Cirantille wrote: »In the last two days I ran a dungeon 70+ times
I can not tell you enough how unfun this is for a PvPer
Thing is PvE folks wants it easy whereas we have to go through all the PvE grind
Yet we do not complain
We should be treated equally
JJOtterBear wrote: »Cirantille wrote: »In the last two days I ran a dungeon 70+ times
I can not tell you enough how unfun this is for a PvPer
Thing is PvE folks wants it easy whereas we have to go through all the PvE grind
Yet we do not complain
We should be treated equally
except you can't be killed by PvEers in those zones.
Cirantille wrote: »JJOtterBear wrote: »Cirantille wrote: »In the last two days I ran a dungeon 70+ times
I can not tell you enough how unfun this is for a PvPer
Thing is PvE folks wants it easy whereas we have to go through all the PvE grind
Yet we do not complain
We should be treated equally
except you can't be killed by PvEers in those zones.
What do you mean
Everything in dungeons and trials are hostile
I had to learn to dps/heal/tank to go through the mechanics of those
JJOtterBear wrote: »Cirantille wrote: »JJOtterBear wrote: »Cirantille wrote: »In the last two days I ran a dungeon 70+ times
I can not tell you enough how unfun this is for a PvPer
Thing is PvE folks wants it easy whereas we have to go through all the PvE grind
Yet we do not complain
We should be treated equally
except you can't be killed by PvEers in those zones.
What do you mean
Everything in dungeons and trials are hostile
I had to learn to dps/heal/tank to go through the mechanics of those
yes but you're not risking being prevented from doing content because of other players in PvE zones.
JJOtterBear wrote: »Cirantille wrote: »JJOtterBear wrote: »Cirantille wrote: »In the last two days I ran a dungeon 70+ times
I can not tell you enough how unfun this is for a PvPer
Thing is PvE folks wants it easy whereas we have to go through all the PvE grind
Yet we do not complain
We should be treated equally
except you can't be killed by PvEers in those zones.
What do you mean
Everything in dungeons and trials are hostile
I had to learn to dps/heal/tank to go through the mechanics of those
yes but you're not risking being prevented from doing content because of other players in PvE zones. You're not going to be fighting a boss, and another players comes and kills you.
VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.
But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.
Most of them are grand overlords bored with overland who want to farm non-pvpers too.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
And I'll say again and again - the day I can buy GodSlayer with ap at the Golden because I dont want to participate in the content but want the achievement, is the day someone should be able to get Tamriel Hero without earning it as intended.
VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.
But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.
Most of them are grand overlords bored with overland who want to farm non-pvpers too.
VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.
But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.
Most of them are grand overlords bored with overland who want to farm non-pvpers too.
I am with Varanis on this one. Players normally say "We just want to experience the story", fine, go for it, have fun with the story. Everything else should be locked behind the regular content if you want it.
Me, I got Master Angler before I PVPed, I got the skyshards behind the gates in Cyro before I PVPed (no easy feat), I did Cyro town quests and completed them all, well before I ever PVPed and I got my leads in IC with a PVE guild I happened to be in back then.. It is not a big deal getting any of these things. I did get killed numrous times during those achievements and you know what happened because of it? Nothing, a big fat nothing. My gear didn't even get damaged!
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Yep. Because these posts aren't about wanting to explore, they're about wanting free achievements without participating in the activity as intended.
And I'll say again and again - the day I can buy GodSlayer with ap at the Golden because I dont want to participate in the content but want the achievement, is the day someone should be able to get Tamriel Hero without earning it as intended.
The most fun I ever had in IC was when I was fishing during midyear mayhem and multiple zergs came through were about to attack me and then hesitated and then just ran off. Left me alone. It was weird and funny all at once. Me? I just kept fishing and relaxing lol
IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.
Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.
VaranisArano wrote: »I'd be down for a PVE version of those zones as long as they don't duplicate any of the original rewards.
That's right. No AP, no Tel var, no achievements, no skyshards, no fish, no IC monster Helms, no IC leads, no Midyear Mayhem Event tickets, nothing. If you want the rewards from the PVP zones, you need to play the zone as intended with the risk of PVP.
Give the PVE versions their own unique rewards, sure! As long as they aren't an excuse for players who want the rewards of PVP zones but don't want to play with the intended risk of PVP.
Ehhhh I can agree with AP, Tel var and event tickets because they are pvp things.
But Skyshards, fish, monster helms (that arent even that good and weren't even released with it) and leads? Come on man, that's a bit much. There would be no point in anyone going there if you took all of that because thats the meat of it on the PvE side of things. The story takes not even 2 hours at best and thats purely because you have to be a bit more carful running around thats all.
You would litterally gut the entire zone and remove the entire point of anyone wanting a PvE version.
I will also say that (as a PvPer) IC is toxic as hell, its either zergs or gankblades. Endless amounts of gankblades or snipers sitting in their spawn towers in Arena never moving. Its not even worth going down there from a pvp stand point let alone a PvE one.
Most of them are grand overlords bored with overland who want to farm non-pvpers too.
IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.
Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.
IMO they should add a PvE version of these instances, but these versions exist after the three banner war, so Imperial City is basically a regular city hub (looks brand new oblivion esque) with a new questline, lots of dailies, and some dangers still present in the sewers. PvP can still be had in the arena district.
Cyrodiil itself is now an adventure zone with challenging PvE content that relates to the new Imperial City questline.
So basically... remove PVP from the game? Running two instances of the same zones each in a different timeline... seems a bit off, we aren't playing a SciFi time travel game here are we?