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Please answer honestly

  • seldomseenkd
    seldomseenkd
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    No, I prefer to live in ignorance
    Some mystery boxes are best left closed.
  • LordRukia
    LordRukia
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    I've seen great mysteries end up with bad reveals , and big ones like the dwemer have such high expectations that there is almost no chance it could meet them. I think the best way to handle the dwemer is in bits and pieces as time goes on and maybe one day the players will put all the pieces together then they can finally reveal it , us being part of the process.
  • Aznarb
    Aznarb
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    No, I prefer to live in ignorance
    I'll answer a bit differently this time :

    Do I want to know all about Dwemer Mystery ? Hell no.

    But ! I would LOVE to get more hint about how they lived, how was structured their society, use and coutume, more art, more discovery about weird and surprising machinery (really liked the place in the greymoor public dg where we can see an automate factory and in another place a really big excavator).

    I want to know more about them but also want to keep some mystery :)
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Varana
    Varana
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    No, I prefer to live in ignorance
    In the end, the mystery of not knowing is the better story-telling element by far.

    It creates more engagement among players, speculating and (over-)analysing every random bit.

    It makes the world more believable - we simply don't know lots of stuff from history, and having the answer to everything is not how the world works. Much less so having an authoritative answer to it. Fantasy (or other created) worlds often err in that regard, by creating definitive guides to their world history and presenting an unbiased, "here's what really happened" account for the players. That has its justifications if it's a pen-and-paper setting, but for novels and video games, where you're guided through the world, it should have no place. The approach that has (probably unintentionally) developed at Bethesda, in presenting the world through the eyes of the player character, and everything else through the lens of several unreliable narrators, is one of the really unique and outstanding features of TES. The fuzzy and conflicting narratives are a feature, one of the most important features to make this world more interesting and believable than others.

    And as ArchangelIsraphel said above - the mystery makes for better characterisation and storytelling elsewhere. Scholars, mystics, and gods exploring and researching the mystery, without us knowing if they're actually on the right path, is much more revealing about their character and their world view. Leaving the Dwemer question open lets other parts of the worldbuilding shine so much brighter.

    And lastly, after decades of speculation, every reveal can only fall short of the expectations. The Psijic storylines were actually really good stories in their humanity - which is exactly what made them so disenchanting. Presenting the Dwemer in all their pettiness and trivial daily squabbles removes the largest part of why the mystery is so entrancing in the first place.

    Bethesda actually realising how well they handled this, and into how good of a storytelling tool this has evolved, is one of the best things that could have happened to the TES world.
  • WuffyCerulei
    WuffyCerulei
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    No, I prefer to live in ignorance
    The unfortunate thing is that the answer behind the Dwemer's disappearance is one of those "sacred cows" ZoS and other Elder Scrolls studios can't touch, as stated by Rich in one of his streams. And Todd Howard has stated that it's not to be touched either. Though! Things can change with time, but for now, we won't know.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No, I prefer to live in ignorance
    AVaelham wrote: »
    bmnoble wrote: »
    The Tribunal probably knows though.

    2023 Eastern Morrowind Chapter: *holding Almalexia at gunpoint to give us the answer* :D

    Hold her at bowpoint!
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No, I prefer to live in ignorance
    Urvoth wrote: »
    Urvoth wrote: »
    Imagine thinking the lack of lore and explanation is better than a real, quality story

    Imagine having no imagination.

    So speculating is better than story telling and ignorance > knowledge for you? Why even care about the lore at all if it's just "imagination" or hypothesis? You can have quality stories with room for interpretation, you know. Would you really like a lazy "oh they disappeared" explanation over some epic quest chain or discovery process with actual implications and significance?

    In dwmer case yes it is
    Knowing the the truth would solve the mystery, making them as interesting as your avarage wood elf
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    You want an honest answer? your "poll" is pointless because of its bias. As for the Dwemer...considering ESO is set long before any of the other Elder Scrolls games having us discover what actually happened to them wouldn't make sense.
  • leetacakesb16_ESO
    leetacakesb16_ESO
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    Yes we need to know where are they!!!
    I always thought it was more or less confirmed about what happened to them in TES3: Morrowind. 🤔🤔
    Pc EU- Lady_Hania
  • Raideen
    Raideen
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    Yes we need to know where are they!!!
    I for one would like to see them have a larger footprint in game. I crave truth more than mystery, so none of that means anything to me. In fact I think people arguing about the events of something 60 years from now is pointless because the lore was never created in the first place. The "answer" to the dwemer question in truth is "the lore was never created", so any and all speculation is just that, player speculation, which is not cannon which holds no water. I find this neither exciting, nor interesting, nor mysterious.

