It's a good start. But players still have to carry all that extra gear for different builds in their inventory. That's a real problem on this game, especially for those who don't subscribe to ESO plus. It would be better if you added a separate storage attached to the armory station (it is an armory after all) that players can use to equip new gear from and then store the gear they unequipped in.
It would also be a big help if it allowed players to swap the boons from Mundus Stones. Because players are going to want to change those depending on the current build they are using.
etchedpixels wrote: »It's a good start. But players still have to carry all that extra gear for different builds in their inventory. That's a real problem on this game, especially for those who don't subscribe to ESO plus. It would be better if you added a separate storage attached to the armory station (it is an armory after all) that players can use to equip new gear from and then store the gear they unequipped in.
It would also be a big help if it allowed players to swap the boons from Mundus Stones. Because players are going to want to change those depending on the current build they are using.
What's wrong with using the bank ? Or I am sure as they'd prefer the armoury assistant, and banker 8)
They should definitely add a new 30 or 60 limit storage box, call it an "Armory Box". that we could place next to the armory station that could hold a number of gear sets worth of pieces associated with saved builds.
To be sure the box is used in that manner, they could allow pieces to be placed into them ONLY if those pieces are found in your saved builds list. As mentioned, it's an armory station and this is it's armory box to be used for such purpose.
If you change a piece/set in one of the builds, the old builds piece(s) of gear would need to be removed from the box before saving the new build and placing the new gear in.
It would add a new revenue stream to ZOS and a QOL enhancement to the players using this system.
win/win
And this feature should be added at the same time they add the Mundus Stone addition to the system for a nice future Q4 update.
-Add mundus stones to the armory saves.
-Store armory gear inside the armory build itself.
-Remove armory gear from deconstruction menu's at the crafting stations.
-Remove armory gear from the selling menu's at merchants.
-Give armory gear it's own inventory tab, and make it the only place we can view armory gear.
-Add merchants to completed overland zones, which sell the overland sets in any trait. So if we completed the zones we can buy the sets available there. (after getting the armory I realized I need to farm multiple overland sets multiple times before I can make the build(s) I want on all the characters I want)
To your 2: Yes. The gear would be stored inside the build itself. To your 3-4: Even without locking, those items used in an armory build should not be in those menu's. So a toggle to show/hide them would be perfect.-Add mundus stones to the armory saves.
-Store armory gear inside the armory build itself.
-Remove armory gear from deconstruction menu's at the crafting stations.
-Remove armory gear from the selling menu's at merchants.
-Give armory gear it's own inventory tab, and make it the only place we can view armory gear.
-Add merchants to completed overland zones, which sell the overland sets in any trait. So if we completed the zones we can buy the sets available there. (after getting the armory I realized I need to farm multiple overland sets multiple times before I can make the build(s) I want on all the characters I want)
1 - Agree.
2 - So are you saying the storage would hold the gear and we wouldn't need to take it with us when changing builds?
3 - You can do this already by "locking" the items.
4 - Same as 3.
5 - Fair enough, I can agree with this.
6 - This is the purpose of the Stickerbook, no need to farm multiple sets. Use the Transmute Station to remake what you need.
They should definitely add a new 30 or 60 limit storage box, call it an "Armory Box". that we could place next to the armory station that could hold a number of gear sets worth of pieces associated with saved builds.
To be sure the box is used in that manner, they could allow pieces to be placed into them ONLY if those pieces are found in your saved builds list. As mentioned, it's an armory station and this is it's armory box to be used for such purpose.
If you change a piece/set in one of the builds, the old builds piece(s) of gear would need to be removed from the box before saving the new build and placing the new gear in.
It would add a new revenue stream to ZOS and a QOL enhancement to the players using this system.
win/win
And this feature should be added at the same time they add the Mundus Stone addition to the system for a nice future Q4 update.
You just want an extra storage box :P
Alternatively so we dont just add yet another thing we will need to pay an absurd amount of crowns for, how about they just let us repurpose one of our existing storage boxes that we own and call that the Armory box instead? Seems way more practical imo and probably easier to do.
Or do you mean instead of giving the armory station its own storage use the bank instead? If so: I would say our banks are already limited enough with slots available. So I'd prefer they just add a separate storage that uses the armory exclusively. I mean it is an armory. So we ought to be able to put weapons and armor in it.
etchedpixels wrote: »Or do you mean instead of giving the armory station its own storage use the bank instead? If so: I would say our banks are already limited enough with slots available. So I'd prefer they just add a separate storage that uses the armory exclusively. I mean it is an armory. So we ought to be able to put weapons and armor in it.
I mean it should support using the bank. Otherwise it's different to the crafting tables and all the rest that does.
Quite honestly however I don't see what the armoury offers that levelling a new character to 50 quickly doesn't offer better... including a lot more inventory slots 8)
AcadianPaladin wrote: »I don't have any use for what the Armory function does. That said, I realize many folks do so I'm glad it has been incorporated into the game.
What I do want, however, is the ability to change companions on the fly with much more ease. Swapping their skills is simple enough but the logistical support of routinely changing gear on them could really use some love. Give companions the ability to carry a spare set of gear in their own little companion gear inventory. Or at a very very minimum, at least let us lock companion items so carrying them around doesn't result in inadvertently selling them.
it is an armory after all
I've said this in a suggestion post before they even announced the armoury system and I'll say it again: Mundus Boon should be one of the options to save per build. Why go to all this effort to setup a quick switch when you then have to go through one or more load screens just to change out another option?
etchedpixels wrote: »Or do you mean instead of giving the armory station its own storage use the bank instead? If so: I would say our banks are already limited enough with slots available. So I'd prefer they just add a separate storage that uses the armory exclusively. I mean it is an armory. So we ought to be able to put weapons and armor in it.
I mean it should support using the bank. Otherwise it's different to the crafting tables and all the rest that does.
Quite honestly however I don't see what the armoury offers that levelling a new character to 50 quickly doesn't offer better... including a lot more inventory slots 8)
-Add mundus stones to the armory saves.
It's a good start. But players still have to carry all that extra gear for different builds in their inventory. That's a real problem on this game, especially for those who don't subscribe to ESO plus. It would be better if you added a separate storage attached to the armory station (it is an armory after all) that players can use to equip new gear from and then store the gear they unequipped in.
It would also be a big help if it allowed players to swap the boons from Mundus Stones. Because players are going to want to change those depending on the current build they are using.
Lady_Galadhiel wrote: »I have a question regarding the armory system and dont really want to open another thread about it.
So I have 2 builds saved up in there on my main toon,one is a´my standard healer build and one is a solo build for questing.Today I did swap between them on the armory station and my skills + gear got exchanged but my CP just resetted to 0.
I had to manually put points everywhere and save it.
Is it suppose to be like that or isnt it suppose to save up your CP as how they are saved in the build?
Firts time I actually used the station to swap a build from one to another and this did happen,was a bit surprised.