Redguards were never the tanks in TES games. Orcs were and the one hand and shield buff should go to Orcs. Redguards should get a buff for all bladed weapons. It would fit their lore as sword singers.
Personally, when they did the major racial adjustments back during Murkmire I personally felt many of them didn't go far enough. They should be passives that get us absolutely excited about playing a particual race. At the time only the Nord and maybe the Orc actually looked interesting.
Anyway, the snare reduction has always been stupid-looking to me. Even in PvP that directly translates to ZERO snare reduction. Why not take it to something more extreme - like, saaaaaay, 100% snare reduction? And I also agree that the 8% saved on weapon skills pales in comparison to Imperials. Make it more extreme. Either something like 15% for weapons or maybe 8% on all stamina skills. I dunno. Just throwing numbers out there. I've said it before and I'll say it again. This stuff might looked balanced on their formula-based spreadsheets but ZoS needs to actually take live-gameplay and opportunity costs into account before they start putting down final numbers.
If ZOS would sit back and read the lore of each race we wouldn't be here. And yeas sword singe were masters of all bladed weapons including daggers which were nothing but short swords to them.
It especially hurts that my Redguard is a Templar, probably the class that uses the least amount of weapon skills ...Ippokrates wrote: »You know, Redguard Crusader was my first char in TES Universe, while playing Morrowind in the early 2000s, so i have sentiment. And it is a shame that such OP race has been reduced to a joke. It started in Skyrim and ESO unfortunately continued this tendency.
It especially hurts that my Redguard is a Templar, probably the class that uses the least amount of weapon skills ...Ippokrates wrote: »You know, Redguard Crusader was my first char in TES Universe, while playing Morrowind in the early 2000s, so i have sentiment. And it is a shame that such OP race has been reduced to a joke. It started in Skyrim and ESO unfortunately continued this tendency.
Thanks for saving me 8% cost on Endless Hail, I guess?
MashmalloMan wrote: »Ditch the 8% cost reduction to weapons entirely, buff the stamina restore a little to compensate.
Add something useful, but still niche to build around like +258 Weapon/Spell Damage to Direct Damage attacks.
I feel like this change would still allow them to continue being niche, while not being 100% reliant on weapon attacks or being only a sustain race.
It also fits with the theme of the race about being entirely offensive (for sustain and offense) as you also only get the benefits for attacking, which Direct Damage is meant for rather than all damage which would buff Damage Over Time and trump any need for Dark Elf and Orc.
They were a popular race choice because sustain used to be harder to get. Now that you can get all the sustain you need basically from food and group buffs, sustain races are pointless for group pve. For soloing difficult pve content or pvp redguard probably wouldn't be terrible but it's still less useful due to the niche of needing to use a lot of weapon skills.
StarOfElyon wrote: »I can't remember if it's been suggested already but maybe it would be nice if Redgaurds got a 5% damage done bonus.
StarOfElyon wrote: »StarOfElyon wrote: »I can't remember if it's been suggested already but maybe it would be nice if Redgaurds got a 5% damage done bonus.
Another idea: how about a boost to weapon passives (not traits)?