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How to Improve the Armory System

Jeremy
Jeremy
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It's a good start. But players still have to carry all that extra gear for different builds in their inventory. That's a real problem on this game, especially for those who don't subscribe to ESO plus. It would be better if you added a separate storage attached to the armory station (it is an armory after all) that players can use to equip new gear from and then store the gear they unequipped in.

It would also be a big help if it allowed players to swap the boons from Mundus Stones. Because players are going to want to change those depending on the current build they are using.
  • etchedpixels
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    Jeremy wrote: »
    It's a good start. But players still have to carry all that extra gear for different builds in their inventory. That's a real problem on this game, especially for those who don't subscribe to ESO plus. It would be better if you added a separate storage attached to the armory station (it is an armory after all) that players can use to equip new gear from and then store the gear they unequipped in.

    It would also be a big help if it allowed players to swap the boons from Mundus Stones. Because players are going to want to change those depending on the current build they are using.

    What's wrong with using the bank ? Or I am sure as they'd prefer the armoury assistant, and banker 8)

    Too many toons not enough time
  • Jeremy
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    Jeremy wrote: »
    It's a good start. But players still have to carry all that extra gear for different builds in their inventory. That's a real problem on this game, especially for those who don't subscribe to ESO plus. It would be better if you added a separate storage attached to the armory station (it is an armory after all) that players can use to equip new gear from and then store the gear they unequipped in.

    It would also be a big help if it allowed players to swap the boons from Mundus Stones. Because players are going to want to change those depending on the current build they are using.

    What's wrong with using the bank ? Or I am sure as they'd prefer the armoury assistant, and banker 8)

    I tested putting the gear in the bank and it didn't work.

    Or do you mean instead of giving the armory station its own storage use the bank instead? If so: I would say our banks are already limited enough with slots available. So I'd prefer they just add a separate storage that uses the armory exclusively. I mean it is an armory. So we ought to be able to put weapons and armor in it.
    Edited by Jeremy on November 2, 2021 11:26PM
  • Zenzuki
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    They should definitely add a new 30 or 60 limit storage box, call it an "Armory Box". that we could place next to the armory station that could hold a number of gear sets worth of pieces associated with saved builds.

    To be sure the box is used in that manner, they could allow pieces to be placed into them ONLY if those pieces are found in your saved builds list. As mentioned, it's an armory station and this is it's armory box to be used for such purpose.

    If you change a piece/set in one of the builds, the old builds piece(s) of gear would need to be removed from the box before saving the new build and placing the new gear in.

    It would add a new revenue stream to ZOS and a QOL enhancement to the players using this system.

    win/win


    And this feature should be added at the same time they add the Mundus Stone addition to the system for a nice future Q4 update. :wink:
    Can Open...
    Worms EVERYWHERE!
  • xeNNNNN
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    Zenzuki wrote: »
    They should definitely add a new 30 or 60 limit storage box, call it an "Armory Box". that we could place next to the armory station that could hold a number of gear sets worth of pieces associated with saved builds.

    To be sure the box is used in that manner, they could allow pieces to be placed into them ONLY if those pieces are found in your saved builds list. As mentioned, it's an armory station and this is it's armory box to be used for such purpose.

    If you change a piece/set in one of the builds, the old builds piece(s) of gear would need to be removed from the box before saving the new build and placing the new gear in.

    It would add a new revenue stream to ZOS and a QOL enhancement to the players using this system.

    win/win


    And this feature should be added at the same time they add the Mundus Stone addition to the system for a nice future Q4 update. :wink:

    You just want an extra storage box :P

    Alternatively so we dont just add yet another thing we will need to pay an absurd amount of crowns for, how about they just let us repurpose one of our existing storage boxes that we own and call that the Armory box instead? Seems way more practical imo and probably easier to do.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Sarannah
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    -Add mundus stones to the armory saves.
    -Store armory gear inside the armory build itself.
    -Remove armory gear from deconstruction menu's at the crafting stations.
    -Remove armory gear from the selling menu's at merchants.
    -Give armory gear it's own inventory tab, and make it the only place we can view armory gear.

    Edit: Removed my final suggestion, as it was posted when I wasn't fully awake yet!
    Edited by Sarannah on November 3, 2021 9:53AM
  • Paulytnz
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    Sarannah wrote: »
    -Add mundus stones to the armory saves.
    -Store armory gear inside the armory build itself.
    -Remove armory gear from deconstruction menu's at the crafting stations.
    -Remove armory gear from the selling menu's at merchants.
    -Give armory gear it's own inventory tab, and make it the only place we can view armory gear.
    -Add merchants to completed overland zones, which sell the overland sets in any trait. So if we completed the zones we can buy the sets available there. (after getting the armory I realized I need to farm multiple overland sets multiple times before I can make the build(s) I want on all the characters I want)

    1 - Agree.

