The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.
Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.
If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.
Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.
So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.
Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.
If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.
Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.
So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.
Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.
If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.
Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.
So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.
So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.
So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
Where did you come up with this "2/3". I haven't researched how the population of the game is spread throughout the servers, but that number doesn't sound right.
Furthermore, there IS a pretty good reason to introduce gold sinks into the game. Which is indeed inflation - in general, not just crown specific one.
As I said, I haven't researched the topic, but I wouldn't think that more than 1/10 of the players are playing on console. And the lower population there is the reason you haven't felt the inflation yet. But I could be wrong. If you can provide a link with where you got your information from, it'd be appreciated.
Why do you think of "gold sinks" as "punishing players"? The way I imagine it, the effective gold sink will make players' life easier, but it will also be reducing the amount of gold in the game. It should be completely optional, and not something that's 100% must have, but still desirable by the players, who can afford it.I expect they are just using a rough figure of 2/3rds as there is a much smaller percentage of the game that is flush with gold and larger that has shallow pockets.
Essentially, to add more gold sinks, and have them actually be effective, would make it harder for a large portion of the game to be able to trade gold for crowns because they will have much less. After all, that is the point of an effective gold sink.
In other words, those that think it costs to much gold to trade for crowns will likely have less gold to buy crowns.
I am not sure how consoles play into this since I expect they can gift crowns on all platforms. As such all platforms would experience the same changes made. However, adding gold sinks to the game and affect all players for the unlikely chance it would lower the gold cost for crown trades is unlikely. No reason to punish everyone over this.
Why do you think of "gold sinks" as "punishing players"? The way I imagine it, the effective gold sink will make players' life easier, but it will also be reducing the amount of gold in the game. It should be completely optional, and not something that's 100% must have, but still desirable by the players, who can afford it.I expect they are just using a rough figure of 2/3rds as there is a much smaller percentage of the game that is flush with gold and larger that has shallow pockets.
Essentially, to add more gold sinks, and have them actually be effective, would make it harder for a large portion of the game to be able to trade gold for crowns because they will have much less. After all, that is the point of an effective gold sink.
In other words, those that think it costs to much gold to trade for crowns will likely have less gold to buy crowns.
I am not sure how consoles play into this since I expect they can gift crowns on all platforms. As such all platforms would experience the same changes made. However, adding gold sinks to the game and affect all players for the unlikely chance it would lower the gold cost for crown trades is unlikely. No reason to punish everyone over this.
I actually just had an idea:
What if they implement solution (3), but make it optional. And when you enable it - you periodically get ads within your game.
This will be a bit difficult to implement into ESO's game engine, but this way players will be able to get crowns, without spending money (or gold), and ZoS wouldn't be losing revenue.
Of course, it will not address the issue with the inflation in general, but at least the crown prices may stabilize.
Pretty much all want to get maximum for an sale and also buy as cheap as possible.TheEndBringer wrote: »You you can not buy crowns from traders anyway just from other players.TheEndBringer wrote: »Either players need to stop paying that much with gold, which won't happen, or ZOS has to permanently decrease the price of crowns. Those are the only ways it could be leveled off.
Inflation is bad for any MMO but the trader system seems to be especially bad for it. At least add-ons on PC help alleviate this but on console if you aren't willing to travel zone to zone you just buy your goods at whatever rate the major trading guilds decide on.
Now its interesting that this is an PC-EU only problem indicating that its crown discord who set the price.
One solution for this is something many other games have, let you buy an non bound crown box you can then sell at traders or in chat or give away as an gift. The recipient can open it and get the crowns added to account or trade it again if wanting.
Yes, I'm aware you can't buy crowns at a trader. My point is that the ESO economy is driven by greed and there's little to no way to combat it. With crowns, if the exchange discord decides 1 crown will cost x amount of gold, it becomes the standard.
The same goes with the trader system (mostly on console). A handful of guilds control most of the major trading hubs. There will be 5 versions of the same guild spread across the major zones. All the big trading guilds do this, so when they decide collectively to raise prices, those become the norm.
There's no reason to undercut either. I've hated the economy of this game from day one and it's not surprising that the crown exchange rate suffers due to players driving up prices. But hey, at least with crowns someone spent real money. Driving up the price for a set piece or mat usually has nothing to do with how hard it was to farm.
They could always let you sell crowns directly in traders rather than gifting the item from the store but they won't do that either.
Oreyn_Bearclaw wrote: »Every time I read threads about inflation, they always make the point that the game needs more gold sinks. That part is obvious and I certainly wont dispute it. ESO needs better gold sinks.
The problem is that that conclusion misses half the equation. You also need to turn of the gold faucets (to continue the analogy). What happens when a country just starts printing money? They experiencing inflation. Pretty simple concept.
This game needs to turn off the gold supply, or at least turn it down, starting with crafting writs. It is beyond trivial to simply print 100k+ of gold out of thin air once a day by doing writs. As long as that is going on, we will have rampant inflation.