    I would like to see dwemer fleshed out more, with more art, more machines, more structures and caves. Their cities would make clockwork city look like a tinker toy set compared to the most fantastic buildings ever created.

    For me, it comes down to experiencing their lore because this is first and foremost a game, and TES has always had its lore based in game. Its not book first. I come here to experience the lore, not just read it. Its a two part thing. I want to run around in that space, play with those toys, ride on those mounts, I want to experience truth of their existence and see it in motion with my own eyes. I desperately want to play a tinker/engineer class, dwemer would fit that role.

    But that being said, I can see how it would enrage lore lovers and we cant appeal to both camps, so at the very minimum I would like to see more dwemer structures, learn more about them somehow, have more of their toys to play with (mounts, armor, housing, furniture etc)

    I mean, if it makes money...that is the real end goal, is it not?


    Edited by Raideen on October 17, 2021 11:33PM
  • Gilvoth
    Gilvoth
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    No, I prefer to live in ignorance
    I always thought it was more or less confirmed about what happened to them in TES3: Morrowind. 🤔🤔

    you are Correct, it was.
    they made it completely clear in what happened to the Dwemer.
    they even explained it by 2 other Dwemer in the game and said,
    Quote:
    "the Dwemer were taken to another plain of existence"


    Edited by Gilvoth on October 17, 2021 4:30PM
  • spartaxoxo
    spartaxoxo
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    No, I prefer to live in ignorance
    Watchdog wrote: »
    @ZeroDPS - Honest answer is, that your poll is intentially biased in favour of the answer you want to hear.

    The Dwemer lore is so attractive exactly because of the mystery of their disapearance and their legacy the other races barely understand the functions of.

    There is no way Tamriel could learn what happened to them in the 2nd Era and this absolutely amazing discovery would not be known in the 3rd and 4th Eras, hence invalidating the previous single player games taking place during those Eras.

    Well, I also agree it shouldn't be revealed in this game because it's cheap. But much of the history of this era is forgotten, so they can pretty much do what they want and it not mean anything for the other games.
  • Castagere
    Castagere
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    No, I prefer to live in ignorance
    It would kill the biggest mystery of TES. I hope we never find out.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    No, I prefer to live in ignorance
    Gilvoth wrote: »
    I always thought it was more or less confirmed about what happened to them in TES3: Morrowind. 🤔🤔

    you are Correct, it was.
    they made it completely clear in what happened to the Dwemer.
    they even explained it by 2 other Dwemer in the game and said,
    Quote:
    "the Dwemer were taken to another plain of existence"


    Actually, Yagrum Bagarn said "possibly taken to another plane". (Yes, proper spelling of plane).
    He admits several times that he has NO idea what happened and has spent millennia searching.
    *I have linked Yagrums full dialog below, if any is interested.*
    Also, who is the 2nd Dwemer you meet in TES3? There is only Yagrum, and a few Dwemer ghosts, so I'm confused on this.

    Now to the meat and bones. Only ONE being knows what happened......Hermaeus Mora.. :)

    My two drakes!
    Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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    _Steve Jobs (The Lost Interview)
  • peacenote
    peacenote
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    No, I prefer to live in ignorance
    I was drawn to ESO because it was an MMO, not because of a previous deep familiarity with ES titles. However I have been around long enough to know that certain ideas remaining stable throughout a game world are key to a good immersive environment.

    Having something remaining shrouded in mystery is a humbling reminder that we can't know everything and gives a feel to the game world that there are more things to potentially discover. This seems like it should be one of those things in ESO.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Kadraeus
    Kadraeus
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    Yes we need to know where are they!!!
    I don't need the exact details, but I want something. Perhaps in learning more about the Dwemer and what happened to them, we actually get even more questions about them.
  • Vylaera
    Vylaera
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    No, I prefer to live in ignorance
    >2014
    >C0DA is written
    >C0DA states the Dwemer soul-stacked into the Numidium and collectively became the Brass God
    >The resolution of C0DA's plot is a Nerevarine, Jubal Lun-Sul, destroying the Numidium with its own logic and getting Lorkhan's heart back by righting all the wrongs of creation (put simply)

    >fast forward to 2016
    >Sermon 37 is added to ESO Morrowind
    >this book summarizes the events of C0DA as a possible (but avoidable, see: The Loveletter) end of the timeline, canonizing the text
    >all associated lore within the text is therefore canonized

    We know what happened to the Dwemer already, but I still don't think ZOS needs to touch on it.