    2 - So are you saying the storage would hold the gear and we wouldn't need to take it with us when changing builds?

    3 - You can do this already by "locking" the items.

    4 - Same as 3.

    5 - Fair enough, I can agree with this.

    6 - This is the purpose of the Stickerbook, no need to farm multiple sets. Use the Transmute Station to remake what you need.

  • Sarannah
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    Paulytnz wrote: »
    Sarannah wrote: »
    -Add mundus stones to the armory saves.
    -Store armory gear inside the armory build itself.
    -Remove armory gear from deconstruction menu's at the crafting stations.
    -Remove armory gear from the selling menu's at merchants.
    -Give armory gear it's own inventory tab, and make it the only place we can view armory gear.
    -Add merchants to completed overland zones, which sell the overland sets in any trait. So if we completed the zones we can buy the sets available there. (after getting the armory I realized I need to farm multiple overland sets multiple times before I can make the build(s) I want on all the characters I want)

    1 - Agree.

    2 - So are you saying the storage would hold the gear and we wouldn't need to take it with us when changing builds?

    3 - You can do this already by "locking" the items.

    4 - Same as 3.

    5 - Fair enough, I can agree with this.

    6 - This is the purpose of the Stickerbook, no need to farm multiple sets. Use the Transmute Station to remake what you need.
    To your 2: Yes. The gear would be stored inside the build itself. To your 3-4: Even without locking, those items used in an armory build should not be in those menu's. So a toggle to show/hide them would be perfect.

    PS: Removed the final suggestion from my post.
    Edited by Sarannah on November 3, 2021 10:03AM
  • TelvanniWizard
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    Mundus stone is essential. Until it isn´t added, I don´t see myself using the system.
  • Jeremy
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    xeNNNNN wrote: »
    Zenzuki wrote: »
    They should definitely add a new 30 or 60 limit storage box, call it an "Armory Box". that we could place next to the armory station that could hold a number of gear sets worth of pieces associated with saved builds.

    To be sure the box is used in that manner, they could allow pieces to be placed into them ONLY if those pieces are found in your saved builds list. As mentioned, it's an armory station and this is it's armory box to be used for such purpose.

    If you change a piece/set in one of the builds, the old builds piece(s) of gear would need to be removed from the box before saving the new build and placing the new gear in.

    It would add a new revenue stream to ZOS and a QOL enhancement to the players using this system.

    win/win


    And this feature should be added at the same time they add the Mundus Stone addition to the system for a nice future Q4 update. :wink:

    You just want an extra storage box :P

    Alternatively so we dont just add yet another thing we will need to pay an absurd amount of crowns for, how about they just let us repurpose one of our existing storage boxes that we own and call that the Armory box instead? Seems way more practical imo and probably easier to do.

    That poster said the storage would only allow pieces to be placed into them ONLY if those pieces are found in your saved builds list. So I don't think they just want an extra storage box

    From a programming standpoint, "repurposing" one of the existing storage boxes would probably be more difficult to do. It also wouldn't be very practical, because it would have to take into account players who don't use the armory. So they would have to create an entirely new line of code to compensate how players choose to purpose their storage box. I think it would be a lot simpler just to create a new storage that is used by the armory system exclusively.

    I'm also proposing that this be made part of the default system and come with the station. So it would be free and not cost any extra crowns. Though these changes probably would make them money because more people would be willing to shell out the extra crowns for the Armory Assistant and extra slots if they implemented these changes. Because how the system works now just isn't very practical for swapping roles on the go and that kind of defeats the whole purpose of having the assistant.
    Edited by Jeremy on November 3, 2021 4:26PM
  • etchedpixels
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    Jeremy wrote: »
    Or do you mean instead of giving the armory station its own storage use the bank instead? If so: I would say our banks are already limited enough with slots available. So I'd prefer they just add a separate storage that uses the armory exclusively. I mean it is an armory. So we ought to be able to put weapons and armor in it.

    I mean it should support using the bank. Otherwise it's different to the crafting tables and all the rest that does.

