"While you are at vampire stage 3 or higher
Reduces your damage taken by up to 30% based on your missing Health."
Judging by this one assumes the 30% scales based on your missing health. So 0% health is 30% damage reduction and 100% health is 0% damage reduction. So if you had 50% health it'd be 15% damage reduction.
navystylz_ESO wrote: »"While you are at vampire stage 3 or higher
Reduces your damage taken by up to 30% based on your missing Health."
Judging by this one assumes the 30% scales based on your missing health. So 0% health is 30% damage reduction and 100% health is 0% damage reduction. So if you had 50% health it'd be 15% damage reduction.
That would make no sense as 0% health means you're dead, and damage reduction will do nothing for you. Given current danger of skill line it would make more sense for the 30% reduction to cap out at 30-40% health left.
navystylz_ESO wrote: »"While you are at vampire stage 3 or higher
Reduces your damage taken by up to 30% based on your missing Health."
Judging by this one assumes the 30% scales based on your missing health. So 0% health is 30% damage reduction and 100% health is 0% damage reduction. So if you had 50% health it'd be 15% damage reduction.
That would make no sense as 0% health means you're dead, and damage reduction will do nothing for you. Given current danger of skill line it would make more sense for the 30% reduction to cap out at 30-40% health left.
MartiniDaniels wrote: »navystylz_ESO wrote: »"While you are at vampire stage 3 or higher
Reduces your damage taken by up to 30% based on your missing Health."
Judging by this one assumes the 30% scales based on your missing health. So 0% health is 30% damage reduction and 100% health is 0% damage reduction. So if you had 50% health it'd be 15% damage reduction.
That would make no sense as 0% health means you're dead, and damage reduction will do nothing for you. Given current danger of skill line it would make more sense for the 30% reduction to cap out at 30-40% health left.
It is pretty OP nevertheless, technically 15% average permanent mitigation AND fire susceptibility was reduced. I absolutely don't understand all the crying about mass vampire cleansing. Bloodspawn nerfed. Double armor monster pieces nerfed. Healing nerfed. vBRP DW won't be so universal as now. How everybody plans to compensate for all those nerfs?
MartiniDaniels wrote: »navystylz_ESO wrote: »"While you are at vampire stage 3 or higher
Reduces your damage taken by up to 30% based on your missing Health."
Judging by this one assumes the 30% scales based on your missing health. So 0% health is 30% damage reduction and 100% health is 0% damage reduction. So if you had 50% health it'd be 15% damage reduction.
That would make no sense as 0% health means you're dead, and damage reduction will do nothing for you. Given current danger of skill line it would make more sense for the 30% reduction to cap out at 30-40% health left.
It is pretty OP nevertheless, technically 15% average permanent mitigation AND fire susceptibility was reduced. I absolutely don't understand all the crying about mass vampire cleansing. Bloodspawn nerfed. Double armor monster pieces nerfed. Healing nerfed. vBRP DW won't be so universal as now. How everybody plans to compensate for all those nerfs?
SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Don't nerf me futur breton vamp
MartiniDaniels wrote: »DELETE YOUR MAGDKS.
propertyOfUndefined wrote: »For anybody who might be curious, I tested this on PTS this evening. I tracked damage taken from the same attack as health decreased. Here are some numbers...
100% health = 0% mitigation
50% health = 15% mitigation
5% health = 27% mitigation
propertyOfUndefined wrote: »For anybody who might be curious, I tested this on PTS this evening. I tracked damage taken from the same attack as health decreased. Here are some numbers...
100% health = 0% mitigation
50% health = 15% mitigation
5% health = 27% mitigation
aurelius_fx wrote: »gonna steal this thread for a sec to ask something else about the passive:
-does it stacks with pariah?
-how does other "%" mitigation skills (i.e the necro healing ghost buddy, the flare passive, buffer of swift) add up to that? is it for instance, 30% less damage (let's say that's 3000 damage) and then you add up 10% over that 3000 damage, or do they add up as in 30+10=40%?
In essence Undeath is stronger the less armor you have, but it is still more beneficial to stack armor as high as you can while running it. Other buffs that reduce incoming damage are effected by diminishing returns as well.