    Really funny that you say people are living in ignorance yet you didn't know this.
    Edited by Vylaera on October 18, 2021 5:52AM
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Mrtoobyy
    Mrtoobyy
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    Jameson18 wrote: »
    ZeroDPS wrote: »
    So do you really want to know how they disappeared, what was the cause.

    Dark convergence.

    Hahaha! Best comment.
  • VaranisArano
    VaranisArano
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    >2014
    >C0DA is written
    >C0DA states the Dwemer soul-stacked into the Numidium and collectively became the Brass God
    >The resolution of C0DA's plot is a Nerevarine, Jubal Lun-Sul, destroying the Numidium with its own logic and getting Lorkhan's heart back by righting all the wrongs of creation (put simply)

    >fast forward to 2016
    >Sermon 37 is added to ESO Morrowind
    >this book summarizes the events of C0DA as a possible (but avoidable, see: The Loveletter) end of the timeline, canonizing the text
    >all associated lore within the text is therefore canonized

    We know what happened to the Dwemer already, but I still don't think ZOS needs to touch on it.

    Really funny that you say people are living in ignorance yet you didn't know this.

    Only if you accept that making a reference to C0DA canonized the entire work.

    Which I don't. See also "The Many-headed Talos." Heimskr quotes part of it in Skyrim.

    I say that the part that Heimskr quotes in-game is Canon. The parts he doesn't are not. If Bethesda wanted the other parts to be Canon, they could've included them. They didn't.

    By your apparent standards, by quoting some of it, Bethesda canonized all of the Many Headed Talos.


    So while the C0DA fanfiction is where the theory that the Dwemer became the Numidium comes from, there's a reason why that theory isn't universally accepted in the fandom. Not because people don't know about C0DA. Rather, because it's only a reference. The substance of C0DA is not yet included in the actual games. And there's also a reason why that theory isn't universally accepted in-universe. It's one idea, but its hardly something that ZOS or Bethesda have locked themselves into. If they choose to do something else, then the Easter egg reference is just a reference. It's hardly confirmed as Gospel truth.
  • AVaelham
    AVaelham
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    No, I prefer to live in ignorance
    The TES Legends game has an interesting quote in one of the loading screens:
    Sotha Sil wrote:
    "You wonder where the Dwemer have gone? Perhaps better to wonder why one remains. Even gods dislike the absolute, for it stinks of something larger than themselves."

  • Varana
    Varana
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    No, I prefer to live in ignorance
    Raideen wrote: »
    I would like to see dwemer fleshed out more, with more art, more machines, more structures and caves. Their cities would make clockwork city look like a tinker toy set compared to the most fantastic buildings ever created.

    That can be done without revealing the mystery, though, at least to some degree, as you said. As far as we know, the Dwemer collectively disappeared suddenly all at once, so somewhere, someone left their food on the table, the stove on, and everything else that people do in their daily routine. So they could present a working, untouched (except for time, for which there are workarounds in TES magic as well) Dwemer city or colony, just without any Dwemer in it.

    I disagree with the other sentiment, though. The Clockwork City is the creation of a god, not mere mortal mer. Whatever the Dwemer built, it will fall short of recreating Nirn by mechanical means. (They also never tried.) The all-encompassing sky machine above Clockwork City, the supercomputer at the heart of it, and all the world rebuilt as a model - toy-like, yes, but much more sophisticated than just large machines.
  • I_killed_Vivec
    I_killed_Vivec
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    It wouldn't make sense for the mystery to be revealed in ESO, just because it would undermine the games set in later years and tie their hands for future games.

    Also, I totally agree with this sentiment:
    I've played TES III so obviously I knew that Chodala was not the Nerevarine and that Vivec doesn't lose his divine powers, and the city isn't destroyed by the meteor. Every single major plot point of that Chapter fell flat because I already knew what happened.

    It might not be too much of a spoiler to hear that I killed Vivec, and Almalexia too. And I would have killed Silly Sotha if I had the chance. So not only did I know what wouldn't happen in ESO but also I wasn't too happy about helping them!

    Give the hero more agency. Let me kill all the gods!
    Maybe I rid the world of the Dwemer... I forget, so many deaths.

  • wolfie1.0.
    wolfie1.0.
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    Nisekev wrote: »
    Maintaining the mystery indefinitely is a cheap and poor quality move in storytelling, IMO. Same with Coldharbour Compact - they already killed Sotha Sil in Morrowind, so unless they make some other prequel game, ESO is the only one where they could uncover the price of this compact to begin with.

    Not so sure about that. Sometimes the mystery is better than actually knowing all of the details of what happened. It promotes thought, speculation, and theory crafting. The key part of the story we know, the dwemer made a discovery and all but one disappeared from nirn. Leaving all of their constructs behind. That's all that we really need for much of the overall stories so far in Tamriel.