    Quite honestly however I don't see what the armoury offers that levelling a new character to 50 quickly doesn't offer better... including a lot more inventory slots 8)
    Too many toons not enough time
  • AcadianPaladin
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    I don't have any use for what the Armory function does. That said, I realize many folks do so I'm glad it has been incorporated into the game.

    What I do want, however, is the ability to change companions on the fly with much more ease. Swapping their skills is simple enough but the logistical support of routinely changing gear on them could really use some love. Give companions the ability to carry a spare set of gear in their own little companion gear inventory. Or at a very very minimum, at least let us lock companion items so carrying them around doesn't result in inadvertently selling them.
    PC NA(no Steam), PvE, mostly solo
  • Jeremy
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    Jeremy wrote: »
    Or do you mean instead of giving the armory station its own storage use the bank instead? If so: I would say our banks are already limited enough with slots available. So I'd prefer they just add a separate storage that uses the armory exclusively. I mean it is an armory. So we ought to be able to put weapons and armor in it.

    I mean it should support using the bank. Otherwise it's different to the crafting tables and all the rest that does.

    Quite honestly however I don't see what the armoury offers that levelling a new character to 50 quickly doesn't offer better... including a lot more inventory slots 8)

    I would prefer it use the bank than it what it does now, that's for sure.

    As far as alts, I'm not crazy about leveling new characters. I like to just focus on one.
  • Jeremy
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    I don't have any use for what the Armory function does. That said, I realize many folks do so I'm glad it has been incorporated into the game.

    What I do want, however, is the ability to change companions on the fly with much more ease. Swapping their skills is simple enough but the logistical support of routinely changing gear on them could really use some love. Give companions the ability to carry a spare set of gear in their own little companion gear inventory. Or at a very very minimum, at least let us lock companion items so carrying them around doesn't result in inadvertently selling them.

    It would have been nice if they had included companions into the armory system also. There are a lot of people in my guild who were disappointed about that as well.
    Edited by Jeremy on November 3, 2021 7:32PM
  • Feljax
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    I've said this in a suggestion post before they even announced the armoury system and I'll say it again: Mundus Boon should be one of the options to save per build. Why go to all this effort to setup a quick switch when you then have to go through one or more load screens just to change out another option?
  • Amottica
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    Jeremy wrote: »
    it is an armory after all

    While I am in favor of anything that makes managing the game easier, I would suggest this new system is an armory in name only and not truly an armory. I also expect Zenimax to consider such a thing as I have been told players have clamored for a gear bag so my guess is we will not see this suggestion materialize until and unless Zenimax can get server performance worked out.

  • Amottica
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    Feljax wrote: »
    I've said this in a suggestion post before they even announced the armoury system and I'll say it again: Mundus Boon should be one of the options to save per build. Why go to all this effort to setup a quick switch when you then have to go through one or more load screens just to change out another option?

    I have heard of there being a mundus exploit has been in the game more than once. If this is true I doubt Zenimax will do something that could bring about a new mundus exploit.
  • Adremal
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    Being unable to change Mundus stone is the main reason why the Armory Assistant is completely useless. I mean who wants to be a DPS with Armor instead of Armor Penetration, or a tank with Penetration instead of Armor or health, or... a healer with penetration instead of sustain or enhanced healing? It's just more convenient to teleport to your house/guild hall, do the thingy with the Armory, do the thingy with the Mundus, and teleport back. As it is right now the Armory adds a slight QoL in terms of respec speed and saves up the costs for it. That and curses (WW/Vampire - not that anyone is playing as a vampire other than for RP purposes or thieving right now by I digress).
    Jeremy wrote: »
    Or do you mean instead of giving the armory station its own storage use the bank instead? If so: I would say our banks are already limited enough with slots available. So I'd prefer they just add a separate storage that uses the armory exclusively. I mean it is an armory. So we ought to be able to put weapons and armor in it.

    I mean it should support using the bank. Otherwise it's different to the crafting tables and all the rest that does.

    Quite honestly however I don't see what the armoury offers that levelling a new character to 50 quickly doesn't offer better... including a lot more inventory slots 8)

    Well, as an altoholic (14*50s, will be 18 when the next XP event hits), as much as I like having alts, I also see them as secondary distractions - and on their bad days, writ-slaves. My main is called a main for a reason, he's the one I do the vast majority of stuff with, in all aspects of the game. Pve, PvP, RP, not to mention he's the one with all the achievement and fancy titles.
  • Zama666
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    My first use the armory was a bit...had to respecc everything...oops
    Then my weapon swaps would not work - not sure why swapping sets would do this...but I think it is back
    It'll get better I am sure...

