
Peacatcher wrote: »Honestly my top preference for a 'home' city is not too many other players around. Most of my characters live in Shornhelm or Marbruk for this reason. Sure the crafting stations are spread out and the bank is in a building, but its quiet.
Maybe I'm just old and grumpy
redspecter23 wrote: »All the things posted above and also all pets are banned. If there were even just one area I could do my writs in that didn't have flappy eyesores all over the place, I'd be very happy.
Kalik_Gold wrote: »A large Imperial - or- Redguard themed medieval duel pit arena with guild stores surrounding it on one end, crafting area to the top, battlegrounds and Undaunted area to the left side and Impressario and Event area to the right. Banker, pack and horse merchants mixed in with the vendors. Master writ vendor also.... put everything in one spot!
All outside with no load screens. With multiple sign boards with daily quests for DLC chapter zones...
A true MMO hub.
So I was talking to some friends last night about what our home cities are and I find each of them have some sort of limitation. Most often people cite Alinor, Vivec, Rimmen, Rawl'kha, and Leyawiin as their hubs. Yet each of these have some drawbacks, so I got to thinking - what would a perfect hub look like?
1. A concise crafting area. Alinor is the best example - they're all laid out in a flat area semi-circle. I can run in and run out.
2. Consortium boxes are nearby. I once made the mistake of doing my dailies in Daggerfall - it's so spread out.
3. Consortium boxes are unobstructed. Alinor and Rawl'kha have the best turn-ins. There's no NPCs standing around like in Vivec and Leyawiin, who need stabbing every time I'm on my nightblade.
4. Horse trainer is nearby without a loading screen. Love this about Vivec and is one of the main reasons I park so many toons there - especially since horse trainers has to take 180 days. I can easily do my crafting, level up that horse skill, and switch toons. All of the other bases have one either far away or in another zone, like Leyawiin
5. A wayshrine nearby. Again, Vivec is really good about this. A close wayshrine let's me zoom in, do my dailies, level up my horse, and switch toons.
6. A well lit outfit station nearby without a loading screen. . Honestly, only Alinor does this well. If Vivec could be updated to have one outdoors - especially since it's still under construction
7. A bank nearby without a loading screen. One of the best features of Vivec is the outdoor bank stall, right in the middle of the crafting area. Not having a loading screen is such a blessing.
8. Respec station nearby without a loading screen. Only Vivec has this, and it's further away, but thankfully has its wayshrine area. I think with Armory coming out, I'm hoping they put Armory stations near the respec stations/shrines.
9. A chef and brewer by the provisioning station. It's the little things, right? No hub has these two near the provisioning station in the crafting area (iirc), so when I need a new recipe I have to travel about and then come back to the station that has the best turn in or wayshrine access.
10. A house nearby. LOVE this about Alinor, I can teleport to my house, walk down some stairs, and then go about my business.
There's my requirements, what're yours?
So I was talking to some friends last night about what our home cities are and I find each of them have some sort of limitation. Most often people cite Alinor, Vivec, Rimmen, Rawl'kha, and Leyawiin as their hubs. Yet each of these have some drawbacks, so I got to thinking - what would a perfect hub look like?
1. A concise crafting area. Alinor is the best example - they're all laid out in a flat area semi-circle. I can run in and run out.
2. Consortium boxes are nearby. I once made the mistake of doing my dailies in Daggerfall - it's so spread out.
3. Consortium boxes are unobstructed. Alinor and Rawl'kha have the best turn-ins. There's no NPCs standing around like in Vivec and Leyawiin, who need stabbing every time I'm on my nightblade.
4. Horse trainer is nearby without a loading screen. Love this about Vivec and is one of the main reasons I park so many toons there - especially since horse trainers has to take 180 days. I can easily do my crafting, level up that horse skill, and switch toons. All of the other bases have one either far away or in another zone, like Leyawiin
5. A wayshrine nearby. Again, Vivec is really good about this. A close wayshrine let's me zoom in, do my dailies, level up my horse, and switch toons.
6. A well lit outfit station nearby without a loading screen. . Honestly, only Alinor does this well. If Vivec could be updated to have one outdoors - especially since it's still under construction
7. A bank nearby without a loading screen. One of the best features of Vivec is the outdoor bank stall, right in the middle of the crafting area. Not having a loading screen is such a blessing.