Lets look at your solutions:
1. Nothing wrong with introducing new gold sinks. Potions would be a great way to do it, they just need to be careful because they would be effectively taking control over that area of the market. Not saying it cant be done well, but they would need to be careful, even going as far as to adjust the prices each patch.
2. Wont happen, and you are addressing the symptom not the disease. The issue is not that gold to crown prices are out of hand, the issue is that gold has been devalued across the board (inflation). At best, this slightly lowers the cost of crowns for a few weeks, and like a fart in the wind, any benefit will be gone very quickly.
3. Totally against ZOSs self interest and a slap in the face to those that have and pay for ESO+. Similar to #2, you are addressing the symptoms and not the disease, but it would likely have a more lasting effect than a one time gift.
4. Again, totally against ZOS's self interest. From their perspective, crown gifting increases crown sales because it allows more buyers into the market. That said, there is still always a sale (crowns are purchased and spent) each time the CS is used. They dont care that it goes throw a middle man, a sale is a sale to them. Even if a two way street, you are assuming that enough people would buy gold with crowns to balance the people that are buying crowns with gold. There is a price that would be true, but the is the current market price we have. So unless ZOS was constantly managing that, at some point it would be upside down in one direction. It would certainly help with securing transactions, but it wont help the issue of crown pricing. If zos sets the rate too low, it tanks their sales, because people just use gold to circumvent the crown store process entirely (in this situation, there is no purchase actually being made). If they set the price to high, people would just buy from other players at the best deal they could find, which is what we have now.
All of this misses the point. The issue here is not crown to gold prices, it is the value of gold as a currency. If you want to address that, and I firmly believe they should, you need to look at BOTH gold coming into the game AND gold going out of the game. Lots of ways to create gold sinks, the most obvious gold supply is crafting writs. These need nerfed hard.
But here's the problem, this inflation nonsense is only an issue on PC. Why? Because of add-ons that make crafting trivial.
Turning off gold faucets because of a PC issue will irreparably harm the console markets who don't have these issues.
The better solution: DISABLE the addons that are causing all of these issues. Force players to actually have to craft their daily writs instead of autocrafting them on 36+ characters across multiple accounts everyday.
This is a PC only problem and it is self harm from your own community of players. Get rid of the add-on and players actually have to put in effort to print gold in the game, and they likely won't do it anywhere near as much as they do now.
But no, do not change the actual game mechanics because of a player imposed issue on one platform.
KalyanLazair wrote: »The one thing I would say is this is a PC problem. It is not a console problem, therefore any controls put in place by Zos to reduce the amount of gold in the game would affect 2/3rds of the player base where inflation isn't an issue to solve a problem that doesn't exist.
Yup, there is no problem with the crown price. There is an entitlement problem with expecting to get them at a price that suits the purchaser rather than the seller.
If crowns are too expensive to buy with your gold on PC I would suggest you start doing writs on multiple characters to increase your gold supply.
Zos are not going to introduce gold sinks or reduce the amount of gold coming into the game, there is no incentive, and no reason to do so, and as I said any changes they make affect 2/3rds of the player base unfairly.
So please stop trying to get the game changed because of "inflation" and start questioning whether that must have item that you can't afford in the crown store really is must have, and if it is maybe buy some crowns with your money rather than someone else's
Awesome. Been thinking about this ever since this topic popped up. Crowns are obtained via real world money, be it through buying them, or be it through subscription like in my case. Some users have more crowns than they need and decide to sell them for IN GAME money (which is a made up coin that's totally worthless outside of ESO, unlike euros or dollars or cryptos). Yet people want ZOS to force sellers to lower the price in worthless, made up coin, of something they paid real coin for.
Nord_Raseri wrote: »Sounds like a PC issue. Ps4 has been same 100:1 for a long while.
Tan9oSuccka wrote: »Nord_Raseri wrote: »Sounds like a PC issue. Ps4 has been same 100:1 for a long while.
Buyers keep saying that, but I have doubts. They may want the price to be 100 to 1 but the market dictates otherwise.
To be honest 100 to 1 is a massive rip off for the seller. I would maybe sell crowns to non friends at 300 to 1. Even at that, I don’t really need gold. Soooo.
There are tons of buyers and very few sellers. Why? Gold is easy to attain mixed with an infinite pool of buyers.
Tan9oSuccka wrote: »Nord_Raseri wrote: »Sounds like a PC issue. Ps4 has been same 100:1 for a long while.
Buyers keep saying that, but I have doubts. They may want the price to be 100 to 1 but the market dictates otherwise.
To be honest 100 to 1 is a massive rip off for the seller. I would maybe sell crowns to non friends at 300 to 1. Even at that, I don’t really need gold. Soooo.
There are tons of buyers and very few sellers. Why? Gold is easy to attain mixed with an infinite pool of buyers.
Ippokrates wrote: »Today i have seen on PC EU one offer in Craglorn for 1500:1, so we are not going back willfully
One thing that is worth mentioning, in context of too much gold, mainly from writs, is its impact on server performance. No expert here, but maybe some who know how system work can tell us how those constant log in & log out multiplied by millions worked with server? I am just wonder ;p