    Question:

    If I just put my 'other' set in the bank, then pull it out when needed, I will be good right? The Armory will load it all in?
    I keep Ezabi in my quick slots...

    Yes, please do the voodoo on the Mundus stones.
  • AlnilamE
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    Sarannah wrote: »
    -Add mundus stones to the armory saves.

    My understanding from the announcement stream is that they want to add Mundus Stone, but they couldn't get it to work reliably so they had to at least put it off till later.

    And considering the mess that was the Twice-Born Star set allowing you to keep both mundus stones after you unequipped the set, I don't blame them for being cautious.
    The Moot Councillor
  • Shadowshire
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    Jeremy wrote: »
    It's a good start. But players still have to carry all that extra gear for different builds in their inventory. That's a real problem on this game, especially for those who don't subscribe to ESO plus. It would be better if you added a separate storage attached to the armory station (it is an armory after all) that players can use to equip new gear from and then store the gear they unequipped in.

    It would also be a big help if it allowed players to swap the boons from Mundus Stones. Because players are going to want to change those depending on the current build they are using.

    (1) ESO Plus does double the capacity of each character's Bags, as well as the capacity of the Bank storage. In my experience, usually carrying a second set of gear (armor, weapons, jewelry) for a character in their Bags does not cause a problem.

    Still, extra gear does reduce the number of looted items which a character will have space to carry, for example, when exploring delves and dungeons, or fighting at Domens or Harrowstorms. One essential benefit of ESO Plus is the Craft Bag. The numerous variety of materials which a character must use to craft gear, enchantments, potions, provisions, furnishings, etc. can be stored in the Craft Bag. However, since crafted items cannot be carried in it, doubling the Bags capacity is significant in that regard.

    (2) On the face of it, the omission of the Mundus Stone boon from the characteristics of a build is an oversight in the Armory design. It would not be the first time that has happened when a ZOS developer implements either a new feature, or changes to an existing one.

    For example, originally, when a Sorcerer pressed the Ability key-bind to summon a Familiar, the creature would be dismissed by pressing the same key again. Then some bright-eyes had the idea that pressing the key again would "activate" the Familiar to make stronger attacks, and apparently forgot about dismissing the Familiar. The undocumented work-around was to View the character, then click the LMB on the line which showed the Familiar in order to "remove" it -- which a player can also do to remove any buff that is listed on the View Character UI.

    Better yet, someone quickly made a simple add-on to permit the player to bind a key(s) to dismiss their Familiar(s). This was subsequently extended to include the Warden's "Wild Guardian". The Ability key which the Warden player presses to summon the Bear is pressed again to invoke the Bear's Ultimate Ability (when it is slotted). If the player doesn't want to use the Pet Dismiss add-on, then they can use the work-around instead, if and when they want to dismiss the Bear. From what I see in the game, most of those who play Wardens do not seem to be aware that they can dismiss the Bear after summoning it.

    In conclusion, there is no reason that I can see for the Mundus Stone to be omitted from the data stored via The Armory. But the developer must remember that when a character has the 5-piece set Twice Born Star equipped, the character can have two Mundus Stone boons. :smile:

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Raideen
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    Without being able to store gear in a dedicated space within the armory and without being able to swap mundus on the fly, the armory falls short of its intended job and its namesake.

  • Lady_Galadhiel
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    I have a question regarding the armory system and dont really want to open another thread about it.
    So I have 2 builds saved up in there on my main toon,one is a´my standard healer build and one is a solo build for questing.Today I did swap between them on the armory station and my skills + gear got exchanged but my CP just resetted to 0.
    I had to manually put points everywhere and save it.
    Is it suppose to be like that or isnt it suppose to save up your CP as how they are saved in the build?

    Firts time I actually used the station to swap a build from one to another and this did happen,was a bit surprised.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • fizl101
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    I have a question regarding the armory system and dont really want to open another thread about it.
    So I have 2 builds saved up in there on my main toon,one is a´my standard healer build and one is a solo build for questing.Today I did swap between them on the armory station and my skills + gear got exchanged but my CP just resetted to 0.
    I had to manually put points everywhere and save it.
    Is it suppose to be like that or isnt it suppose to save up your CP as how they are saved in the build?

    Firts time I actually used the station to swap a build from one to another and this did happen,was a bit surprised.

    You have to save your CP for that build. If you are on PC, the CP got reset a little while back. Could you have saved the build at that time when the CP were reset to zero?
    Soupy twist
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