BalticBlues wrote: »On Hybrids, you can use two resource pools for damage.
If properly built, you will never run out of resources.
Because of this (and never needing to heavy attack),
the damage output per second needs to be somewhat lower.
Then your "Pure" damage is either low (like a "Hybrid") or you need buffs from others, like synergies.I already build to never run out of resources.
Sorry, but I think this is nonsense."pure" builds have a far easier time of sustain compared to hybrids.
BalticBlues wrote: »
This is what I meant. Speaking of a raid group, a highly specialized setup,It's easier for raid groups to organise sustain.
BalticBlues wrote: »This is what I meant. Speaking of a raid group, a highly specialized setup,It's easier for raid groups to organise sustain.
you HAVE other people to buff you up and give you resources and synergies.
So you can go PURE with BEST Damage.
However, if you would use your Trial DD setup in solo PvP,
you would quickly run out of juice and die.
This is where HYBRIDS can shine the next patch,
not needing other players to buff them up and give them resources and synergies.
However, if Hybrids would have the same damage, why ever use Pure builds?
Pure builds are for BEST damage with HIGHEST risk.
Hybrid builds are for BEST resources and LOWEST risk.
BalticBlues wrote: »On Hybrids, as DD you can use two resource pools for damage, buffs and heals.
If properly built, you will never run out of resources.
Because of this resource advantage (and never needing to heavy attack),
as a disadvantage the damage output per second needs to be somewhat lower.
As an advantage, the risk of losing control (like self buffs and self heals) also is lower.
If Hybrids would have the same damage and also the lower risk of losing control,
there would only be advantages, so why should people still use pure builds...?
Chilly-McFreeze wrote: »The idea behind hybrids is to be more versatile by having access to certain skills pure builds don't.
Chilly-McFreeze wrote: »The idea behind hybrids is to be more versatile by having access to certain skills pure builds don't.
The idea is the make the game even less punishing on casual players so that they are not totally hosed when mismatched skills, or gawd-forbid followed the "recommended morph" suggestions.
EntropicLynx wrote: »This is *not* zero-sum where improvements to Hybrids must automatically require impairments to Pure builds. You can leave Pure builds exactly as capable as they currently are, and elevate Hybrids to that same level to make them *equally viable*. Then everyone can play what *they want* to play, and this means that you could continue to play a Pure build if you want to and *not lose anything* for doing so.
Lynx
SidraWillowsky wrote: »The game is.... how old? Seven years? Up until this patch, hybrid builds weren't super strong. That means that we have seven years of content that was designed around the fairly all-or-nothing mag/stam builds. This near-complete redesign is going to be a disaster due of the way the game development revolves around these builds. Things were never set up to accommodate hybrid builds like this. IMO it's a terrible idea to do so now.
Chilly-McFreeze wrote: »SidraWillowsky wrote: »The game is.... how old? Seven years? Up until this patch, hybrid builds weren't super strong. That means that we have seven years of content that was designed around the fairly all-or-nothing mag/stam builds. This near-complete redesign is going to be a disaster due of the way the game development revolves around these builds. Things were never set up to accommodate hybrid builds like this. IMO it's a terrible idea to do so now.
What exactly will break with the current changes?
The trial target dummy you are using to get 100k DPS is GIVING YOU BUFFS AND RESOURCES ALL OF THE TIME. If you really use this as a reference for never running out of resources in a PLAIN build, you are not honest, sorry.EntropicLynx wrote: »The best DPS builds currently available (ones that can easily parse at 100k DPS [...] all ensure that they never run out of resources.
I play Hybrids since release, this week exclusively on a Dragonknight to prepare for the next update. Resource management is always easier on a Hybrid, but damage is somewhat lower. This is how the game is supposed to work. Because you can't keep your full (damage) cake when you eat your primary damage resource cake (to create a second damage resource).EntropicLynx wrote: »Your statement that you think it's nonsense that Pure builds have an easier time with sustain than Hybrid builds simply shows that you've never actually done any real comparisons of the two, and in particular have never tried to deliberately create viable Hybrid builds.
BalticBlues wrote: »The trial target dummy you are using to get 100k DPS is GIVING YOU BUFFS AND RESOURCES ALL OF THE TIME.EntropicLynx wrote: »The best DPS builds currently available (ones that can easily parse at 100k DPS [...] all ensure that they never run out of resources.
BalticBlues wrote: »The trial target dummy you are using to get 100k DPS is GIVING YOU BUFFS AND RESOURCES ALL OF THE TIME.EntropicLynx wrote: »The best DPS builds currently available (ones that can easily parse at 100k DPS [...] all ensure that they never run out of resources.
Which happens in any decent trial group anyway.
BalticBlues wrote: »The trial target dummy you are using to get 100k DPS is GIVING YOU BUFFS AND RESOURCES ALL OF THE TIME. If you really use this as a reference for never running out of resources in a PLAIN build, you are not honest, sorry.
BalticBlues wrote: »I play Hybrids since release, this week exclusively on a Dragonknight to prepare for the next update. Resource management is always easier on a Hybrid, but damage is somewhat lower. This is how the game is supposed to work. Because you can't keep your full (damage) cake when you eat your primary damage resource cake (to create a second damage resource).
BalticBlues wrote: »Resources in ESO work like a muscle, similar as the muscle of a punch arm. The more resources you invest, the stronger the muscle and the punch arm gets. However, if you halve the resources of your punch arm to create a 2nd arm, you should not expect to have the same punch you had before. Of course it is great to have two arms for punching and being able to change arms if one arm gets tired. This way you can fight longer against a boss. But do not expect the same knockout power which you had before with only one super strong punch arm.