.

    I am 100% against a PVE-only Cyrodiil / Imperial City

    And I say that as someone who is not a huge fan of PVP in this game.
  • AVaelham
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    We need a PvE Cyrodiil/Imperial City that is either the conclusion of the Three Banners War or after some progression in the war, otherwise it's not worth it. Currently Cyrodiil is stuck in this never-ending PVP loop...
  • SeaGtGruff
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    I mostly love going to Cyrodiil and Imperial City for PvE questing-- with the exception of quests for Cropsford and, to a lesser extent, Vlastarus, due to the difficulty of picking up and turning in the quests if those cities are controlled by enemy factions. Vlastarus isn't as bad as it used to be, because 1 of the quest-givers is outside and can now be interacted with without getting attacked by banner guards, but Cropsford is a nightmare because both quest-givers are in buildings and there's nearly always a hostile OP enemy player nearby in addition to the banner guards.

    Other than that, I almost never run into any problems doing PvE in Cyrodiil these days-- and it wasn't too bad even when there were a lot more PvP players there, since they're usually focused on flipping the keeps and can usually be avoided.

    Imperial City is also pretty easy to do PvE quests in, unless there's an event going on that's drawn a lot of players to IC. I can typically get each district's quest done in a matter of a few minutes, even if there are a few enemy players around. It used to take me much longer, but greater familiarity with each district and its quest has allowed me to work out the quickest ways to tackle each one.

    Mind you, I used to be terrified of going to Cyrodiil and Imperial City, especially the IC sewers because I had no idea how to navigate them and would get lost all the time. But if you just keep going back to both zones and spend some time there, you might find that the 2 zones aren't as bad as you think.

    Of course, it might make a difference which server and what time of day you're on, and whether or not an event is underway.
    I've fought mudcrabs more fearsome than me!
  • Kwoung
    Kwoung
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    SeaGtGruff wrote: »
    Of course, it might make a difference which server and what time of day you're on, and whether or not an event is underway.

    Yes, I think a lot of player think MYM is a good time to do these quests and grab the skyshards, but nothing could be farther from reality. Go there when no one is playing, no event, off hours, which could be 5pm your time, and it will be very easy.
  • Sylvermynx
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    Kwoung wrote: »
    SeaGtGruff wrote: »
    Of course, it might make a difference which server and what time of day you're on, and whether or not an event is underway.

    Yes, I think a lot of player think MYM is a good time to do these quests and grab the skyshards, but nothing could be farther from reality. Go there when no one is playing, no event, off hours, which could be 5pm your time, and it will be very easy.

    Heh. Yeah. I did my first 4 master fishers very early in the mornings on both PC megaservers, on totally barren campaigns. I'm not stupid, after all....
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