dinokstrunz wrote: »The fact that you only really see people using mist in pve is in Rockgrove Trash & Bahsei hardmode. Why didn't they just adjust the fights rather than sorting out the 1 skill.
HalfDragoness wrote: »Please no!
[*] The skill gets nerfed/reworked so that it's no longer fun for the millions of other people who are just derping around
I still think Vamp and WW should be more powerful than mortal options, at least while solo.
Make them similar to playing as a Jedi in SWG. Forced PvP flags, player bounties, and potential for increasingly powerful NPC hunters to appear. Limit their ability to receive outside healing and buffs. If you die, have some kind of a reconstitution timer that limits your character significantly for the duration.
Dragonlord573 wrote: »They really want vRG HM to be nearly impossible. On the PTS tanks could dodge all the attacks there. Then in a PTS update they made all the attacks undodgable. So on Live players got crafty and used mist form. Now that won't work.
dinokstrunz wrote: »The fact that you only really see people using mist in pve is in Rockgrove Trash & Bahsei hardmode. Why didn't they just adjust the fights rather than sorting out the 1 skill.
Nchuleftingth wrote: »They claim to listen to feedback but people have complained about the high damage of this trial since Blackwood's PTS. One of the points that was talked about often was how poorly balanced Bahsei was in particular and the necessity for Mist form. That is what a PTS is for. To provide feedback. Why even have a PTS if you don't consider the feedback? I don't understand the fixation of making Bahsei HM nearly impossible without it, even with it it's probably the hardest boss in the game. Vampire is already bad and there will be zero reason to be a vamp other than for roleplay if this change goes live. Why not just fix the content instead of making a skill completely useless?
hcbigdogdoghc wrote: »If mistform is not the intended strategy for bahsei hm, can the devs tell us what the strategy is?
Dragonlord573 wrote: »Mist form will no longer work against PvE enemies, making it exclusively a PvP skill. Their reasoning is because it is meant as a disengagement skill and not as a tanking ability. This reasoning does not make any sense due to Blood Mist, which is a damaging ability. Making mist form no longer work in PvE is going to make playing as a vampire even more niche than it already is. Every patch vampire gets a nerf of some kind, and eventually all vampire will be is just a skin. This mistreatment of vampire has to end.
Dragonlord573 wrote: »Mist form will no longer work against PvE enemies, making it exclusively a PvP skill. Their reasoning is because it is meant as a disengagement skill and not as a tanking ability. This reasoning does not make any sense due to Blood Mist, which is a damaging ability. Making mist form no longer work in PvE is going to make playing as a vampire even more niche than it already is. Every patch vampire gets a nerf of some kind, and eventually all vampire will be is just a skin. This mistreatment of vampire has to end.
Wow.
Just wow.
This Vampire Main just freed up 87gb on my Xbox hard drive. I'll check in 6 months from now to see if it is worth playing a Vampire again.
StamPlar_1976 wrote: »Soooo..... Vamp isn't checking all the blocks on what makes a vampire anymore? Lol.
I can't believe this happened... How hard would have been to rework the skill to buff resistances, instead of disabling it for PvE? This decision makes no sense at all.
Grandchamp1989 wrote: »They should disable skills in PvP aswell that are broken in PvP but work as intended in PvE.
This should go both ways as to not ruin it in PvE.
This may be the beginning of banning certain abilities in different game modes.
I still think Vamp and WW should be more powerful than mortal options, at least while solo.
Make them similar to playing as a Jedi in SWG. Forced PvP flags, player bounties, and potential for increasingly powerful NPC hunters to appear. Limit their ability to receive outside healing and buffs. If you die, have some kind of a reconstitution timer that limits your character significantly for the duration.
man dont bring up SWG i still miss that game, probably one of the most perfected MMO's to have ever existed, there was a playstyle for EVERYONE, even grinders or auctioneers.
i loved hunting down jedi, they were one of the most delicecy kills to hunt down before they practically gave everyone jedi since they were so damn rare and hurt a ton.
Grandchamp1989 wrote: »They should disable skills in PvP aswell that are broken in PvP but work as intended in PvE.
This should go both ways as to not ruin it in PvE.
This may be the beginning of banning certain abilities in different game modes.
I think the biggest problem is that nightblade IS more or less the vampire class but without any of the burdens. We can't have a valid vampire system as long as this class exists in its current shape. Half of its identity revolves around illusion magic and manipulation of vital forces. All the good things packed into two skill lines, with the actual curse tacked on as optional condition.Remathilis wrote: »At this point, does vampire bring anything to the table that a decently built nightblade doesn't?
Remathilis wrote: »