8. Respec station nearby without a loading screen. Only Vivec has this, and it's further away, but thankfully has its wayshrine area. I think with Armory coming out, I'm hoping they put Armory stations near the respec stations/shrines.
9. A chef and brewer by the provisioning station. It's the little things, right? No hub has these two near the provisioning station in the crafting area (iirc), so when I need a new recipe I have to travel about and then come back to the station that has the best turn in or wayshrine access.
10. A house nearby. LOVE this about Alinor, I can teleport to my house, walk down some stairs, and then go about my business.
There's my requirements, what're yours?
Apart from whatever the latest expansion happens to be, my main base is Riften, to which I took a liking early on. Everything is fairly close together; even the "other side of town" is just a quick jog. But I especially go there when I have stolen items to unload. The entry to the refuge is easy to get to, and you don't have to run down several long, winding corridors to get to the fence (like some of the more recently added ones have.)
Basically, everything in a circular plaza with the wayshine in the middle. Open air bank on one side, stable on another, writ turn in on a third side. Crafting stations, including outfit station, around the outside edge. Guild traders just outside on both sides of the plaza entrances. No Stuga. No unnecessary NPCs wandering, blocking, or soliciting quests. Add a house and I'd never leave, which is exactly what the devs don't want.
FlopsyPrince wrote: »So I was talking to some friends last night about what our home cities are and I find each of them have some sort of limitation. Most often people cite Alinor, Vivec, Rimmen, Rawl'kha, and Leyawiin as their hubs. Yet each of these have some drawbacks, so I got to thinking - what would a perfect hub look like?
1. A concise crafting area. Alinor is the best example - they're all laid out in a flat area semi-circle. I can run in and run out.
2. Consortium boxes are nearby. I once made the mistake of doing my dailies in Daggerfall - it's so spread out.
3. Consortium boxes are unobstructed. Alinor and Rawl'kha have the best turn-ins. There's no NPCs standing around like in Vivec and Leyawiin, who need stabbing every time I'm on my nightblade.
4. Horse trainer is nearby without a loading screen. Love this about Vivec and is one of the main reasons I park so many toons there - especially since horse trainers has to take 180 days. I can easily do my crafting, level up that horse skill, and switch toons. All of the other bases have one either far away or in another zone, like Leyawiin
5. A wayshrine nearby. Again, Vivec is really good about this. A close wayshrine let's me zoom in, do my dailies, level up my horse, and switch toons.
6. A well lit outfit station nearby without a loading screen. . Honestly, only Alinor does this well. If Vivec could be updated to have one outdoors - especially since it's still under construction
7. A bank nearby without a loading screen. One of the best features of Vivec is the outdoor bank stall, right in the middle of the crafting area. Not having a loading screen is such a blessing.
8. Respec station nearby without a loading screen. Only Vivec has this, and it's further away, but thankfully has its wayshrine area. I think with Armory coming out, I'm hoping they put Armory stations near the respec stations/shrines.
9. A chef and brewer by the provisioning station. It's the little things, right? No hub has these two near the provisioning station in the crafting area (iirc), so when I need a new recipe I have to travel about and then come back to the station that has the best turn in or wayshrine access.
10. A house nearby. LOVE this about Alinor, I can teleport to my house, walk down some stairs, and then go about my business.
There's my requirements, what're yours?
11. No annoying talking quest givers, like the guild one in Blackwood that won't shut up.
12. No other annoying audio, such as the idiot singer in Alinor who does not sing well, but keeps getting complemented. He must have a contract that guarantees a certain amount of singing since he will sometimes sing when he isn't even there!
That said, putting the horse rider outside the crafting area would have made Alinor MUCH better.
I like Solitude and that's where I start my game days. Sure, you have to go into a couple of stores to do the daily writs, but the loading screens aren't bad. It's a compact crafting area, with the turn-in boxes not too far away. The bank is in the area, and a merchant hub is close by too (with hilarious NPCs, especially the wanna-be bard and the paranoid dark elf). The guild traders are right next to the crafting hub.
Apart from whatever the latest expansion happens to be, my main base is Riften, to which I took a liking early on. Everything is fairly close together; even the "other side of town" is just a quick jog. But I especially go there when I have stolen items to unload. The entry to the refuge is easy to get to, and you don't have to run down several long, winding corridors to get to the fence (like some of the more recently added ones have.)