    Not to mention that leaving gaps in the lore and history of Tamriel is convenient for future games. Look how the Interregum (a gap in the lore) was used to implement the setting of ESO. If everything is explained now then what is there to explore in future tales? Do we really want to have to deal with more drastic retconing? Or a reset of the cannon lore?
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    No, I prefer to live in ignorance
    Gilvoth wrote: »
    I always thought it was more or less confirmed about what happened to them in TES3: Morrowind. 🤔🤔

    you are Correct, it was.
    they made it completely clear in what happened to the Dwemer.
    they even explained it by 2 other Dwemer in the game and said,
    Quote:
    "the Dwemer were taken to another plain of existence"


    Actually, Yagrum Bagarn said "possibly taken to another plane". (Yes, proper spelling of plane).
    He admits several times that he has NO idea what happened and has spent millennia searching.
    *I have linked Yagrums full dialog below, if any is interested.*
    Also, who is the 2nd Dwemer you meet in TES3? There is only Yagrum, and a few Dwemer ghosts, so I'm confused on this.

    Now to the meat and bones. Only ONE being knows what happened......Hermaeus Mora.. :)

    My two drakes!
    Huzzah!

    EDIT... After looking into the disappearance o the Dwemer, Yagrum never say's "the Dwemer were taken to another plain of existence".
    He honestly believes they are disappeared.
    Any theory about the Numidium is just MK fanfiction. IMO..
    Huzzah!

    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
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    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • renne
    renne
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    No, I prefer to live in ignorance
    ZeroDPS wrote: »
    As we all know Dwemers disappeared long ago and NOBODY knows why and how. So do you really want to know how they disappeared, what was the cause. Who wiped them, or maybe they still alive(in which I strongly believe).

    So do you guys want to know this in upcoming chapters?

    No.
  • Cundu_Ertur
    Cundu_Ertur
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    No, I prefer to live in ignorance
    Do I want to know more about the disappearance of the Dwemer?
    Yes. I do.

    Do I trust the current crop of devs, who thought (and apparently still think) that Bosmer were supposed to have always been mediocre and completely un-stealthy archers who moonlight as caravan guards, to come up with anything even vaguely related to the existing lore that we already have?
    No. I do not.

    Let's leave it to a more knowledgeable and competent group.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • moleculardrugs
    moleculardrugs
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    Yes we need to know where are they!!!
    Sylvermynx wrote: »
    The dwemer need to remain the huge mystery they've always been. AND I don't consider that "living in ignorance". I really hate that so many people post snarky poll options.

    But what if the answer just gives us more mysteries to think about?
  • moleculardrugs
    moleculardrugs
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    Yes we need to know where are they!!!
    Amottica wrote: »
    Part of what makes them amazing is the mystery. It should remain a mystery.

    A great analogy is I used to enjoy going to haunted houses this time of year. In my senior year in high school, I started working at a haunted house that I thought was pretty good as I had been through it before I worked there. After I worked there it no longer had that magical suspense and to make it worse, neither has any other haunted house since then.

    We want to keep the magic and mystery of the Dwemer in place.

    But the mystery could reveal actually more questions than answers, adding to the lore and to TES universe
  • Sylvermynx
    Sylvermynx
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    No, I prefer to live in ignorance
    Sylvermynx wrote: »
    The dwemer need to remain the huge mystery they've always been. AND I don't consider that "living in ignorance". I really hate that so many people post snarky poll options.

    But what if the answer just gives us more mysteries to think about?
    Amottica wrote: »
    Part of what makes them amazing is the mystery. It should remain a mystery.

    A great analogy is I used to enjoy going to haunted houses this time of year. In my senior year in high school, I started working at a haunted house that I thought was pretty good as I had been through it before I worked there. After I worked there it no longer had that magical suspense and to make it worse, neither has any other haunted house since then.

    We want to keep the magic and mystery of the Dwemer in place.

    But the mystery could reveal actually more questions than answers, adding to the lore and to TES universe

    Maybe - but probably not with the current selection of writers.... So, no thanks.
  • XiokroDarc
    XiokroDarc
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    No, I prefer to live in ignorance
    Bethesda has already said that the dwemer will stay a mystery and never be solved, it should NEVER be solved, because without a concrete answer it leads to speculations and theories to be created. It makes the world more engaging because just like real life, some mysteries will NEVER be answered. Giving answers to everything will only disappoint people that don't like what is to be canon. No matter how they would solve it, people would not like it. Therefore it should never be solved.
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